When Harry opened the door of 4 Privet Drive the first day of summer at the end of 5th Year, the last person he expected to see… was Sirius Black.

Sirius grinned. “Hey, Harry! Now that I’ve been declared innocent, you want to come live with me for good?”
The next thing Sirius knew, he was tied up to a chair in the living room. “Ah ha, uh… Harry, what, uh, what are you doing there?”
Harry was sharpening a silver knife. “You’re not Sirius.”
Sirius blinked. “Yes, I am.”
Harry glared. “No, you’re not. Sirius Black is dead. I saw him die. So you’re either a shapeshifter, or someone under polyjuice. I’m going to figure out which.”
He slashed Sirius’s arm with the knife. Sirius winced. “Gah! Fuck! Harry, it’s me!”
Harry studied him. The flesh hadn’t burned. “Shut up, imposter.” He turned to the kitchen, and returned with something else.
Sirius ogled. “Is that…”
Harry raised a crucifix and splashed Sirius with holy water. “Begone from the corpse of my godfather, demon, I command you in the name of Jesus Christ!”
Sirius couldn’t believe it. “Are you kidding me right now?”
Harry ignored him. “Hmm, that didn’t work either. Where’s the garlic?”

…. …. …. ….

After an hour of tests, Harry could come to only one conclusion. “Sirius? It’s really you?!”
Sirius sighed. “Yes! I told you that countless times already!”
Harry stared. “But you died!”
Sirius looked at Harry like he was crazy. “I beg your finest fucking pardon? Where’d you get that idea?”
Harry returned the look. “I saw you get hit by Bellatrix’s spell! You fell through the Veil of Death!”
Sirius burst out laughing. “The Veil of- Harry, there is no Veil of Death! That was the entrance to the Unspeakables’ secret party room!”
Harry wasn’t sure he’d heard correctly. “…what?”
Sirius nodded. “Yeah, they sure throw wild parties, Harry. They put my Hogwarts days to shame. And get this: Sean Connery was there! Can you believe it?”
Harry was completely lost now. He desperately tried to refocus. “But it’s been five days! I thought you were dead!”
Sirius nodded. “Well, after the party ended a couple of days ago, I went to Dumbledore. He said everyone was fine, and that I should give you a couple of days to rest. It helped that I had a threesome scheduled with the Beckett twins.”
Harry tried getting that out of his head, and quickly realized something. “Wait a second. You were partying for three days?! Again, I thought you were dead!”
Sirius tried to raise his hands in a defensive manner, and failed miserably, seeing as he was still tied to the chair. “In my defense: smoking blunts with Sean Connery!”
Harry had to admit, as far as excuses go, that wasn’t the worst one he’d ever heard. Both of them fell into an awkward silence, not knowing what to say next.
After a couple of minutes, Sirius spoke up. “Hey, Harry? Mind cutting me loose now?”

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u/Desperate-Put-7603 — 4 days ago

Apologies, everyone!

If you’ve on this subreddit within about four hours, you may have seen a certain post from this account. The content of the post was… weird, to say the least, and I have deleted it. I had nothing to do with that post, as my younger brother was borrowing my phone while I was at work. I apologize for it, and rest assured, John will be getting his ass kicked.

reddit.com
u/Desperate-Put-7603 — 3 months ago

Multiple Megas?

With Urbain, Taunie, Emma, and Korrina all being able to use multiple Mega Evolutions in the same battle, does that mean any trainer can have multiple Megas? Or was the multiple Megas in the latest games only something that could happen due to some story thing?

reddit.com
u/Desperate-Put-7603 — 3 months ago

The evolution of the TIE Fighter

  1. The Star Courier/Scimitar.

The Star Courier was developed sometime before 67 BBY in a cooperation between Republic Seinar Systems and the Bith Rugess Nome, the public persona of Sith Lord Darth Tenebrous. Used by wealthy diplomats and business executives, the Star Courier featured an experimental high-temperature ion engine system that required large radiator panels, which folded inward during landings. It was armed with at least two laser cannons, and was built in limited numbers.

