Positioning in Outgunned
We are going to finish soon a campaign with other Game and, as a GM, I am going to propose an Outgunned Superheroes short campaign.
Question is that my group have always used to play with maps or some kind of positioning opposed to Theatre of the Mind. I know the Outgunned rulebook clearly tells that it's not necessary to play with any kind of map (I think in the ranged combat section when explains the range for firearms) but I know my group, we are playing for many years and I know they don't like Theatre of the Mind approach.
On the other hand, I think it's possible to play Outgunned with some kind of positioning with a little effort. But there are some questions and if you have any answer or proposal I would be grateful:
- For example: if there are two different enemies in different places and they advance to confront the heroes how would you handle that? Would you join them in a bigger "mob" with different abilities? Or would they be separated enemies?
- A similar question: can two groups of heroes fight against two different enemies?
- Would It be possible for some Heroes to do some teamwork while others combat against an Enemy? I think it's possible if I fix the difficulty. For example, a Hero is disarming a bomb while others fight.
Or in other words, have you tried to play Outgunned with some kind of maps, zones...? If so, have you played some changes or homebrew rules?
Thanks in advance!