
Saw no one talk about the G-17 Imperial Reaper of "Star Wars Starfighter" any thoughts ?
Even tho we know next to nothing about it, what do you think about the "fastest starfighter ever built" ?

Even tho we know next to nothing about it, what do you think about the "fastest starfighter ever built" ?
Opening the imperial fleet line up with a damaged Chimaera Star Destroyer for custom request. Basecoat was a little bit darker then usually
Imperial Fleet is rolling out!
Available at DarkWarForge
Medium Concussion Missle Launchers Turret (l.); Light Ion Cannon Turret (m.): Light Turbolaser Turret (r.)
There is also a new triple heavy laser cannon turret on the same base, but I forgot to shoot it.
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Ideal for light ships and ground installations, these turrets can be crewed by 1-4 people or be fully automated/remote controlled from conning station.
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Medium Concussion Missles are a bridge between the close defense concussion missles (anti-fighter) and the larger assault missles (anti-ship). This effectively gave the missle long range, mediocre maneuverability and a good payload.
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I hope you like it! Have a good time
They’ve participated in clone wars, the Galactic Civil War, and the New Republic, and I’m surprised that even after all that time, they are still in use. I’ve wondered what makes them so reliable and so widely adopted across the galaxy and it's not like there aren't ships that are way better than them.
Legends: being destroyed by pirates.
Canon: being stolen by pirates, turned into their flagship, and renamed Liberty's Misrule.
best thing about star wars is that theres so many ships that everything is bound to maybe be someones favorite
i will bet good money that there is someone out there that will defend the sheathipede with their life
so honest question
whats yours?!?!?
Does the New Republic have an A-Wing derivative more advanced than the RZ-2 by 34 ABY (like an A-Wing equivalent of the T-85 X-Wing)?
AU-versions of the TIE fighters we see in the sequels.
Created/kitbashed using some of u/TrueSoren's TIE fighter parts. Namely the wings, TIE ball, and underlying struts are modified from this work, specifically the TIE/m4. The additions are drawn from reference material in ICS and a random schematic from a trading card.
TIE in/fo: Replacement for the TIE/fo. The curved wings mean it has a tighter center of mass while retaining necessary surface area to radiate the heat generated by the reactor, laser cannons, and thrusters. (L:5.77m, H:4.59m, W:7.41m)
TIE ad/fo: Replacement for the TIE/sf. It has missile launchers nested in the Interceptor-esque wing cavities, four wingtip laser cannons, and a swivel turret on the underside of the cockpit manned by the gunner/copilot. (L:7.50m,H:4.59m,W:7.41m)
Download the source file without Reddit's stinky compression here
I've been lurking this sub for quite a while and, although discussions here are pretty healthy and lovely, I've noticed that the Venator (and other GAR stuff) gets glazed a lot. Of course, everyone has their preferences/biases, and the discussions around ships are nowhere near as bloody as other parts of the fandom, but I still find the level of bias when it comes to powerscaling, or simple comparisons, to be insane at times.
As a mostly Imperial fan, it's so annoying how constantly people outside of this community, especially YouTube comments, just spam "LAAT is better", "Venator solos", "wouldn't survive an AT-TE" whenever Imperial stuff is casually brought up. And, often, the arguments are pretty biased, usually resorting to out-of-context clips from Clone Wars or Rebels where the good guys are clearly using their plot armor or standard Star Wars silliness. And it's not like I can escape those discussions by turning to other factions, since the Rebellion and CIS suffer pretty much the same fate despite both sharing the same level of aura and drip as the other 2 main factions.
My main gripe is with ground vehicles and troops, as the average Clone Trooper and AT-TE are supposedly able to solo everything thanks to the GAR's "superior training and hardware" (like they don't just stand in the open and get one-shot by cheap mass-produced robots), but I suppose this sub isn't the place for that. However, Venators and LAATs get a similar treatment despite them also being consistenly shown not being able to take much punishment from their Separatist "counterparts", especially the latter. Yeah, the Venator is mainly a carrier and it does a great job at being one, and looks good too, but that armor isn't surviving a barrage from an ISD that isn't stalling for Vader's arrival or patiently waiting for the Y-Wings to bbq their fleet, as the dorito was literally built for that type of combat. Poor LAAT pilots always have such a low on-screen survivability rate as well, makes me wonder if the TIE really is the #1 flying coffin (I can still hear their screams from the Battlefront 2004 Geonosis map).
Another pet peeve of mine is the discussion around railings and security cameras inside capital ships, like, people act like it's an Imperial thing when THE SAME criticism can be applied to literally EVERY other faction (except the Seps sometimes), ESPECIALLY the GAR, like, holy double standards. But, yeah, at the end of the day this is pretty much meaningless and makes 0 actual difference to the world or anyone else's life, but I wonder what you guys think of the topic lmao.
(Also, the background image is from SWGOH)
/// INTRODUCTION ///
Congratulations on your promotion, Admiral ! In this time of strife, in a galaxy still reeling from the fading fires of the Galactic Empire, you have successfully risen to the rank of Admiral in the New Republic Defense Force! In light of your new position, you have been assigned a task, seemingly unknown to your peers, but important all the same.