By at least 33 BBY, Darth Plagueis had commissioned a highly modified version dubbed the Scimitar, which would be utilized by Darth Maul. The Scimitar’s modifications included increased laser cannon numbers, a proton torpedo launcher, a minelaying system, enhanced sensors and tracking devices, and a cloaking device.

Name: Heavily modified Republic Sienar Systems Star Courier

Type: Heavy Starfighter

Scale: Starfighter

Dimensions: 26.5 x 16.4 x 9.1 meters

Skill: Space transports: Star courier

Crew: 1

Crew Skill: Astrogation 4D+2, communications 6D+2, sensors 4D+2, space transports: Sith Infiltrator 6D, starship gunnery 5D, starship shields 5D

Passengers: 6

Cargo Capacity: 2.5 metric tons

Consumables: 30 days

Cost: Not for sale (valued at 55 million credits)

Hyperdrive Multiplier: x1.5

Hyperdrive Backup: x12

Nav Computer: Y

Maneuverability: 2D

Space: 8

Atmosphere: 365; 1,050 kmh

Hull: 3D

Shields: 2D

Sensors:

Passive: 25/2D+1

Scan: 40/3D+1

Search: 60/4D+1

Focus: 4/5D

Weapons:

6 Light Laser Cannons (fire-linked)

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 3D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/2.5 km

Damage: 7D

Proton Torpedo Launcher (3 torpedoes)

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 2D (varies)

Space Range: 1/3/7

Atmosphere Range: 50-100/300/700

Damage: 9D (27)

Mine Layer (16 mines)

Fire Arc: Right

Skill: Starship gunnery

Fire Control: 0D (can be detonated by remote or timer)

Space Range: 1-3/7

Atmosphere Range: 50-100/300/700

Damage: 6D

Game Note: Darth Maul’s Infiltrator is equipped with a stygium crystal cloaking device. This device bestows a 3D+1 penalty to any Sensors rolls made to detect it. This penalty also reduces bonuses granted by Fire Control systems to a minimum of 0D, and the difficulty to hit the Infiltrator is increased as if it were under 1/2 cover due to the Infiltrator’s indistinct lines.

  1. Single Ion Engine fighter.

A smaller fighter inspired by the shape of the Star Courier, the S.I.E. Fighter was introduced in 40 BBY, and was the first fighter in the Seinar ion engine lineage. While not overly durable, fast or maneuverable, the SIE was cheap and quite easy to repair and upgrade. Experienced starfighter pilots often times found that it took very little adjustment time to master the flight of the SIE, making it somewhat more appealing as a replacement for aging fighters.

In form, the SIE featured a pair of folding maneuvering fins to aid in atmospheric flight, which were incorporated directly from Sienar's armed courier. The fuselage extending past these fins contained the cockpit and mounts for the laser and ion cannons. A small sensor array was mounted directly behind the cockpit on the aft end of the vessel.

The SIE saw very limited production past the initial prototypes. They were on Sienar's productions lines for only a year and the majority of those were sold to the Republic, who would later sell them off publically upon the introduction of the superior T.I.E. model.

Name: Sienar Design Systems S.I.E. Starfighter

Type: Space superiority starfighter

Scale: Starfighter

Dimensions: 10.6 x 5.7 x 4.9 (2.8 landed) meters

skill: Starfighter piloting: SIE fighter

Crew: 1

Crew Skill: Varies dramatically

Cargo Capacity: 15 kilograms

Consumables: 2 days

Cost: 85,000 (new), 35,000 (used)

Manueverability: 1D+1

Space: 6

Atmosphere: 295; 850 kmh

Hull: 2D+2

Sensors:

Passive: 15/0D

Scan: 25/1D

Search: 45/2D

Focus: 2/2D+2

Weapons:

