u/Desperate_Fruit_6400

We have the Thief Loadout variator, so why not have others?

We have the Thief Loadout variator, so why not have others?

SCOUT LOADOUT

you start with two adrenalines and one less item slot. Enemies are faster now, and have more stamina.

BRUISER LOADOUT

you start with a bottle, a brick, and one less item slot. Enemies recover more quickly from being stunned.

SURVIVALIST LOADOUT

you start with a bandage, a health bottle, and one less item slot. Enemies do more damage.

TECHNICIAN LOADOUT

you start with two batteries and one less item slot. Your NVGs’ battery drains faster.

DOCTOR LOADOUT

you start with an antidote, a revive syringe/pills, and one less item slot. Psychosis traps are more common now. 

u/Desperate_Fruit_6400 — 5 hours ago
▲ 21 r/OutlastTrials+1 crossposts

Another bundle of MK-Challenge ideas

Cancel the Fundraiser

“Charity is when you help others help themselves. You are the pest control when naivety threatens infestation. Cancel the Fundraiser. And we will let you out.”

  1. Infiltrate the Theatre Downtown: you make your way to the theatre where you find a mannequin on stage talking about the poor and needy. You also find two black light spotlights on the banister.
  2. Cancel the Fundraiser (1/2): behind the speaker mannequin are 2-4 (depends on how many players there are) key slots and, when shined on with the black lights, will have a paint trail leading to a symbol. There’ll also be a large sign with 2-4 locations that you need to go to to locate the keys.
  3. Cancel the Fundraiser (2/2): in each of the locations, there are a bunch of corpses, like from KtS, and a button. Hitting the button will illuminate the whole locale in black light for a limited time, revealing the symbols on the corpses. Find the right ones and bring the keys back to their respective slots to shut off the lights in the theatre, making the speaker mannequin give up.
  4. Exit the Trial.

Lubricate the Casualty

“When perversion leads to tragedy, you are there to ensure that an example is made to those who defy our truth. Lubricate the gears of production. Incite the workplace accident. And we will let you out.”

  1. Infiltrate the Toy Factory: you make your way into the factory where you find a woman stuck between a set of large, exposed gears, with only her leg poking out. There’s a button by the gears that, when pressed, causes the gears to shift slightly before stopping immediately, which causes the woman to get a little hurt.
  2. Lubricate the Gears: in the basement, there are several Fluid Pumper Jugs (FPJs), like from Corrupt the Lab Rat (fanmade main trial), that need to be brought to industrial dumbwaiters and sent up to be further carried towards a various funnels by the gears. Quick note: FPJs are heavy items that leak their contents when held, creating a timer to get from points A to B. They will pause when put down, however.
  3. Cause the Workplace Accident: once all of the FPJs are poured into their respective funnels, hit the button to to make the gears grind together, ripping the woman apart as her leg falls onto the factory floor.
  4. Exit the Trial.

Ruin the Experiment

“We have planned the future from the very moment you were born. You sabotage the plans of the enemy before they have a chance to birth. Ruin the Experiment. And we will let you out.”

  1. Infiltrate Chemical Plant: you spawn at the back entrance to the Kress Chemicals facility and make your way inside to find a bunch of corpses in a vat and a board with 2-4 (depends on player numbers) random areas that contain acid.
  2. Retrieve Acid to Melt the Corpses: in each of the random rooms, there is a capture zone, like from PtP, that you must stay in until the meter reaches 100% at which point, you’ll be able to take an acid bucket, like from VtG, to the vat and pour it in. Each area has a unique challenge associated with them:-
    • Unit A (aphrodisiacs): zone has an extra grunt in it.
    • Unit B (roofies): zone is very cold with a few heaters in it.
    • Unit C (hallucinogenics): zone is filled with mild psychosis gas that keeps you on 2 bars of sanity, maximum.
    • Unit D (poisons): zone occasionally fills with toxic gas that does damage. Hide somewhere to avoid it.
    • Offices: zone has security cameras that’ll shock you if they see you.
    • Electrical area: zone that deactivates your rig when inside of it.
  3. Exit the Trial.

Interrogate the Degenerate 

“You are the blinding light. With one hand, you illuminate the pain. And with the other hand, you obscure the pleasure. Interrogate the Degenerate for their secrets and silence them. Only then will we let you out.”

  1. Infiltrate the Police Station: you spawn at the back entrance to the Police Station and make your way inside the interrogation rooms to find a victim, the Degenerate, with a leather mask and ball gag as well as cable clamps attached to his nips and genitals. 
  2. Interrogate the Degenerate: there are wires leading around the map to 4 Power Stations, like from StI. Put batteries into each one to get a suit symbol.
  3. Execute the Degenerate: there are four buttons with suit symbols on them. Press them in the same order as you charged the Power Stations to electrocute the Degenerate to death.
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 6 hours ago

How did the real Dr. Futterman die?

