Image 1 — Event Concept: What if Easterman cut off the food supply in the Sleeproom?
Image 2 — Event Concept: What if Easterman cut off the food supply in the Sleeproom?
Image 3 — Event Concept: What if Easterman cut off the food supply in the Sleeproom?
Image 4 — Event Concept: What if Easterman cut off the food supply in the Sleeproom?
Image 5 — Event Concept: What if Easterman cut off the food supply in the Sleeproom?
▲ 919 r/OutlastTrials+1 crossposts

Event Concept: What if Easterman cut off the food supply in the Sleeproom?

Variator: FAMISHED REAGENTS

>“Murkoff has decided that, if you say you don’t need his support and love, then you won’t get it. No more food in the sleep room. You fight to feed.”

You have a Hunger meter of 3 bars, which slowly drains throughout the trial. It drains faster if you run, jump or do anything that requires stamina. Find Meat Chunks throughout the environment, which you can store and eat at any time to refill a bar of Hunger, making noise in the process. You have four stages:-

  • Full 3 bars: you aren’t hungry and nothing’s wrong with you.
  • 2 bars: you run out of stamina faster.
  • 1 bar: your vision gets hazy as actions take longer, your stamina decreases even more and healing items aren’t as effective.
  • 0 bars: you lose other player names as your objective text is replaced with ‘FEED.’ You cannot run and you begin taking damage in small, but frequent chips. If you get near another player, there’s a chance that your reagent will suddenly grab and begin biting into their neck, dealing 1 bar of damage with bleeding to them in exchange for 1 bar of Hunger.

Famished Imposters: this event includes Invasion as Imposters also get a Hunger meter. Same as reagents, it drains slowly and messes with you the lower it gets, but unlike reagents — you must consume them while they’re incapacitated or dead to refill your Hunger meter. Imposters also stay out longer during this event.

Variator: ERASE GRAFFITI 

>“Amelia is the reason for this famine. Prove that you want her gone. Prove that you want your food back.”

Around the trial are Water and Soap Buckets equal to the number of players. Bring these Buckets to Amelia Graffiti (3 or 4 depending on whether it’s multiplayer or single player) and scrub them away.

Shuttle Hallucinations (for DtG)

You see a vision of child mannequins praying around a Liliya mannequin, interrupted by that mannequin snapping its head towards you. You also see a nun mannequin hold a gilded skull up to your face and a corpse spilling jewels from its open gut cavity. The hallucinations end with Liliya straddling you as she slits your throat.

MK: DESECRATE THE GRAVES (with Liliya)

>“You are the collector. tradition is the incorporeal shackle, imposed by the dragons of outdated faith, that denies us profit. Commit the taboo, rob the graves and deliver the goods to the auctioneer and we will let you out.”

  1. Infiltrate the Orphanage (Graveyard): you spawn in a receiving vault and immediately find 4 Portable Black Lights and 4 Liliya mannequins — one of which is shone in UV light, revealing a number and pyramid symbol on it in separate locations — with a code-locked box in the middle of the corpse-filled room. Scan each of the Liliya mannequins to find each digit and the order they go in to input into the code box, which opens to reveal a jewel-encrusted skull.
  2. Take the Skull to the Auctioneer: the gate opens and you find another gate in a dark room with ‘THE LIGHT GUIDES YOU’ written on a nearby sign. Shine your Black Light into one of the sensors adjacent to the light-activated gate to open it temporarily and make it out of the receiving vault, where you find a suited mannequin next to an expensive car with its trunk open. “What an interesting finding. Bring me more and I’ll give you HALF of whatever I can sell it for.”
  3. Bring the Rest of the Grave Goods to the Auctioneer: throughout the pitch-dark graveyard by the church, there are 3 more locked boxes surrounded by Liliya mannequins, which you must scan to find the codes to open the box before bringing the gilded skulls back to the Auctioneer. Along the way, there also more light-sensitive gates that’ll only open when you shine your Black Light at them or when an Ex-pop walks through. 
  4. Exit the Trial.

MK: SMEAR THE CAMPAIGNS

>“You are hatred. You bare righteous prejudice against the fork tongued squawkers who’d open up their legs to depravity in exchange for the useless currency of fame. Liquify the banners of those who would tarnish your nation and we will let you out.”

  1. Infiltrate the Shopping Mall (West Plaza): you spawn behind the Department Store, like in ItM, and make your way into the West Plaza, where an Avellanos mannequin — next to a shop with a banner displaying a smiling man with ‘VOTE FOR GRAHAM’ on it behind a desk with an Acid Gun attached to it — directs you to enter the basement boiler room. 
  2. Deface the Campaign Banner: in the boiler room, you find a valve labelled ‘FLOOR 1’, which you turn to build up water pressure before running back to the shop by Avellanos to get the Acid Gun working and melt the banner.
  3. Deface the Rest of the Banners: the rest of the West Plaza opens up to 3 floors; each with two Acid Gun and banner locations on them (including the one you just destroyed). Each of the banner shops has a camera above its gate that closes if it sees you. Locate the other valves labelled ‘FLOOR 2’ and ‘FLOOR 3’ in the basement to get the respective Acid Guns working and use them to coat the political banners with acid. 
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 9 days ago
▲ 20 r/OutlastTrials+1 crossposts

Difficulty Level MK-Challenges Bundle #2

SPOIL THE PRIZE

>“You are the ground beneath the children’s feet. You pull them down and serve as a guardian reminder of their limits. If the genital goblins wish for more, then you will be the tremor that shatters their youthful delirium. Destroy mother’s bribe for ambition. And we will let you out.”

