How can I attach a static mesh (with simulated physics) to a cable component?
Basically, I need to hang an object onto a hat that the character wears.
My structure is like this:
BP_Character
HatMesh (attached on a socket)
Cable Component (attached to the last bone of the hat)
Hanging object
The cable works as it's supposed to: it goes from the hat tip to the hanging object. However, the hanging object isn't hanging, instead it's just static in the air even after enabling "Simulate Physics".
I also tried doing it with a physics constraint between hat mesh and hanging object, but that didn't work either. Any ideas on how to make this work?
Please tell me if you need more info or pictures! Thanks in advance!