I half-remember one voice line where Futterman mentions he “drank gin and [something] and look how that turned out.”

u/Desperate_Fruit_6400 — 21 hours ago
▲ 36 r/OutlastTrials+1 crossposts

New Trial Environment Concept for the Kress Twins

Environmental references: https://www.facebook.com/groups/jcphotographygallery/posts/945499114138399/

MAIN TRIAL: CORRUPT THE LAB RAT

“Sacrifice is an arm’s race and the Lab Rat is nothing more than a totem to cancerous growth and steady decay, who supplies our enemies with their lifeblood. Poison the experiment. Blacken the Lab Rat’s veins. And we will let you out.”

  1. Infiltrate the Chemical Plant: you spawn in a severely polluted city next to a blackened river. You make your way into the Kress Chemicals facility, where you find a locked shutter gate. A helpful mannequin guides you towards the electrical area.
  2. Power the Gate: once you’re in the electrical area, you find a sign with several symbols in their corresponding colours. Around the electrical area, there several Wire Panels with 4 coloured cables and 4 ports with different symbols. Match the cables with their corresponding ports in each Wire Panel to power the gate.
  3. Kress Twins’ Intro: once inside, you find yourself in the lobby where you can see Otto and Arora on a high balcony. The latter of whom is experimenting on a dismembered big grunt using various vials and syringes. There are several TVs around the lobby showcasing what she’s doing to the big grunt as she notices you and, in outrage at your trespassing, causes the big grunt to vomit to death before leaving.
  4. Concoct the Neurotoxin: ahead of the lobby is the main area, which has a large vat in the centre, with 3 other areas called unit A(aphrodisiacs), B(roofies) and C(hallucinogenics). In each of these areas, there is a chemical station with a Fluid Pumper Jug (FPJ) for the neurotoxin. These FPJs are heavy items that will gradually leak the chemical compounds whenever you carry them and will pause when dropped, creating a time limit to take them from their station to the main area vat. Once the neurotoxin is made, hit the button to send it through the pipes.
  5. Fix the Pipes: a shutter gate opens up into the tunnels. By the entrance, there is a board with colours and symbols in a spaghetti graphic (like the ones on the back of cereal boxes) and several Wire Panels that control blockages in the pipes. Complete each of the Wire Panels to get the neurotoxin to the end room as it opens to you.
  6. Execute the Lab Rat: in the underground control room, you find the victim, the Lab Rat, on an operating table/bondage rack with a cock pump as well as a bunch of tubes shoved into his body. Around the control room are Microwave Triggers that you use to blow up bulbs on various pipes to pump dosages of neurotoxin into the Lab Rat, including through the cock pump tube.
  7. Exit the Trial.
  • Secret Room: after getting the Microwave Triggers, you can start blowing up several bulbs around a door in unit B that leads to the Kress Twins’ bedroom, which is just full of corpses as well as a pair of teddy bears; one with a dildo attached to it, and one with a slit covered in mould and goop.

MK CHALLENGE: ABORT THE SUCCESSOR

“You are the bone saw when rot spreads throughout the body. Amputate the festering tissue. Abort the heir to disease. And we will let you out.”

  1. Infiltrate the Chemical Plant (unit D(poisons)): you make your way into the Kress Chemical Plant and find a large funnel vat with a tube leading into a “pregnant” mannequin.
  2. Gather the Chemicals: carry FPJs from units A, B, C and D to fill the vat before they run out of chemicals.
  3. Abort the Successor: once all four jugs are poured into the vat, hit the button to send the chemical compound towards the pregnant mannequin who’s belly will deflate.
  4. Exit the Trial.

MK CHALLENGE: FLEE THE CHEMICAL PLANT

“We rescued you from the poisonous swamp of poverty. Now it is your time to save yourself from the toxins that are your doubts and inhibitions. Escape the chemical production facility. And cure yourself.”

  1. Escape the Chemical Plant (tunnels): you spawn in the underground control room where you find a spaghetti graph of colours and symbols.
  2. Open the Path and Escape: fix each of the Wire Panels to open the gates in the tunnels and fix several of them to open the large shutter gate blocking the end shuttle. Several rooms in the tunnels will have poison gas like in Poison the Medicine.
  3. Exit the Trial.

MK CHALLENGE: BESMIRCH THE COMPANY

“You are the beast that mauls the expression of perversion, that rips off the mask of perfection. Deface the Company. Strip it bare of its polite visage. And we will let you out.”

