u/DarkerReaper

▲ 3 r/BF6+1 crossposts

Carrier Strike Mode Needs a Rework

I've played a few games on Carrier Strike Mode and a few things I noticed. To name a few, spawn killing is rampant on the carrier deck, lack of incentive to defend the carrier, and no reduction of aircraft or patrol boats once the aircraft barriers are open.

I think it could be fixed pretty easily, if aircraft in the air after the initial spawn. In previous battlefields there was usually some sort of deterrent to prevent spawn killing (e.g., spawning out of bounds, shields around the Titan, etc...). It would make the most sense for aircraft to spawn out of bounds in the sky and same for the helicopters in the default spawn island on Tsuru Reef (it's already in other BF6 maps). I have seen a couple posts mentioned CWIS, but that would not stop any one on foot or in the sea from shooting at the carrier deck.

As for the carrier itself there need to be some sort of incentive for more people to defend or attack it or at least draw attention to it (Maybe a mini cut scene). Most games are super one sided where little to no one is defending the carrier because most of the team is either spawn killing the other team or half the team is in aircraft or boats, probably still spawn killing.

Don't get me wrong, I thoroughly enjoy the mode but it could be so much better if there was a rework.

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u/DarkerReaper — 6 hours ago