

Perona Yamato Theorycrafting
Red Yamato is filler until [I've Come Here To Cut Those Chains!] comes out on the sim. I was already thinking about running Chains over DMG in my current Perona list purely because it seemed like a better all rounder option for Perona, it being a mill 5 that can res a Ryuma for one don less then her 8 don event but then I thought about it. Since Perona plays the game slow and grindy, 6c Yamato offers hand cycle and 8c Unblockable Yamato helps put on pressure by being a body that can either go at life, pressuring hand resources or clearing board that then can recycle itself into 6c Yamato to restart the cycle. Add in Nami as a searcher for the event and the Yamatos that can fill trash, it helps continue to advance her gameplan of building up for Moria who can just keep playing out handrip Perona and blocker Perona.
There's parts I am thinking of swapping around as well like Ground Death for Yellow Lotus just so I have more removal options, maybe cutting a Blocker Perona and the 4c Ryumas for 4c Ace because of his 2 card hand rip on KO can be a good punishment/deterrent who can give don to the unblockable Yamato while also being another target for the Moria. Hell, the possibilty of using Ace opens up the possibility of using Double Attack Ryuma or maybe doing a Ryuma focused Perona build. Just seems like there's a lot of possibility for wack with the new Bamato cards and since I am going to be building her, why not try them out in my pet deck of Perona as well at that point?