  1. Infiltrate the Orphanage (Cafeteria): reagents spawn in several different locations and each see a set of nun mannequins worshipping a TV. Over the speaker’s you can hear Mother Gooseberry. “Good morning! Welcome! Today’s the perfect day for a hunt. The winner gets a lifetime supply of love and fun!“ “Get a fucking move on!”
  2. Win the Scavenger Hunt: on each reagent’s screen is the name of a random room they must go to in order to see another screen, which will lead them to another room, which will either give them another screen or give them a mannequin with a key clasped in its hands as well as a screen telling you to head to one final, randomised room. The key mannequins are next to red buttons that can only be pressed by their designated reagent to make the key mannequin open its hands. While you run around, the Difficulty Level is steadily raising by one level per minute. However, you can decrease it by one level by finding and pulling levers labelled ‘LEVEL LEVER’ though they each only work once. Inside of the final room is a locked box with ‘WINNER’ scrawled across it in blood as well as with 1-4 key holes in the room.
  3. Destroy the Prize in the Cafeteria: once all the keys are found and used to unlock the box, you retrieve a container filled with packets of cocaine (with little red bows on them), severed faces and a drill dildo (drildo?). You then must carry it through trade windows and heavy item gates to reach the cafeteria. Whereupon, you pour the contents into the soup bowl full of acid.
  4. Exit the Trial: specifically, through the FtC shuttle.

ARRANGE THE CHARITY EVENT

>“You are the mouth and we are the brain. You snatch the people’s eye and propagate our truth in the public conscience. Force the tongue of kindness through the closed lips of the shoppers. And we will let you out.”

  1. Infiltrate the Shopping Mall (Show Stage): you spawn in the same parking lot as ItM and make your way inside to find an Avellanos mannequin on rails. After escorting it, you’re blocked by a gate.
  2. Open the Gate: in the store, there’s a Fuse with a counter above it reading ‘Difficulty: 00’. After you take the Fuse from its spot, the Difficulty Level goes up by 1 and you use that Fuse to open up the rest of the map before escorting Avellanos to a stage.
  3. Bring the other Figureheads to the Event: throughout the stores, there are more Fuses with Difficulty Level counters above them and there are 2 mannequins you need to find and escort. Gates will block their fastest route to the stage, but they’ll move along a different track if you haven’t used a Fuse to open it yet. Once all of the mannequins are on stage, Murkoff propaganda begins playing over the intercom.
  4. Exit the Trial.

INCINERATE THE ACOLYTES

>“Sexual domination is the ramshackle charisma of stray sheep following a pervert’s fantasy. Prostitutes scourge bodies in exchange for fortunes. You find fortune through the destruction of whoredom. Punish her acolytes to keep the rest of the women submissive. Then, we will let you out.”

  1. Infiltrate the Resort (Dungeon): you spawn outside of the auction room and make your way inside to find a kinky mannequin dressed like Liliya with a bunny mask stabbing its scythe-arm into a corpse’s rectum. Several wires lead from it into the basement, which has an empty cart on a track.
  2. Disarm and Kidnap the Acolyte: each of the wires lead to a different large battery with an animal symbol next to it. Look for the one with the bunny symbol to deactivate the acolyte mannequin. If you disarm a large battery with the wrong animal symbol, then the Difficulty Level will increase, flooding more and more enemies into the trial.
  3. Incinerate the Acolytes: once you’ve placed the bunny-masked mannequin into the cart, the rest of the dungeon opens up, revealing new areas that are essentially sex dungeons. There are other Acolyte mannequins “pleasuring” corpses while wearing animal masks, which you must memorise to find the right battery and disarm it. Once you’ve taken all of the Acolyte mannequins, placed them into the cart, and pushed that cart into the incinerator (not necessarily in that order) then you can pull the lever to burn them all. 
  4. Exit the Trial.

PREPARE THE EXECUTION

>“Redemption is the false notion that anyone, even thieves, murders, and rapists, can become good if they put in the work. You put in the work to smother the sinner in just punishment and to sabotage whatever humanity was left. Make an example of the felon. And we will let you out.”

  1. Infiltrate the Prison Farm (Back Farmyard): you spawn in a large workshop area, where you find a crafting bench next to a prison guard mannequin behind a gate holding a large hammer, saying “I don’t know what he did, but he needs to die!”
  2. Retrieve the Prison Guard: using materials in the workshop, you create an Unstable Microwave Trigger and open the gate to retrieve the prison guard mannequin. You then hear “Difficulty Level increased to; 1.” over the speakers. Whenever you craft an item, the Difficulty Level goes up. Crafting recipes are:-
    • Wires + Glass = Unstable Microwave Trigger
    • Wires + Plastic = Battery
    • Cloth + Glass = Lock-Sock (throwable that stuns the longer it’s charged up)
  3. Bring the Guard to the Execution: the gate to the rest of the prison opens up, with microwave gates blocking your way. You can either take the long way around them or you can build an Unstable Microwave Trigger to open it. Either way, once you reach the farmyard area, close to the slaughterhouse, you find a man clasped in a pillory with a mannequin base besides him in front of a cheering crowd of prisoner mannequins. 
  4. Execute the Felon: once you’ve placed the prison guard mannequin on its base and hit the red button in the crowd, the mannequin begins smashing the Felon’s head in with the hammer, taking three strikes before his skull is mush.
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 1 month ago
▲ 26 r/OutlastTrials+1 crossposts

DISPLACEMENT MK-Challenge Bundle #9 (it’s been a while)

LIQUIFY THE SEX TOYS (with Gooseberry)

>“Dildos and buttplugs are soulless replicas of real intimacy. You provide real care by giving truth and by taking away delusion. Melt the sex toys. Cease their pervasiveness. And we will let you out.”

