r/btd6

If you could replace half cash with anything... what would it be?
▲ 930 r/btd6

If you could replace half cash with anything... what would it be?

For me personally, I would probably replace it with something like inflation, where prices increase by 1% every round or something like support monkeys only.

u/Joaquintcchua — 1 day ago
▲ 464 r/btd6

I ran 1,714 CHIMPS games to round 140 to measure how well every monkey handles every round

https://preview.redd.it/fpjwbo99zckh1.png?width=2419&format=png&auto=webp&s=eb38c86d1d267de23df5818a7bf46c58c084a804

https://preview.redd.it/hb96btwczckh1.png?width=2418&format=png&auto=webp&s=a9568be95c0df9df3251f3070dd9894a43c4bc57

https://preview.redd.it/hyveqbkt0dkh1.png?width=2435&format=png&auto=webp&s=9e6702f6336a79ea21312c5c7fa60cefa4c32f2a

https://androix777.github.io/btd6-benchmark/

I recently came back to the game and got curious about which monkeys are the most efficient. This is a very simplified experiment that doesn't account for every parameter, but I think it can still be useful to someone.

I took all 26 towers, and for each one all 64 possible upgrade combinations, plus the paragon where there is one. For some monkeys I also collected data with different targeting priority settings. Then I found the "best" spot for each monkey on Monkey Meadow - the one that covers the largest part of the track. I don't think it's genuinely the ideal spot for every monkey, but it's a reasonable simplification. And I collected full stats across all 140 rounds on how well each monkey did on its own.

In the end I was able to get stats on the best monkeys by price-to-value ratio. The monkeys that can clear the most rounds without leaks for their price, and deal the most damage for their price.

I understand this doesn't account for a lot of things like buffs, monkey combinations and active abilities, but I still think it's an interesting experiment.

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u/Androix777 — 1 day ago
▲ 105 r/btd6

Some New Maps I Made This Week (Plus Bonus Pic)

I’ll post the map codes in the comments again. I also recorded a timelapse video for each of these, and will post the name of the YT channel in the comments as well.

u/ObliviousArt — 1 day ago
▲ 16 r/btd6

why is there no incentive to go past round 100?

Feel free to let me know if I'm wrong but it would be nice for a challenge/official gamemode that rewards monkey money and has their user going past round 100. I've never had to use a paragon or honestly t5 monkeys in general, albeit I did use them for fun, I just wish there was a longer game mode and not just a "free play" which gains you nothing more than a regular game. It could even reward something other than monkey money, like an exclusive hero skin.

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u/Impressive_Act9567 — 1 day ago
▲ 1.2k r/btd6

My Hopper... and her Admiral

Decided to upload bulk stuff on Reddit and not small updates

Iv been going nuts, I love monkey YURI, I WANT MONKEY YURI!!! RAAAAAAAAA

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Ignore the weird outfit design change on Brickell i cant decide what I like more 😭

u/redxfur — 2 days ago
▲ 903 r/btd6

am i ready to sell or should i wait?

new bug with v56.2, credit to spacecat2356. on discord

u/06thenoob — 2 days ago
▲ 830 r/btd6

Gang, are we sure this is a mod?

Mild conspiracy theory, but why is this here?

u/Grand-Honest — 2 days ago
▲ 297 r/btd6

Why does this game hide so much information from the player?

I've casually played Bloons TD6 since launch and one thing that has always bugged me is how much information the game hides from the player, requiring frequent trips to the wiki for things like what Bloons come at what round (why can't we just have a list of what's coming in future rounds since it's always the same anyways?) and what the tower upgrades actually do (damage, pierce, etc) instead of useless silly descriptions like "the Bloons will wish they had never come", and what the current stats of a tower are with the current buffs and such.

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u/LordErec — 2 days ago
▲ 966 r/btd6

why this one even exists

it's basically "one stat x2", who even thought it would be fun??

why no "supports only" but this?

u/Beginning_Soup_9413 — 2 days ago
▲ 102 r/btd6

Update: Bloons TD 6 v56.2 - Update Notes!

Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.

Full update notes: https://www.reddit.com/r/btd6/comments/1vfommu/


Bloons TD 6 v56.2 - Update Notes!

  • A number of localization fixes
  • Hotkeys should be able to bind to mouse buttons correctly again
  • Skywarden 1xx no longer counts double range bonus for Subtowers
  • Skywarden 2xx Toggle Stance now has separate active/disabled icons
  • Skywarden 3xx Wind Weaver no longer prevents MOAB Blowback from other sources
  • Skywarden x2x Set Target priority moved back to before ‘Strong’ priority
  • Skywarden x4x should no longer allow track items to Ricochet awkwardly
  • Skywarden x5x visual clutter reduced for on-track Lightning Rods
  • Skywarden xx3 Cold Chain limited to not produce infinite ice shards
  • Skywarden xx3 should no longer be able to incorrectly slow MOAB targets
  • Lv7 Descryptor Corvus should no longer innately display 2 ancestral hands
  • Desperado Take Aim should not display both buff icons on the one target
  • Resolved an issue with Lightning attacks not always playing out correctly
  • Resolved an issue with Door Gunner placing down invisible towers
  • [Powers] Resolved an issue with Techbot 3xx bonus damage scaling
  • Multiple ability towers should order consistently on the Ability Quickbar, please note that this will only apply for any save games newly created on this version.
  • Resolved a crash that could occur viewing other teams while in a team
  • Resolved an issue with Elite Diamondback having misaligned segments
  • Resuming game from background on mobile should always clear notifications
  • Legends Achievements should not show listed hidden for players who do not own DLCs
  • [Quests] Resolved an issue where restarts could prevent pre-placed towers from loading
  • [Map] Resolved a crash that could occur activating the Statue on Dark Dungeons
  • [Knowledge] Resolved an issue with any price change related knowledge points not correctly applying in any game modes that also modify the price of upgrades
  • [CT] Relic descriptions can be viewed again from each tile’s play menu
  • [Perks] Resolved an issue with the Monkey Star perk saving broken towers
  • [Frontier] Money gaining traits should reflect to catch value in fishing
  • [Rogue] Curse value is no longer stuck displaying 0% Curse Power
  • [Rogue] Hawkseye Artifact should no longer break Skywarden
  • [Epic] Moving cursor with EGS Overlay active should no longer slow FPS to a halt
  • [Netflix] Resolved a crash choosing cloud save on a conflict during gameplay
  • [iOS] iOS memory footprint reduced somewhat - work is ongoing here to reduce crashes due to running out of memory

Bloons TD 6 v56.1 - Update Notes!

  • Resolved a UI issue (wew, only 1!)
  • Resolved some layering issues with Skywarden’s Wind Combo marker
  • Resolved a crash that could occur selling x3x Skywarden during attack
  • Resolved a crash that could occur on selecting the Quincy Tutorial Quest
  • [Keyboard] Added the missing Advanced Hotkey slot for Portable Lake Pro
  • Resolved Mermonkey xx4’s Totem being invisible during the placement phase
  • Resolved an issue with Mermonkey x2x Tidal Chill not benefiting from Silas’ buffs
  • Closing the game midway through claiming Discord purchases should not lose them
  • [Frontier] Resolved a crash that could occur loading games with some temporary traits
  • [Frontier] Resolved an issue with New Stuff, Same ol' Bloons Legends achievement
  • [Frontier] Removing monkeys from posse should not warn “End Employment"
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u/rohan_spibo — 2 days ago