u/Darius_ITR

[PS VR2] Hotfix #1 ┏(-_-)┛

[PS VR2] Hotfix #1 ┏(-_-)┛

FIXES & CHANGES

  • Fixed an issue where foliage could flicker on PS5 Pro.
  • Fixed weapons firing before the adaptive trigger was fully pressed.

We’re still looking into the issue that can cause save files to become corrupted. We know how frustrating this can be, and we appreciate your patience while we work on a fix!

Thank you for taking the time to share your feedback and report issues!

https://preview.redd.it/si06oj70tiuh1.png?width=1920&format=png&auto=webp&s=84b34d33d1ad591fca5e3a1ee6e29d89eebe7afe

reddit.com
u/Darius_ITR — 6 days ago

Artifact Nests ⁞⁝•ֱ̀ ␣̍ •́⁝⁞

Hello explorers 👋

Artifact Nests are a new mechanic for the series, designed to make collecting artifacts more interesting and varied. Their main feature is that different nests require different kinds of interaction to extract the artifact inside, and their appearance should hint at what you’re expected to do. The first three nests had fairly “mechanical” names: Sticky Nest, Fragile Nest, and Light Nest.

https://preview.redd.it/6funjxlr3cqh1.png?width=3840&format=png&auto=webp&s=d4d079b8dc17b63f49d703565bfa7cf19d72c8c6

The Sticky Nest was the simplest of the three. It eventually took the form of a spherical cocoon made from a lace tablecloth, the kind traditionally used to cover tables and other furniture in apartments and country houses. It doesn’t require any tools to interact with. Instead, you have to reach inside and pull the artifact out of this web-like mass.

https://preview.redd.it/aqg2y3qv3cqh1.png?width=3000&format=png&auto=webp&s=2078718cf87575ed6d3825e16bbba9ce24feb7d9

The Fragile Nest was meant to require force and destruction. The jar was originally considered as a concept for an altered item, but was rejected because it was too large. It turned out to be perfect, however, as something meant to be smashed. It’s a traditional three-liter glass jar, except instead of pickled cucumbers and tomatoes, there’s an artifact hidden inside.

https://preview.redd.it/uz33evc64cqh1.png?width=3840&format=png&auto=webp&s=ca7612813e177a267502d6dd5ff67afa3e6ba212

For the Light Nest, which was meant to react to light, we chose shards of a mirror as its visual foundation. That also gave us the idea to make the nest dangerous. To make this clear to the player, it deals damage if you simply try to reach inside. And to communicate that breaking it can also hurt you, the nest contracts and turns its shards outward when illuminated.

https://preview.redd.it/zovpip2b4cqh1.png?width=3840&format=png&auto=webp&s=8d06bccf0b2f6e12cdba93ff3726ed507b329eb7

The main visual feature of the Invisible Nest was meant to be the way it reveals itself together with the artifact, then dissolves while leaving the artifact behind. We explored a number of approaches: Radius patterns, the disintegration effect used for destroyed Mimics, a shell similar to Distortion Zones, falling Ash, as well as different forms of flashing, burning, and exploding. In the end, we decided to reinterpret the reveal effect of the invisible artifact from ITR1, as it felt like the most fitting and interesting direction, while incorporating some visual motifs from the other concepts.

https://preview.redd.it/dtewz7me4cqh1.png?width=3840&format=png&auto=webp&s=041f75b449c8a209e371d82286c15cbe9808105d

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u/Darius_ITR — 27 days ago

[STEAM] Artifacts and Anomalies 2.0 Bundle [̲̅$̲̅(̲̅ ͡° ͜ʖ ͡°̲̅)̲̅$̲̅]

https://preview.redd.it/wxs8ser8baqh1.png?width=1232&format=png&auto=webp&s=69136164219e3392274e038f79a5eefb5200ef55

CONVRGENCE has officially left Early Access and is now available in its full release, while Into the Radius 2 offers its own tense journey through a hostile world of exploration and survival 🔥

Already own one of the games? Complete your collection with the other and receive a 10% bundle discount until October 19 ☀️

Bundle Link

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u/Darius_ITR — 27 days ago

[PS VR2] Launch Delay (.﹒︣︿﹒︣.)