  1. Infiltrate the Docks (DD&G Warehouse): you spawn in a new area of the docks, near to a warehouse labelled ‘DUCK DUCK & GOOSE’, where you find two pairs of one-way gates adjacent to an entrance into the warehouse. At the crossroads is a tub with a funnel attached to it.
  2. Gather the Sex Toys and Acid:-
    • Sex Toys: through the entrance into the warehouse, you find 4 Reworked Portable Black Lights, which produce a bright flash of UV light with a second-long recharge time. There are 2-4 codes (A-34, D-77, C-30, etc.) on a sign near the entrance and you must find these codes on the boxes by flashing them with the Black Lights. Bring the right ones back to a tub at the crossroads. If you try to pick up the wrong one, it’ll explode.
    • Acid: throughout either one-way gate is a section of the docks, where you must locate an Acid Bucket and carry it back, through heavy item gates and a trade window, to pour it into the funnel.
  3. Ruin the Sex Toys: once all of the boxes and acid buckets are gathered, pull the lever to fill the tub with acid, melting down the boxes.
  4. Exit the Trial.

SELL THE CHILDREN (with Gooseberry)

>“Human value is dependant on the output one gives to society. If you can’t pull your weight, expect to be left behind. Pay the price of imprisonment. Unlock the doors. And let yourself out.”

  1. Infiltrate the Resort: you spawn in the lobby of the building, where the front door is locked with a Dr. Futterman head above it and an Avellanos mannequin points you towards a shady trader mannequin next to a conveyor and a closed box with ‘$500’ on it.
  2. Find and Sell the Children: throughout the map are children mannequins stabbing corpses, which have wires leading to buttons, which you must press to unlock them — the exact same as PtM and GtCoD. You can scan how much a child is worth at a scanner, ranging from $50 to $150. Once you’ve reached enough, you must press the red button, activating exit rush and opening the box to reveal a goose key in a destroyed head.
  3. Exit the Trial.

RUN THAT MAZE (with Coyle) 

>“You are the contestant. You humiliate yourself and us to drive the stake of sympathy into the hearts of the reactionary herd. Run the course. Find our truth. And free yourself of shame.”

  1. Escape the TV Studio (Roof): you spawn near studio 5, same as CtB, and make your way on a prison set, where Coyle taunts you from the booth. “Welcome boys and girls! To my show! This week, we got some commies who think they’re better than me. Better than America? Well, that just won’t do! So… you pink fucks… RUN! THAT! MAZE!” 
  2. Escape Coyle’s Game Show: the gate opens to the rest of the map and you are given 4 Reworked Portable Black Lights. Use them to flash doors to see if they’re safe to go through (Murkoff symbol), boobytrapped/exploding (skull symbol) or a a dead end with an Ex-pop inside (no symbol).
  3. Find the Key: once you make it to the roof tops, which is a NVG-Disabler zone that blurs your night vision, you’ll have to hit a red button to open gates and initiate exit rush. The exit shuttle, which is locked up, has screens displaying a symbol that you must find in a cop corpse.
  4. Exit the Trial.

RUIN YOUR PARTNER IN CRIME (with Franco)

>“You are the suitor. Once you’ve won her love, you hold her wealth of purity close to your heart and release her once she’s tarnished by age. Take her innocence. Prevent the affluence from falling into the wrong hands. And we will let you out.”

  1. Infiltrate the Television Studio (Studio 3): you spawn in the same area as StI and make your way to Studio 3, where you find a game show set designed to look like a prison yard with a host mannequin next to the red button. “Welcome to ‘Your Partner in Crime!’ I’m Danny Kissinger and today our contestant will be choosing one of our lovely ladies!”
  2. Round 1: there are 4 Reworked Portable Black Lights (bright flash of UV light) that you pick up as the first round begins. A kinky mannequin from Downtown rolls out on set and says “Hiiii! Name’s Ruby~! I do my dirty work behind the bar.” as one of the four panels in front of her lights up, displaying ‘Studio 3’. You must use the Reworded Portable Black Lights to flash around the area to find the symbol and input it into the panel. Whereupon, the kinky mannequin will roll to the back of the set.
  3. Round 2: a nun mannequin from the Orphanage rolls on set and says “Greetings, child. I am Grace. I get on my knees and I praise the lord… as well as my sisters.” 2-4 of the panels light up, displaying different rooms across the map. You’ll have to locate these areas, most of which are in NVG-Disabler zones which scrambles your night vision, and input the symbols found into the panels. Whereupon, Grace will move to the back of the set.
  4. Round 3: a woman in an metal frame rolls onto set with a mannequin mask over her head. 2-4 panels in front of her light up and display more rooms to flash for symbols in. Once you’ve inputted the symbols and hit the red button, she moves to the back of the set.
  5. Choose your Partner in Crime: an industrial drill machine activates and you must push it in front of the victim. Once you hit the red button, the drill extends and pierces her genitals and pelvis, pulling out her organs as it pulls out.
  6. Exit the Trial.
u/Desperate_Fruit_6400 — 1 month ago
▲ 42 r/OutlastTrials+1 crossposts

More MUSEUM MKs

The main trial and first 5 MKs can be found in this post.

MK: IMMOLATE THE PROFITS

“You are the raven that observes the present and remembers the past. Only we can tell you what the future will bare. Not the capitalists. Not the preachers! US! Burn the witches who would invest in a different future than ours and we will let you out!”