You must hunt down and destroy the Arquitens. While the name initially gives you pause, do not let it fool you - this ship is a well-renowned workhorse of the Galactic Empire, and for good reason. You must not underestimate it, and do everything in your power to destroy the ship, to stop the spread of Imperial tyranny still prevalent in the Outer Rim.
To accomplish this, High Command has given you a generous allotment of ships, all beholden to your will. Do with them as you see fit, but remember, our resources have their limits.
Good luck, Admiral .
/// RULES ///
You may not utilize any superweapons.
You may not use ships from >!the First Order or Sith Eternal!<.
Divisions will be comprised of ships of the same class or category... but you could probably do something like 1 Imperator division and 1 Liberty division if you feel like it. Just don't expect it to be too efficient.
Depending on how light or heavy a ship is in its weight class, you may only fit 4 (heavy) to 6 (light) ships per division. Divisions of lighter ships are allotted more vessels.
Dedicated carriers split off into their own divisions, pulling away from the divisions of the weight class they belong to (Ex. 1 Secutor division uses up 1 Heavy DESDIV, becoming 1 CARDIV).
/// FORCE COMPOSITION ///
You are allotted the following echelons for your Task Force:
- 90 Corvette Divisions (8 ships per CORDIV)
- 50 Frigate Divisions (4-8 ships per FRIDIV)
- 11 Destroyer Divisions (4-6 ships per DESDIV)
- 3 Heavy Destroyer Divisions (4 ships per Heavy DESDIV)
- 4 Cruiser Divisions (4 ships per CRUDIV)
^(no you're not getting a single BATDIV roflmao get fu)
For more information on what ship belongs in which weight class, please refer to the attached guide. For information about the fighter counts and roles of any Imperial vessels you may encounter/make use of, refer to this guide.
/// CONCLUSION ///
Now that you've picked your ships, named your task force, and are presumably gallivanting around the Outer Rim looking for your quarry, you have our greatest thanks and well wishes. For being one of the few willing to step up, and do what it takes to crush the symbol of a strong Imperial presence in the Rim with the resources given to you.
Good luck, Admiral .
/// ENEMY VESSELS DETECTED ///
- 4 DESDIV (24 Tector-class Star Destroyers)
- 1 CRUDIV (2 Dominus-class Star Cruisers)
- 1 Executor-class Star Dreadnought ('Arquitens')
Armada Specs:
Fort Dominion
Type 1 Nebula Crusher
Type 2 Nebula Crusher
Drop Ship
Links:
If you're not caught up on what Order of Battle is, I suggest you take a look at the original posts, which can be found below:
Order of Battle 2:
OoB II - Intro Post
OoB II - Guidelines ("rules")
OoB II - Player's Quick Reference
OoB II - Planetary Intelligence Report: Atrapos
OoB II - Phase 0
OoB II - Phase 4 (Previous Phase)
The Original OoB:
OoB - Intro Post
OoB - Phase 0
OoB - Final Phase
---
Do I have any Alien fans out there? Because yeah, that's todays theme. Oh, and a lot of Force Shenanigans.
---
Notes from the Narrator:
- NEW RULE: You don't have to bounce the CA off of me anymore. Just direct it to someone. I don't have to know who, I'll just wait for it to arrive from someone.
- NEW RULE 2: You cannot post a P/CA until 24 hours have passed. So the thread must be 24 hours old before any Activations can be submitted. This is to take timezones and real life into consideration for everyone included.
- If you read a PA that you like a lot, consider leaving a comment. The player always appreciates positive feedback, and most players spend a lot of time on their blurbs and characterizations! Give em a holler if you like what you read!
- There's new Command Decks coming, but tomorrow! Didn't have the time this evening. :)
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| ROLES | REPUBLIC NAVY | CONFEDERACY FLEET |
|---|---|---|
| Fleet Admiral | EMPTY | EMPTY |
| Heavy Ship Commander | EMPTY | EMPTY |
| Light Ship Captain | EMPTY | EMPTY |
| Squadron Ace Leader | EMPTY | EMPTY |
| ROLES | GRAND ARMY OF THE REPUBLIC | SEPARATIST DROID ARMY |
| Army General | EMPTY | EMPTY |
| Special Operations Commander | EMPTY | EMPTY |
CIS LIGHT SHIP COMMANDER - PUBLIC ACTIVATION
The Guilded Dagger's positioning pays off, placing it directly behind the Lance of the South. Dropping its cloak, it fires five salvos of capital ion missiles followed by five salvos of concussion missiles directly into the Victory-class destroyer's stern.
The barrage strikes home, damaging the Lance's engines and temporarily disabling its weapon systems, though the ship remains otherwise intact and operational.
The Guilded Dagger immediately attempts to disengage and re-cloak. However, the enormous volume of fire has revealed its position and leaves it vulnerable while withdrawing.
Meanwhile, Task Force Dorn is ordered to advance against the Republic forces surrounding the foundry.
