
Need Help Selecting a Scenario That Empowers Player Agency from my limited Humble Bundle Collection
Hello! I apologize but I have what may be a somewhat complex request from those of you who are far more familiar with published adventures than I am.
Context (TL;DR on what I need below):
Every October, I run my gaming group through a side “spooky game”. It has been a yearly tradition for a while, and it usually involves playing a system we’re less familiar with (we primarily play Pathfinder 1e).
This year after a group vote, we’ve decided to play Call of Cthulhu, which is the system I’m even less familiar with than Delta Green, Blades in the Dark, or other options we’ve run in the past. But I’m not wholly unfamiliar with it, I’ve run it twice before and do listen to some CoC actual plays.
The issue is the past two scenarios I run for past Spooky Games left my players feeling more like they were “along for the ride” rather than in direct control of what happens. Especially when compared to the Delta Green scenarios. They felt like they did have some impact on the game, but that ultimately the options for the game were either die and fail, or resolve the supernatural threat through a specific method.
To be fair, this is partly because of where I drew our first two scenarios: the beginner box (with the creature bound in the attic of an abandoned farmhouse) and a book of scenarios written primarily for play during conventions (forgot the exact name, but it’s the one where everyone lives in the same house during the early depression, and another tenant has summoned something into his body in a failed attempt to transfer himself into the dreamlands).
I want this month’s selection to show off a bit more what Call of Cthulhu can do, but am running into some roadblocks. First off, I know that a longer campaign would be far more likely to highlight what the system can do, but this game needs to be resolved within November at the latest. That gives us about 6-18 hours of total actual gameplay to finish the module.
I also know that a dedicated homebrew would be a good way to give player adjacency, but I have not the time nor system mastery to make one up this year.
And then the final hurdle: finances. My family are currently in rough financial times and need to watch every penny for the next few months. I cannot buy a new module. So I have to find an option within my preexisting collection. I was hoping for Delta Green this year because I own every module for the Arc Dream edition, but I was outvoted. I did buy a CoC humble bundle a while back, however. The image shows the collection, except Pulp Cthulhu which got cropped out.
I’d appreciate any insight I could get on finding a suitable scenario. Thanks!
TL;DR I need to find an adventure that can be played within 6-18 total gameplay hours that makes the investigators feel like their choices have a real impact and that is contained in one of the sourcebooks pictured above.