
Monkey Outpost - A new Support-class tower suggestion, using in-game art assets!
Inspired by some of the in-game Contested Territory tower arts, I thought it could actually make for a new Support-class tower!
The ideas I came up with how it works:
Monkey Outpost - Description: Uses a spotlight to slow down nearby bloons in a small area effect. Can see and target camo bloons.
Note that the spotlight needs time to move its location and turn to aim elsewhere (similar to how Dartling needs to turn)
All numbers and suggestions below are of course VERY open to changes. It's mostly to get a general idea of what it could potentially do.
Base stats:
- Cost: 400$
- Range: 40 units
- Attack cooldown: 0,1 seconds
- Damage: 0
- Pierce: 4
- Slow duration: 0,11 seconds
- Slow effect: 40%
- Effect radius: 10 units around the target point
- Targeting options: First, Last, Strong, Close + Manual Aim + Locked Position
- Footprint: 8 units (Same as Buccaneer, Mermonkey and Spike Factory)
- Height: Can see and "attack" over obstacles
Now, for its upgrades:
Path 1 - The "Castle" path, focusing on a mix of both defense and offense
- Debilitating Light - 200$
- The spotlight also removes the Regrow property from bloons. Grants a Regrow priority button.
- Reinforced Structure - 500$
- Adds +5 max Fortification - Fortification works very similar to the protective effect of Mana Shield. Repairs 1 Fortification (per Reinforced Structure) after finishing a round where you don't leak lives or Fortification. Multiple Reinforced Structure upgrades can further increase the max Fortification value, but only up to a cap of 25.
- Fortified Castle - 1500$
- Adds +2 spotlight pierce.
- Heavy arrows are also volleyed out into the center of the spotlight area. Shoots a cluster of 4 arrows every 0,8 seconds, dealing 1 Sharp damage each. Arrows have an "explosion" radius of 7 units, with 3 pierce each and stun non-MOAB bloons for 0,25 seconds.
- Adds +10 max Fortification, instead of just +5. Repairs 2 Fortification (per Fortified Castle) after finishing a round where you don't leak lives or Fortification. Multiple Fortified Castle upgrades can further increase the max Fortification value, and with at least 1 Fortified Castle on the map, the max Fortifcation value is now capped at 50.
- Highguard Castle - 3000$
- Adds +3 spotlight pierce.
- Allows you to place a small/medium size tower (footprint 6 or 7) on top of the tower, allowing it to shoot over obstacles!
- Arrows now deal 3 damage per hit, have 4 pierce each and launch a volley every 0,4 seconds.
- Adds +15 max Fortification, instead of just +10. Repairs 3 Fortification (per Highguard Castle) after finishing a round where you don't leak lives or Fortification. Multiple Highguard Castle upgrades can further increase the max Fortification value, and with at least 1 Highguard Castle on the map, the max Fortifcation value is now capped at 75.
- Stronghold - 12000$
- Increased range and +5 spotlight pierce.
- Arrows stun bloons for 1 second and MOABs for 0,1 seconds on hit and launches a volley every 0,2 seconds, with 5 Normal (instead of Sharp) damage, +5 MOAB damage per arrow and with 5 pierce each.
- Adds +90 max Fortification, instead of +15. Repairs 10 Fortification after finishing a round, doubles the repair values of all Reinforced Structures, Fortified Castles and Highguard Castles, and causes all Fortification repairs to occur even after rounds where you might've leaked lives or Fortification! Increases the maximum Fortification cap to 150.
Path 2 - The "Magic Spire" path, focusing on helping projectile aim, propagating aura-buffs(!) and other utility effects.
- Quickturn Light - 150$
- The spotlight now moves and rotates in a quicker fashion (something like +100% move and turn speed)
- Outpost Relay - 400$
- Increased range.
- Grants a 30% discount to building other Monkey Outposts within its range, and 20% discount to all Outpost tier 1 and tier 2 upgrades, including itself.
- Spire of Magic Order - 1500$
- Adds +2 spotlight pierce.
- Now uses a magic-based spotlight to highlight bloons instead. This has the same function as before + all projectiles that come within the radius of the spotlight become homing towards any spotlight-affected bloons within. This homing effect "lingers" for a little while after a bloon has been spotlighted (like 1 second or so).
- Optional additional bonus: Adds an active ability: Magic Servant - Functions exactly like a regular Tech bot!
- Obelisk of Arcane Guidance - 4000$
- Adds +3 spotlight pierce.
- Any buff-auras that "hit" this tower will be propagated to other nearby buff-eligible towers (who aren't already affected by said buffs).
- Grants the active ability: Arcane Sight - Lasts 15 seconds, 50 second cooldown. Once active, all towers on the map can see and attack through obstacles, can see and attack camo and this tower gains significant boost to the spotlight's effect radius+pierce, almost infinitely fast spotlight movement+turn rate, as well as a global spotlight range (but not ACTUAL global range for the tower itself; it is ONLY global for the spotlight's targeting, so it won't help make Sub's with the Advanced Intel upgrade have global range, for example)
- Monolith of Mystical Connection - 10000$
- Increased range and +5 spotlight pierce.
- All towers within its range have their auras affect it, even if they don't normally reach it (i.e. it "grabs" aura buffs from other towers further away, so it can propagate them more easily).
- Grants the active ability: Mystic Connection - Works like a sort of "reverse advanced intel"; The chosen tower, when not able to attack within its own range, will have its projectiles spawn and attack from this tower instead! Only works with towers that shoot projectiles. Lasts indefinitely, with its 20 second cooldown only starting after you turn the ability off.
Path 3 - The "Lighthouse" path, focusing heavily on debuffing lots of bloons via distracting, also slowing MOABs and even amping damage dealt to spotlighted bloons.
- Larger Light - 300$
- The spotlight has a slightly bigger area of effect (from 10 to 12 unit radius), and has +2 pierce for its slowdown effect. (For Fortified Castle, this also increases arrow effect radius to 9, and increases their pierce by +2)
- Searchlight - 400$
- The spotlight also removes Camo property. Grants a Camo priority button. (If you have both Camo prio and the Regrow prio from path 1 active, the prio-button you clicked first will be the type that has highest priority).
- Lighthouse - 750$
- The spotlight gets increased effect radius, +6 pierce.
- The spotlight now also has a 10% chance on every "tick" to disorient non-MOAB bloons, causing them to backtrack 50 units. An affected bloon can only be disoriented once every 0,3 second cooldowns.
- Scorching Light - 3000$
- Adds +6 pierce spotlight.
- Its light is highly intensified, slowing even MOABs by 20%
- The spotlight now deals 1 fire damage per tick (capable of popping all bloon types except Purple) and applies a rather strong damage-over-time burn on struck bloons.
- Beacon of Hope - 7500$
- Increased range, even larger spotlight effect radius and +10 pierce.
- Enemies it highlights suffer +2 damage from all sources (including its own scorching light attack)!
There you have it! What do you think of these ideas?