u/Dean-Bigbee

New D&D Features Coming Soon!
▲ 69 r/Roll20

New D&D Features Coming Soon!

Hey'all! Dean from Roll20 here. Today I'm showing off features that are about to launch on the new D&D Fifth Edition sheet, as well as covering some updates you might have missed!

Coming Soon

⚡ Performance Upgrades

Performance is our #1 priority, and where we are dedicating most of our resources. Your game nights need to simply work before anything else. We’ve been hard at work giving the new D&D sheet a major performance update. We’re about to launch improvements to initial load times, sheet interactions, and dice rolls. You can read more about our ongoing performance work here.

🔀 New Shop Sheet Feature – Transfer Items to Players!

The D&D Shop Sheet lets you quickly generate shops and treasure chests filled with inventory. It’s still in early access, but is about to get its biggest update yet: sheet-to-sheet item transfers! Buy something in the Shop and it lands straight on your character sheet! Pro and Elite subscribers will get access to this a little later this summer. Stay tuned!

https://preview.redd.it/6y9iltxyb5kh1.png?width=1600&format=png&auto=webp&s=ee2c20ab75e723f78dfb92464025231e10f55eb3

💡Light Mode

We’re in the final testing phases of Light Mode, and we expect it to launch in the next few weeks! We’ll still support the Stylus light mode extension for those who prefer that (see setup video here), but now you’ll also have an immediate built-in option at your fingertips. 

https://preview.redd.it/jxnpeeuzb5kh1.png?width=1600&format=png&auto=webp&s=1cd3e77d9d92bcfce77a8ab6feddc3002c0fe582

🖨️ Print to PDF Is Out of Beta!

After weeks of feedback and updates, we’re officially at 1.0! Build your character in Roll20, print it, and bring it to the table!

What You May Have Missed

A lot of small-but-mighty updates have recently hit the new D&D Fifth Edition sheet and builder. Here’s a roundup of what you might have missed, but will absolutely improve your game once you know it’s there.

🧪 Homebrew Updates

We already have a ton of homebrew features! From custom classes, subclasses, species and backgrounds, to unique conditions and resources, and more. We recently launched small but meaningful updates that further expand your options:

  • More attributes are accessible to Macros & Mod Scripts, including Ability Score Totals, AC, XP, Speeds, and Max HP. We’ll be adding more soon.
  • The Modifier Builder can now add roll bonuses to skill rolls, ability checks, and saving throws.
  • Add notes in the Modifier Builder that show up in the Rest popup, handy for tracking recovery features or reminders
  • Action rolls can now prompt Query Mode, giving you more flexibility for rolls that need a quick input before firing
  • A limited modifier builder is now available on Actions, so you can attach or link resources directly to them

⚔️ Further Customize Weapons & Attacks

You could already modify your actions, but we’ve launched a handful of targeted improvements to take it further.

  • You can now add multiple attacks directly to a weapon from the Inventory tab
  • When editing an item with attacks, there’s now a handy Duplicate button so you can copy an attack and tweak it rather than rebuilding from scratch
  • Weapon Masteries now support smarter defaults: type All to apply a mastery to every weapon attack, a specific weapon name to target all attacks from that weapon, or a specific attack name to target just that one

⚙️ Campaign Settings Sheet

https://preview.redd.it/mm24err3e5kh1.png?width=2048&format=png&auto=webp&s=22be03a74287fc33443dd0b020d8ca33170ba2bb

There’s a new D&D sheet type in the VTT: a Campaign Settings dashboard. This controls the settings for ALL of the D&D sheets in your game. Most importantly, it includes a long-requested feature, default settings that apply automatically to every new sheet. You no longer have to manually reconfigure every sheet one by one. 

🛡️ NPC Sheet Polish

https://preview.redd.it/cxro2nw2e5kh1.png?width=1436&format=png&auto=webp&s=4bb26431abe0f2f3887b010b31cc393f4a6a675b

DMs, these ones are for you! NPC stat block view has been updated for better readability across several sections. A whisper setting for NPCs has also been added in the Campaign Settings panel.

💥 Crits & Fumbles for Non-Attack Rolls

https://preview.redd.it/saf9pb15e5kh1.png?width=1226&format=png&auto=webp&s=9f639860ed93e7db2d5bb0873b88e7c52f0b6cf4

A small but fun one: you can now turn on visual crit and fumble indicators for non-attack dice results (skill checks, saving throws, etc.). Head to Sheet Settings to enable it. It won’t change any mechanics, but it does make that nat 20 Persuasion roll feel a little more special.