Hello explorers!

We have an important update regarding the PS VR2 release of Into the Radius 2. The launch will now take place on October 8, 2026.

We know many of you have been waiting for September 24, and we’re sorry to move the date this close to release. As we went through the final certification process, we found a few technical things that still required our attention.

We could push forward and release sooner, but we don’t want your first experience with the game to be affected by issues we still have the chance to fix. The extra time will help us make sure the launch version is in much better shape.

Thank you for your patience.

See you in the Radius on October 8 ☀️

https://preview.redd.it/yifgi3ni54qh1.png?width=1920&format=png&auto=webp&s=f840186d6e5d1310ecd3dc0cd9093fba180f2ac2

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u/Darius_ITR — 28 days ago

[META] Hotfix 1.2.2 (゚o゚〃)

FIXES & CHANGES

  • [Player] Fixed an issue where dropped items could not be distance-grabbed after respawning on the same level.
  • [Weapons] Fixed an issue where the Mosin loot shutter in the church appeared visually reversed.
  • [Weapons] Fixed an issue where magazines ejected using the button could not be distance-grabbed.
  • [Gear] Fixed an issue that prevented players from distance-grabbing items dropped in the Shelter and pre-transition zones.
  • [Gear] Fixed an issue where items could not be attached to slots shortly after being grabbed.
  • [Missions] Improved interaction reliability during the final mission sequence.
  • [Missions] Fixed an issue where players could leave the platform during the final scene.
  • [Enemies] Fixed an issue where AI in the transition zone to the Pechorsk Outskirts would not react to the player.
  • [Co-op] Fixed an issue where the backpack could disappear after respawning.
  • [Crash] Fixed a crash that could occur when placing a pre-assembled Mosin into a holder or holster.
  • [Crash] Fixed several potential crashes.

https://preview.redd.it/3gd3dicdacnh1.png?width=1920&format=png&auto=webp&s=1c1a42df4a5573a8450dd7f2099b8a4577634264

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u/Darius_ITR — 1 month ago

[META] Hotfix 1.2.1 ( ‘◇’)

FIXES & CHANGES

  • [Crash] Fixed several crashes that could occur while loading save files, including in co-op.
  • [Weapons] Fixed an issue where the Variable Magnification Rifle Scope could visually disappear after being placed in the backpack.
  • [Weapons] Fixed an issue where buckshot could stop working after firing several shots.
  • [Gear] Fixed an issue where small items could shake or fall through surfaces.
  • [Radius Locations] Fixed minor visual issues across various locations.
  • [Audio] Fixed various audio quality issues.

https://preview.redd.it/kuhfux7p9bmh1.png?width=1920&format=png&auto=webp&s=bd99670329b440c15acfac353253f05c4bd1736f

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u/Darius_ITR — 2 months ago

[META] Update 1.2 - Early Access Exit V✪⋏✪V

Hello explorers 👋

Into the Radius 2 entered Early Access on May 21, 2025, and now, a year and a half later, the full version is finally here. It includes all the changes, content, and fixes from the past six months of development. The game has become what it is today in large part thanks to you: your feedback, reports, and patience. Thank you!

If the game is already in your library, this is simply a free major update. The price also remains unchanged after leaving Early Access at $39.99.

The Highlights

  • A complete story with new missions, full voiceover, and several epilogues
  • Significantly reworked familiar locations and completely new places
  • New enemies and anomalies, new gear, new weapons, and hand grenades
  • Weapon and gear painting with over 15 solid colors and 10 camo patterns
  • A Shooting Range and Kill House at the Facility, plus Magazine Loading Devices
  • Walkie-talkies in 2-player co-op
  • Classic Explorer Kit DLC for $9.99
  • Important: leaving Early Access requires a progress wipe!