  1. Infiltrate the Museum (Basement): you spawn into the lecture theatre, where, on the fenced stage, you immediately find 3 victims with bags over their heads tied to stakes on a pyre of wood. There are 2 flamethrowers and 4 detached valve handles.
  2. Redirect Gas Flow to the Flamethrowers: an Avellanos mannequin guides you backstage, where you find a chart of what each pipe needs to be turned to, just like LtW, and you find several pipes to follow. Take the valve handles to find each pipe port, labelled A-D, and turn the valve to the direction indicated on the chart.
  3. Burn the Investors: once all of the pipe valves are properly installed and orientated, head back to the lecture theatre, where you use the flamethrowers to burn the victims alive.
  4. Exit the Trial.

MK: EXECUTE THE HEIST (with Coyle)

“You are the intruder. Ownership is the word of law, shattered by the hand of power. Bypass the security. Deliver the prized artefact back to its makers. And we will let you out.”

  1. Infiltrate the Museum (Second and Third Floors): you spawn at the side of the Museum, same as GtWS, and climb a scissor lift to enter on the second floor.
  2. Steal Coyle’s Artefact: scattered throughout the map are a limited number of clay buckets that you can take to Clay Moulds to create a key that’ll break after unlocking a door or a brick. There are also cameras, that’ll increase the Difficulty Level by 1 if they spot you, and security guard mannequins on rails, which have Rig-disablers that work in a wide radius. Make your way past several heavy item gates to reach the security office, where you find a red button and a large, locked box. Upon pressing the button, you activate Exit Rush and the box opens up to reveal a dismembered torso with clay breasts. There are 3 exit shuttles, closed, with an industrial shredder in front of each: the Lobby, the Back Entrance, and the Loading Dock in the basement. Once you make your way to one, throw the torso inside of the shredder to open the gates.
  3. Exit the Trial.

MK: RANSACK THE TEMPLE OF LIES

“False prophets live in false monasteries, surrounded by the echoing walls of delusion. Destroy the totems of the fallen angel’s hubris. Purge the blighted museum. And we will let you out.”

  1. Infiltrate the Museum: you spawn outside of the Museum, same as FtH, and make your way inside, where you find a large grinder in the lobby with 4 TVs on it. You also find four Portable Black lights.
  2. Ruin Liliya’s Statue in the Lobby: the Portable Black Lights are actually flashbulbs. They shine a bright flash of UV light and require a second to recharge. 1 of the screens on the grinder displays a gas mask, which means you have to locate the Liliya mannequin with the gas mask on the back of its head and use the Reworked Portable Black Light to check if it’s boobytrapped. Safe mannequins have orthodox cross icons on them, while boobytrapped mannequins (which’ll explode if you try and grab them) will have skull icons all over them. Rip the head off of the right Liliya mannequin and chuck it into the grinder.
  3. Ruin the Statues in the Exhibitions: the general exhibitions open up and the grinder’s screens show 2 masks that you must find there. Throughout the general exhibitions are more security guard mannequins with Rig-disablers.
  4. Ruin the Statues in the Leningrad Recreation: the ‘Siege of Leningrad’ exhibition opens up as 3 screens show different masks. The Leningrad Recreation is almost completely dark with NVG-disablers that turn your night vision fuzzy. 
  5. Ruin the Statues in the Basement: finally, the basement opens up as all 4 screens display a mask you must find. The basement is also dark with NVG-disablers and has the security guard Rig-disabler mannequins rolling around.
  6. Exit the Trial.
  • Secret: there is a storage closet in the general exhibitions section with three unlit bulbs on it. There is also one Liliya mannequins that has a Dr. Futterman mask in each of the three segments, which never appears on the screens or in any other Museum trial. Take those Liliya heads and chick them into the grinder. Whereupon, the storage closet opens up to reveal a shrine with words like ‘MOMMY’ and ‘TEMPTRESS’ scrawled across the walls. There’s a feathered drill-knife stabbed into a painting of Mother Gooseberry. You get to keep that knife; the Phyliya Truther, and use it as imposter.
u/Desperate_Fruit_6400 — 1 month ago
▲ 393 r/OutlastTrials+1 crossposts

MUSEUM

PROGRAM DETAILS

Wish to learn about times forgotten? The Museum — an ouroboros that consumes and regurgitates mythology — provides a window into the past and a story book of the future. Come see the vestiges of war heroes and false gods as you carve your mark into the ancient channels of history. 

Shuttle Hallucinations (Main Trial)

You see visions of a suited man in a golden mask staring at you while surrounded by Liliya mannequins interrupted by Liliya crawling towards and onto you like a spider. You also see a soldier mannequin point a gun at your face, the suited man splashing you with a bucket of molten metal, and a horde of sculptures made out of flesh and marble. The hallucinations end with a metallic Easterman statue stumbling towards you while Liliya’s claw arm bursts out of your chest and reaches to grab your face.

Main Trial: FORGE THE HISTORY

>“You are the redeeming pastor and the fork tongued scholar is your heretic! Incestuous ideas of faith and god copulate within the halls of delusion, aggrandised by the false prophet to spread her lies even further. Punish and correct the historian. Erode the angel’s mark in history. And we will let you out.”