REPUBLIC HEAVY SHIP COMMANDER - PUBLIC ACTIVATION
The Lance of the South survives the ambush with one engine disabled, its shields reduced by roughly half and its missile systems temporarily offline and recycling. Its turbolasers remain operational, but the engine damage prevents it from reaching the foundry.
Faltheir Squadron pursues the revealed Guilded Dagger, preventing it from safely re-engaging its cloak. Despite heavy point-defence fire, repeated strafing runs and proton torpedo attacks damage the Lupus Raider's hull, one of its forward mandibles and two missile launchers.
The Republic Carracks and Arquitens continue ahead without the Lance, surrounding the foundry before docking with the ancient station.
REPUBLIC HEAVY SHIP COMMANDER - COVERT ACTIVATION
The planned Kerbal Special counterattack cannot be executed while the Lance's missile systems are disabled and recycling.
CIS ARMY GENERAL - PUBLIC ACTIVATION
The 12th Raxus Korps further deepens its defensive positions, constructing additional ramparts and protected artillery emplacements. Reconnaissance elements, supported by three HMP gunships, probe the Atrapoi formations ahead while avoiding unnecessary engagement. The Korps is additionally reinforced with B2 Super Battle Droids from the Army Reserve.
[CIS-specific information gathered.]
Meanwhile, the 14th Armored Division advances along the road into Usk-9/10 and prepares attack positions.
Defoliator artillery fires into Tesh/Trill-9/10, burning away further stretches of jungle.
CIS ARMY GENERAL - COVERT ACTIVATION
Under cover of darkness, Army Reserve HMPs penetrate toward Atrekapa and deploy SD-K4 Assassin Spider Droids within the city and its outer defensive positions.
The insertion succeeds, but the withdrawing HMPs are detected and engaged by the Composite Beam Towers. The transports are destroyed before they can return to Separatist lines:
>The first HMP crossed the mountains at 04:21.
>It flew without running lights, low enough that the jungle canopy bent beneath the wash of its repulsors. Two more followed at irregular intervals, black shapes passing between the mountains surrounding Atrekapa rather than above them. They did not fly in formation. Formation was useful when one wanted to be recognized as part of something larger but tonight, recognition was precisely what they wished to avoid.
>Atrekapa slept badly beneath them.
>The mountain city never truly became dark. Its forges saw to that. Great orange wounds glowed within the mountainside where generations of Atrapoi had cut workshops, foundries and manufactories into the rock. Chimneys climbed between towers of black stone, coughing smoke into the cold mountain air, while furnace-light illuminated the lowest clouds from beneath. Even at this hour there were workers crossing bridges between districts, carts rattling along narrow streets and exhausted labourers making their way home as the next shift descended toward the forges.
>The war had changed the rhythm of the city, but it had not stopped it.
>Searchlights periodically swept the clouds. Anti-aircraft crews sat beneath camouflage netting around the surrounding peaks. Farther down the mountain, artillery batteries remained buried beneath earth and stone, their crews sleeping beside their guns. Every road entering Atrekapa was watched. Every major approach had been fortified.
>The enemy was out there.
>That was what everyone had been told as suspended underneath the lead HMP, something unfolded.
>Eight articulated legs separated from the compact mass secured against the suspension net, each ending in a narrow razored point. They extended one after another until the SD-K4 rose into something resembling an enormous mechanical spider, its armoured central body suspended between a forest of thin limbs. Multiple red photoreceptors illuminated around its head and swept across the lands below. The machine was barely more than a metre tall and did not resemble a soldier at all. There were no hands to hold a rifle, no recognizably humanoid face, no attempt by its designers to imitate the shape of those it had been built to kill.
>It was an instrument made for one purpose.
>A command packet arrived. DEPLOYMENT ZONE REACHED.
>The machine acknowledged as another followed. RESTRAINT PROTOCOLS: DISENGAGED.
>For a fraction of a second the assassin droid remained motionless. The routines responsible for distinguishing combatants from protected noncombatants were bypassed and all target restrictions disappeared. Contingencies intended to limit unnecessary casualties ceased returning errors.
>New priorities replaced them.
>PRIMARY: COMMAND PERSONNEL. SECONDARY: MILITARY PERSONNEL. TERTIARY: CIVILIAN POPULATION.
>It fell perhaps thirty metres before eight legs struck the roof of an Atrekapa storehouse. Metal buckled beneath the impact, but the machine itself barely seemed to notice. Its limbs folded around the shock and immediately redistributed its weight. Four legs found purchase while the others carried it forward, then those four moved while another set anchored. There was no gallop, no recognizably animal gait. The thing seemed almost to flow across the roof.
>It reached the edge and continued over it.
>The SD-K4 rotated around the corner without slowing, four limbs clinging to the vertical stone while the others searched ahead for new purchase. Within seconds it had descended three storeys and vanished into the darkness of an alley.
>Another assassin droid dropped near an artillery emplacement. Another landed atop an industrial tower. Another caught itself halfway down the outer wall of a residential block and crawled beneath an elevated roadway. Across Atrekapa and its preliminary defensive positions, dark shapes fell from darker aircraft and disappeared into the city.
>The HMPs turned northwest.