📱 A better Mobile Experience

The sheet & builder is now fully responsive for tablet and mobile web. Build and reference your character sheet from anywhere. Try it out in Roll20 Characters now!

🦴 Pull Characters Out of the VTT

Roll20 Characters is where you can manage your character sheets outside the VTT, both on mobile and desktop. It’s now really easy to get your VTT characters here!

Open Roll20 Characters and hit Fetch. Your character imports straight from your Roll20 game. From there, manage it on web, phone, or tablet, and every change syncs back to the VTT instantly. Rolls go straight into your VTT game too, whether you’re sitting at the table or not. If you don’t want the sync, choose Copy Character instead for a standalone copy that stays disconnected from any game.

reddit.com
u/Dean-Bigbee — 2 days ago
▲ 25 r/Roll20

Performance Updates – Aug 17, 2026

Hey all! Last week we shared an update on the performance issues we were managing across our services. Since then, we have deployed multiple updates that resolve a large portion of them. We are seeing clear improvement, with more on the way to bring everything back into normal territory. And we’re still pushing out updates to make your play even better.

Here is a peek behind the curtain at what shipped since our last post.

Where things stand

I’ve been personally working with many players and GMs who have reported problems, as well as watching our Help Center and public channels. I’m happy to share that nearly all of the reported sluggishness has been resolved.

There are detailed descriptions of our work in the previous posts, and plenty more happened behind the scenes. While most of the solutions were focused on D&D sheets, there were also fixes to the data itself, the way that sheets use that data, and to the service that provides the data regardless of game system.

While all these updates have been found, diagnosed, and fixed by multiple people on three distinct teams, others have been working on improving performance. Next week, we’ll get to hear from them.

Releases since last week

Once the service was stable, we could dig into the specific trouble spots as they were reported in individual games. That let us isolate the combinations of options where performance fell off.

  • Problem: Rolls are slow from click to Chat – We found some character builds carry significantly more data than other, nearly identical builds. Processing all of that data made a roll take so long to resolve. We’ve revamped the way the sheet was sending that data, and that has resolved the delay between sending a roll and seeing the results appear in Chat.
  • Problem: Opening a sheet took a long time – We launched a fully systemic fix for calculation delays on Token bars.

D&D sheet performance, Phase 1

Phase 1 of the rollout we outlined in our earlier post is done. As of Tuesday morning, 100% of games are running these updates.

This work reduces the amount of data transferred between the sheet and our services. On its own it is not something most of you will notice at the table, but it is the groundwork Phase 2 requires. We released it incrementally so we could watch the effect of each step closely, and we saw the improvements we expected. Reports from players and GMs lined up with the rollout schedule, which tells us the fix is doing its job.

What is coming next

  • Phase 2 of the D&D sheet performance updates, planned to release in the coming weeks. This is where we expect the most optimizations you will actually feel while playing.
  • A new Compendium Service, further out on the roadmap, which will speed up the multiple services connected for game system data.
  • A data cleanup process to clear unused data stored on individual sheets, plus later work to process rolls without sending the extra data at all.

Some of these issues were very visible from the “30,000 foot” view. However, the individuals who have helped by sharing their own experience and unique character builds have shed light on issues that would only be apparent from the “on the ground” view. I’m sure there are more improvements we can make, and so if your game night is still being disrupted, please open a support ticket so we can make sure we resolve those too. To speed things along, include:

  • A link to the game
  • Any specific pages where you are seeing issues
  • Any sheets or tokens that are lagging Everything above covers the Character Sheet and Compendium systems. The team behind the Virtual Tabletop will be sharing another big chunk of work on VTT systems soon.

Thanks for all the feedback, the patience, and the help hunting these down.

u/Dean-Bigbee — 3 days ago
▲ 81 r/Roll20

Roll20's Quantum Dice are Now Available Everywhere

Hey all! Dean from Roll20 here. I have a fun new addition to announce!

If you're a fan of Roll20's Quantum Dice engine, we've just launched the ROLL20 DICE ROLLER, so you can now take those dice everywhere!

Head over to d20roller.com to find your dice roller on desktop and mobile. It utilizes the same Roll20 dice engine you've trusted the past 10 years, has all the advanced roll mechanics you rely on, includes customizable one-tap buttons, and offers a mega-dose of Big Dicey Energy (formerly an internal Roll20 mascot who deserved more love!)

