Audio Visor and Smart Inserter Ready
Hello EVeryone, in very happy, the audio editor and visor is ready
Proyect Github And Donwload
the proyect is uploaded in github you can donwload the latest version here
Donwload Link
Hello EVeryone, in very happy, the audio editor and visor is ready
Proyect Github And Donwload
the proyect is uploaded in github you can donwload the latest version here
Donwload Link
Hola a todos, esto nomás es un pequeño adelanto. En seguida voy a subir la nueva versión, arreglando un problema con el motor de audio y de scripting, y otros detalles menores. He estado actualizando el programa para algunos bugs, pero gracias de nuevo a Melody Crystel, encontré la tabla de punteros de la canción. Ahora mismo estoy puliendo el módulo. Y sí, logré saltarme la infernal compresión de Natsume para reemplazar su logo por el logo de FoMT Studio. En breve vas a saber más de este proyecto, capaz mañana. ¡Nos vemos más tarde!
Hi everyone! It’s been about two weeks, right? Well, I’ve been working non-stop on this new FOMT Studio update. I’ve mapped... a lot. Seriously, just for animations alone, there are over 2,000 entries now. On top of that, I’ve indexed emotes, portraits, and other technical minutiae. I also managed to locate the NPC taste and dialogue tables, giving them proper names for the first time.
For my fellow Spanish speakers: We finally have Full Ñ Support! I’ve re-engineered the font rendering to include the 'Ñ' and all accented vowels. HUD texts can now be auto-injected with a single "big red button." I’m still mapping some menu text pointers manually, but the repointing logic is rock solid.
Back to English: This update is my pride and joy. Beyond the massive (and honestly, hellish) ID mapping, we have—drumroll please—a brand new Graphics Editor. Think GBA-GE style, but with major upgrades like a tile aligner, broader image format support, and NPC palette tables integrated directly into the editor. Huge thanks to u/MelodyCrYstel; your work on graphics mapping is magnificent and saved me a massive headache.
I’ve also introduced a new 'Forerunner' theme in cyan tones. Honestly? I’m liking it more than the neon green one. Soon, I’ll share an MFoMT patch featuring a 'Debug Sock' menu for anyone who wants to test the game with all these animation and emote IDs mapped out.
This version marks the complete transition to the Cilixes Data Suite. We’ve moved away from legacy data folders to a modular, multi-tenant system that supports both FoMT and MFoMT with surgical precision using 16-byte header detection.
A few years ago, younger and with much less coding experience, I wanted to mod one of my favorite games: Harvest Moon: Friends of Mineral Town. Back then, I hit a wall. Everyone told me the same thing: "Impossible." It was discouraging.
But "any sufficiently advanced technology is indistinguishable from magic," and magic makes the impossible happen. That’s what this project is about: proving that "impossibility" isn't a barrier, but a goal to break through. We advance by using the legacy of those before us to reach further. I want to give a massive shoutout to StanHash and Andrey-Moura. They forged the foundation; I just refined the logic to make it human-readable.
Prometheus stole fire from the gods to give it to humanity. I reverse-engineered Natsume's engine to give it to you. Even if Nintendo tries to send a cease and desist, this project is public and open-source; nothing can stop it now. The torch is yours. You now hold the fire: will you just stand there watching it burn, or will you tame it to move heaven and earth? The choice is entirely yours.
Enjoy the video—it’s just a small taste of what’s now possible.
Now Me and You we are the owners of the code Cant stop us.
https://github.com/Denisovich728/FOMT_Studio/releases/tag/3.3.4
Github Link ;-;
Hi everyone! I’m excited to share the v2.0.0 update of FoMT Studio, the all-in-one modding suite for Harvest Moon: Friends of Mineral Town (GBA).
This version is a complete overhaul. I’ve implemented new logic across the entire engine and significantly upgraded the IDE to make script editing faster and safer.
Key Features in v2.0.0:
You can check the full changelog and download the release here: 👉 FoMT Studio v2.0.0 on GitHub
I'm planning to upload a video tomorrow showing the program in action and demonstrating how to use the new script implementations.
Let me know what you think or if you have any questions. Happy modding!
pd: Thank you so much to u/MelodyCrystel for privide ofsets and palettes of de spritesheets.