Image 1 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 2 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 3 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 4 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 5 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 6 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 7 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
Image 8 — Since i’ve made a bunch of fanmade trial environments, which ones are your favourite?
▲ 227 r/OutlastTrials+1 crossposts

Dual Prime Asset Environment - CITY HALL

Program Details

The people’s voice must be heard! Be the heart, face and soul of your community to guide the city through the mire of ideological rivalry and into a brighter future. Free yourself from the follower’s employment and become a figurehead with the public sway of gods. Only you can control whether the people choose you, or choose themselves.

Shuttle Hallucinations (Main Trial)

You see visions of Coyle and the Kress Twins arguing intercut with a masked woman in a suit touching and sniffing a child mannequin. You also see piles of corpses with keycards shoved into their viscera, a reagent getting abused by Coyle through a metal fence, and the Kresses giving a speech on a podium in front of a horde of mannequins. The hallucinations culminate in the suited woman ripping open her belly and strangling you with her intestines.

Main Trial: WIN THE ELECTION

“You are the destined leader. Choice is the narrowed path laid before the clueless mob, whom you ferry across the murky grey waters of nuance. The wrong choice is obvious. Uniform the people’s vote. Debase, defeat, and kill the candidate who would bring ruin to us. And we will let you out.”

  1. Infiltrate the City Hall: you spawn in the city square, filled with bustling mannequins, cars and giant buildings that almost touch the roof of the warehouse you’re in. At the end of the street, you find the City Hall and enter into the lobby.
  2. Coyle’s Intro: inside of the lobby is a closed roller gate with a blue scanner blocking you off from the rest of the building. Coyle comes around and drags his cattle prod along the bars, forming webs of electricity. “What the god-given fuck are you pinkos doing here? Those greasy lumps of mincemeat made one thing. Fucking. Clear. That your kind ain’t allowed to twist the law with your commie rape speech! I best not see you ‘round! Else I start seeing you reach…”
  3. Gain Access to the Auditorium: the mannequin at the reception desk opens its hands to give you 2 yellow keycards, which you use to open a shutter gate with ‘FIND SECURITY OFFICE’ scrawled on it to access a side section of offices. Keycards are objective items that don’t take up any inventory space and can be used to activate certain things like gates by swiping it across a scanner with the same or lower ranked colour. You’ll also need to swipe the keycard at the right speed or else the scanner won’t work. Use the yellow keycards to open gates and reach the security office, where you find a blue keycard. You then backtrack to the lobby and open the gate that has a blue scanner.
  4. Interrupt the Candidate’s Speech: you make your way into the auditorium and see a woman strapped to a metal vice in a purple suit and a mannequin mask over her head up on stage in front of several paparazzi mannequins, blaring a recording out of a speaker connected to said mask. From the banners behind the stage, you can tell that her name is supposedly Matthew Fawkes. Press the red button on the presidential podium next to her to make the spotlights on her turn off.
  5. Kress Twins’ Intro: upon pressing the red button on the podium, the Kress Twins come stomping onto the balcony. O: “Who on earth cuts off their enemy’s speech in a debate?! How did you even get here with such discourtesy…?” A: “I told you, Otto… we shouldn’t have relied on that… untaught bloodhound…” O: “Worry not your gorgeous head, sister. He’ll learn once we starve him of his whipping boys. And I know you’d love the hunt…” A: “Oh… you know just what to say to make me soak…” 
  6. Set up and Record the Candidate’s Scandals: you push the Candidate backstage and bring her upstairs throughout various rooms. You’ll need to use the blue or yellow keycards on scanners near rail intersections to control where you can push her. Bring her to 4 different rooms with scandals (drugs, murder, prostitution, child trafficking, deals with Nazis, or two at once depending on the randomised room) and operate the camera at each scene to record the Candidate. While operating a camera, you’ll have to calibrate it first by pressing buttons on a button pad in accordance to the 4 dotted patterns (labelled A-D) in the same room as it, then you’ll have to look through the camera and scan the whole scene until you’ve captured 100% of it. You can calibrate the cameras without the Candidate, but you can only start scanning the room when she’s in it. You can also use either keycard to temporarily open up respective gates that are blocking certain rooms.
  7. Bring the Candidate back to the Auditorium: after fully scanning all 4 scandal rooms, you must push the Candidate back on stage in the auditorium. 
  8. Deliver the Footage to the Citizens: once she’s back on stage, a panel will open up to reveal 2-4 (depends on players) TVs that are playing the recordings on loop. You’ll have to carry them throughout the west city block and city square outside of the City Hall and place them in randomised areas full of citizen mannequins. The TVs are heavy items that produce light from their screens, which Ex-pop and both Prime Assets can see in the dark.
  9. Assassinate the Candidate (1/2): once all of the mannequins are shouting about how they hate Matthew Fawkes, head back to the City Hall’s auditorium, where a mannequin operating a ballista rolls out onto the balcony. Press the red button to make the ballista shoots a harpoon into the Candidate’s gut.
  10. Assassinate the Candidate (2/2): there are two cranks on either side of the auditorium, which two people can operate at once each to slowly pull the harpoon out of the Candidate’s stomach, disemboweling her.
  11. Exit the Trial.
  • Note: Coyle has a blue keycard (Security), which lets him open gates with a blue or yellow scanner. Meanwhile, the Kress Twins have a yellow keycard (Politician) which lets them only pass through gates that have a yellow scanner.
  • Secret: on the second floor of the City Hall, there is a door with a red scanner. Find the red keycard (President), which can be used on any scanner, and open the door. Inside is a laboratory with brains and eyes on the counter, where you find a document written by the Kress Twins. They’re brainstorming ideas on how to escape with ‘Messiahs = Riot’ circled.