>For eleven seconds, nothing happened, and then a light appeared against the mountains.
>The Composite Beam struck the HMP amidships. For an instant, the entire gunship became a white silhouette suspended against the darkness. Armour vaporized. Internal bulkheads ceased to exist. The beam passed through one side, through the reactor compartment and out the other before continuing into the clouds beyond.
>Then the HMP came apart. Its two halves continued forward independently, trailing burning fragments across the sky before disappearing behind the mountainside.
>The remaining two gunships broke as Atrekapa's defensive composite towers were waking.
>Ancient mechanisms rotated within fortified housings as targeting arrays acquired the fleeing craft. A second Composite Beam fired, missed an HMP by metres and sliced through a distant rock formation instead. Molten stone erupted down the mountainside. The gunships scattered with one diving toward the jungle while the second climbed desperately.
>The towers corrected and a beam caught the climbing HMP. The gunship spun violently, shedding burning armour before striking the mountainside hard enough to illuminate the valley beneath it.
>The other did not make it much farther.
>From the western battlements, an Atrapoi watch officer lowered his binoculars as burning wreckage fell across the jungle beyond the city. Around him soldiers cheered. One slapped another across the shoulder, while farther along the emplacement someone gave a rattling victory cry as another distant explosion briefly illuminated the clouds.
>The watch officer allowed himself a smile.
>"Confirm all contacts destroyed."
>His signals attendant bent over the tracking station. "All airborne contacts destroyed, sir."
>The officer looked toward the dying fires. "Inform command. Confederate aircraft attempted to penetrate Atrekapa airspace. Composite batteries intercepted them."
>"Any indication of their objective, sir?"
>"Reconnaissance, perhaps. Or an attack on the batteries."
>The attendant nodded and began transmitting. Neither noticed the thing hanging beneath their observation platform.
>The SD-K4 had six legs anchored silently into the underside of the stonework. The remaining two were folded tightly against its body. Its weight was distributed so perfectly that there had been no scrape of metal, no shower of grit, nothing to betray that more than a hundred kilograms of machinery hung scarcely two metres beneath their feet.
>Its photoreceptors tracked movement through gaps in the platform while auditory sensors separated voices, recorded radio transmissions and compared uniforms against targeting profiles.
>One voice repeatedly issued instructions, and others obeyed.
>COMMAND PERSONNEL: 93.8%.
>Two limbs unfolded.
>The watch officer heard something beneath the platform, and his smile disappeared immediately.
>"What was that?"
>The soldier beside him looked around. "What?"
>"Underneath us."
>Both listened, but there was nothing. The officer drew his autoslugger and approached the parapet. He leaned forward, looking down the sheer stone face toward the jungle hundreds of metres below.
>There was nothing there, so he began to straighten.
>Two razored limbs came over the parapet. One hooked around his torso while the other caught his shoulder, and the officer disappeared over the edge so quickly that the soldier beside him needed a second to understand what had happened.
>The rest of the SD-K4 came over the wall, its body remained low as eight legs unfolded around it, photoreceptors glowing red through the darkness. The nearest Atrapoi managed half a scream before one of the forward limbs struck.
>—
>At 04:31, an artillery communications officer disappeared while walking between two command bunkers. His escort found a smear of blue blood disappearing vertically up a wall.
>At 04:34, three warriors entered a maintenance gallery beneath the eastern industrial district after workers reported something moving inside the ventilation system. Their communications ceased one minute later.
>At 04:39, the first civilian emergency call reached the city watch.
>The caller was incoherent. Something had entered their home. There were screams in the background, followed by a sound like metal moving very quickly across stone, and then static.
>At 04:42, another call arrived from six streets away, and then another. At 04:45, Atrekapa sounded the internal alarm.
>—
>Great bronze bells began tolling from towers across the city as workers stopped in the streets and forge crews looked upward from furnaces. Families woke to pounding on doors as wardens ordered them toward shelters. Soldiers who had spent days watching the horizon suddenly found themselves running inward, toward their own homes.
>Nobody knew what they were looking for.
>The first reports contradicted one another. Droid commandos. Battle droids. Saboteurs. Mechanical spiders. Some enormous jungle creature. Several small machines. Someone insisted the enemy had emerged from underground. Another report claimed they had climbed the city walls.
>Then the bodies began to establish a pattern, and finally, Lancer Ythrak found the first machine in a residential quarter beneath the southern forges.
>By then dawn was beginning to colour the clouds above Atrekapa, although little sunlight reached the narrow streets carved between the city's towers. He moved at the head of eleven city guards, autosluggers raised, while civilians hurried past them in the opposite direction.
>"Where?"
>A terrified forge-worker pointed with all four hands. "Courtyard! Through there!"
>Lancer Ythrak grabbed him by the shoulder. "How many did you see?"
>"One!"
>The Lancer released him. "Get underground."
>The worker ran as Lancer Ythrak signalled his soldiers forward. They entered the courtyard in pairs, but except them, nothing moved.
>Laundry hung between balconies overhead. A breakfast table had been overturned beside one doorway. A basket of fruit lay spilled across the paving stones. There was blood beside it, leading toward an alley on the opposite side.