Story

You can now experience a complete story with new missions, fully voiced characters, subtitles, notes left behind by previous Explorers, voiced Guide statues, and destructible figures scattered throughout the locations.

At the end of your journey, you’ll have to make your final choice and face its consequences across several epilogues.

Locations

The story and your adventures will unfold not only across significantly reworked familiar locations, but also in entirely new places: transition zones, In-Between locations with unique gameplay, and a special final location.

Enemies and Anomalies

You’ll face not only familiar threats, but also new enemies and anomalies. The Radius has become more dangerous and unpredictable.

We’ve added several new anomaly types. Some suppress all light sources within their area of effect, some build up static electricity as you move through them, and others burst into shrapnel when touched.

So stay even more alert while moving through the Radius.

Gear and Arsenal

Your options have expanded as well. Night Vision Devices and the Flare will help you survive the darkness and fog, while canned meat and pineapple will help keep hunger at bay.

A knife can become a reliable companion both at mealtime and in combat, alongside several other tools that come in handy not only in close quarters, but around food as well.

Your arsenal now includes several new guns: the Remington 700, M1911, G3, and MP5, all modular from the start. The familiar SKS and AS Val have also been converted to the modular system.

We’ve also added several types of hand grenades, along with the GP-34 underbarrel grenade launcher and its VOG-25 grenade.

And now you can go beyond customizing and configuring your weapons and gear. You can paint them too, choosing from over 15 solid colors and 10 camo patterns.

The Facility

It now features a Shooting Range, where you can test any weapon in any configuration using free ammunition, as well as a Kill House where you can practice putting that gear to use.

For convenience, Magazine Loading Devices are now available at the Facility and in shelters.

We’ve also added the Mag Insert Assist setting, which lets you adjust how magazines are inserted into weapons. Try turning it on or off and see which option feels more comfortable for you.

Co-op

2-player co-op now includes not only proximity voice chat, but also walkie-talkies for communicating over longer distances and coordinating tactical maneuvers.

Classic Explorer Kit DLC

For those feeling nostalgic for ITR1, the Classic Explorer Kit DLC is available for $9.99. It includes the classic uniform, recon vest, backpack, AD-15 detector, probe sack, and Spetsnaz machete.

It’s a familiar look from the original game, rebuilt for ITR2.

This is a purely cosmetic pack. It provides no gameplay advantages and has no effect on balance, only appearance.

Additionally, if you’d like to experience the entire story of the Radius from the beginning, a series bundle containing ITR1 and ITR2 is also available.

Important Notes

  • Price and existing owners. The price remains $39.99. If you already own the game, the full version comes as a free update.
  • Progress wipe. Due to major changes to the story, locations, and game systems, leaving Early Access requires a full progress wipe, meaning you’ll need to start a new playthrough. We understand this can be frustrating, but Early Access saves are incompatible with the game’s new structure. Loading old progress would result in broken quests and missing content. Given the scale of the changes, a new playthrough should feel different right from the start.
  • Supported devices. Meta Quest 3 and Meta Quest 3S are officially supported. These are the devices we’ve focused our optimization efforts on to ensure the game runs as reliably as possible.
  • Co-op. Meta Quest supports co-op for up to 2 players. This is not a temporary limitation. Two-player co-op is necessary to maintain stable performance and a comfortable experience on Quest, so we’ll continue developing co-op around this format, with no plans to increase the player count on this platform.
  • Crossplay. The Quest version does not support crossplay with PC VR, and we currently have no plans to implement cross-platform co-op in ITR2.
  • Language. The game is currently available in English, including voiceover, interface, and subtitles. We plan to localize the game into other languages and will share more once we have news.
  • Performance. Due to technical limitations, performance drops may still occur in later locations. We’re continuing to optimize endgame content and expect future updates to improve this soon!

What’s Next

Release isn’t the end. We’ll continue stabilizing the game based on your feedback and working on optimization for later locations. Share your thoughts!