2 Laser Cannons (fire-linked)

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 2D+2

Space Range: 1-2/12/25

Atmosphere Range: 100-200/1.2/2.5 km

Damage: 4D

2 Light Ion Cannons (fire-linked)

Fire Arc: Front

Skill: Starship Gunnery

Fire Control: 4D

Space Range: 1-3/7/36

Atmosphere Range: 100-300/700/3.6 km

Damage: 3D

  1. Advanced Project ship (not pictured).

Developed in 29 BBY, the Advanced Project ship was the first fighter to feature the famous "ball-shaped cockpit flanked by vertical wings" design, although unlike later designs, these were vertical cooling vents, not solar panels. The Advanced Project ship would be used by the Trade Federation and mining companies to escort freighters in the Outer Rim.

Dimensions: 8.9 x 20 x 11 meters (estimated)

  1. Twin Ion Engine fighter.

In 22 BBY, Raith Seinar finally finished development of the SIE-TIE twin ion engine shortly before the First Battle of Geonosis and the start of the Clone Wars. With this development, a new fighter was introduced, the first of the TIE Fighter lineage proper.

Although the new engine design was incompatible with established hyperdrive, life-support and shield systems, the T.I.E. Fighter was incredibly cheap, very fast, and could stack tightly in converted cargo holds or external launch-racks aboard the Navy's existing line-combat ships. Its extremely small size made it the perfect fighter for vessels with limited starfighter space, like the Dreadnaught and Carrack.

Unlike later models, the T.I.E. Fighter was available on the open market for anyone to purchase, and a variant would be made designated the T.I.E. Fighter Super (although this was nothing more than slightly more powerful laser cannons). The T.I.E. Fighter would lead into the second-generation TIE starfighter and would be phased out by the Empire in favor of the third-generation TIE/Ln Fighter, but it could still be found in use by some companies and pirate groups around the Battle of Yavin.

Name: Sienar Republic Systems Twin Ion Engine (T.I.E) Fighter

Type: Space Superiority Fighter

Scale: Starfighter

Dimensions: 3.57 x 6.4 x 6 meters

Skill: Starfighter Piloting - TIE

Crew: 1

Crew Skill: Starfighter Piloting 5D+1, Starship Gunnery 5D

Cargo Capacity: 100 Kg

Consumables: 2 Days

Cost: 55,000 credits new, 15,000 credits used

Hyperdrive Multiplier: No

Hyperdrive Backup: No

Nav Computer: No

Space: 8

Atmosphere: 365;1050kmh

Maneuverability: 1D

Hull: 3D

Sensors:

Passive: 20/0D

Scan: 35/1D

Search: 40/2D

Focus: 2/3D

Weapons:

2 Laser Cannons

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 2D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/2.5km

Damage: 4D (5D T.I.E. Fighter Super)

  1. TIE starfighter (aka TIE Prototype)

In the early half of 19 BBY, hyperdrive technology had become advanced enough for miniaturized experimental units to be integrated into small fighters. With Slayn & Korpil and Kuat Systems Engineering offering integrated hyperdrive variants of the V-19 Torrent and Alpha-3 Nimbus-class V-wing, respectively, Seinar Fleet Systems developed a fighter of their own to compete.

Known simply as the TIE starfighter (and later as the TIE Prototype), the new fighter was a larger version of the T.I.E. Fighter, and featured weak shields, a limited hyperdrive, two concussion missile launchers, and an ejection seat. The starfighter also included the newly developed P-s4 twin ion engines that replaced the SIE-TIE ion engines and later became the standard version.

A single centralized generator powered both the engines and weapons, but several of the new features of the TIE starfighter were not compatible with the P-s4 engines, resulting in a speed loss and less powerful laser cannons. The starfighter was not completed until after the transition to the Galactic Empire. With the Empire’s need for a cheap, mass-producible fighter, the TIE starfighter would be reworked into the TIE/Ln, although it was put into limited production until the newer fighter was introduced. By 0 ABY, most of these had been scrapped or replaced by the TIE/Ln Fighter and sold off, although some would still find service in lesser regions of the Empire.