  1. Infiltrate the Chemical Plant (offices): you spawn at the back entrance to the Kress Chemical Plant and make your way into the main area where you find several vats of hearts.
  2. Hit the Targets: around the main area are cartoonish targets of Otto Kress. You are primarily restricted to the main area where you have to complete 3 phases of hitting targets. On the 3rd phase, a gate opens up to reveal a victim, the Face of the company, in a purple suit in a dunk tank. Only instead of water, it has a meat grinder underneath them. Once you complete the 3rd phase of hitting targets, the Face falls into the meat grinder and dies.
  3. Exit the Trial.

MK CHALLENGE: DESTROY THE RESEARCH

“Knowledge is our most valuable tool for reinforcing our truth and shunning away falsehoods. Any factoid, any tidbit of information that falls into enemy hands is a failure to us. Destroy the Research. And we will let you out.”

  1. Infiltrate the Chemical Plant (offices): you spawn at the end of unit A in the facility and make your way upstarts, through the main room, to the offices where you find a shredder.
  2. Find and Shred Research: around the offices are boxes of research (a cage with some stitched up Guinea pigs inside and some papers). Bring each of them to the shredder while avoiding armoured cameras that’ll shock you if they spot you carrying research.
  3. Exit the Trial.

Fan made PROJECT: TRIBULATION

Your faith is harnessed into separate pantheons.

TRIBULATION is a new game mode where you can play all of the MK Challenges and Main Trial of a certain map back to back. You can decide how many MKs you want to go through in random order, but the gauntlet will always end with the protocol’s Main Trial. 

Deliver the Stimulants

*“You are the hand of god, the supplier of submission and satisfaction. When the leaders of influence worship the drug, you will become their messiah. Deliver the Stimulants to satiate the actors. And we will let you out.”*being an unknown boogyman 

  1. Infiltrate the Television Studio: You spawn at the back entrance to the TV Studio next to a mannequin in a taxi with several Drug Packets in the trunk.
  2. Deliver the Stimulants to the Actors: Inside of the back entrance to the Studio, you can find a map with all of the actors you need to bring Drug Packets to. There are various cameras throughout the map that will normally ignore you, but will do damage if it sees you carrying a Drug Packet.
  3. Exit the Trial.

Sell the Children

“Human life is negotiable. Human worth is not. Bring them to the auctioneers and sell the healthiest children for the healthiest profit profit.”

  1. Infiltrate the Resort: you spawn at Liliya’s intro location and find a bunch of mannequins around the execution area where you see the bottom halves of 6 child mannequins. A price and a gauge is up on the board: $75,000.
  2. Find and Sell the Children: around the map are two types child mannequins: bad boys (worth $5000-10,000) which are brown haired children who have foul mouthed recordings, and good girls ($15,000-30,000) which are blonde haired children who have scared or curious recordings. You’ll find a wire from said child mannequins that leads to a battery that needs to be removed to unlock the child mannequin. Bad boys only have 1 each and good girls have 2-4 batteries, depending on their value. Bring all of the children to the auction room and fulfil the price. Whereupon, money will come pouring from the board.
  3. Exit the Trial.

Rob the Graves

“Money is only the ideological catalyst for real value, the human body. We cannot let delusions of tradition prevent us from gaining more resources. Bring us the buried treasure. And we will let you out.”

  1. Infiltrate the Orphanage: you spawn outside the church and find four portable black lights as well as a black van with a large ice bucket inside.
  2. Find and Gather the Treasure: using the portable black light in a grave yard behind the church, look at the tombstones to see if they have a skull symbol (psychosis gas) or a money symbol (treasure) or a key symbol (a key, which can be used to open other parts of the cemetery). The treasures are dismembered torsos and will need to be brought back to the van with the ice bucket.
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 2 days ago

MK Challenge Concept: CREATE THE REPRESENTATIVE

”You are the architect of vanity, the musculature that controls the face. Your cunning are strings and your resources are puppets to control. Mask yourself behind the figurehead of a new empire. And we will let you out.”

  1. Infiltrate the Shopping Mall (storage): you spawn in the a new area of the Mall, near a stage, and make your way to the storage room, where you find a large machine with 5 slots with symbols above them. You also find several boxes with glowing 3-letter words on them (PIG, NEW, GAL, etc.) on the shelves in the storage room.
  2. Gather the correct components: furthermore, you find some number decoders, like from Poison the Medicine. Only, instead of numbers, they have letters. Use these to find the correct symbols around the Mall and place the corresponding box in the right slot in the machine.
  3. Create the Representative: once you’re done, hit the button to create a crude puppet made out of mannequin parts and flesh, which is hoisted out of the machine and carried across the Mall on a ceiling rail towards the stage at spawn.
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 3 days ago
▲ 23 r/OutlastTrials+1 crossposts

Idea for an update to Trial Maker: Custom Environments

Instead of just adding variators to pre-existing challenges and maps, you can create your own, with a victim and everything. A Custom Main Trial has four parts: environment/challenge 1, environment/challenge 2, an execution, and of course the Prime Asset(s).