🔥 Watch Launch Trailer 🔥

See you in the Radius ☀️

https://preview.redd.it/eed3d4up6ylh1.png?width=1920&format=png&auto=webp&s=98fa344d8142a58692319e5581201f52d8a24dbe

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u/Darius_ITR — 2 months ago

Into the Radius 2 is coming to PS VR2! ⊂◉‿◉つ

Hello explorers 👋

Into the Radius 2 arrives on PlayStation VR2 on September 24, 2026. At launch, it will be a single-player experience, with the full campaign available from day one. Two-player co-op is planned for Q4 2026, so you will be able to bring a friend later. For now, the Radius is yours alone 😰

What awaits you 👀

  • A fully voiced story campaign featuring 10 Top Priority missions, 178 side missions, and five Security Levels to unlock
  • Three main locations and two sub-locations, linked by transit zones that become accessible as you progress deeper into the Radius
  • 53 firearms across 25 weapon types, all modular and customizable (except pistols), with durability and maintenance systems
  • Personalize your gear with spray paint and stencils
  • Prepare for night operations with four night-vision devices, flare rockets, and dual-mode IR lasers
  • Navigate nine anomaly types, dangerous distortion zones, and the hostile environment of the Radius
  • Face three types of enemies: Fragments, Mimics and Creeps (12 variants in total)
  • Test your skills and guns on the Shooting Range
  • Hunt artifacts, scavenge for supplies, manage hunger, and take on Iron Man mode

PS VR2 Sense controller haptics bring each interaction closer, from working the bolt and reloading magazines to dealing with misfires. Headset feedback takes care of the rest, including a few things you may wish you had not felt.

https://preview.redd.it/r9negmh7wclh1.png?width=1920&format=png&auto=webp&s=6533bbf94a03c49f6e1aa9d50455d9c08d21ecce

🔥 Wishlist here! 🔥

Your mission begins on September 24.
See you in the Radius ☀️

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u/Darius_ITR — 2 months ago

[META] ITR2 Full Release Date 。(*^▽^*)ゞ

Hello explorers 👋

Into the Radius 2 officially leaves Early Access on Meta Quest 3/3S on August 27 🔥

Before that, we’re running one more discount. From August 14 to August 23, Into the Radius 2 will be 30% off on the Meta Quest Store. If you haven’t played the original yet, Into the Radius will also be 43% off during the same period.

The full version of Into the Radius 2 brings a complete story introduction with fully voiced characters, subtitles, notes left by previous explorers, voiced Guide statues, and destructible figures across the locations 👾

Surviving the Radius will become more challenging with new transition zones, exploration fog, and unfamiliar anomaly types. To support night operations, you’ll have Night Vision Devices, flares, and new utility tools and knives for both close combat and opening canned rations on the move.

Your arsenal is expanding with the G3 rifle, MP5 SMG, GP-34 underbarrel launcher with VOG-25 grenades, and a wider selection of hand grenades (F-1, M67, RGD-5, RGN, RGO). Weapon and equipment paint customization will also be available We’re also adding the Shooting Range and Kill House facilities, Magazine Loading Devices, an optional Mag Insert Assist setting for smoother interactions, and full achievement support.

Thank you for your support throughout Early Access!

See you in the Radius on August 27 ☀️

https://preview.redd.it/qw7tl5zzedjh1.png?width=1920&format=png&auto=webp&s=c7dd6c6d7342cd3de3c395b9696bd2e778d3d063

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u/Darius_ITR — 2 months ago

War of Wizards Giveaway! (*_*)━☆゚.*・。゚

Oh weekend, how I’ve missed you 😌 Developer Arcane Miracle Entertainment is giving away 3 Meta keys for their magical action title, War of Wizards! If you’d like to learn more about the game and support the devs, click the links below 🪄

Meta

Discord

https://preview.redd.it/ney9dmak9zhh1.png?width=1920&format=png&auto=webp&s=731e65162e1fbac4cfa85732d7d17aaf5406f2bb

Giveaway Rules!