Name: Seinar Fleet Systems TIE Prototype

Type: Space Superiority Fighter

Scale: Starfighter

Dimensions: 6.3 x 6.3 x 5.5 meters

Skill: Starfighter piloting: TIE Prototype

Crew: 1

Crew Skill: Skilled (4D+2)

Cargo: 65 kg

Consumables: 2 weeks

Cost: 75,000 credits new, 45,000 credits used

Hyperdrive: x2

Nav Computer: Limited (2 jumps)

Maneuverability: 2D

Space: 10

Atmosphere: 420; 1,200 km/h

Hull: 2D+2

Shields: 1D

Sensors:

Passive: 20/0D

Scan: 40/1D

Search: 60/2D

Focus: 3/3D

Weapons:

2 Laser Cannons (fire-linked)

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 2D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/2.5km

Damage: 4D

2 Medium Concussion Missiles

Fire Arc: Front

Skill: Starship gunnery

Fire Control: 2D

Fire Control: 1D

Space Range: 1/3/7

Atmosphere Range: 50-100/300/700

Damage: 8D

  1. TIE/Ln Fighter

With the transition to the New Order, the Galactic Empire desired a cheaper fighter that could be mass produced more quickly. The TIE Prototype was reworked into the TIE/Ln, which would be put into service beginning in 18 BBY.

The fighter was larger than its predecessor in order to incorporate two separate generators to power the engines and weapons, eliminating the problems suffered by the TIE Prototype. With the acceptance of the Tarkin Doctrine, hyperdrives were removed to limit defections of Imperial pilots, who were also considered expendable and expected to die in service of the Emperor. With the removal of the hyperdrive, nav computer, shields, and concussion missile launchers, the TIE/Ln was 25% cheaper and much easier to produce, resulting in it becoming adopted as the mainline fighter of the Empire for decades.

Name: Sienar Fleet Systems TIE/Ln Fighter

Type: Space Superiority Starfighter

Scale: Starfighter

Dimensions: 7.2 x 6.7 x 8.8 meters

Skill: Starfighter piloting: TIE

Crew: 1

Cargo Capacity: 65 kilograms

Consumables: 2 days

Cost: 60,000 new; 25,000 used

Maneuverability: 2D

Space: 10

Atmosphere: 415;1200kmh

Hull: 2D

Sensors:

Passive: 20/0D

Scan: 40/1D

Search: 60/2D

Focus: 3/3D

Weapons:

2 Laser Cannons (fire linked)

Fire Arc: Front

Skill: Starship Gunnery

Fire Control: 2D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2km/2.5km

Damage: 5D

….. ….. …..

A couple of things: this is primarily Legends-based, with only a couple of details from Canon.

The dimensions of the Scimitar are from ruler measurement calculations of an ortho by unusualsuspex on DeviantArt, and the dimensions of the Advanced Project ship are estimated from scaling up the rear section of the Scimitar, as it seems to just be that section reworked into a starfighter.

The S.I.E. Fighter is the only non-canon part (from rpggamer.org), but I thought it looked neat and it seems to fit well into the timeline. The dimensions are rough estimates based on ruler measurement calculations, but they seem to work well enough.

The dimensions of the T.I.E. Fighter is taken from worldofjaymz wiki, which I am accepting given the lack of good front and side view images (all of them seem to be from the front angled incoming view).

The dimensions of the TIE Prototype are scaled up from a miniature model found on Etsy, made for the X-wing tabletop game.

The image used for the TIE Prototype (image 4) is that of the Canon TIE fighter prototype, which is apparently the Canon version of the Legends T.I.E. Fighter. The intermediary TIE starfighter seems to have been ignored entirely. However, image 3 is the one I’ve always seen associated with the T.I.E., and the TIE starfighter is also called the TIE Prototype in Legends. And with the intermediary TIE starfighter not being in Canon and lacking an official picture, I am claiming image 3 for familiarity and repurposing image 4.