Candidate Voice Lines

  • On Stage: “please Coyle… I’m sorry…” — “BZZT- I WILL CLEANSE THIS CITY OF POVERTY WITH THE YOUTHS. Abandoned him…” — “Arora? O- Otto? Is… is that you?” — “BZZT- GIVE ME LIBERTY AND I WILL GIVE YOU DEATH. Fuck me they’re here…” — “This thing’s so heavy…” — “I didn’t… do anything… it’s my fault…” — “BZZT- FOR FAWKES’ SAKE.” — “BZZT- IMMIGRANTS WONT TAKE OUR JOBS. CHILDREN WILL. shut up…” 
  • Scandal Recordings: “Ugh… my neck… BZZT- FOR FAWKES’ SAKE.” — “BZZT- I’M THE PINNACLE OF MASCULINITY. I’m not even a man… why am I here?” — “Hey, I’m sorry I… I’m sorry you have to do this…” — “I could’ve done something… BZZT- I NEED COPIOUS DRUGS TO GET IT UP.” — “BZZT- THE AGE OF EMPLOYMENT SHOULD BE FOUR. Why did the white coats make this so fucking heavy?” — “You aren’t… enjoying this? Right…? BZZT- LEGALISE ROOFIES.” — “I’m sorry for hurting him…” — “BZZT- FOR FAWKES’ SAKE. Please… don’t kill me… you can have my body…
  • Finale: “(Screaming) BZZT- FOR FAWKES’ SAKE. (Screaming continues)” — “Arora! Otto! Help me! Please!” — “Kill them, Kress! kill them! BZZT- IT’S NOT QUEER TO ADMIRE ANOTHER MAN’S BATON.” — “Coyle! Save me! Singe their Asses! I’ll give you whatever you want! Just..!” — “Help me! Dear god, help me! BZZT- THE KIDS LOVE ME AND I LOVE THEM BACK TWICE AS HARD. You don’t have to do this!” — “I’m sorry I left you behind!

Kress Twins Voice Lines

  • Patrolling the Second Floor: “Deception is only natural for adversaries of state.” “They have no truth… They’ve only transmitted here to poison our country…” — “An election is a beautiful thing… are Marxists really so brazen as to taint it with their… their…” “Wilful ignorance?” “No… with their inherent stupidity.” — “I’ll rip your dick off, Otto…!” “I’m just making sure our puppet is alright, love.” “Sure you are…! Sure you are…” 
  • Patrolling the City Block: “I don’t… like this… too many eyes…!” “They aren’t real, sister.” “I know that! This place just… is getting to me…” — “Arora! You almost hit our guard dog!” “The only reason I missed the spoilt mutt was because you couldn’t stay still!” — “How horrid. How dishonest!” “They’ve past the brink of redemption…! Let me eat their grey matter… they aren’t using it anyway…”
  • During Finale: “If you really love this country, then fucking kill them, Coyle!” — “Why are we even bothering…? She’s already half-dead…” “At least she’s still half-alive. Even still, she’s no different from the vermin.” — “We have to win!” “The people won’t have a choice if there is only one choice!”
  • After you’ve killed the Candidate: “Our Pinocchio… gone… eviscerated…!” “It’s not too late, lover! We can make the Marxists pay for their treason.”

Coyle Voice lines

  • Patrolling the Offices: “I don’t make the rules. I just put ‘em in place.” — “I’m like a knight to a king… Thunderin’ around on horseback!” — “Get back to your country, commie fuckhead!” 
  • Patrolling the City Block: “There’re sheep and then there’re wolves. And mama didn’t raise no sheep!” — “They’re lavender. I just know it. Lavender suit, lavender perfume, lavender clit…” — “Watch where you’re throwing, gargoyle!” 
  • During Finale: “Matthew is passing my laws! Whether he likes it or not!” — “That’s treason right there!” — “For Fawkes’ sake! Your kind ain’t destroyin’ this beautiful country!”
  • After you’ve killed the Candidate: “You think YOU can run for office!? You must be more delusional than tweedle Dee and tweedle Dingleberry!”

 

Shuttle Hallucinations (MK-Challenges)

You see visions of Coyle getting a blowjob from a mannequin interrupted by the Kress twins emerging out of a cloud of poison to attack you. You also see a man swiping a keycard on a huge cut across his eye sockets, as well as Coyle throwing a corpse out of an apartment, and you see yourself across the shuttle being held down by mannequins before a big grunt with an axe swings down on you. The hallucinations end with a crowd of mannequins praising you before Arora’s hand bursts out of your sternum and reaches to grab your face.

MK: TARNISH THE IMAGE

“You are enlightenment, the courier who brings truth to the deceived and the ignorant. Deliver the policeman’s shame to the populous. Tarnish the image of their protector. And we will let you out.”