📷 if you prefer a video overview, here's that too

Here's a Deeper Dive for those interested 😄

Verifiable Randomness

The most common complaint about digital (and sometimes physical) dice is that they "feel rigged." We address this with receipts. Every roll goes through our QuantumRoll dice engine, and generates public seeds. We publish millions of results so you can check the math yourself.

Advanced Syntax Support

https://preview.redd.it/34b6uakhj5jh1.png?width=2048&format=png&auto=webp&s=02df71fcaf5a6de0ae4a026768fc8369f1b4a780

We provide some built-in presets for DnD 5e, Pathfinder, and other systems, but you can also write your own custom formulas, as complex as you want. Some examples:

  • 2d20kh1
    • Advantage! Roll 2 d20’s, and Keep Highest (kh) 1 roll.
    • Want to turn into into disadvantage? Swap kh1 for kl1 to Keep Lowest 1!
  • ​​(1d8+4)*2
    • Critical damage multiplier. This rolls 1 d8, adds 4 to the result, then multiples that total by 2.
  • 3d6>2
    • Tally successes. Rolls 3 d6’s. It then provides you a count of every dice that resulted in 2 or greater (a tally of successes, not a sum of dice results)
  • 8d20ro1
    • Reroll! Roll 8 d20’s. Any 1 gets Rerolled Once (ro), and that new result sticks even if it’s another 1.
    • You can swap ro1 for r1 if you want it to keep rerolling until it’s not a 1!
  • 10d10!
    • Exploding dice! Roll 10 d10s. Every time the result is 10, the dice will explode and roll an extra dice.
  • {10d10!>7}>8
    • Exploding Dice, with extra features! Roll 10 d10’s. Any dice that’s 7 or greater will “explode”, meaning a bonus d10 will be rolled.
    • Then it counts up every resulting die that’s 8 or higher and gives you that count as your total.

Find more examples in our Help Center.

Sign In for All Features

Signing in to your free Roll20 account unlocks two things: Quick Rolls (add, edit, reorder, and import game specific presets) and the D20 Roll Report, a shareable recap of your session's d20 roll results. No subscription is needed for any feature, everything can be accessed on a free account!

Let me know if you have any questions, requests, or feedback! Thanks!!

u/Dean-Bigbee — 7 days ago
▲ 48 r/Roll20

Performance Improvements and What’s Next

Hey all! Last week we discussed some ongoing performance issues we were managing across our services. Over the past few days we’ve deployed multiple updates to resolve many of those. We’re seeing clear improvements, and have more updates coming to bring everything into normal territory, as well as improve further beyond our baseline! 

Here’s what’s shipped this past week:

  • We optimized our Compendium Service, helping prevent delays and timeouts with each request
    • This was the primary cause of the few minutes of downtime on July 18 and 19.
    • These fixes were released on that weekend, and helped the service perform at scale.
    • However, while monitoring the service early in that week, we found the performance was not at a level we felt comfortable with for weekend play demands.
  • We optimized multiple database queries, on both the Sheet and Compendium services.
    • We found and fixed a loop in the D&D Builder tied to 2014 legacy data.
    • We also launched a fix for calculation delays on Token bars (a limited HP/AC fix went out Friday, a full fix for all sheets is in QA now).
      • Once the service was stable, we were able to look at the specific trouble areas as they were reported in individual games.
      • We were able to find and resolve the combinations of options that caused performance to fall off.
  • Phase 1 of the D&D sheet performance rollout, which we outlined in our last post, has been rolling out.
    • This work reduces the amount of data transferred between sheet and services. This does not significantly improve performance as experienced as a user, but is required for Phase 2 of this rollout.
    • This change is being released slowly, and we are closely monitoring the games that have these changes.
    • Games that have received this rollout are showing the improvements we expected, while games outside it are not, which tells us the fix works and the rollout needs to expand to all users, which we’re currently working on.

Sheet opening lag has been resolved for many of the customers who’ve been working with us directly (thank you so much to each of you!), and we're getting positive reports from others (thank you as well!). More has happened behind the scenes, and multiple teams have hunted down numerous potential problems that did not pan out to be a root cause. However, the changes above have produced the most meaningful impacts. 