  1. Enter the Museum: you spawn in an alleyway and make your way past some shops, seeing Liliya in a mannequin store as she scrapes her claws against the window, towards the Yagnenok Museum. The front door is closed and a headless sculpture in a ticket booth demands a “donation to her grace’s museum.” Open up the gates to the mannequin store with a Biter inside, grab the masked head off the table and bring it back to the sculpture to place the severed head onto it. Whereupon, the one-way gates open up and you are let inside.
  2. Historian Cutscene: inside of the lobby, you see a suited man trapped in an upright metal frame wearing a golden mask on a balcony. He immediately rolls away to the right towards a locked area labelled ‘Siege of Leningrad Recreation’.
  3. Devalue the General Exhibits: marked on a nearby map are 2-5 random exhibits (Ancient Egyptian, Industrial Revolution, Greek Mythology, Joan of Arc, etc.) that each have a flamethrower mounted in front of them with a pipe leading to a valve handle port. Also throughout the general exhibits, in employee-only areas, are Clay Mixers and Clay Moulds. Use Clay Mixers, which make noise, to fill a bucket and bring it over to a Clay Mould to create an item: a brick, a clay key that can open a locked door, but crumbles right after, and a clay valve handle, which is a heavy item you attach to the pipe ports to increase the pressure and operate the flamethrower, torching the exhibit it’s attached to. 
  4. Liliya’s Intro: after burning all of the randomly selected exhibits, you return to the lobby at the Leningrad Exhibition, where you hit the red button and a nearby curator mannequin goes “Aw shit! Exhibits won’t bring in enough cash if they’re ashes! We need to set up that Leningrad tour! RIGHT NOW!” as the one-way gates open, leading into a huge, life size model of Leningrad with sculptures of Nazi soldiers fighting. Liliya looks down at you from a broken building replica before creeping away.
  5. Go Through the Historian’s Tour: in front of you is the Historian in his same metal frame with 4 Modified Symbol Decoders adjacent to him. The Historian has a Rig-disabler built into his frame which works in a radius around him. Escort the Historian through the Leningrad recreation and through two different puzzles in a random sequence:-
    • Pit Stops: at 4 different locations, the Historian will veer off course into a side section with a set of headless sculptures with TVs next to them displaying words and images. Throughout the map are Liliya mannequins with different back masks (skull, plague doctor, oni, knight, etc). Find the right mannequins, wrench their heads off and bring them back to their corresponding sculptures. There’s a red button that, if you hit while the heads and/or sequence on the pit stop’s sculptures are wrong, will damage you. If you get the correct heads in the correct order, then the Historian will move back onto the original track.
    • Gates: there are several gates throughout the area, 3 of which block the Historian’s path, with a Switchboard built into them with multiple TVs displaying a symbol. Use your Modified Symbol Decoders, which now display letter-number-number, to find the switchboard codes to open the gates.
  6. Liliya’s Second Intro: once you’ve escorted the Historian to the lecture theatre, he goes into a side door while you find the switch board codes to open the gate. Once inside, you find an audience of mannequins in front of Liliya bowing on stage next to the Historian. She whispers at you before backing up behind the curtains. 
  7. Pour Metal onto the Historian: you escort the Historian into the basement behind the curtain, where he ends up underneath a tube in front of a pair of pumps and a lever. Deeper into the basement are 4 valves which you must turn to be able to pump molten metal out of the tube and onto the Historian. 
  8. Cast the Historian: after he’s completely covered in molten metal, pull the lever to make two adjacent casts close in around the Historian, shaping him into a statue of Dr. Easterman. If you listen closely enough, you can still hear muffled screaming and hyperventilation.
  9. Teach the Truth: escort the reforged Historian back to the lecture theatre stage as Easterman monologues to the mannequin audience over the intercom, while you exit the trial. “Liliya Bogomolova is a figure with many faces and no face at all. She was raised as a dog, embarrassingly immature as she grew up in that miserable shack for unwanted children. Even today, she snarls and barks like an animal, Trojan horsing her debased instincts into the gullible minds of imbeciles with trickery and false hope. She is a hypocrite! Who denounces wealth and hordes wealth because she is selfish and hedonistic. Heretic. She is the saviour, of heretics.”
  10. Exit the Trial: outside of the Museum, you find that there are suddenly several Liliya mannequins scattered about near the shuttle. Liliya is hiding among them.

Historian Voice Lines

  • During the Tour: “H- Hello, my… name is Georgiy…” — “Что происходит? Куда мы идём? Ответь мне, пожалуйста!” — “Не дай ей найти меня... прошу, ради всего святого... Кажется, я её слышу.” — “How do I get to the train station? …Что я делаю?” — “Hello. hel- help… me.” — “С... с моей малышкой всё будет в порядке?” 
  • Getting Scalded by Molten metal: “Заставь их остановиться! Пожалуйста, Лилия! Умоляю тебя...” — “Перестань! Пожалуйста!” — “Доктор! Боже, умоляю! Зачем вы это делаете?!”

Liliya Voice Lines

  • Leningrad Recreation Intro: “Know the wrath of the lord.” — “Serpents crawl through Eden.” — “Blasphemers. He, and I, will forgive you.”
  • Patrolling Throughout the Leningrad Recreation: “You seek to turn His temple into a place of commerce.” — “Serpents will not lead my acolyte astray.” — “He is with us. Past, present and future.” 
  • On Stage: “Redemption awaits you, sinners.” — “Come to me, lost lambs.” — “Heaven awaits us at birth. In festering flesh, we surrender God.”
  • Finale: “Я не позволю им причинить тебе боль.” — “I know your heart. I know your sin.” — “See the light. Wash yourself of the black blood.” 
  • After the Historian is Set Up: “TRAITORS TO GOD!” — “NO REDEMPTION! ONLY DAMNATION!” — “PARADISE WILL BE BUILT UPON YOUR BONES!”

Shuttle Hallucinations (MKs)

You see Liliya sitting on your lap whispering into your ear before her head suddenly vanishes. You also see a bunch of spears with severed heads impaled on them, a set of sculptures made out of flesh and marble having an orgy, and you see a headless Liliya hold up your reagent’s, as well as her own, severed heads. The hallucinations culminate in a horde of Liliyas attacking and stabbing you. 