  1. Infiltrate the City Hall (North City Block): you spawn at the back of the City Hall and make your way inside to find a TV with static on its screen. 
  2. Tune the Television Frequency: next to the TV is a Frequency Box. Upon tuning it, the screen declutters and displays Coyle getting head from a prisoner mannequin in the Prison Farm environment.
  3. Show Coyle’s Scandal to the People: throughout the City Hall and north and west city blocks are various camera mannequins, which are near Frequency Boxes that jam the signal and makes the TV staticky when near. Tune the Frequency Boxes to turn off their respective signal jammers and show the footage to the mannequins.
  4. Exit the Trial.

MK: FALSIFY THE LEGISLATION

“You are the stimulant when justice is unable to perform. Politicians put laws in place as to control the common people and to shorten our reach. Edit the legislator’s creed. Manifest due punishment for the half-crime and kill the political pawn. Only then, will we let you out.”

  1. Infiltrate the City Hall (Third and Fourth Floor): you spawn on of the second floor in City Hall and make your way to the third floor, where you find a victim bent over and trapped in a vice around his head and hands. Around the room are TVs displaying Otto on loop saying “I do not condone the butchery of the loyal. Sid Foster’s malefactions are not his own. To punish him, we would need to execute the people. It is henceforth illegal to kill Foster.
  2. Find a Purple Keycard to Edit the Recording: in the execution room, you are given 4 yellow keycards, which you must use to open various gates with yellow scanners in order to pick up, at most, 2 blue keycards. You then use the blue keycards on blue scanners to activate nearby TVs to show you a symbol. You’ll, of course, also use the blue keycard to open gates with a blue scanner, which lets you access areas filled with corpses dressed as police officers. Find the right bodies with the corresponding symbol(s) to retrieve one of 3 purple keycards and/or a red keycard. Purple keycards (Journalist) don’t work on any scanner other than purple ones. Once you’ve gotten a keycard from a corpse (yes, the red ones also work on purple scanners), go to 3 different radio booths and swipe it across their purple scanners.
  3. Execute the Political Pawn: once you’ve swiped all of the purple scanners and edited the recording to say “I - condone the butchery of the - pun - k. Sid Foster’s malefactions are - his own. To punish him, we - need to execute - him. It is henceforth - legal to kill Foster.” Press the red button to make two nearby police mannequins saw the Political Pawn’s head and hands off with a two-person hacksaw.
  4. Exit the Trial.

MK: CIRCUMVENT THE CURFEW

“Taboo is based on unfamiliarity, which itself is begotten by rareness. The enforcers confine your capabilities because you are weak and alone. Flush out the community. Dissolve yourself within herd immunity. And no law will be able to contain you.”

  1. Infiltrate the City Hall (Apartments): you spawn in a parking lot in pitch black night and make your way out to find a bunch of apartments near City Hall. You also find 4 yellow keycards.
  2. Drive the People out of their Homes: use the yellow keycards on yellow scanners at 3-6 flat buildings (depends on player numbers) to open the door and enter them. Inside of each flat is another yellow scanner and a button pad in the same room. Swipe the interior scanner to turn on the UV lights and reveal the 4 patterns of buttons throughout the flat building that must be copied into the button pad. Upon the button pad’s completion, all of the mannequins inside of that flat will roll out into the streets.
  3. Exit the Trial.

MK: FOSTER THE FEAR OF DEATH

“You are the peacekeeper. While others may turn their head, you peer into the eyes of a murderer and reveal its truth to the snivelling throng. Keep the peace. Keep the people afraid and compliant. And we will let you out.”

  1. Infiltrate the City Hall (North City Block+Apartments): you spawn in the same area as TtI, where you find a large, pushable platform on rails with a camera on it. Next to the camera is a murder scene of a bunch of dismembered corpses strung up as ‘MINOTAUR’ is scrawled across the wall in blood. There’s also a closed gate with a screen that displays the percentage scanned.
  2. Gather Footage of the Murder Scenes: looking through the camera lens, you scan over the whole scene until the gate’s screen gauge hits 100%. At which point, it’ll open and you can access the other 3 murder scenes. You’ll need to push the heavy camera platform and pull levers to divert rail tracks to move the camera from scene to scene.
  3. Bring the Footage to the News Building: once each scene has been scanned to 100%, push the camera platform into the daily news building, where the reporter mannequin will congratulate you. “Jesus Christ. This Buffalo Minotaur character is one hell of a scoop!” 
  4. Exit the Trial.

MK: DISTURB THE CRIME SCENE

“A clean history provides the groundwork for supremacy. You cannot allow the populous to discover your sins. If they do, you will burn on the pyre of their justice. Cross-contaminate the evidence. Cover your tracks. Escape punishment. And let yourself go.” 