Officially, the TIE Prototype is supposed to be slower than the TIE/Ln because of the centralized power generator problems, but the Saga Edition stats seem to convert to it being equal in space and slightly better (420 vs 415) in atmosphere, so… I don’t really know what that’s about. The only thing I can think of is a Canon-inspired retcon, considering the above paragraph.

The Canon TIE fighter prototype article states that two prototypes were created, and only capable of space flight, and a second one with reinforced pylons for atmospheric operations which ended up being accepted. I’m not sure if both are the TIE Prototype, or if the second is supposed to be the TIE/Ln. Given that the converted Saga Edition stats convert to having atmospheric capability, I am assuming the first option.

Lastly, I hope no one was annoyed by the d6 stats. I’m sure stat comparisons like MGLT, DPF, SBD, etc would’ve been preferable, but I’d have to do a lot of cross-correlation to get rough estimates, and I think the d6 stats still provide an interesting comparison.

u/Desperate-Put-7603 — 3 months ago

Are there any mods that add the allegiances of the other Clans in the game, and enable war options like launching attacks and killing enemy Clan members?

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u/Desperate-Put-7603 — 3 months ago

Can anyone give me recommendations for a good, in-depth book about the WW1 U-boat war?

I don’t know anything about the U-boat war in World War I, so I’m looking for recommendations. Ideally, I’d like something similar in style to Clay Blair’s Silent Victory and the two volumes of Hitler’s U-boat War.

reddit.com
u/Desperate-Put-7603 — 3 months ago

Harry grabbed his Invisibility Cloak to sneak down to the kitchens, hoping the House Elves could make him a midnight snack. What he found was… well, let’s just say that Harry now knew nothing scarier than House Elves obsessed with competitive Pokemon battling.

reddit.com
u/Desperate-Put-7603 — 3 months ago

How is this thing powered, u/trissvizla?

Hi, u/trissvizsla! Way to block me for pointing out your AI usage, dude. That’s very mature of you.

Anyway, ignoring the fact that, as pointed out by others, this is a converted logistics vessel (very much needed) and that this is not in line with Rebel and New Republic doctrine at all, and that the weaponry is much better allocated for a lot of other ships, the biggest problem of all is… how the fuck are the weapons powered?!

The original design has a S-9 hypermatter reactor, carries thousands of starfighters, and is armed with 16 dual medium turbolasers, 4 heavy ion cannons, and 59 point-defense laser cannons.

This thing has a reduced starfighter complement in exchange for 420 quad heavy turbolasers, 60 heavy ion cannons, 500 point-defense laser cannons, 150 heavy concussion missile launchers, and 30 heavy tractor beam projectors.

That’s a *massive* weapons increase. How is that powered? The reactor doesn’t appear to have swapped out for a stronger one. The only apparent propulsion change is the addition of new thrust engines. *Executor-class* thrust engines, which also begs the question of how the Mon Calamari acquired them in the first place (assuming the Executor has unique engines, which you seem to be doing).

You also seem to have added a lot of new shielding systems. So the same S-9 reactor is supposed to suddenly power a 25.5x weapon barrel count (before even factoring in weapon output tiers), new shielding systems, and who knows what the fuck else. This thing must be extremely underpowered.

Edit: misspelled his name in the post title and body. Fixed it in the body, can’t do anything about the title

u/Desperate-Put-7603 — 3 months ago

Phelarion-class fuel tanker stats

Does anyone have any idea what sort of stats the Phelarion has? The only official thing known about it is that it carries 3 T-70 X-wings. Google AI gives it 4-8 crew, 20 passengers, 1 month consumables, 2,000 metric tons of cargo, and an unspecified amount of fuel capacity. The problem is… that’s from Google AI, so I have no trust in those numbers.

u/Desperate-Put-7603 — 4 months ago

My methods for determining cargo bay floor space, and how to convert cargo into fuel and vice versa.