Environment Challenges 

  • Police Station: gather keys from corpses with the correct symbol on them to open the gate to the next section.
  • Police Station II: in the basement, do the generators to open the gate to the next section.
  • Fun Park: throw hearts at Futterman targets to open the gate to the next section.
  • Orphanage: throw child mannequins into the wood chipper to open the gate to the next section.
  • Docks: use the number decoder to bring drug packets to a shady mannequin by the gate to open up the next section.
  • Suburbs: escort a mannequin around the map, while opening gates for it. Once the mannequin reaches the gate, it opens to the next section.
  • Shopping Mall: collect fuses from various shops to open the gate to the next section.
  • Television Studio: set up 2 scenes from StI and sabotage them to open the gate to the next section.
  • Resort: use the portable black light toon Liliya mannequins to get the jewels on their necks to open the gate to the next section.
  • Resort II: in the outside area, use heat generators to melt blocks of ice containing keys, which you then use to open the gate to the next section.

Executions

  • Police station: a victim is positioned in an upright frame with a spike beneath them. There is a large, four-person crank in front of the victim that you’ll need to push to slowly raise the spike through the victim.
  • Fun Park: a victim wearing a Futterman mask is in a dunk tank and you must throw hearts at the correct targets like in the finale of LtUB to send them falling into the murky water where they drown.
  • Docks: a victim is tied to the end of a seesaw above a vat of acid, while the other end has ropes attached to it. Pull the ropes to dunk the victim into the acid until they’re dissolved.
  • Shopping Mall: a victim with a pig mask is hanging from their wrists above a large meat grinder. There are several cranks you can use to steadily lower the victim into the grinder.
  • Resort: a victim wearing a golden mask is on a throne with tubes going into their body. Carry poison jugs from PtM to various funnels to poison them.

Custom environment example: DETHRONE THE MINOTAUR

  • First challenge: Shopping mall
  • Second challenge: Docks
  • Execution: Resort
  • Prime Asset: Kress Twins

anyway, if you have any ideas for sections for executions, feel free to talk about them. I want the sections to be reminiscent of their trials, but also add new stuff.

u/Desperate_Fruit_6400 — 3 days ago

Theories on the new Ex-pop’s gameplay

Everyone’s pretty certain that this is the Biter from concept art. Only issue is that it’s gameplay niche was filled by the Berserker as a blind enemy relegated to one area.

so I imagine that the Biter will instead be able to see, but is extremely fast and has a ton of stamina, while still being chained to a rail on the ceiling.

or (and this is a shot in the dark) it’s a completely different kind of Ex-pop and it’s gameplay will have nothing to do with the Biter concept.

u/Desperate_Fruit_6400 — 3 days ago

Made some more MKs for my new trial environment, the Opera House (+one for the Orphanage)

Here’s a link to the original post with the PA OC and her main trial.

Procure the Evidence of Lust

“Beneath every beloved smile is an animal and it is your duty to strip them bare and uncover their shame. Use the leftovers of their perversion to open the wounds. And we will let you out.”

  1. Infiltrate the Opera House (private rooms): you spawn at the backside of the Opera House where you find a car with the trunk open. 
  2. Procure the Evidence of Lust: at the back entrance are number decoders like from PtM. Use them to unlock boxes with decapitated heads covered in leather straps and barbed wire. Then carry the heads to the car and put them in. 
  3. Exit the Trial.

 

Shred the Props

“You are the carnivore and the Props are the meat of entertainment and deception. Halt the play’s progress by Shredding the Props in storage. Make the play rot. And we will let you out.”

  1. Infiltrate the Opera House (Flooded Basement): you spawn at the entrance to the stage room in the Opera House and make your way into the flooded basement, where you press the button to send out a large cart full of props. There’s also a victim in there restrained with leather bondage and barbed wire.
  2. Get the Cart to the Grinder: the cart cannot be pushed. Instead, it requires fuses to move along the rails. Around the map are fuse dispensers that’ll give you Unstable Fuses that, upon being inserted into something, will break after ten seconds. Use these Unstable Fuses to move the cart and to open gates that blocks the cart’s path to the grinder.
  3. Shred the Props: once you reach the grinder, regroup and press the button to make the cart pour the props, and the victim, into the grinder.
  4. Exit the Trial.

Disturb the Performance 

“You are the condom when untruth is the seed. We cannot let false ideals impregnate our society and ruin our future. Stop the Performers from influencing the minds of the weak. And we will let you out.”

  1. Infiltrate the Opera House (private rooms): you make your way into the Opera House where you find 4 mannequin ballerinas on the fenced off stage.
  2. Fix the Frequencies in the Right Order: you can hit the button in front of the stage to make the mannequins shine a colour coded light as they activate in a 5-part sequence, same as the finale of PtP. Around the map are colour coded Frequency Boxes that will need to be completed in the same sequence. 
  3. Disturb the Performance: once you’ve got the Frequency Boxes, hit the button by the stage to make the mannequins short circuit. If you completed the Frequency Boxes in the wrong order, then you’ll get a small zap and have to start over.
  4. Exit the Trial.