MK: EDUCATE THE CHILDREN

>“You are the shepherd’s hound. The flock is blind to the predation of their lambs, but you, yourself, can see the deception of wolves. Fix the sculptures before the children see them. If you fail, they will eat you alive with their naïveté.” 

  1. Infiltrate the Museum (Leningrad Recreation): you spawn at the back entrance to the Museum and make your way inside to find a trolley of mannequin children with 3 red light bulbs attached to a rail. You also find a headless sculpture alongside a TV displaying a plague doctor mask.
  2. Fix Sculptures before the Children can See it or Suffer the Consequences: after connecting a Liliya mannequin head with a plague doctor back mask to the sculpture, the gate to the Leningrad recreation opens up as the children roll through. At 6 different points, there are sculptures with screens displaying a Liliya head with a specific back mask. If the children mannequins roll past a sculpture without a Liliya head, then one of their red bulbs will light up. If all 3 red lightbulbs light up, then your rig will explode, killing you. Once the children reach the entrance out of the Leningrad recreation, you can hit the red button and call the shuttle.
  3. Exit the Trial.

MK: REPLACE THE ARTEFACTS 

>“You are the profit when the quixotic reverence of history fades away to reveal fortune. Deliver the priceless artefacts to the black market. Replace them with replicas that befit their uselessness. And we will let you out.”

  1. Infiltrate the Museum (Basement): you spawn in a loading dock next to a van labelled ‘Murkoff Auction’ and you open a garage door to enter the expanded basement.
  2. Steal the Artefacts: throughout the map are 2-4 heavy artefacts inside of security rooms on a pillar. Removing the artefact from its pillar will alert a scanner and close the gate leading out of the room. You can either go the long way around instead of going through the locked gate or you can fill a bucket at a Clay Mixer and bring it to a Clay Mould of the same artefact to place it on the pillar and exit the security room with the real artefact. There are also guard mannequins rolling around that have Rig-disablers built into them that affect a small radius.
  3. Exit the Trial.

MK: SHRED THE ARTEFACTS

>“You are the true artist. Only you can see that the ancient artworks are preserved perversions of our truth. Destroy the paintings that subliminally propagate sin. And we will let you out.”

  1. Infiltrate the Museum (Second Floor): you spawn in the Museum lobby and make your way to the second floor, where you find an industrial shredder alongside four Portable Black Lights and a pair of paintings adjacent to a board with ‘DESTROY’ above 5 random symbols on it.
  2. Shred the Sinful Painting: using the Portable Black Lights, you scan the paintings for any of the symbols. If you try to grab the wrong painting that doesn’t have any of the correlating symbols, you get shocked. Chuck the right painting into the shredder to open up the rest of the second floor.
  3. Identify and Shred the Rest of the Sinful Paintings: the second floor fully opens up and is completely pitch dark. You’re night vision also becomes staticky due to NVG-disablers, so you’ll need to use your Portable Black Light to light up your way as you find other paintings with the same symbols as on the board, bring them back to the shredder (they’re two-handed items), and throw them in.
  4. Exit the Trial.

MK: GLORIFY THE WAR STORY

>“Suffering is the kindling when war is the fire of industry. Every child should aspire to become a hero and must be shielded from trauma in order to give themselves to the machine. Cancel the veteran’s somber story. Replace it with legend. And we will let you out.”

  1. Infiltrate the Museum (Second and Third Floors): you spawn at the side of the Museum and climb up a scissor lift to enter the second floor through a window. You eventually make it to a balcony overseeing the lecture theatre where you find a man in military uniform with a bag over his head on stage as weeping emits from the speakers. 
  2. Find the Symbols to Find the Switchboard codes: you also find a Switchboard alongside four Modified Symbol Decoders. There are two UV spotlights, like in StI, that you shine around the stage to find what symbols need decoding. Hunt around the map for the right symbols, avoid Rig-disabler mannequins that can open specific doors when near, and input the codes into the Switchboard. 
  3. Glorify the Soldier’s Story: upon hitting the button with the right code inputs, a mannequin iron maiden closes around the victim, skewering him as his blood pools on stage. The audience of mannequins applaud as the speakers emit Murkoff propaganda.
  4. Exit the Trial.

MK: GUN DOWN THE CURATOR (with Kress Twins)

>“You are the mechanical soldier, our loaded gun aimed at the traitor. Execute the curator. Ensure that our priceless relics don’t fall into the spiteful hands of business. And we will let you out.” 

  1. Infiltrate the Museum: reagents spawn at different points in the map, whereupon each find an Avellanos mannequin pointing while saying “Find your soldier.”
  2. Escort your Soldier to the Lecture Theatre: throughout the map are 1-4 soldier mannequins with a Rig-disabler built into them that have a papier-mâché replica of each reagents’ face/mask. You can only make your correspondent soldier mannequin move via being in close proximity. Escort your soldier mannequin through mannequin-only-doors and into the lecture theatre, where you find a purple suited man with a bag over his head; the Curator, tied to a pole. The stage the Curator is on is fenced off with four indents for the soldier mannequins. Once you’ve fully escorted your soldier mannequin, you are then able to help move any other reagent’s soldier mannequin.
  3. Execute the Curator: once all of the soldier mannequins are in place, you hit the red button. Whereupon, each mannequin will raise the gin in their hand and fire at the Curator, shredding him with bullets.
  4. Exit the Trial.
u/Desperate_Fruit_6400 — 1 month ago

Which idea do you think is better for a Museum environment?