What's Coming Next

  • An update to fix roll lag that many are experiencing is in QA and will launch as soon as it has been fully tested
    • There are some cases where certain character builds can have significantly more data than other, nearly identical builds. That data being processed is what causes the rolls to take so long to process.
    • There will be additional work later to process rolls without sending the extra data, as well as a cleanup process to remove extra, unused data
  • A fix for Token Bar lag, when connected to character attributes, is set to ship this week. This should resolve token bar latency for all sheets / systems.
  • Phase 2 of the D&D sheet performance updates, where we expect further optimizations that are more widely noticeable, is planned over the coming weeks. 
  • A new Compendium Service is on the roadmap further out that will speed up multiple services that interact with it
  • Data cleanup process for unused data stored on individual sheets to optimize for everyone

If your game nights are being negatively impacted, please let us know in a support ticket so we can be sure we resolve everything! To speed things along, include a link to the game, note if there’s specific pages experiencing issues, and note any sheets or tokens that are experiencing lag.

Thanks for all your feedback, understanding, and help in hunting these down!

u/Dean-Bigbee — 15 days ago
▲ 59 r/Roll20

D&D: World of Warcraft is coming to Roll20

Wizards of the Coast just officially announced D&D: World of Warcraft at Gen Con! It will be launching on Roll20 on November 17, and pre-orders are now live!

It includes rules for all 13 World of Warcraft classes, featuring 9 new and revised subclasses and 40+ specializations, and 16 World of Warcraft-authentic species.

Let us know what you’re most excited about, and what parts of WoW you’ll be recreating in your D&D game nights!

u/Dean-Bigbee — 21 days ago
▲ 47 r/Roll20

Performance Issues the past few weeks

Hi all. Over the past two weeks we've seen an uptick in performance issues for a portion of players, and want you to know we're aware of it and laser focused on finding a solution. Our data confirms a small but meaningful dip in some of our services starting right around two weeks ago that hasn’t returned to baseline.

https://preview.redd.it/kc5m6qui88gh1.png?width=833&format=png&auto=webp&s=a2398c3d295d3bb0abca4f794431f9639c1c0d6f

We've got some strong leads, including some database query issues that surfaced after recent marketplace product launches added new categories and data to the compendium system. We've also been checking other possible causes to make sure we're not missing anything. We'll follow up once we’ve confirmed that any of these fixes have brought performance back to previous levels.

We know some of your game nights are being actively hurt by these issues, and we’re sorry for that. Our team is closely looking at this, and we’re throwing every resource possible at the potential causes to make sure we get to the bottom of it quickly.

Longer Term Performance Work

While we’re on the topic, and completely separate from this recent spike, I wanted to share with you other upcoming performance work. We've had a much larger performance overhaul in progress for months, and the first piece starts rolling out this week. This one is focused on our D&D Sheet services, and is being broken into 2 primary phases.

Phase 1 is in extensive testing now and about to start rolling out. We rebuilt the sync protocol so the sheet only sends what's actually needed, cutting payload size by up to 90% with no loss of data or accuracy. Less bandwidth, way less browser repainting, lower RAM across the board. You'll feel this phase most if you keep sheets open in two places at once, or have slow internet speeds.

Phase 2 is where things get noticeably snappier. The phase 1 updates will allow us to directly target performance on initial load times, editing, sending rolls to chat, and more. It kicks off right after phase 1 ships successfully.

There's more performance work happening on the compendium and VTT services too, which all work together to create your complete game night experience. More on that in a followup post.

Thanks for bearing with us.

reddit.com
u/Dean-Bigbee — 22 days ago
▲ 25 r/Roll20

Arcana Unleashed - Pre-orders + Creator Spotlight

Hey all, Dean from Roll20 here. Arcana Unleashed pre-orders are live and it's TWO books worth being excited about!

The first book, Arcana Unleashed is a deep-dive magic sourcebook packed with character options, including 8 new subclasses, 33 spells, 25+ feats, 10 backgrounds, and magic items that evolve alongside your character. DMs get a complete world-building toolkit including rules for magical academies, mages' guilds, and 9 distinct magical factions for players to engage with.

The second book, Arcana Unleashed: Deadfall, is a level 11–20 campaign set in Thay where your party goes undercover as spies trying to stop Szass Tam across 11 provinces. You even get code names!

Pre-order both together to save 10% and get the Roll20 Arcane Magic Bundle for free! It includes these amazing magical assets:

What’s your take on these books? Will you be exploring Thay this fall, or have other plans in mind?

u/Dean-Bigbee — 1 month ago
▲ 28 r/Roll20

Ravenloft is out now!

Hey all! Dean from Roll20 here. Ravenloft: The Horrors Within is out now, and here’s what it looks like to play! https://www.youtube.com/watch?v=ryRyFhJ4c1s

You'll find Map Pins, rollable tables you can click right from the handouts, new character options, dynamic lighting, NPC macros, drag-and-drop monsters, a D&D Nexus reader experience, full 5e/5.5e character support, and way more!