Bury the Shame

“A lack of love may fester into hatred and rebellion. You are the predator that consumes the starved carcasses of parasites who contribute nothing to society. Bury the Shame of the grown orphan. And we will let you out.”

  1. Infiltrate the Orphanage (church basement): you spawn in the Orphanage lobby and make your way to the church, where you find a shutdown shredder with a victim dangling above it. 
  2. Power the Shredder: around the basement are Experimental Rheostats from StOS that need to be placed in Power Apertures and fixed to power the shredder.
  3. Execute the Shameful Child: once the shredder is powered on, hit the button and lower the victim into the shredder.
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 4 days ago
▲ 158 r/OutlastTrials+1 crossposts

Prime Asset OC - Gabbie Marana

Gameplay

  • Blind, but has very good hearing.
  • Slowly roams the map while singing in a brown noise frequency (brown voice) — this disables any nearby reagents’ ability to use non-trial necessary items or their rigs when in her proximity.
  • In chase, Marana is very fast and her flail hits for a ton of damage at a long range.
  • Her PA traps are little radios bolted to walls that emit a recording of her brown voice singing.

MAIN TRIAL: SCORCH THE OPERA SINGER

“You are the shepherd’s hound, our line of defence that protects the flock from their own terrible decisions. Where the sheep find a false shepherd, you find a throat to rip open and a voice to silence. Scorch the heretical Singer to deface the Opera. And we will let you out.”

  1. Infiltrate the Opera House: you spawn in a seaside city and make your way into a large Opera House by the ocean called the Scylla Theatre.
  2. Bypass the Gate: in the entrance halls, you are blocked by a shutter gate and a mannequin telling you that “the show’s already begun. You cannot enter.” By the shutter gate, there are 4 code panels beneath screens displaying a symbol. Around the map are bandaged corpses that, if you shine the room’s black light onto them, reveal a symbol on them. Find the right corpses and pull a tag with ‘symbol=number’ on them and numbers them into the corresponding code panels. Once you’ve got them all, you can go into the stage room.
  3. Marana’s intro: up on the fenced off stage, you can see the victim, the Singer, dangling in the air by her wrists in a skimpy dress. you also find Marana singing in a play before an Ex-pop gets up and starts trying to attack you through the fence, making noise that irks her into crushing the Ex-pop’s skull with her barbed wire microphone flail. She curses you out before exiting as the fence goes down.
  4. Shut Down the Show: the darkly lit stage room serves as a large connecting point with back rooms available behind the stage and seats. Around the area are Experimental Rheostats, heavy items that need to be inserted into a Power Aperture before turning the components of the Rheostat to align the wires. Once all of this is done, the lights in the stage room come on as the curtain falls. 
  5. Reset the Stage: in the backstage, an area with rails opens up. There is a large shutter gate that requires an Experimental Rheostat to open in order to escort a giant furnace via proximity. Along the track back to the stage, you’ll be stopped at several points to put parts of a nude woman statue onto the furnace by finding a three-digit code according to three screens’ symbols. Find the right corpses and tags under the black light to obtain the legs and torso. Get the statue furnace up on stage and do the final statue assembling to place the Singer into the statue alongside the head. You’ve effectively created a brazen bull contraption.
  6. Execute the Opera Singer: the curtains come up as Marana charges towards the stage from the audience seats. The furnace has opened up fans that you’ll need to press down on, making a ton of noise as smoke pours out the statue’s mouth, while avoiding Marana and other Ex-pop. Fan the flames to scorch the Singer until her screams die down and her scalded corpse falls into the open fire in front of you.
  7. Exit the Trial.

MK CHALLENGE: SHUTDOWN THE CHARITY

“Kindness is to be earned, not given away without thought. The naive pigs that seek to starve themselves will spread famine through the entire livestock if they are to continue. Cancel the fundraiser. And we will let you out.”

  1. Infiltrate the Opera House (guest area): you make your way into the Opera House and find a mannequin on stage talking about the poor and the Bible in a fundraiser event.
  2. Shut Off the Opera House: around the map are corpses that need a black light shown on them to see the symbol. Instead of a whole room like in VtG or PtF, you use the spot light from StI to see them and collect the corresponding keys to each power panel across the map with a symbol on them to shut off the power to various parts of the Opera House, gradually plunging it into darkness. 
  3. Shutdown the Charity: once all that’s done, regroup and hit the button by the stage mannequin to cancel the fundraiser.
  4. Exit the Trial.

MK CHALLENGE: BURN THE BAND

“A popular band has arrived to preach against our truth. Burn each Band member and make it so that they’ve never existed as to fortify our divine truth.”