The courthouse already has the theme of ‘changing the past to fit the future’ pretty covered, so I figured a better theme for Museum would be war and its affects on culture.

since Liliya is an actual war hero, she’s definitely going in there. However, I’m split between two ideas:-

  • have the museum be solely hers, or…
  • have the map be a dual PA environment with her and the Kress Twins.

if they’re both the Primes of Museum, then they’d probably be at war, fighting for territory in the environment with a no man’s land in the middle of their respective exhibits. Hell, the main trial could be about starting a war between the two, with the MKs being set during their war.

u/Desperate_Fruit_6400 — 2 months ago
▲ 35 r/OutlastTrials+1 crossposts

Crafting in a Toy Factory MK?

I feel like if the crafting mechanic is ever going to be reintroduced into another trial environment, it would have to be Toy Factory. Not only is the idea of making explosives out of toy parts really cool, you could get a lot of funny/creepy dialogue from the crafting bench mannequins there.

I’ve already posted two ideas in an MK-Bundle (Here), but what i want to know what ideas the community has for factory MKs with this mechanic.

u/Desperate_Fruit_6400 — 2 months ago

Deface and Drill are twins

I really like how Deface and Drill the Futterman(s) are almost the exact same trial. They both use hearts as their objective and are about Dr. Futterman. But they also have unique qualities:-

  • Deface has that final segment where you’re on a timer to hit three Futterman targets.
  • and Drill has reagents split up into two teams.

I think it’d be cool if more maps had Twin Trials, where they feel like a part 1 and part 2 of the same trial.

u/Desperate_Fruit_6400 — 2 months ago
▲ 48 r/OutlastTrials+1 crossposts

Crafting themed MK-Bundle

EXECUTE THE INMATES

“You are the executioner, chosen by us to cast judgement down on the sinners imprisoned for our transgressions. Punish the inmates. And redeem us all.”

  1. Infiltrate the Prison Farm: you spawn in the tool shed, where you immediately find a crafting bench as well as a Scapegoat trapped behind a roller gate.
  2. Craft Microwave Triggers to Kill the Scapegoats: in the room, there are 2 Metals and 1 Wire, which you use to create an unstable Microwave Trigger, which breaks after a single use. After killing the trapped Scapegoat, the gate opens up to the panopticon and cell blocks, where you must traverse and kill 1-3 other Scapegoats. You can craft:-
    • Wire + Metal = Detonator
    • Detonator + Wire = Unstable Microwave Trigger
    • Wire + Cloth = Tracker
    • Cloth + Alcohol Rubbings = Bandages
  3. Exit the Trial.

SCATTER THE MAFIA

“You are the spawn of mother and the student of father. Organised crime is the perversion of familial values, who seek to indoctrinate more and more vermin into their rat king crime family. Break their bonds… Break their boss…! And we will let you out!”

  1. Infiltrate the Docks (Repair Bay): you spawn in a new part of the docks and head into a large mechanics warehouse, filled with half-constructed boats and a crafting bench with a mechanic mannequin (mechannequin?) behind it. “Oi! Chum! Unless ye wanna be chum, git me some shit to make shit wit!” 
  2. Craft and Deliver Film Reels to Access the Drug Lab: around the map are several component items as well as 4 mafia mannequins with projectors next to them (one of them is right next to the crafting bench as a tutorial). Craft Film Reels and put them into the projectors to send each mafia mannequin into a rage as they open their hands and drop a key. The mechannequin can provide:-
    • Paper + Metal = Film Reel
    • Metal + Wires = Detonator
    • Wires + Plastic = Battery
  3. Kill the Mafia Boss: once you’ve opened up the drug lab, from PtM, you find a man in a white suit strapped to a chair with a shotgun bolted to the desk in front of him. Upon hitting the red button, the shotgun fires buckshot into the Mafia Boss’ crotch and gut, making him writhe as he quickly bleeds to death.
  4. Exit the Trial.

LUBE UP THE GATE

“You are the patient, hacking up white seed and black blood. Let yourself out of the terminal cesspit of kink and thus, force the debauchery out of yourself. Be pure again. And we will let you out.”

  1. Infiltrate the Toy Factory (Basement): you spawn in the loading dock and make your way into the basement, guided by sex dolls towards the garage door that leads from the spawn point of PtF into the basement. The garage door slams shut in front of you with ‘CANT ESCAPE’ scrawled on it in blood and it won’t budge when you try to open it. Next to it is a funnel with a sign saying ‘Lubricant Required’. A nearby Avellanos mannequin then moves along a track, leading you towards a random room with a large Lube Bottle behind a roller gate.
  2. Craft Fuses to Access the Lubricant: next to the gate is a red button and an empty fuse box with 2 empty slots (there are 2 fuse boxes if there are 3 or more reagents). Scavenge components from around the map to craft Fuses at crafting benches with worker sex dolls behind them in order to power the gate and hit the red button, which triggers Exit Rush. To help with this, you can craft:-
    • Metal + Plastic = Fuse
    • Metal + Cloth = Lever
    • Cloth + Alcohol Rubbings = Bandages
  3. Exit the Trial: taking the Lube Bottle, you must run around heavy item gates to the garage door and pour the lubricant into the funnel. Afterwards, you pry the door open and run into the shuttle from PtF.

LUBE UP THE REPRESENTATIVE

“A spokesperson’s clean lips and forked tongue are only to veil the cancer within. Drown the fetish factory’s face in the phlegm of his own kinks and thus, force the debauchery out of yourself. Be pure again. And we will let you out.”