Happy to answer questions about the VTT edition in the comments! Can't wait to see what you build!

u/Dean-Bigbee — 2 months ago
▲ 203 r/Roll20

Print your D&D Sheets on Roll20

Hey all! On nearly every D&D post I've made this past year, you’ve told me very clearly… LET ME PRINT!!!!

Today you can. Print to PDF is live both in VTT and on Roll20 Characters.

Your sheets are now available across VTT, tablet, phone, browser, and now on actual paper. This means you can build a character with our builder or grab an instant pre-gen, hit print, and you're ready for a paper-based table in minutes.

This is an open public beta period.. we've been testing internally for weeks, but as a small team we want to make sure the millions of combinations out there that we haven't stumbled across are all still looking great on print. So if anything looks weird, please let us know and we’ll fix it right away! We're collecting general feedback and bug reports in our forum thread, and I’m listening to everything you say here in reddit too.

u/Dean-Bigbee — 2 months ago
▲ 35 r/DnD

[OC] First Look at Ravenloft Roll20 Features

Hey all! Dean from Roll20 here. We're a week out from launch and I wanted to share a quick look at some of the VTT features that will be available in Ravenloft: The Horrors Within.

The video covers Map Pins, dynamic lighting, NPC quick buttons, drag-and-drop monsters, a reader experience, and full 5e/5.5e character support.

https://www.youtube.com/watch?v=ryRyFhJ4c1s

Happy to answer any of your questions about the VTT edition in the comments!

u/Dean-Bigbee — 2 months ago
▲ 38 r/Roll20

We asked Colby, Zach the Bold, and others to build you D&D characters

Hey'all! Dean from Roll20 here. We just added a new Ready-to-Play Characters library. It contains a ton of pre-gens you can use right away for free. We partnered with some great creators to make it more fun!

  • The Faerun Bladeslinger (by Colby from d4: D&D Deep Dive)
  • Ginko Biloba and his trusty rat (by Zach the Bold)
  • Lauren "Oboe" Urban's Dragonborn cleric
  • and all three Runedocks characters:
    • Archmagus Azeem
    • Rondez the Green Mage
    • and Oathbreaker Cary

Each character has level-up choices mapped through level 20, so you can start at whatever level you need and customize as you go. Fnd them at roll20.net/characters in the Ready to Play section.

We’re planning to make more creator-built characters, so I’d love to know who would you want to see build one next?

u/Dean-Bigbee — 3 months ago
▲ 273 r/Roll20+1 crossposts

Update: It’s now SIMPLE to get your character out of the VTT

Heyall! Dean from Roll20 here. We just released a small but mighty update: a Fetch button that lets you EASILY pull your character out of any Roll20 game, into Roll20 Characters. You can then access it from the web, phone, or tablet without ever entering the VTT. 
See it in action on youtube!

Every change syncs back to the VTT automatically, and rolls get sent to the VTT as well. If you'd rather have a disconnected copy of your character, that’s easy too.

We have even more coming, you can read about some of it in our blog, and you can always just try fetching your first character directly at roll20.net/characters

Lemme know what you think, and what you need most for complete game night flexibility!

u/Dean-Bigbee — 3 months ago
▲ 0 r/Roll20

Ezmerelda’s is free for only a few more days

Hey all! Dean from Roll20 here. Ezmerelda's Guide to Ravenloft (Roll20 edition), which adds more character options, setting materials, and domains of dread, is only free for a few more days as part of the Ravenloft: The Horrors Within pre-order. After that, it goes back to being $34.99 on DMsGuild. 

Before May 31st, you get $50 of bonus content that unlocks immediately, including:

  • 🗡 Ezmerelda's Guide to Ravenloft. Complete VTT-ready domains of dread and character options
  • 🎭 Dark Lords Token Sampler. 25 creatures to inspire your nightmare encounters, by independent artists!
  • 🏰 Castle Ravenloft Map Pack. Exclusive top-down Castle Ravenloft Maps, set up with lighting!
  • 🗺️ Domains of Dread Map Sampler. 5 Domains of Dread inspired maps by Heroic Maps

Let me know if you have any questions!

u/Dean-Bigbee — 3 months ago
▲ 12 r/DnD

[OC] Mad Mage + Map Pins on Roll20

Hey everyone! Dean from Roll20 here. Playing Dungeon of the Mad Mage was kinda a pain in the *** until today. We’ve just added Map Pins to the hundreds of rooms of Undermountain, so no one has to ever search thru room text again. Pretty much everything is accessible right from the tabletop without opening sheets or handouts.