  1. Infiltrate the Opera House (top floor): you make your way into the Opera House to find a bunch of mannequins on stage each representing hippie band members.
  2. Burn the Band Members: leading from each mannequin is a wire that connects to a Power Aperture that needs a specific Experimental Rheostat to be placed in it and fixed. Each Power Aperture unlocks a specific incinerator that can only be used for its respective, colour coded band member mannequin. 
  3. Exit the Trial.

MK CHALLENGE: ERASE THE BAD SEED

“Genetics shape the future in the same way that hands shape clay. We cannot allow deformity to fester throughout the population. Erase the Bad Seed that threatens to debase our future. And we will let you out.”

  1. Infiltrate the Opera House (basement): you make your way into the Opera House’s basement to find a shredder
  2. Shred the Bad Seed: around the map are redheaded child mannequins that have the same brown voice effect as Gabrielle Marana: in their vicinity, you cannot use items or your rig. Carry them towards the shredder and put them in.
  3. Exit the trial.

Backstory

In 1933, Gabrielle Marana was born in Florida by the Emerald Shore as result of an accidental pregnancy. Her parents would then give her away to the father’s sister, Bonnie Marana, who raised Gabrielle from soon after birth. Gabrielle very quickly gained an ability for singing, able to generate brown noise frequency due to a deformity in her vocal cords, which also resulted in pain while speaking. Her Aunt, who was usually cold and distant, would then act as her manager in musicals as early as 4 years old. 

In her teen years, Gabrielle would be known and loved around her immediate neighbourhood for performing in the Scylla Theatre. She had several admirers who stalked her throughout her life, but whenever Gabrielle felt uncomfortable with seeing them outside her window or finding one of her pillows covered in fluids, her Aunt would scold her for being “ungrateful” for the love people were showing her. Gabrielle, thinking it was normal, romantic even, would then take advantage of these admirers, having secret sexual relations with them. At several points in her teens, she would end up pregnant and her Manager would beat and/or poison her for it, killing the unborn baby while she did so. Sometimes, Bonnie would strip Gabrielle naked and leave her outside in the dark as further punishment. However, this didn’t stop her from using her stalkers to get her frustrations out, often tying them up and bloodletting them as she took great satisfaction from their pained moans. Whenever Gabrielle went too far and killed one of these admirers, she’d use her money and influence to sweep it under the rug.

In her early adult life, she was well known, stalked by paparazzi and admirers while still under the heel of her Manager. Gabrielle made several changes to her body: removing ribs so that she could fit into a tighter corset, using experimental drugs to stay active on stage even after exhaustion, etc. while still partaking in the torture of admirers for her own pleasure, viewing the experience as an outlet for her lust and anger. However, in 1955, a stage accident occurred that resulted in Gabrielle Marana being trapped under burning metal and rubble for over 7 hours. 8 people died that day and Gabrielle walked away with horrific scars: half of her body was charred with 4th degree burns, her eyes had melted in their sockets and were rendered useless, and her genitals were disfigured far beyond recognition. Her career as a rising idol quickly diminished as her Manager milked the last drops of popularity from her in the form of charity events. During this time, Gabrielle entered a depressed state, going catatonic for days on end and having huge, sporadic outbursts of anger. While on a charity tour where her Manager paraded her around looking for sympathy, a rumour spread in news outlets and among remaining fans of Gabrielle saying that Bonnie Marana had orchestrated the accident that disfigured Gabrielle because she was jealous of her beauty. As soon as Gabrielle heard this rumour, she immediately bought into it and began slowly integrating it into mainstream news companies and interviews. 

1957, the Marana household was burgled and ransacked by an angry mob who wanted justice for Gabrielle. Before police could show up to arrest the fans, Bonnie and Gabbie Marana had gone missing with some of the arrested admirers confessing to killing Bonnie. In particular, most confessions stated that Bonnie Marana’s hands were severed and taken as trophies.

Away from the public eye, Gabbie Marana hid away beneath the newly rebuilt Scylla Theatre, where she would lure young singers away with her naturally pacifying singing tones. She then tutor ed these singers, while manipulating them into intimate relationships with herself and her followers, love bombing them when they were cooperative and being incredibly sadistic and violent when they weren’t, occasionally killing them in grotesque displays of barbed wire bondage. Her admirers and stalkers quickly took inspiration, committing murders in a similar fashion. However, this horrific process of tutoring did result in a few singers becoming successful, using their money and influence to fund and respectively cover up the several sex and murder parties that Gabbie hosted in the basements of the Scylla Theatre. Murkoff would eventually find and retrieve her after a member of their staff visited and went missing, found dead with his nude body covered in barbed wire and his hands severed.

