u/Dependent-End-4707

▲ 130 r/feedthebeast+1 crossposts

Minecraft drug mod release

So a few days ago I made a post here asking if anyone would actually be interested in trying my Minecraft drug mod, and a terrifying amount of people seemed to want it, so here it is.

I am sincerely sorry about the awkward loader/version choice... Even though it is currently only available for Forge 1.21.8, a NeoForge 1.21.1 port is actively being developed right now.

Also, due to the mod’s content, platforms like Modrinth or others most likely would not allow it, so I ended up making a website for it instead (Vice & Villagers being the name of the mod).

Anyway, I hadn’t initially planned on releasing this, so I hope you enjoy🤷🏼‍♂️

Since it’s still a work in progress, if you experience any bugs, glitches, balancing issues, or just have recommendations, you can always share them in the new Discord server (link is on the website) and I’ll do my best to fix things or implement new features.

EDIT : AI was heavily used in the making of this mod, and I know how a lot of you guys feel about AI, so I would rather inform you guys right now. I made this mod as a passion project for my own entertainment, and what I have now is way better then what I had envision at the start, so that made me me think that maybe some of you guys would still like to try it.

Website is obviously entirely AI, I needed to do something quick and efficient to get it out there since I can't host it on other mod providers because of the content.

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u/Dependent-End-4707 — 18 hours ago
▲ 792 r/feedthebeast+1 crossposts

I've built a Minecraft cartel/drug mod where you can build your own operation and make it grow

The mod currently has multiple substances with dose-dependent effects, come-up/peak/comedown stages, tolerance/addiction mechanics, custom crafting chains, workstations, and cross-substance interactions. Substances can be found in world structures, crafted, or purchased. The effects are pretty cool and unique from one substance to the other, some has visuals, and they can affect survival, movement, hunger, nausea, regeneration, perception, navigation, and long-term player state.

There’s also a village economy layer now where villages can have market brokers, customers, and dealers. Brokers buy products and precursors, offer contracts, and sell every vanilla item and blocks for emeralds. Customers make requests, can become repeat buyers, and demand changes depending on what they consume. Dealers sell finished products for emeralds.

The gameplay loop is basically: gather or produce materials, process them through custom workstations, use or sell the final products, fulfill contracts, earn emeralds, and use that money to expand production or buy building blocks.

I’m still polishing and finishing a few crafting chains, but the core system is already working pretty smoothly. The mod currently runs on Forge 1.21.8 58.1.8.

Would this be something people here would actually be interested in trying, or is it too sus? 😂 I've attached a few pics.

https://preview.redd.it/cc1p1m96752h1.png?width=2561&format=png&auto=webp&s=bc49c1535fb3a340efd8101c67714d3803a7371f

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u/Dependent-End-4707 — 4 days ago