We’ve even updated the Dungeon of the Mad Mage free demo of the 1st level, and separately, updated Frozen Sick (the free starter adventure) this week too with all the same updates.

If there’s titles you’d like to see updated next, let me know, we’re building out our 5e content update roadmap!

u/Dean-Bigbee — 3 months ago
▲ 46 r/Roll20

Free Map Pins update for Mad Mage on Roll20

Heyalls! Dean from Roll20 here. Dungeon of the Mad Mage just got a MAJOR quality-of-life update with Map Pins! There’s HUNDREDS of rooms in this adventure, which meant endlessly searching through adventure text. Now it’s right there on the map! See it in action on Youtube.

This update is free if you own it on Roll20. All the info on updating your games is in our blog post.

You can also try the first level for free!

And if you're inclined to buy, you can save 40% off on the complete D&D Waterdeep Bundle thru June 7th.

Let me know what adventures you want to see updated next, we'll be doing more of these!

u/Dean-Bigbee — 3 months ago
▲ 14 r/Roll20

Frozen Sick - Free Adventure Major Updates

Hey all! We just launched a huge update to Frozen Sick to make it even easier to play. There’s now map pins, pen and paper style tutorials, automatic traps, and time-saving features you’ll naturally stumble into. If you don't have it, you can claim it here, and just click Play to hop in!

https://marketplace.roll20.net/browse/gameaddon/43189/

If you have any questions about this, or getting started in general, please feel free to ask!

u/Dean-Bigbee — 3 months ago
▲ 91 r/Roll20

Did ya know? Shop Sheet accepts drag & drop

I've recently discovered that a lot of folks (myself included) didn't realize the D&D Shop Sheet accepts drag & drop from the compendium, so figured I'd share!

Shop sheets are still in beta for pro subscribers, but we plan to loop back around to developing more features on it very soon on our road to full launch.

u/Dean-Bigbee — 3 months ago
▲ 320 r/Roll20

Soon

Roll20 work in progress, for the new D&D Fifth Edition sheet :D

u/Dean-Bigbee — 3 months ago
▲ 16 r/Roll20

D&D Attunement automation is great for homebrew experiments

Hey all! Dean from Roll20 here. I wanted to make sure you knew about some of the attunement features on the new D&D sheet. They've been around a while, but not everyone knows about them, and they're super useful for both standard and homebrew play!

On the old sheet, attunement didn't exist. You had to manually update your stats any time you attuned to an item. The new sheet has a dedicated Attunement section where you can see all your slots, your attuned items, and manage their bonuses in one place. You can even modify or create your own attunement bonuses, and these automatically update all of your sheet when the item is attuned!

So when you put a Headband of Intellect on your low-INT Barbarian and toggle attunement, their Intelligence jumps to 19 automatically. Turn it off and it reverts. Homebrewers can also edit these modifiers and add their own! I've heard from multiple GMs who are using item and attunement bonuses to build wild character transformations. If that's you, I'd love to hear some of your use cases!

Check out my short video showing off all the details: https://www.youtube.com/watch?v=EdOdmoIqk8Q

u/Dean-Bigbee — 3 months ago
▲ 46 r/Roll20

Hey’all! Dean from Roll20 here. I’ve been playing around with the homebrew Condition Builder on the new D&D sheet, and I wanted to show off some of the weirder things it can do. 

I wanted a character that could undergo a major transformation with one click. So I made a custom condition called Mech Suit. When I toggle it on, it automatically boosts Strength, AC, Speed, and HP, lowers Initiative, and adds a temporary custom action called Power Slam. When I toggle the condition off, everything goes back to normal. You can see the full walkthrough video here: https://www.youtube.com/watch?v=ErhN9ROGgJk 

The part I think is genuinely cool is that this is just built through one custom condition. It takes the features built for normal use, and says “screw it, let’s update everything!!!” It can be used (abused?) to create major transformations, boss phases, cursed forms, etc. These are all things that the new sheet can do that the old one couldn’t. 

I’m curious what types of characters you have that undergo major transformations, and what kinds of tools you might need to facilitate those? I’d love to hear about it! You can also mess around with the homebrew tools for free on Roll20 Characters

u/Dean-Bigbee — 4 months ago