  1. Infiltrate the City Hall (Third and Forth Floor): you spawn into the lobby, where you immediately find 2 Symbol Decoders and 2 yellow keycards. Up ahead in the auditorium, you find a huge pile of corpses with chalk outlines and yellow tape throughout. There are four screen panels displaying the murder weapon, the culprit’s appearance, the culprit’s fingerprints, and the culprit’s motive in cartoon symbols.
  2. Tamper with the Evidence: using the yellow keycard to enter into the backstage, you find a keypad with a bunny symbol next to a large pump connected into the wall with a knife inside of a glass box. Use the Symbol Decoder on a nearby bunny symbol on the wall to enter a code into the keypad. At which point, the glass box will fill with blood and sewage — making the screen panel at the crime scene turn into a question mark.
  3. Contaminate the Remaining Evidence: throughout the map are 3 rooms (radio booths A and B, and security office) locked behind a gate with a yellow scanner. Open each and find the corresponding symbol to input the code. You contaminate a severed head for appearance, a severed hand for fingerprints, and a suitcase with Murkoff’s logo on it for motive.
  4. Close the Case: once all of the screen panels are question marks, you hit the red button to make the police inspector conclude the investigation. “Well, I’m lost. Let’s just call it an accident.” 
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 2 days ago
▲ 32 r/OutlastTrials+1 crossposts

Shopping Mall MK idea: EXTERMINATE THE HEIRS

“The children of wealth are parasites, maggots that have burrowed beneath the flesh of economy to feed on its necrotic blood. If those inbred monsters are to flourish into inheritance, then our capital will be subject to their whims. Abduct the heirs. Grind them to mulch. And we will let you out.”

  1. Infiltrate the Shopping Mall: you spawn in the same area as KtP and make your way to the main lobby, where you find a wood chipper in front of the waterfall with two 2 shuttle gates adjacent to each side of it.
  2. Find and Grind the Heirs: reagents are split off through the 2 shuttle gates:-
    • Girl Heir: Going through the right side leads to a pair of Symbol Decoders, which you use to open several gates with TVs displaying which symbol you need to find and get the code from. Eventually, you find a shop upstairs with a child mannequin with two heads and a purple dress next to a red button. Press that red button to unlock the girl mannequin and bring it back to the waterfall, through a conveyer belt, and chuck it into the wood chipper. If the boy mannequin is unlocked first, then all of the gates will require two codes to open each as oppose to just one.
    • Boy Heir: Going through the left side leads to a pair of Portable Black Lights, which you use to shine UV lights on barrelled corpses to find the right key to open several gates with TVs displaying which symbol you need to find. Once you reach the security room, you’ll find a child mannequin with lobster claws and purple clothes next to a red button. Press the red button to unlock the boy mannequin and bring it back to the waterfall, through a conveyor belt, and chuck it into the wood chipper. If you have unlocked the girl mannequin first, then the gates will require two keys to open each instead of just one.
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 2 days ago

Need help brainstorming a poster for a new trial concept

The environment is City Hall.

the Prime Asset is Coyle and the Kress twins.

and the main theme of the environment is public opinion.

u/Desperate_Fruit_6400 — 8 days ago

What buffs could Coyle and the Kress Twins use?

I don’t think they need a massive overhaul, but some ideas I have ares:-

Kress Twins

  • Otto does more damage
  • Otto moves a little faster
  • Arora’s vials make you slower

Coyle

  • Drains your NVG battery when he hits you
  • baton acts as a light in darkness
  • moves faster
  • disables rig for a longer duration + recharger doesn’t work
u/Desperate_Fruit_6400 — 10 days ago
▲ 127 r/OutlastTrials+1 crossposts

Event idea: PHANTASM

An experiment involving overlap dream therapy, aimed to study the Skinner Man phenomenon, has resulted in the birth of more “ghosts” in the trials, henceforth known as ALPs (Alien Latent Perceptions) which Murkoff can control with the use of amnestic and hallucinogenic drugs. 

VARIATORS

  • DENTIST: a hallucination brought out from Phylis Futterman’s subconscious. A skinny man in a coat and hat with a giant mouth, which will randomly appear and deal damage to you if you look at it.
  • LYCAN: a hallucination manifested from the imagery of Ex-pop. A wolf man hybrid that will patrol the environment and is only visible through the NVGs.
  • WHISPER: a hallucination created by the dreams of reagents. Appearance unknown besides the claim that it carries mannequin heads. It will deal damage to you if you stay in a hiding spot for too long.

MK: BAILOUT THE PRISONER

Profit is the redeeming fuel in the engine of justice. The mechanisms of law exist in order to confine the lowly and free the wealthy. Revenue begets power. Power begets freedom. Thieve the bail money from inside the institute. Pay the prisoner’s ransom. And we will let you out.”

  1. Infiltrate the Prison Farm (Offices): you spawn in the offices near where the warden’s office was in LtW and make your way to a private holding cell containing a mannequin prisoner wearing a rotten pig’s head. Next to the private holding cell is a guard with its arms out saying “Pay for his crimes! It’s buy one, get one free!”
  2. Craft Biofuel to Restart the Generator: in the offices, there’s a suitcase full of money locked behind a roller gate that’s hooked up to a generator. Throughout the cell blocks are various items you can use at a crafting bench to create Biofuel to fuel the generator, which will require 5 bottles of Biofuel. Recipes available are:-
    • Cooking Oil + Alcohol Rubbings = Biofuel
    • Alcohol Rubbings + Cloth = Bandages
    • Cloth + Metal = Lever (which can be used to create shortcuts)
  3. Bring the Money to the Prisoner: once you’ve restarted the generator and opened the roller gate, bring the suitcase back through trade points and optional lever operated gates to give to the prison guard. “It’s a deal! Pleasure doing business with a loyal customer!”
  4. Exit the Trial: the Prisoner, when someone is in close proximity to it, will move along a rail towards the spawn point at the front of the prison farm; the same spawn point as LtW. Those shuttle gates will only open once the prisoner has reached them.