>One of the warriors whispered, "Stones preserve us."
>"Quiet."
>Lancer Ythrak crouched beside the blood.
>There were marks in the stone beside it. Small punctures arranged in an irregular pattern. Too many for footprints. He followed them with his eyes toward the wall.
>The marks continued upward, so Lancer Ythrak raised his weapon.
>"Above-"
>The SD-K4 dropped from the underside of a balcony.
>It did not fall so much as unfold downward. Four legs released simultaneously while the others remained attached, swinging the entire machine beneath them before letting go. Its first pair of razored limbs struck the warrior beside Lancer Ythrak before its remaining legs had even touched the ground.
>Lancer Ythrak threw himself behind the overturned table as the courtyard erupted.
>Autoslugger fire hammered the walls. The SD-K4 accelerated sideways with a movement so alien that several soldiers fired where it had been rather than where it was going. Eight legs struck stone in overlapping rhythms, some pushing, others anchoring, others already reaching for the next surface. It ran three strides across the ground, planted four limbs against the wall and simply continued upward.
>Rounds followed it, chewing fragments from balconies and masonry. One struck its armour and ricocheted. The machine changed direction.
>It crossed the wall horizontally, body almost flush against the stone, then launched itself across the courtyard. Two forward limbs struck first, one razored limb punched through the weapon of a warrior. Another struck his chest and hurled him backward.
>The machine disappeared into an alley, so Lancer Ythrak rose, and ordered a pursuit.
>The alley narrowed ahead of them. Lancer Ythrak saw movement at the far end and fired. His soldiers joined him, filling the passage with autoslugger rounds, but the shape disappeared around the corner.
>It had wanted them to follow it. And that’s when another SD-K4 emerged from a window behind them.
>Something designed specifically to understand how living beings responded to danger had waited until every weapon was pointed in the opposite direction.
>It landed among them and eight razored limbs became almost impossible to distinguish individually. Two supported the machine while another pair carried it forward; the remaining four struck, caught, pushed and stabbed wherever openings appeared. In seconds, only Lancer Ythrak remained.
>Lancer Ythrak emptied his weapon into it, several rounds struck and one penetrated a joint, but it did not stop. Then his autoslugger clicked empty, so he drew his knife.
>And he charged.
>—
>Across Atrekapa, the bells continued ringing, but yet by sunrise, nobody knew how many Assassin Droids were inside the city. That uncertainty became a weapon of its own.
>Every scrape from a rooftop became claws against stone as every malfunctioning light became sabotage. Every unexplained radio silence became another dead patrol and wardens began firing at shadows as civilians refused orders to leave buildings.
>Barricades appeared across major intersections as heavy weapons were dragged from defensive positions and pointed down streets never intended to become firing lanes. Scouts learned quickly never to stand beneath balconies and never to assume a ceiling was empty simply because nothing moved upon it.
>Yes, Atrekapa was afraid, but it fought back.
With their restraint protocols disabled, the SD-K4s disperse through Atrekapa and begin hunting independently. Officers and military personnel are targeted where encountered, while civilians are attacked indiscriminately.
Panic rapidly spreads through the city as Atrapoi guards mobilize to hunt down the infiltrators. The SD-K4s remain active within Atrekapa and are now operating independently.
CIS SQUADRON LEADER - PUBLIC ACTIVATION
Dirge Squadron successfully seals the foundry hangar, closes its blast doors and disables the Republic shuttle before venting the compartment to vacuum. The surviving Vulture droids fortify the hangar and remain behind to defend it against further boarding attempts.
IG-L9 and Lucky Thirteen distribute copies of their programming among 182 Pistoeka sabotage droids, which disperse throughout the ancient station through corridors, maintenance spaces and ventilation systems as IG-L9 joins the hunt personally, encountering and killing several isolated Clone Engineers as the Republic personnel withdraw deeper into the foundry.
>The engineers had sealed themselves inside what they thought was a secondary control room.
>A portable barricade had been dragged across the doorway, two durasteel cabinets pushed behind it for good measure. Five clone engineers waited behind them with carbines raised while the sixth crouched beside a portable scanner on the floor. Beyond the barricade, the corridor was empty.
>"Contact. Twenty metres."
>Everyone looked toward the distant door. Nothing.
>One engineer adjusted his grip on his carbine. "Which corridor?"
>"Same one, sir. Straight ahead."
>"There's nothing there."
>"Fourteen."
>The clones stared through the narrow gap between the barricades. Emergency lights painted the corridor in alternating pools of white and darkness.
>"Twelve."
>The engineer behind the scanner frowned and struck its casing with one hand.
>"Sir, nine metres!"
>"That’s right outside the door."
>"Seven..."
>The corporal nearest the door leaned forward. Still nothing.
>"Five metres, sir."
>"That's impossible, that’s inside the room!"
>"Four, sir."
>The corporal slowly looked upward. The ceiling above them was made from removable maintenance panels.
>"Three."
>His eyes widened. "They're not in the corridor..."
>Dozens of red photoreceptors stared back from every gap in the ceiling.