  • To participate just leave a comment under this thread. Three winners will be selected randomly and messaged privately once the time for the giveaway is up. This thread will also become locked.
  • You have until August 9th, 09:00 am PDT to participate.
  • Have a nice day, explorers. And wizardiest of luck! 👋
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u/Darius_ITR — 2 months ago

CONVRGENCE Giveaway! (´-εヾ )

Anybody else loving this hot weather…😩 Developer Monkey-With-a-Bomb is back with 3 Steam keys for their immersive single-player VR shooter, CONVRGENCE! If you’d like to support the the devs and learn about the game, click the links below 🫡

Steam

Discord

https://preview.redd.it/pz49n3153lgh1.png?width=1920&format=png&auto=webp&s=7dc2d3797d8d0b8d3cbd4caaa9b8b93406ec980b

Giveaway Rules!

  • To participate just leave a comment under this thread. Three winners will be selected randomly and messaged privately once the time for the giveaway is up. This thread will also become locked.
  • You have until August 2nd, 09:00 am PDT to participate.
  • Have a nice day, explorers. And convrgiest of luck! 👋
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u/Darius_ITR — 3 months ago

The Probe Feeder (≖ ͜ʖ≖)

Hello explorers 👋

The Probe Feeder was one of the first items whose development helped define the visual style of UNPSC devices.

In ITR1, probes were made from simple, repurposed objects: cartridge cases and a basic pouch. To emphasize how much the Committee’s position had changed between the two games, we wanted the new Probe Feeder to look less improvised and handmade, and more like something deliberately designed and mass-produced.

At the same time, its function meant that it still needed to look inexpensive to manufacture. That’s why it’s made of plastic and has a simple construction, while clearly being designed for comfortable handling and use.

https://preview.redd.it/e9dcgirjk8fh1.jpg?width=3840&format=pjpg&auto=webp&s=c9821837b79d87c6ca1397f27f7d680606327a86

During the early stages, we also considered making the Probe Feeder a rigid, “tacticool” pouch. Ultimately, however, we decided that a purpose-built plastic device suited its function better.

https://preview.redd.it/kazft67rk8fh1.png?width=3840&format=png&auto=webp&s=b88ce70fa3e5f77f804fb40fe377b4002e9aaf6e

The probe itself also needed to look simple enough to be a mass-produced, single-use consumable, while still clearly appearing purpose-built.

We therefore explored simple and practical, but visually distinctive shapes. We also considered how the body of the probe would connect to the ribbon and how the ribbon would wrap around it.

https://preview.redd.it/svlt740wk8fh1.png?width=3840&format=png&auto=webp&s=dd78138805f44ede57e8cd24c43a6148f1372ef9

We changed the ribbon from orange to blue, both to distinguish the new probes from those in ITR1 and to keep them consistent with the Committee’s new visual identity.

We decided against adding patterns or secondary colors because they would barely be visible in practice and would only create unnecessary visual noise.

https://preview.redd.it/3p36y2yol8fh1.png?width=3840&format=png&auto=webp&s=3d96503a0bb640b16a51052f5899612e6f2d5115

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u/Darius_ITR — 3 months ago

Among Giants Giveaway! ( ・_・)ノ

Among explorers and pechos there are giveaways 😏 Developer K Monkey Games are giving away 3 Meta keys for their open-world action adventure, Among Giants! And if you’d like to support the devs, check out the links below 👾

Meta

Discord

https://preview.redd.it/v0505w3017fh1.jpg?width=2048&format=pjpg&auto=webp&s=e3f558028333cc6989ac445fa177f794b29f04e7

Giveaway Rules!

  • To participate just leave a comment under this thread. Three winners will be selected randomly and messaged privately once the time for the giveaway is up. This thread will also become locked.
  • You have until July 26th, 09:00 am PDT to participate.
  • Have a nice day, explorers. And giantest of luck! 👋
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u/Darius_ITR — 3 months ago

WRATH: Aeon of Ruin Giveaway! ლ(⋋·⋌)ლ

This weather is channeling my wrath 😡 Developer Flat2VR Studios are giving away 3 Steam keys for their brutal old-school FPS, WRATH: Aeon of Ruin! As always, if you’d like to support the devs, check out the links below 🫡

Steam

Discord

https://preview.redd.it/33712kaw2tdh1.jpg?width=2048&format=pjpg&auto=webp&s=2ea231b8f445786c40dd6934d8f43a11f0b02ea1

Giveaway Rules!