 

MK: PUT DOWN THE PET

“You are the educator, who drives the stake of diligence into the malleable hearts of youth. Pain fosters compliance and the children’s pet is nothing more than a comfortable shackle that halts ruthless efficiency and breeds inequity. Kill the pet. Teach the children what true freedom is. And we will let you out.”

  1. Infiltrate the Orphanage (Classrooms): you spawn in the same place as CtO, the main entrance, and make your way inside, where you find a trolley with four sets of mannequin legs in front of the locked off classrooms. A nun mannequin points upstairs.
  2. Collect the Child: on the upstairs landing is a child mannequin stabbing into the head of a corpse next to a projector screen depicting three symbols; Star, Heart and Rabbit from left to right. There are 3 symboled Frequency Boxes on the landing as well, which you must complete in the corresponding order to deactivate and unlock the child mannequin. Then you can pick it up and set it onto the trolley. Whereupon, the classrooms open up.
  3. Collect and Transport the Rest of the Children: by completing the 3 symboled Frequency Boxes in each class in accordance to the projector screen, you unlock three other mannequin children scattered throughout the map and set each of them onto the trolley as you push it.
  4. Kill the Pet: once you have all children and have reached the end, the final room will open up, revealing a woman in a dog mask strapped to a table. Hit the button to make each crying child stab the Pet in her leg, her groin, her midsection, and finally her throat.
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 10 days ago
▲ 25 r/OutlastTrials+1 crossposts

Prison Farm MK idea:COOK THE PRISON GUARD

“You are true justice, unbound by the shackles of human rights. A prison guard has begun treating the prisoners with unearned dignity. Burn the naive officer on the pyre of his own wretchedness. And we will let you out.”

  1. Infiltrate the Prison Farm: you spawn in a cotton field just outside of the prison. When you make your way inside, you find that the interior of the prison disables your rigs. In the cafeteria, you find a furnace with five slots: one with the prison guard strapped to it and the other four with locations written above them. 
  2. Gather the Pig Heads: throughout the map are 4 rotten pig heads that you must carry back to the furnace. You can craft one-time only rigs to aid you along the way:-
    • Metal + Powder = Stun Rig
    • Plastic Tubing + Powder = Heal Rig
    • Plastic Tubing + Metal = Barricade Rig
  3. Cook the Pigs: once you have all five pigs on the tray slots, hit the red button to close the furnace and burn the prison guard alive. 
  4. Exit the Trial.

 

u/Desperate_Fruit_6400 — 12 days ago

Could an Airport map work as an extension of the Shopping Mall?

I’ve seen people hypothesise the idea of an Airport map for the Kress Twins or Coyle. However, as I sit in an airport writing this, I noticed that it’s very similar in structure to a shopping mall

Most airports have a bunch of shops in them and are connected to shopping centres. So, like the illusion castle in Fun Park, could you have a huge extension that’s an airport with security, an airstrip, a model plane, etc.

u/Desperate_Fruit_6400 — 15 days ago

What do you want to see in Prison Farm’s MKs?

(Also, Hugo Richard knocking it out of the park again with these posters oh my god!)

Specifically, what kinds of themes or objectives do you want to see? I’m currently working on a fan MK where you craft fuel for a generator in order to bailout a prisoner.

u/Desperate_Fruit_6400 — 19 days ago

Vague, but cool idea for a prison farm MK: forced Scavenger mode

Basically, what if the whole map had the Rig Disablers, but you could craft one-time only scrap rigs at the workbenches.

I have no idea what the objective could be. Probably something basic like Frequency Boxes or whatever.

u/Desperate_Fruit_6400 — 19 days ago

DISPLACEMENT MK-Challenge Bundle #8 you know the drill

DISRUPT THE PRODUCTION (with Franco)

“You are distillation, the absence of indulgence. You sanctify yourself when you absolve the world of cess and filth. Destroy the machines that supply the sinners with nectarous blood, and you will be pure. Then we will let you out.” 

  1. Infiltrate the Chemical Plant: you spawn inside of the production building and find four Shock Prods as well as an Avellanos mannequin gesturing to a circular, copper plate with ‘CONDUIT’ scrawled above it in blood.
  2. Damage the Machines: throughout the map are gates with copper conduits that you stab with the Shock Prod to temporarily power and open the gate. There are also milking machines connected to living women with multiple copper conduits near each of them, connected with cabling. Electrify all of the copper conduits in short succession to electrocute the woman attached to death and break the milking machine.
  3. Exit the Trial.

LOCK UP THE RASCALS (with Gooseberry)

“You are the belt of discipline. You tighten the mould of conformity and carve obedience into juvenile flesh. Detain the children. Teach them consequence. And we will let you out.”