So I measured the CR90’s blueprints a couple of days ago, and I settled on this:

CR90 total dimensions: 150 x 75 x 40.6 meters

1 deck = ~3.125 meters tall

Midsection: 35.9 x 39.1 x 18.8 meters

Forward hammerhead: 15 x 39.1 x 21.9 meters

Forward hammerhead cargo hold: 13.4 x 23.4 x 9.4 meters

Now, the CR90 carries 3,000 metric tons of cargo. And that got me thinking: if we assume that there’s a “standard” cargo density for ease of determining carrying capacity, and if we assume that 9.4 meters is a standard height, can we determine density?

Well:

13.4x23.4x9.4=2,947.464

3000/2947.464=1.0178

So the density is 1.0178 t/m3. For reference, the density of water is 1 t/m3. This tells me that “metric tons” is how much water any ship can carry.

Now, for determining floor space, all you do is divide the mass by (density x height). In the case of CR90, 3000/(1.0178x9.4)=313.567.

Then I thought about something else: the Altor-class replenishment ship. Various sources give it up to 2,360,000 metric tons of cargo and 1.1 billion cubic meters of fuel. So then my thought was, how many metric tons of fuel is that?

The only fuel in Star Wars that exists in the real world is deuterium, with a liquid density of 162.4 kg/m3. And I realize there’s a bunch of others like rhydonium and coaxium, but any “density” for those would just be pulling numbers out of my ass.

1,100,000,000x0.1624=178,640,000 metric tons of fuel.

So if you want to turn any cargo bay into a fuel tank: 0.1624/1.0178=0.16. So multiply by 0.16.

For turning fuel into cargo, 1.0178/0.1624=6.267. So multiply by 6.267.

reddit.com
u/Desperate-Put-7603 — 4 months ago

A more realistic starfighter complement of the Gladiator

In my last post, I concluded that the Gladiator could carry up to 668 TIE Fighters. On further reflection, I concede that it probably can’t operate that many, but I still believe that it could carry that many in an aircraft ferry role. However, that still begs the question: what is the maximum starfighter complement of the Gladiator?

This sent me down a rabbit hole, with my initial thoughts including attempting to maximize space by converting the cargo bay, passenger/troop space, mess halls and shower/refresher areas unneeded from troop space conversion, etc. This led me to calculating dimensions, but I quickly realized that it was an idiotic idea anyway, meaning I’d wasted about half an hour for no reason.

As it turns out, figuring out the maximum complement of a Gladiator is fairly straightforward. The Gladiator has a crew number of 1,255 and a troop count of 1,200. This passenger space can be repurposed for additional pilots and air crew. The crew number includes pilots and maintenance personnel. This number would include those for shuttles, but for a dedicated starfighter carrier version of the Gladiator, let’s assume that either it doesn’t carry shuttles (and definitely no ground assault vehicles), or the TIE pilots and maintenance personnel are also trained to fly and operate on the shuttles as well.

The Gladiator normally carries 24 starfighters. So we need to figure out how many maintenance personnel for each starfighter. Luckily, we actually have a very good idea. The short story “Grounded” has five maintenance crew for each Rebel fighter. Rebel starfighters probably need more maintenance personnel than a TIE Fighter, but we’ll stick with that number. That means that each fighter the Gladiator will carry is equal to 6 crew (1 pilot and 5 maintenance). That means that the Gladiator’s normal air crew of 144 can be added to the 1,200 passengers, for 1,344 total air crew. And finally, dividing by 6 gives a total of… 224 starfighters.

So long story short, the Gladiator’s 225 x 187.5 x 27 meter primary hangar deck can accommodate a maximum total of 224 starfighters of up to 188.3 OA.

reddit.com
u/Desperate-Put-7603 — 4 months ago

I finally found out where the “Gladiator can carry 220 TIE Fighters” came from! And it’s actually higher than that.