The station is now heavily contested: Republic forces remain trapped inside alongside IG-L9 and hundreds of dispersed Buzz Droids, while Dirge Squadron holds the sealed hangar.
ATRAPOI ARMY GENERAL - PUBLIC ACTIVATION
Another 30 Spinnerettes emerge from concealment among the asteroid fields and attack the Separatist convoy from the rear, adding another wave of Atrapoi fighters to the ongoing engagement.
Meanwhile, 16 Spinnerettes concentrate exclusively on the Emerald, swarming Lim's shuttle from multiple directions. Several resort to direct ramming attacks as they attempt to destroy the craft.
The Atrapoi fleets and divisions otherwise manoeuvre, entrench and reposition as ordered as High Marshal Ismyrili transmits new coordinates to the Republic, formally relocating the planned negotiations to Soul Lands Tower 3.
REPUBLIC FLEET ADMIRAL - PUBLIC ACTIVATION
The Republic fleet reforms and advances to engage the main Separatist fleet. Y-wings deploy behind the fighter screen, preparing to strike the CIS munitions cruisers once an opening is created. Fleet-wide scans continue tracking the Guilded Dagger, further preventing it from disappearing beneath its cloak.
At the upper foundry, the Carracks and Arquitens dock and deploy reinforcements to assist the trapped Republic personnel. They immediately encounter masses of Pistoeka sabotage droids throughout the corridors and are nearly overwhelmed as they fight their way deeper into the installation.
[Republic slices the foundry and gains control of its systems.]
SEPARATIST FLEET ADMIRAL - PUBLIC ACTIVATION
The battered Separatist convoy regroups and resumes its descent toward Atrapos. Composite Beam Towers track the incoming vessels and open fire, several beams converging upon the Maritime and cleaving the Sphyrna-class corvette apart.
The Emerald is struck repeatedly by attacking Spinnerettes, including several direct ramming attacks, and is forced into a crash-landing. The remaining Sphyrnas successfully reach the Separatist ground forces, while Koor Tell and the surviving Belbullabs withdraw into CIS-controlled airspace after suffering five losses to the swarm of Atrapoi fighters.
Meanwhile, the 3rd Fleet reaches Kresh-33 and establishes its blockade formation facing the approaching Republic fleet. Four Vulture squadrons reinforce Detachment Dorn, while another two move ahead toward the northern foundry.
REPUBLIC ARMY GENERAL - PUBLIC ACTIVATION
General Vin departs Base Alpha aboard a disarmed LAAT with BE-3PO, proceeding toward the Soul Lands to meet High Marshal Ismyrili and begin negotiations:
>The Composite Tower could be seen from kilometres away.
>It rose from the open country beside the Soul Lands like something driven into the earth by a god, an immense column of dark Atrapoi metal disappearing into the low clouds. Jedi General Eucris Vintillia watched it through the open side of the LAAT as the gunship descended, its weapons deliberately removed and its troop bay occupied by only herself and BE-3PO.
>"Oh," the protocol droid said, craning his neck toward the tower. "That is considerably larger than intelligence suggested."
>General Vin said nothing.
>The LAAT banked, revealing the delegation waiting below. An Atrapoi transport sloop rested in the grass beside the tower, its enormous articulated wings folded against its armoured body. Several figures stood before it.
>She recognized High Marshal Ismyrili immediately.
>Not from any holograph, but from the way everyone else stood around him.
>The LAAT settled onto the open ground, flattening the grass beneath its repulsors. Vin descended first, BE-3PO following as the engines wound down behind them. Across the field, High Marshal Ismyrili left his entourage and began walking to meet her.
>As they approached, each inspected the other.
>High Marshal Ismyrili's gaze passed first across the LAAT, lingering upon its empty weapon housings before settling on the human approaching him. Two arms. Soft skin. Smaller than an Atrapoi warrior. Yet this being commanded an army that had descended from the stars and now occupied Atrapoian soil.
>General Vintillia's attention moved across High Marshal Ismyrili with much the same curiosity. Four arms, horned chitin and a physique that made the High Marshal considerably more imposing in person than Republic intelligence had conveyed. His guards remained behind him, making no movements.
>They stopped several paces apart.
>Behind High Marshal Ismyrili stood the strange ornithopter and the distant edge of the Soul Lands. Behind General Vin sat the disarmed LAAT and between them, the grass rippled in the wind while the colossal Composite Tower hummed overhead.
>Far above, machinery groaned. The tower's emitter shifted somewhere inside the clouds, tracking something neither delegation could see.
>Both leaders briefly looked upward, and then back at one another.
>For the first time in thousands of years, a representative of the Galactic Republic stood face-to-face with the ruler of Atrapos.
>Neither spoke.
[RULES FOR NEGOTIATION COMING TOMORROW]
Meanwhile, Base Alpha goes to high alert and mans its fortifications. The 219th and 601st Artillery Regiments relocate to new firing positions, while the 385th concentrates around Esk-37 to cover the eastern approach. The 21st Assault Legion establishes positions west of Grek-36, preparing to strike the flank of any force advancing toward the base along the road.
