u/DeepThoughts_RPG

Olafmains rework [suggestion]

Berserker Rage

PASSIVE

Olaf gains Attack Speed and Life Steal based on his missing Health.

changes: earn 1-15% Omi-Vamp+ 1-25% attack speed every Rune Token earned + gain movement speed up to 10% at 30% or lower missing health

Undertow

Q

Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.

changes: Olaf throws an axe into the ground that resonates 5-10 magic damage + 5% AP 25% AD scaling per second for 5 seconds, if he picks up the axe he gains a shield scaling with 5% health and lowers cool down by 3-6 secs

Executes enemy champions below 10% health

Tough It Out

W

Olaf's Attack Speed is increased and he gains a Shield.

changes: Runes of The Warlord

Passive: gain Rune Tokens every 3/6/11 level

Rune token 1: "Rune of Strength" Increase attack damage by 25+

Rune Token 2: " Rune of Endurance" gain 20 armor and 20 magic resist

Rune Token 3: " Rune of Stone" Gain 10% Tenacity

when all Rune Tokens are unlocked increase health by 100+ and attack damage by 75+

Reckless Swing

E

Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.

changes: Olaf attacks the target 2 times first attack deals 50 flat ad + 100% AD scaling and the last hit deals 200% AD scaling + 100 Flat AD Olaf loses -10 armor with each swing

Basic Attacks lowers the CD by 1 Sec Kills resets the CD completely

Ragnarok

R

Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.

changes: Olaf Briefly charges up with Fury of The Gods (1 Sec Channel immune to CC ) and Fears all enemy units/champions (except baron and dragon) for 1.5 seconds and can cast again to Jump in Target Area dealing Fire magic (AD 110% Scaling) in a AOE enchanting his axes to deal true damage (25 flat + 50% AD Scaling) for 10 seconds extending it for each melee hit against a champion by 2 seconds. when the effect ends Olaf loses 5% current health if no champion takedowns occurred price he pays for favor of rage

thank you

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u/DeepThoughts_RPG — 6 days ago