u/Dean-Bigbee

▲ 14 r/Roll20

Frozen Sick - Free Adventure Major Updates

Hey all! We just launched a huge update to Frozen Sick to make it even easier to play. There’s now map pins, pen and paper style tutorials, automatic traps, and time-saving features you’ll naturally stumble into. If you don't have it, you can claim it here, and just click Play to hop in!

https://marketplace.roll20.net/browse/gameaddon/43189/

If you have any questions about this, or getting started in general, please feel free to ask!

u/Dean-Bigbee — 3 days ago
▲ 91 r/Roll20

Did ya know? Shop Sheet accepts drag & drop

I've recently discovered that a lot of folks (myself included) didn't realize the D&D Shop Sheet accepts drag & drop from the compendium, so figured I'd share!

Shop sheets are still in beta for pro subscribers, but we plan to loop back around to developing more features on it very soon on our road to full launch.

u/Dean-Bigbee — 7 days ago
▲ 320 r/Roll20

Soon

Roll20 work in progress, for the new D&D Fifth Edition sheet :D

u/Dean-Bigbee — 10 days ago
▲ 16 r/Roll20

D&D Attunement automation is great for homebrew experiments

Hey all! Dean from Roll20 here. I wanted to make sure you knew about some of the attunement features on the new D&D sheet. They've been around a while, but not everyone knows about them, and they're super useful for both standard and homebrew play!

On the old sheet, attunement didn't exist. You had to manually update your stats any time you attuned to an item. The new sheet has a dedicated Attunement section where you can see all your slots, your attuned items, and manage their bonuses in one place. You can even modify or create your own attunement bonuses, and these automatically update all of your sheet when the item is attuned!

So when you put a Headband of Intellect on your low-INT Barbarian and toggle attunement, their Intelligence jumps to 19 automatically. Turn it off and it reverts. Homebrewers can also edit these modifiers and add their own! I've heard from multiple GMs who are using item and attunement bonuses to build wild character transformations. If that's you, I'd love to hear some of your use cases!

Check out my short video showing off all the details: https://www.youtube.com/watch?v=EdOdmoIqk8Q

u/Dean-Bigbee — 11 days ago
▲ 46 r/Roll20

Hey’all! Dean from Roll20 here. I’ve been playing around with the homebrew Condition Builder on the new D&D sheet, and I wanted to show off some of the weirder things it can do. 

I wanted a character that could undergo a major transformation with one click. So I made a custom condition called Mech Suit. When I toggle it on, it automatically boosts Strength, AC, Speed, and HP, lowers Initiative, and adds a temporary custom action called Power Slam. When I toggle the condition off, everything goes back to normal. You can see the full walkthrough video here: https://www.youtube.com/watch?v=ErhN9ROGgJk 

The part I think is genuinely cool is that this is just built through one custom condition. It takes the features built for normal use, and says “screw it, let’s update everything!!!” It can be used (abused?) to create major transformations, boss phases, cursed forms, etc. These are all things that the new sheet can do that the old one couldn’t. 

I’m curious what types of characters you have that undergo major transformations, and what kinds of tools you might need to facilitate those? I’d love to hear about it! You can also mess around with the homebrew tools for free on Roll20 Characters

u/Dean-Bigbee — 23 days ago