So a long time ago, I saw a comment in this subreddit that said that someone had calculated the size of the Gladiator’s hangar bay, and that it could carry over 200 TIE Fighters. But the comment said that it was some calculation on this subreddit. So I went searching, and never found it, leading me to assume that the calculation was deleted.

But today, at last, after over a YEAR, I finally had the common sense to actually do a Google search. And lo and behold, I found this. Now this image is from a video by MetanerdZ Lore. As you can see, he puts the hangar at 217 meters long and 130 meters wide, giving 28,210 square meters. And he assigned 128 square meters to each TIE Fighter, yielding 220 TIE Fighters. So finally, my curiosity was answered.

Except… watching the video, I noticed a mistake. He said a TIE Fighter was 64 square meters. And oh boy, did that make my day. Because, not including any sort of buffer zone, a Legends TIE Fighter is 48.24 square meters and a Canon TIE Fighter is 48.508 square meters. So he was undercounting.

And then, I had to measure the yellow hangar section myself. Now, the Gladiator in the image is 32 millimeters. With the Gladiator being 600 meters long, the multiplication factor is 18.75. The yellow hangar section was 12 millimeters long and 10 millimeters wide, meaning that the hangar is *actually* 225 meters long and 187.5 meters wide, for 42,187.5 square meters, roughly 1.5x his assumption.

So where does that leave the TIE Fighter complement? Well, as I previously mentioned, he said a TIE Fighter was 64 square meters, and then doubled that for walking and maintenance space. So using that method on the *actual* fighter sizes, the Gladiator can carry… 437 TIE Fighters in Legends and 434 TIE Fighters in Canon!

Now, u/Flat_Abroad9238 and I use a different method for calculating starfighter storage space: Overall Area (OA). Now, Flat_Abroad puts OA as (Length + 1 meter) x (Width + 1 meter). I used to do the same, before deciding that I felt the 1 meter buffer was too small and increased it to two. So if using *that* system, how many TIE Fighters can the Gladiator carry? Well, using OA v1, the answer is 668 in Legends and 664 in Canon. And using OA v2, the result is 527 in Legends and 524 in Canon.

So to recap, the Gladiator’s hangar bay is 225 x 187.5 x ~27 meters (I assume the height is roughly three times the height of the TIE Fighter, rounded up), and can carry between 437 and 668 TIE Fighters in Legends and 434 and 664 TIE Fighters in Canon. Interestingly, my measured hangar lines up with the Gladiator in Republic at War, which carries 96 Z-95C Clone Headhunters. Using OA v2, that would require 36,214.656 square meters of hangar space, meaning that the hangar would have 5,972.844 square meters for presumably the shuttle and AT-ST complement.

u/Desperate-Put-7603 — 5 months ago

The Imperial Corps of Engineers Munitor-variant Acclamator

The ICE-variant Acclamator was the brainchild of Colonel Vaarn Kel, a decorated veteran of the Clone Wars who rose to command the Imperial Army Corps of Engineers in the early years of the New Order. Kel first proposed the concept in 10 BBY during a closed session of the Imperial High Command on Coruscant, frustrated by the slow pace of planetary fortification during the Empire’s expansion into the Outer Rim. His idea, to convert existing Acclamator hulls into dedicated heavy construction platforms rather than building new ones from the keel, was approved by Grand Moff Tarkin himself, who saw it as a way to rapidly “Imperialize” newly conquered worlds before Rebel cells could take root.

116 Acclamators would be converted under the ICE program, all of them drawn from the veteran fleet that had survived the Clone Wars. The conversion itself (if it could even be called that) was simple, requiring only the removal of the ceiling-mounted LAAT rails in the two primary hangers. Other than that, the only difference compared to a base Acclamator was the number and type of vehicles carried.

