u/Dependent_Animal5555

▲ 1 r/hoggit

Hey everyone, I'm messing around with some offline custom mission scenarios and trying to understand how DCS handles adding unassigned CLSIDs/weapons to an aircraft's pylon loadouts via the Saved Games LUA files, or modifying the aircraft's pylon script and I have atleast 2 questions for this

If a weapon's CLSID is forced onto a pylon via LUA, does the aircraft need dedicated MFD or avionics code to fire it, or can DCS default to a generic launch trigger? And is UnitPayloads.lua in Saved Games enough to override loadouts without directly touching CoreMods?

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