REPUBLIC LIGHT SHIP COMMANDER - PUBLIC ACTIVATION
The Oblivion's Emissary successfully repairs and re-engages its cloaking device before proceeding toward the [redacted] at [redacted].
[REP-specific information gathered.]
Remaining concealed, the Emissary investigates the [redacted] and [redacted] the [redacted] of an [redacted].
CIS HEAVY SHIP COMMANDER - PUBLIC ACTIVATION
Using telemetry recovered from the mysterious probe, Task Force Cresh successfully predicts the movement of the roaming asteroid field and withdraws from the Atragrav cloud.
The Vaklu, Hawkbat, Shyyyo and Restoration manoeuvre close the approaching field without incident, using the moving asteroids to conceal their formation and provide cover against the Republic fleet.
From within the asteroid field, the task force begins establishing firing solutions against the nearest Republic warships.
REPUBLIC SQUADRON LEADER - PUBLIC ACTIVATION
General Astrid Starflare's squadron, together with reinforcements jam the nearby satellites, allowing her and the shuttle to land inside the foundry hangar and take full control of the southern foundry.
[Republic slices the foundry and gains control of its systems.]
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[OC] Modified Venator-class Star Destroyer, Flagship - “Royal”
Squadrons: 8 ARC-170s, 9 Z-95Cs, 9 V-19 Torrents, 9 BTL-B Y-Wings
[OC] Modified Victory-class Star Destroyer - “Lance of the South”
Squadrons: 2 Z-95Cs
[OC] Modified IPV-2C Stealth Corvette - **“**Oblivion's Emissary”
[OC] Modified ARC-170 Squadron - 149th Starfighter Squadron, "Blue-Nosed Bastards"
Three Venator Class Star Destroyers - "Queen", "Duke" & "Duchess"
Squadrons: 8 ARC-170s, 9 Z-95Cs, 9 V-19 Torrents, 9 BTL-B Y-Wings each
Four Dreadnought-class Heavy Cruiser - "Bastion", "Barbican", "Bailey" & "Great Hall"
Squadrons: 1 ARC-170 squadron each
Two Acclamator I-class Assault Ships - "In Amber Fields" & "Spirit of Fire"
[Carrying the remaining Republic ground forces]
Ten Carrack-class Light Cruisers - "Knight", "Cavalier", "Conquistador", "Cossack", "Hussar", "Dragoon", "Mongol", "Lancer", "Cataphract" & "Sipahi"
Eight Arquitens-class Light Cruisers - "Longsword", "Battleaxe", "Mace", "Halberd", "Spear", "Dagger", "Longbow" & "Crossbow"
Two Special Cargo sensor emissions.
| Type | Regular Squadrons | Fighter Amount | Remaining: |
|---|---|---|---|
| ARC-170 | 36 | 432 | 432 |
| Z-95C Headhunter | 38 | 456 | 456 |
| V-19 Torrent | 36 | 432 | 432 |
| BTL-B Y-wing | 36 | 432 | 432 |
| Total | Total: 146 | Total: 1,752 | Remaining: 1,752 |
[OC] Modified Providence-class Carrier/Destroyer, Flagship - “Kingslayer”
Squadrons: 10 Vultures, 8 Droid Tri-Fighters, 2 Belbullab-22s
[OC] Modified Dreadnought-class Heavy Cruiser - "Vaklu"
Squadrons: 1 CloakShape
[OC] Modified Lupus-class Missile Frigate - "Guilded Dagger"
[OC] Modified Vulture Droid Squadron - 958th Fighter Wing, "Dirge Squadron"
Providence-class Carrier/Destroyer - “Stock Exchange”
Squadrons: 10 Vultures, 4 Hyena Bombers, 2 HMP Gunships
Two Bulwark MKI-class Battlecruisers - “Brimstone” & “Onyx”
Squadrons: 4 Vultures, 2 Cutlass-9s, 2 Hyena Bombers each
Two Recusant-class Light Destroyers - “False Prophet” & “Good Samaritan”
Overseer-class Light Cruiser - “Trebutchet”
Three Munificent-class Frigate - “Restoration”, “Balancing Accounts” & “Restitution”
Squadrons: 3 Vultures each
Munificent-class C3 Frigate - “Nexus”
Squadrons: 1 Vulture, 1 Hyena
Two Captor-class Heavy Munitions Cruisers - “Trove” & “Dealer’s Den”
Squadrons: 12 Vultures, 4 Droid Tri-Fighters, 3 Hyenas each
[Carrying the remaining Separatist ground forces]
Two Munifex-class Light Cruisers - “Warbond” & “Aargu’s Finest”
Squadrons: 1 Porax-38 Squadrons each
Two Marauder-class Assault Corvettes - “Shyyyo” & “Hawkbat”
Squadrons: 1 Tri-Droid Fighter, 2 HMP Gunships each
Two DP20 Frigates - “Pocket Fortress” & “Big Shot”
Two Lupus-class Frigates - “LF-423” & “LF-769”
Four Diamond-class Cruisers - “Stisste”, “Cather”, “Jos” & “Victori”
Two Sphyrna-class Corvettes - “Buoy” & “Karkaris”
DH-Omniclass Support Vessel - “Dual Halo”
Two Special Cargo sensor emissions.