The two primary hangar bays, at 375 x 80 x 35 meters, could hold 12 SPHAs, 6 HI-CTs, 6 OI-CTs, 3 AT-HHs, and 9 AT-ACTs each. While the 48 AT-TE/SPHA bays, at 55 x 20 x 22 meters, could hold 1 SPHA and 7 AT-CTs each. The Acclamator's small dual-decked logistics hangar, 100 x 30 x 31 meters, accommodated ten V-82 dropships for a combined passenger capacity of 360 Corps specialists per trip, as well as a small fighter complement of 48 TIE Fighters.

Ironically, it would be the logistics walkers the Imperial Corps of Engineers used that would be more difficult. The two most important walkers, the HI-CT and the OI-CT, were taller than the primary hangars, both of them being over forty meters tall. The solution was to have them be in a kneeling position, bringing them down to ~25 meters in height. This presented another problem: in this configuration, the HI-CTs and OI-CTs could not deploy or embark under their own power. The solution to *that* problem was to create wheeled attachments that could be rigged to the HI-CTs and OI-CTs. A new tractor beam variant of the SPHA was developed and added to the loadout, which would tractor the walkers during deployment or embarkment. Kel would not be entirely pleased about this, as the SPHAs were not originally intended to be a part of the walker complement and took up room that could've ideally be spent on other models. But it was pointed out that the presence of SPHAs were not entirely without merit, as after deploying the HI-CTs and OI-CTs, the SPHAs could then be refitted with one of the more common offensive loadouts, providing significant defensive protection for the landing and construction site.

The new ICE Acclamators, dubbed the Munitor-subclass, would see immediate success in high-priority operations across the Mid and Outer Rims. During Operation Domino in 2-1 BBY, seventeen Munitors would be deployed to create enlarged Imperial garrisons, which assisted in the brutal crackdown and suppression of the revolting worlds. They would also see notable service during the Mid Rim Retreat of 2-3 ABY, although by this point, the Munitors had been supplemented and in some cases even replaced by the much larger Consolidator-class Corps Assault Carriers.

At 2000 meters long, the Consolidators had much better weaponry, a much larger and deadlier starfighter complement, and were capable of carrying an entire Imperial Army Corps of up to 38,000 troops, along with 692 various landing craft, 800 various walkers, and 4,674 repulsorlift vehicles. While the Consolidator's primary role was deploying Army Corps, it was not uncommon for some to carry an Imperial Corps of Engineers detachment as well, and unlike the Munitors, there were no problems with deploying HI-CTs and OI-CTs, as the Consolidator had 60 meter tall hangars.

In 4 ABY, the aftermath of the Battle of Endor and the subsequent fragmentation of the Empire into multiple infighting warlord factions saw many Munitors either destroyed in the chaos or mothballed at the Kuat reserve yards. Six of them would find limited service under Warlord Zsinj, but by 9 ABY the last confirmed Imperial Munitor had been scuttled by its commanding officer rather than allow it to fall into New Republic hands. Two Munitors would be captured by the New Republic during the Taking of Kuat in 8.5 ABY, but these would eventually be scrapped in 25 ABY, just two months before the beginning of the Yuuzhan Vong War.

*****

A couple of things: first, I’d like to thank u/Flat_Abroad9238 for his help in figuring out the heights of the hangars and bays, and for letting me know that walkers (or at least the AT-AT) were capable of kneeling. Without our delightful chat, I would’ve given up on the idea. He also corrected some misconceptions I had about the Acclamator, including the idea that the primary hangars were back to back, and not side by side.

This is primarily Legends-based, but it does include several Canon ideas such as the AT-ACT, AT-HH, HI-CT, OI-CT, V-82, and the Mid Rim Retreat. I generally try to incorporate Canon characters and starships/vehicles in Legends in some way, if I think it’s possible. The walkers mentioned, I especially headcanon as existing in some form, as they’re four of only five logistics walkers that I know of.

Lastly, this is my first time trying to create some sort of lore. Usually, when I’m making my carriers, I don’t really take the time to come up with a backstory, only really being concerned with “does this thing fit in this ship, and does it make some sense?”. So please let me know what you think.

u/Desperate-Put-7603 — 5 months ago