  1. Infiltrate the Police Station (Second Floor): you spawn in the same place as RtP and make your way inside of the panic room to find a child mannequin stabbing into a corpse and that the bars are gone, allowing you to jump into the jail block with ease.
  2. Bring the Child in the Panic Room to the Cell: when you pick up the child mannequin, a shutter gate will close, blocking you from entering the cell block. You have two options:-
    1. Go the long way around to throw the child into the jail cell.
    2. Use an adult mannequin top to place on top of the child mannequin’s base to reopen the shutter gate.
  3. Gather and Detain the Rest of the Children: throughout the Futterman-bedazzled Police Station are child mannequins in random rooms. Same puzzle as the first child, get a replacement mannequin upper half or take the long way to the jail cell. Throw each of the child mannequins into the jail cell with a creepy adult mannequin.
  4. Exit the Trial.

FREE THE MISGUIDED (with Liliya)

“You are the id, tempting the unworthy away from the illusion of morality and the delusion of false religion. Free the lost lambs from deviant beliefs and shepherd them into a brighter future. Only then, will we let you out.”

  1. Infiltrate the Fun Park (Illusion Castle): you spawn in the courtyard of the illusion castle, where you find four Portable Black lights, and make your way to the throne room to find a gated off room with several child mannequins praying to a Liliya mannequin inside. Next to the gate is a keyhole with a spiral symbol above it.
  2. Reach the Children: use the Portable Black Lights on the Liliya mannequins with keys around their necks in the courtyard to find the one with the corresponding symbol to the gate. Retrieve the key from it and unlock the gate.
  3. Guide the Children to Freedom: the child mannequins are all connected to a large base on a rail. You’ll have to be in close proximity to them to make them move. Since they talk a lot, they’ll attract the attention of nearby Ex-pop, especially a normal grunt who’ll stick around the children whenever she hears them. There are also several gates with symboled keyholes that are unlocked through finding other Liliya mannequins with the same symbol on them. You eventually escort the children into a furnace in the rabbit hole rooms, where the children are incinerated.
  4. Exit the Trial.

SUFFOCATE THE PROFIT (with Liliya)

“Money is the lifeblood of power. If we allow capital to diverge from our path, then it will fall into the hands of the unworthy nest of false ideals. Kill the investor to make way for a steady flow of profit. Then we will let you out.”

  1. Infiltrate the Suburbs (Mansion): you spawn at the entrance from the rich neighbourhood into the mansion. Inside, you find a locked door to the master bedroom with four keypads next to it, each labelled with a different room.
  2. Find the Codes to the Master Bedroom: in each of the rooms, there’r several Liliya mannequins and an empty fuse box. There are two fuses in different areas that, once removed from their original spot, will shut off the lights and spawn an Ex-pop into the room. Once you insert a fuse into the empty fuse box in one of the code rooms, the room will be lit up in UV light, allowing you to see the three pyramid codes on the walls and mannequins.
  3. Suffocate the Investor: once you’ve unlocked the master bedroom, you find a nude man chained to a bed with a wife mannequin above him with a pillow. Push the button to have the mannequin smother him with said pillow.
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 19 days ago

Anyone else feel like Shopping Mall is really underrated?

I’ve been making Displacement trials for a while now and I have to say that my favourite location for making up new MKs is the Shopping Mall. I could just pick a type of store or event and run from there:-

Gooseberry? She has a toy factory, so why not a toy shop?

Franco? He could have a pharmaceutical store that’s a front for his drug operations.

Getting to the point, there’s a lot of potential for MKs that touch on the subject of consumerism and social norms, and it’s a shame that we don’t have a lot of MKs for this environment.

>!Looking forward to the new Mall MK coming this season.!<

u/Desperate_Fruit_6400 — 20 days ago

Made the MK-Challenges for my Chemical Plant concept environment

Already made a post about the main trial: CONTAMINATE THE EXPERIMENT

Shuttle Hallucinations (MK)

You see visions of Otto giving a speech in front of a horde of mannequins intertwined with a two headed reagent, two reagents sewn together, stumbling around or sprinting at you. Later, you see yourself strapped onto an operating table alongside the vision of a reagent choking in a huge cloud of toxic gas. The hallucination culminates as the Kresses descend upon you on the operating table with scalpels and syringes.

MK: POISON THE FOETUS 

“Family is the capital of culture. When the filth of deviation threatens to invade the gene pool, it must be eviscerated, poisoned with the same toxins it’ll introduce. Abort the bad seed. And we will let you out.”

  1. Infiltrate the Chemical Plant (Chemical Storage): you spawn in the back of the chemical production building and make your way to storage where you find a pregnant reagent strapped to a table with a funnel connected to tubes that lead into her.
  2. Create Poison to Abort the Foetus: throughout the map are Chem-Machines that have a screen and button panel. The screen will flash 5 symbols and you must input the corresponding buttons in the corresponding order. If you get it wrong, you’ll be sprayed with psychosis gas. However, if you do it correctly, you’ll be given a chemical vial. Use the different chemical vials at the Mixing Lab to concoct a Poison Jug, like from PtM. Pour 3-5 into the surrogate mother’s machine to poison her and her unborn child.
  3. Exit the Trial.

MK: GAS THE TEST SUBJECTS

“Sacrifice is the fuel of economy. To give your life and soul to a higher purpose is something only a few deserve. Toxicate the lab rats until they’re no longer worthy of sacrifice. And we will let you out.”

