Pipeline for AI-Assisted Uncensored 3D Animation Running Locally
I’m a 3D animator and I want to build a pipeline to generate films using AI.
The idea would be a video-to-video workflow. My plan is to animate everything manually in 3D, with full manual control, and then pass the renders through AI so the AI works as a renderer and possibly adds details that would be more complex to produce directly in 3D.
For example: a character dancing while wearing a dress. I would send the 3D render to the AI for finalization, and the AI would not only handle textures and lighting, but also things like cloth simulation.
However, regarding the dance animation itself, I would want the AI to follow the original motion I created with as much fidelity as possible.
I’d like to better understand how viable this process is when running locally on my own machines using an uncensored AI setup.
My rig: Intel i9
64GB RAM
2TB SSD
RTX 4090 24GB