In the trials, Gabbie Marana persuades in the form of being both intimate and distant with the Ex-pop, utilising a reward system where she’s very gentle with those who cooperate with her, and violently maiming those who defy her. Both of which she claims to be an act of romantic love. As Dr. Easterman would put it, “acting as a tragic goddess of lust and wrath, showing spiritual invincibility through her nakedness and offering freedom in carnality. She has turned the weak willed into wild animals in heat, worshipping their instincts, thirsting for blood, drowning in the fires of Marana’s passion.”

Voice lines

  • note that she almost always speaks in a melodic tone.
  • Patrolling: “(vocal singing)” — “(Humming)” — “I will win, I will win~” — “Nobody sleeps, nobody sleeps~” — “In your mouth, when I say it~” — “At dawn, I will win~” — “And my daughter never again~” — “Call me your Princess~” — “Touch me with your soft palms~” — “Rub me~” — “Tie you to the rack~ warm and wet~” — “Beautiful, beautiful Princess~” — “Pain and pleasure~ one is rewarding~” — “Lay your hands on my scars~” — “I will care for you~ under my wing~” — “I don’t need to hide~ neither do you~”
  • Hears you: “Who’s there~?” — “Sabotage my performance?!” — “Don’t ruin me!” — “Jealous shit!” — “Tie you to my rack~!” — “My little lover~” — “I am your muse~!” — “By midnight, I will make you sing~” — “Let me hurt you~” — “Burn for me~ my lover~” — “Would you like a kiss~?”
  • During chase: “I demand…!” — “If you don’t give into the pain~! You’ll never feel it~!” — “Ecstasy comes when hard flesh meets soft skin~” — “I want your supple hands~” — “Your fingers explore me~” — “Sing for me~!” — “I will hold you~!” — “Parade your shamelessness around~!” — “Won’t you call me beautiful?!” — “I want to hear those beautiful screams~” — “More love!
  • Stunned: “You’re ruining my makeup!” — “Just grope me!” — “Touch me harder~!” — “Don’t touch me there!” — “Tie you… down!” — “Chain you up!” — “I invest in pain! for you! And you add onto it?!” — “Shit! Ribs…” — “Fuck me~!” 
  • Execute: “Rest now, my love~” — “I’ll teach you~” — “Little Princess~” 
  • Coyle: “I will make the police dog sit~” — “Smells of burnt skin~ (moans)” — “Crude and loud, that officer~”
  • Gooseberry: “A mother to hold me~ softly~ harshly~” — “Let me touch you, mother~” — “Mother, mother Gooseberry, lots to do~ She’s got a treat for me and you~” 
  • Franco: “Grotesque voice…” — “My fucking ears…!” — “What I wouldn’t give to tie that baby up and hear him choke~” 
  • Kress Twins: “Two-backed beast~” — “Touch me, you beautiful inbreds~ hold me down~” — “I’ve never needed to hide~ unlike those two~” 
  • Liliya: “You may cut me, sister~” — “She has a beautiful voice~ I need to hear her whimper~” — “Humiliate me~ crucify me~”

 

u/Desperate_Fruit_6400 — 5 days ago

New trial concept for the Docks: PROVE YOUR INNOCENCE

“You are guilty until proven innocent. When the rot of police suspicion sets in, you must amputate it with false evidence to fortify your alibi. Persuade the police investigator. Prove your Innocence. And we will let you out.”

  1. Escape the Docks (chemical warehouse): you spawn in the far side of the Docks and are immediately met with a mannequin of a police investigator on rails who’ll only move when you are in his proximity. 
  2. Escape the Docks: there are several shutter gates blocking your way, even at the shuttle you’re meant to go to, that require both the police investigator’s presence and an evidence box to be placed on a weight to open the gate. Throughout the trial, several rooms will be filled with poisonous gas that’ll damage you if you’re in them for too long.
  3. Exit the Trial once you’ve brought the investigator to the end shuttle. Throughout the trial, he will be playing recordings of friendly questions and chatter, really friendly.
u/Desperate_Fruit_6400 — 8 days ago

Trial puzzle idea: Timer Heavy Items

two ideas for the concept of a heavy item with a timer:-

  1. leaking container: leaves a trail of whatever liquid the objective is requiring. Can’t be used if it runs out.
  2. bomb: the heavy item has a timer counting down until it explodes. Bring it to the objective point to diffuse it.

note that the items should stop their timers when dropped.

so… what do you think? Need any adjustments or tweaks? Also, what kind of new trial environments could they be used in?

u/Desperate_Fruit_6400 — 9 days ago

Help with a poster for a fanmade trial

Which of these is the best? Or do you have any suggestions for another idea for this hypothetical trial environment for my OC? It’s an Opera House btw

u/Desperate_Fruit_6400 — 10 days ago
▲ 94 r/OutlastTrials+1 crossposts

Trial concept for Orphanage: GLACIATE THE CARETAKER

“You are the true caregiver. With a real hand, you crush the children’s bones into metal to create the perfect adult. Whereas the naive Caretaker wishes to keep them soft and flaccid. Trap the Caretaker in ice. Free the orphans. And we will let you out.”