  • To participate just leave a comment under this thread. Three winners will be selected randomly and messaged privately once the time for the giveaway is up. This thread will also become locked.
  • You have until July 19th, 09:00 am PDT to participate.
  • Have a nice day, explorers. And wrathiest of luck! 👋
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u/Darius_ITR — 3 months ago

Hotfix Patch 1.1.2 ʕっ•ᴥ•ʔっ

FIXES & CHANGES

  • [Crash] Fixed a visibility rendering crash that could occur when loading a save file.
  • [Settings] The hand preference setting for the Explorer’s Watch now also determines which hand the Anomaly Compass appears on.
  • [Settings] Updated the available experimental optimizations in the settings. If you previously had them disabled, we recommend trying them out as they may improve game performance.
  • [Player] Fixed an issue where the player's hand would incorrectly rotate when grabbing Lauri's hand.
  • [Weapons] Fixed a bug causing weapons to fly away after detaching a magazine while interacting with attachments and holsters.
  • [Weapons] Fixed an issue where stashed weapons near ash figures could fly away after being grabbed.
  • [Weapons] Fixed the default G3 visual handguard grip not disappearing after attaching a vertical grip to the Railed Handguard.
  • [Weapons] Fixed the price tag on the G3 Railed Handguard to display its actual price.
  • [Gear] Fixed an issue allowing holsters with items inside to be placed in the backpack, restricting this to empty holsters only.
  • [Gear] Fixed the incorrect rotation of Classic Probes Sack when placed in the hand slot.
  • [Gear] Fixed an issue where probe ribbons would jitter upon hitting a surface.
  • [Gear] Fixed an issue where oil cans could not stand upright on surfaces. 
  • [Gear] Fixed an issue where the white icons on the Explorer's Watch became barely visible after applying paint to the Classic Explorer’s Uniform.
  • [Facility] Fixed "Shooting Range" decals failing to render for players on low "Effects" quality settings.
  • [Missions] Fixed an issue where the player could get locked outside the Command Room during their first arrival at the Facility.
  • [Missions] Fixed an issue where the charged supercapacitor could be incorrectly detached from the rat cage.
  • [Co-op] Fixed an issue where Lauri's hand grip point would sometimes appear offset for Client players.
  • [Co-op] Fixed an issue where the Client could spawn underneath the maze area after teleporting from the town portal.
  • [Co-op] Fixed an issue where loading a save could break the Client's state, resulting in unusable inventory slots, zero credits, and the inability to interact with doors. If your save is already affected, please leave and re-enter the location to apply the fix.
  • [UI] Fixed an issue where a single-player save file could be erased when switching to the Co-op tab in the main menu.
reddit.com
u/Darius_ITR — 3 months ago

D.E.C.A.Y. Giveaway! (ゝ∀・◎)

The weather is too hot these days 🥵 Developer AGaming+ are giving away 3 Steam keys for their upcoming post-apocalyptic shooter, D.E.C.A.Y.! The game is set to launch into Early Access this August, so give it a wishlist below 🙂‍↕️

Steam

Discord

https://preview.redd.it/l4cj35n3dn9h1.png?width=1232&format=png&auto=webp&s=b1d8edd1076971109571c659afccd5a9fb4453cd

Giveaway Rules!

  • To participate just leave a comment under this thread. Three winners will be selected randomly and messaged privately once the time for the giveaway is up. This thread will also become locked.
  • You have until June 28th, 09:00 am PDT to participate.
  • Have a nice day, explorers. And decayest of luck! 👋

If you’re a developer and want to giveaway your game, fill out this form, and we’ll get in touch :)

reddit.com
u/Darius_ITR — 4 months ago