| Type | Regular Squadrons | Fighter Amount | Remaining |
|---|---|---|---|
| Vulture Droids | 62 | 744 | 744 |
| Droid Tri-Fighters | 18 | 216 | 210 |
| Hyena Bombers | 15 | 180 | 180 |
| Belbullab-22s | 2 | 24 | 16 |
| HMP Gunships | 6 | 72 | 72 |
| Cutlass-9s | 4 | 48 | 48 |
| Porax-38s | 2 | 24 | 24 |
| CloakShape Fighters | 1 | 12 | 12 |
| Total | Total: 110 | Total: 1,320 | Remaining: 1,306 |
As the two fleets now face each other, just sublight-minutes away from turbolaser range, the first strike against a capital ship have been conducted. As the Guilded Dagger attempts to disengage, it is being strafed by Z-95Cs from its original target, the Lance of the South.
Simultaneously, large swarms of Atrapoi swarm fighters gather in low orbit as the shuttle carrying Fleet Admiral Krosa Lim and Commander Vai Lok has crash-landed somewhere on the planet.
Both foundries have been sliced by Republic engineers. However, the situation at the northern foundry is... complicated.
At the same time, Jedi General Eucris Vintillia meets with High Marshal Ismyrili for early negotiations, while Separatist Assassin Droids prowl around the streets of Atrekapa, killing anyone they cross paths with.
And through the void, an echo filled with pain and sorrow can be heard, originating within the ancient orbital relic...
Each faction receives six roles to claim and Activate:
- (space) The Fleet Admiral that controls the main battlegroup and forwards a Covert Activation to any role within the faction (including ground),
- (space) the two Ship Commanders that commands their capital ship (Light Command and Heavy Command),
- (space) the Squadron Leader that leads their ace squadron,
- (ground) the Army General that commands the entire ground army and forwards a Covert Activation to any role within the faction (including space),
- (ground) the Special Operations Commander that commands their special operations group
Each role receives one Public Activation. Each faction receives two Covert Activation, allocated to any role by the Fleet Admiral / Army General in secret via the Narrator.
Any user can claim any role. Beware that you may claim others OCs if they’re currently in-battle. Just write a short comment stating something reminiscing this:
“I claim the role of Fleet Admiral / Ship Commander (Light/Heavy) / Squadron Leader of the Republic/Separatist Fleet.”
A claim confirmation will by and large be granted on a first-come, first-served basis, regardless of whose OC the role currently is, unless specified by the Narrator (special events, for example).
Public Activations define intent, execution, posture, and priorities. Covert Activations modify results, timing, or interpretation and can result in unforeseen advantages. No player may declare outcomes, only actions and intentions.
PUBLIC ACTIVATION:
A Public Activation is an official declaration of intent, describing what your character, ship, squadron, or fleet is attempting to do during that phase.
It must include tradeoffs, constraints, or risks where appropriate and be written as a single, coherent action or courses of action. Narrative flair is encouraged but will not affect the outcome/resolution.
Public Activations are binding. Once posted, they cannot be edited or withdrawn.
COVERT ACTIVATION:
Covert Activations are limited in scope, but allows you to conduct extra and/or secret maneuvers, or otherwise act again, outside of the Public Activation.
Your Covert Activation must describe intent, method, or preparations, and describe your character’s motivation and worries.
You must include a cost, risk, limitation, or a tradeoff. You may modify or reinforce your Public Activation if you wish, but may not contradict or override it completely.
If you have been forwarded a Covert Activation from your Fleet Admiral / Army General, the Narrator will let you know, so keep an eye on your inbox.
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After/if your claim has been confirmed by the Narrator, follow the instructions (if any) and post a separate comment with your Public Activation. Obviously, you are free to discuss with your fellow GAR/CIS Officers what your course of action should be, before submitting your Public/Covert Activation, and are encouraged to roleplay within the constraints of the prompt.
Phase 5 will end on Sunday, the 23rd of August:
CET (Central European Time): 21:00 (9:00 PM)
EST (Eastern Standard Time): 15:00 (3:00 PM)
PST (Pacific Standard Time): 12:00 (12:00 PM)
All PA/CAs must be submitted 24 hours before the time limit; so I have time to resolve it. Hard line on this rule!
Just leaving this link here:
https://www.icc-cpi.int/about/the-court
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Phase 5 is a go, battle away, friends!
Perpetully behind on the posting footage front vs the developing the game front, but still wanting to share.
{Message received from ISD Firedrake-3rd Fleet}
Congratulations, commander!
Your impeccable record up to this point has awarded you the opportunity to bring glory to this Empire! The Starhawk, Tranquility has been harrying our escort fleets in the Rendili sector. Your job is to find and kill this rebel monstrosity before it does any more damage!
—Admiral Pellaeon {Imperial High Command}
Between this and the end battle in Skeleton Crew, it's been lovely to see the B-Wings be more appreciated the past few years.