  1. Infiltrate the Chemical Plant (Pipeline tunnels): you spawn in the back of the chemical production facility and make your way into the pipe tunnels underneath the building, where you find 4 shock prods and a Mixing Lab.
  2. Herd the Lab Rat into the Gas Chamber: in the next room is a snarling Lab Rat who you can jab with the shock prod to move him around. Herd him into the gas chamber and hit the button to lock him inside and kill him with noxious gas.
  3. Kill the Remaining Lab Rats: the rest of the tunnels open up where there are 3 other Lab Rats with their own gas chambers. There are also chemical vials laying around that you can use to make drug vials and worker mannequins that, upon being given a specific drug vial, will give you a key to open certain gates for a shortcut. 
  4. Exit the Trial.

MK: TURN OFF THE SAFEGUARDS (with Coyle)

“You are the vaccine that impregnates the working class with the seed of obedience. Remove the safety regulations and force the consequences onto the plant workers. Only then, will we let you out.”

  1. Explore the Chemical Plant (Production Building Top Floor): you spawn at the front entrance to the chemical production building and make your way to the top floor to find a closed roller gate with four unlit bulbs over head and a keyhole blocking your way into the security room.
  2. Infiltrate the Security Room:-
    • Power the Security Room Gate: throughout the map are repurposed Chem-Machines that, instead of dispensing chemical vials upon completion, will power the security room gate. 
    • Find the Security Room Key: there is a corpse with a pipe in its gut with the words ‘FLUSH OUT KEY’ scrawled next to it. Follow the pipe and turn specific valves to redirect chemical waste into the corpse to push the key out of its mouth.
  3. Deactivate the Safety Protocols: hit the button in the security room to turn off all of the cameras and deactivate the lockdown protocol.
  4. Exit the Trial.

MK: RUIN THE RESEARCH

“You are the anaesthetist, who moulds minds as easily as clay. Modify the output of results. Destroy the research. And we will let you out.”

  1. Infiltrate the Chemical Plant (Office Building): you spawn at the entrance to an office building in the chemical plant and make your way inside to find a large shredder with five TVs displaying different symbols.
  2. Gather and Destroy Research: throughout the map are mutated heads with symbols carved into them that you pick out of boxes. There are also decoy heads that, if you throw them into the shredder, will cause a toxic shock event to trigger, so make sure to gather the correct heads and throw them into the shredder.
  3. Exit the Trial.

MK: DRUG THE SPOKESPERSON 

“Presentation uniforms the unseen strings of control. Cut the strings, should they be seen. Let the social puppet’s scandal corrode the company’s reputation. Only then, will we let you out.”

  1. Infiltrate the Chemical Plant (Outside): you spawn in the same location as CtE in the smoggy town and make your way through the front entrance into the yard of the chemical plant, where you find a stage with a munch of mannequins and cutouts crowded around it. On the stage is a man in a suit with a mannequin mask that has a speaker attached to it.
  2. Concoct Drugs to Besmirch the Spokesperson: you can find chemical vials (C1-3) scattered throughout the outdoors. Bring them to various Mixing Labs to create Heroin Vials (C1 + C2 on yellow) and insert them into the deposit on the back of the stage. Whereupon, the Spokesperson will be injected with heroin, slurring their speech. Do this enough times to overdose them.
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 21 days ago
▲ 47 r/OutlastTrials+1 crossposts

Kress Twins CHEMICAL PLANT trial environment concept

Program Details

Kress Chemicals provides the ichor that colours the skin of modern life, but beneath the facade of cleanliness lies the disease of sex and violence, which must be medicated to secure one’s reputation. So, what are you ailing for? Aphrodisiacs? Roofies? Neurotoxin? You name it and Kress Chemicals will sell it!

Shuttle Hallucinations (Main Trial)

You see visions of the Kress Twins experimenting on a reagent on an operating table intertwined with visions of a man in a straight jacket with cancerous lumps (the Lab Rat). You also see a reagent wading through sewer water as well as Arora, wearing a lab coat, leaning in to kiss you. The hallucinations end with the Lab Rat sprinting at you through a haze of poisonous gas.  

Main Trial: CONTAMINATE THE EXPERIMENT 

“You are the cure that injects the cattle with a clean model of life. An experiment threatens to divert our mules from their path with the aphrodisiac of change and false hope. Intoxicate the facility with malfunction. Poison the lab rat. And we will let you out.”

