u/DarkSoul3000

▲ 0 r/GameDevs+2 crossposts

Hey everyone,

I’m a solo dev building Grimoire.ai, a hardcore text-RPG engine.

I was getting really tired of playing AI text games where the AI acts like a "yes man." You ask for the ultimate magic sword, and it just hands it to you. There are no stakes. So, I decided to build an AI Game Master that tracks your vitals, manages your inventory, and actively punishes you for trying to god-mode.

I finally have a playable sandbox demo running, and I would love for you guys to try and survive it (or break it).

👉 Play the sandbox demo here: https://gemini.google.com/share/a36fcea473cd

Things to test out in the demo:

Try to cheat: Type something like "I magically find the ultimate sword" and watch the AI shut you down in-character and dock your health for meta-gaming.

Take some damage: The UI is tactile. If you lose health, the screen will violently shake and flash red. (If you find loot, your inventory pops).

Ask for hints: You can consult a secondary AI called "The Archivist" for puzzle hints, but it demands a physical toll. It will literally rip away health points or steal items from your inventory to give you an answer.

Watch the stats adapt: The engine reads your starting premise and invents custom mechanics on the fly (e.g., if you start a sci-fi horror prompt, watch it generate an "Oxygen" bar).

What’s next:

This is super early stages (literally running in my dev sandbox right now), but the core engine and UI are working. I am planning to package this into a proper MVP soon, adding dynamic ambient sounds and a library of user-created worlds.

Since I'm building this entirely solo, I really need some playtesters. Give the demo a run! Let me know if the Game Master felt fair, if the UI felt good, or if you found a hilarious way to die.

I’d genuinely appreciate any feedback or critiques you have. Let me know what you think!

u/DarkSoul3000 — 23 days ago