  1. Infiltrate the Orphanage: you make your way into the Orphanage and find a nude woman with a nun mask tied up by her wrists in the front desk in the lobby, which is shut off with glass.
  2. Gather the Nitrogen Containers: around the map are jugs of liquid nitrogen that have a freezing effect in a small proximity. In order to warm up, you’ll need to hide in a locker/barrel or be near fire. Carry the nitrogen containers to the Caretaker and fill the funnel with liquid nitrogen, spraying it onto the Caretaker. Once you’ve poured all of the jugs, she stops moving.
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 11 days ago

Fan made TOXIC SHOCK VII Event

All of the trials below during the TOXIC SHOCK Vll event will have the following variators:-

  • MANDATORY SECONDARY OBJECTIVES: secondary objectives must be completed before leaving a trial.
  • TOXIC SHOCK Vll (new): Murkoff’s medicine is the only thing that will cleanse your lungs. The whole trial is always filled with toxic gas that deals permanent damage. Reagents are equipped with a gas mask that needs to be fuelled with oxygen from canisters around the map in order to prevent permanent damage. 
  • INJECT LAB RATS (new): you are the experiment and the experimenter. Secondary objective where there are syringes around the map that you use to inject caged rats that are also around the map, killing them.

MK CHALLENGE: ROB THE BANK

  • “You are the silent prophet. Money, and thus power, are the lifeblood of divine institute. Cripple the false gods of wealth. Empower your saviours by Robbing the Bank. And we will let you out.”
  • Infiltrate the Shopping Mall: you spawn in a new area of the Shopping Mall where you find a fuse dispenser.
  • Unlock the Path to the Bank: however, these fuses are unstable and break after 10 seconds. Use these unstable fuses to unlock gates and make it through them in time before the fuses break. Regroup at the Bank.
  • Unlock the Bank: at the bank, you must follow a bunch of wires to their respective TVs and use an unstable fuse (there is another dispenser at the Bank) to power the TV and gain a part of the code to the Bank. Once you have all of the code, unlock the Bank.
  • Exit the Trial.

MK CHALLENGE: SEND OFF THE DON

  • “Respect is far from a given. Basic human decency is earned through good business and good profits. Give the Don a proper Send Off. And we will let you out.”
  • Infiltrate the Docks: you make your way through the Docks where you find a Victim, the Don, tied to a boat in a small garage dock. Next to the boat are coloured number decoders - red, blue, green and yellow. 
  • Decorate the Don: around the map are boxes with a coloured symbol. Use the coloured number decoders to find the corresponding symbols to find the code. Bring the cocaine packets inside the boxes to the Don’s boat. 
  • Send Off the Don: once all of the packets are in the boat, hit the button to sink the boat, drowning the Victim and ruining the coke. 
  • Exit the Trial.

 

u/Desperate_Fruit_6400 — 11 days ago

MK Challenge Idea for the Toy Factory: ENDANGER THE CHILDREN

“You are not a parent. You are not responsible for the spawn of others. Unlike the grimy, smut-ridden fetishists, you are sterile. You are pure. You create the crime and we punish the neglectful. Endanger the Children. And we will let you out.”

  1. Infiltrate the Toy Factory (daycare): you spawn at the entrance to the Factory and enter the new daycare area where you find a moving rail.
  2. Place the Children on the Rail: around the map are child mannequins that you must carry towards the beginning of the rail in the daycare to hang them on it and let the rail take them to a shredder. At several points along the rail, there are safety gates with levels by them that need to be pulled to let the child mannequins pass by towards the shredder. 
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 12 days ago

Rough MK concept

does anyone else really want to see the acid guns from Kill the Politician make a come back in another level? particularly the Fun Park.

u/Desperate_Fruit_6400 — 12 days ago

Need help with a puzzle idea

The Experimental Rheostat is a heavy item that you need to carry towards a Power Aperture (an opening in a wall next to a gate or something with wires inside).

there are two particular challenges with the Experimental Rheostats:-

  1. while carrying the Rheostat, it will suddenly begin sparking electricity. This is a warning to drop it quickly before it zaps you, dealing damage. Think thunderstorms from Lethal Company for comparison.
  2. once you’ve inserted the Rheostat into the Power Aperture, you’ll need to align the wire columns inside of it to complete the objective (usually rerouting power)

is this a cool idea or does it need tweaking? other items, like the acid buckets from VtG or the poison jugs from PtM, can damage you, but they notably don’t require any further puzzle to complete their corresponding objectives.

u/Desperate_Fruit_6400 — 13 days ago