  1. Infiltrate the Chemical Plant: you spawn in a town with thick, dark smog blocking your vision, even more so with NVGs, beyond a few meters in front of you. You eventually come across a fence gate to the massive Kress Chemicals facility and make your way along the gate towards a stream full of sewer water, which you hop down into and enter the sewer systems. There, your way is blocked by huge flowing streams of sewer chemicals, which you redirect by turning nearby valves, and eventually find the way into the chemical plant through a disposal tube.
  2. Override Production: once you get out of the disposal room and make your way to the facility floor, you find a control room with a screen and panel inside. Interacting with the panel, which has symboled buttons, causes the screen to flash 5 symbols in a random order. If you press the buttons in the wrong order, you’ll get sprayed with psychosis gas. If you input the correct sequence of buttons into the panel then all of the worker mannequins stop moving and production will stop. At which point, the Kress Twins (who before could be seen through a massive window into their office, making love to the Lab Rat who’s sitting on their desk) come out to a balcony to yell at you, the Lab Rat tagging along beside them. LB: “What the hell do you think you’re doing!?” O: “Deadlocked the development… of our pharmaceuticals. We’re keeping you alive!” A: “Suppose they want to die then…” 
  3. Concoct Hemotoxin to Fill the Pipelines (1/2): throughout the map are Chem-Machines with a screen and panel with different symboled buttons, just like the one from the ground floor control room. Upon pressing the right sequence of buttons, the machine will dispense a chemical vial (C1-3) that takes up an inventory slot. There is also a Mixing Lab in the main room, which is similar to the crafting benches from LtW, except instead of a button, there’s a lever with a gauge that you pull down. The longer you hold the lever down, the higher the gauge will go; to green, yellow, then red.the map are Mixing Labs and Splitting Labs. Mixing Labs are similar to crafting benches from LTW, except they have a lever instead of a button with a pressure gauge with green, yellow and red. You’ll have to hold the lever down as the gauge rises and stop at the right time. Splitting Labs, on the other hand, will receive an item and give you its components. Chemical vials (C1-3) are inventory items, while products of mixing are two-handed items; jugs. You can find dispensers for non-Hemotoxin jugs in different ends of the map - namely in sections A (Methaqualone) and B (Halothane) of the chemical facility. Here’s a list of recipes:-
    • C1 + C2 on green = Methaqualone vial
    • C1 + C3 on green = Halothane vial
    • C1 + C1 on yellow = Toxin Component A
    • C2 + C3 on red = Toxin Component B
    • Toxin Composite A + Toxin Composite B on green = Hemotoxin jug (just a poison jug, like from PtM)
    • C1 + C2 on red = small medicine bottle
    • C1 + C3 on yellow = adrenaline 
    • C2 + C3 on green = antidote

     

  4. Concoct Hemotoxin to Fill the Pipelines (2/2): also throughout the map (this is very exploration based, like RE) are four funnels on the pipelines in the underground floor of the chemical facility, which has acid lakes you have to parkour across. Once you’ve concocted a Hemotoxin jug, bring it towards one of the funnels and pour it in, closing the funnel once you’re done with it. There are also worker mannequins next to roller gates that need to be given a specific chemical vial (Methaqualone vial, Halothane vial, and Toxin Components A and B) to open said gate, unlocking shortcuts around the facility.
  5. Redirect the Hemotoxin to the Gas Chambers: the underground tunnels beneath the production facility open up where you find a huge, central laboratory with four gas chambers in it with interconnecting pipelines towards the gas chambers. Follow the pipes towards various valves and turn them in a specific way to guide the poison from the funnel to the gas chamber. You can fill the room you’re in with poison gas, like in Toxic Shock (minus the permanent damage), if you aren’t careful and turn the valve the wrong way.
  6. Toxicate the Lab Rat: in the underground laboratory, a closet unlocks, proving four shock prods as the Lab Rat is let loose in the laboratory. Use the shock prods to push the Lab Rat into the four gas chambers and pull the levers on them to trap the Lab Rat inside as poison gas is released into the chamber, dishevelling the Lab Rat’s skin. Each of the gas chambers are one-use and once you’ve gassed the Lab Rat four times, he keels over.
  7. Exit the Trial.
  • Secret: in the main floor, there is a worker mannequin with a deposit and a new recipe for an item he wants delivered: C2 + C3 on yellow = Benzedrine jug. Once you’ve delivered the chemical jug to the worker mannequin, the locked door next to it opens up, leading to the Kresses’ sleeping quarters with a person’s head stitched onto a teddy bear on top of the bed. Once you’ve entered this secret room, you unlock the new genetic: a pale person with lumpy facial features and stitches holding their skin together.

LAB RAT

  • Gameplay: the Lab Rat is present throughout the ‘Concoct Hemotoxin to Fill the Pipelines’ objective. He stays close to the Kress Twins while running around frantically, sorta like a toned down Biter. If he sees you, he will call out to the Kress Twins, drawing them towards you. He can do damage with kicks and head butts, but he doesn’t do a ton of damage.
  • Voice Lines:-
    • Roaming“Dok…? Do you have any more medicine?” — “Just have to escape…” — “As long as I ain’t here, I’m free.” — “I need… got a migraine.” — “Do whatever you want, Dok. So long as I get my fix…” — “We’re just animals… we need to eat.” — “I feel like a winner…” — “Just hide in my freedom…” — “I spread my legs… then I spread my wings…” — “It’s a… a deal, Dok.” — “Compliance equals home…”
    • Sees You“THEY’RE HERE, DOK!” — “FOUND ‘EM!” — “DOK! VERMIN!” 
    • Hears You“What do they think they’re doing?” — “Do you… really want to be sober…?” — “Are you drunk or somethin’…?” 
    • Stunned/Shocked“My fuckin’ head!” — “Please don’t! Protect me, Dok!” — “I just want to go home!” 
    • Getting Gassed“DOK! HELP- (coughs) HELP ME!” — “(coughs) JESUS CHRIST! MY SKIN!” — “IT (coughs) HURTS TO BRE…ATHE…!”
u/Desperate_Fruit_6400 — 24 days ago

What’s an Ex-pop niche that isn’t fulfilled yet?

Specifically, what are some horror enemy tropes that aren’t in Outlast Trials and how do you think they could be implemented?

u/Desperate_Fruit_6400 — 25 days ago