  1. Infiltrate the Toy Factory and Find the Representative: you spawn in the loading dock, exactly like LUtG, except you make your way to the first floor, where you find a large grinder next to a gate. In the same room, there are two boxes labelled ‘Metal’ and ‘Plastic’. Put these into the grinder and it will spit out the components as listed. Find a crafting bench to create a Fuse to insert into and open the gate, which leads upstairs.
  2. Power the Pump (1/2): after a little more exploration, you find the Representative, a man strapped to a chair in control control room A with a blue suit and a Futterman snorkel mask that has a tube leading into a huge pump full of lubricant. There are 4 empty fuse slots in the control room as well as a map with the locations of 4 Box Dispensers marked with red lights.
  3. Power the Pump (2/2): at each Box Dispenser, you can get a supply box just like the ones found with the grinder. These boxes are labelled ‘Metal’, ‘Plastic’, and ‘Wires’ and will give you those component items upon being thrown into the grinder. Box Dispensers won’t resupply until the dispensed supply box is destroyed and it’ll produce a random one each time. Craft all 4 Fuses with these components and bring them to the control room to power the Representative’s pump. Here’s what you can craft:-
    • Plastic + Metal = Fuse
    • Metal + Wires = Detonator
    • Wires + Plastic = Battery
  4. Kill the Representative: once all 4 Fuses are put in, pull the lever in front of him to funnel the lubricant into his throat, making him suffocate to death.
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 2 months ago
▲ 227 r/OutlastTrials+1 crossposts

Dual Prime Asset Environment - CITY HALL

Program Details

The people’s voice must be heard! Be the heart, face and soul of your community to guide the city through the mire of ideological rivalry and into a brighter future. Free yourself from the follower’s employment and become a figurehead with the public sway of gods. Only you can control whether the people choose you, or choose themselves.

Shuttle Hallucinations (Main Trial)

You see visions of Coyle and the Kress Twins arguing intercut with a masked woman in a suit touching and sniffing a child mannequin. You also see piles of corpses with keycards shoved into their viscera, a reagent getting abused by Coyle through a metal fence, and the Kresses giving a speech on a podium in front of a horde of mannequins. The hallucinations culminate in the suited woman ripping open her belly and strangling you with her intestines.

Main Trial: WIN THE ELECTION

“You are the destined leader. Choice is the narrowed path laid before the clueless mob, whom you ferry across the murky grey waters of nuance. The wrong choice is obvious. Uniform the people’s vote. Debase, defeat, and kill the candidate who would bring ruin to us. And we will let you out.”

  1. Infiltrate the City Hall: you spawn in the city square, filled with bustling mannequins, cars and giant buildings that almost touch the roof of the warehouse you’re in. At the end of the street, you find the City Hall and enter into the lobby.
  2. Coyle’s Intro: inside of the lobby is a closed roller gate with a blue scanner blocking you off from the rest of the building. Coyle comes around and drags his cattle prod along the bars, forming webs of electricity. “What the god-given fuck are you pinkos doing here? Those greasy lumps of mincemeat made one thing. Fucking. Clear. That your kind ain’t allowed to twist the law with your commie rape speech! I best not see you ‘round! Else I start seeing you reach…”
  3. Gain Access to the Auditorium: the mannequin at the reception desk opens its hands to give you 2 yellow keycards, which you use to open a shutter gate with ‘FIND SECURITY OFFICE’ scrawled on it to access a side section of offices. Keycards are objective items that don’t take up any inventory space and can be used to activate certain things like gates by swiping it across a scanner with the same or lower ranked colour. You’ll also need to swipe the keycard at the right speed or else the scanner won’t work. Use the yellow keycards to open gates and reach the security office, where you find a blue keycard. You then backtrack to the lobby and open the gate that has a blue scanner.
  4. Interrupt the Candidate’s Speech: you make your way into the auditorium and see a woman strapped to a metal vice in a purple suit and a mannequin mask over her head up on stage in front of several paparazzi mannequins, blaring a recording out of a speaker connected to said mask. From the banners behind the stage, you can tell that her name is supposedly Matthew Fawkes. Press the red button on the presidential podium next to her to make the spotlights on her turn off.
  5. Kress Twins’ Intro: upon pressing the red button on the podium, the Kress Twins come stomping onto the balcony. O: “Who on earth cuts off their enemy’s speech in a debate?! How did you even get here with such discourtesy…?” A: “I told you, Otto… we shouldn’t have relied on that… untaught bloodhound…” O: “Worry not your gorgeous head, sister. He’ll learn once we starve him of his whipping boys. And I know you’d love the hunt…” A: “Oh… you know just what to say to make me soak…” 
  6. Set up and Record the Candidate’s Scandals: you push the Candidate backstage and bring her upstairs throughout various rooms. You’ll need to use the blue or yellow keycards on scanners near rail intersections to control where you can push her. Bring her to 4 different rooms with scandals (drugs, murder, prostitution, child trafficking, deals with Nazis, or two at once depending on the randomised room) and operate the camera at each scene to record the Candidate. While operating a camera, you’ll have to calibrate it first by pressing buttons on a button pad in accordance to the 4 dotted patterns (labelled A-D) in the same room as it, then you’ll have to look through the camera and scan the whole scene until you’ve captured 100% of it. You can calibrate the cameras without the Candidate, but you can only start scanning the room when she’s in it. You can also use either keycard to temporarily open up respective gates that are blocking certain rooms.
  7. Bring the Candidate back to the Auditorium: after fully scanning all 4 scandal rooms, you must push the Candidate back on stage in the auditorium. 
  8. Deliver the Footage to the Citizens: once she’s back on stage, a panel will open up to reveal 2-4 (depends on players) TVs that are playing the recordings on loop. You’ll have to carry them throughout the west city block and city square outside of the City Hall and place them in randomised areas full of citizen mannequins. The TVs are heavy items that produce light from their screens, which Ex-pop and both Prime Assets can see in the dark.
  9. Assassinate the Candidate (1/2): once all of the mannequins are shouting about how they hate Matthew Fawkes, head back to the City Hall’s auditorium, where a mannequin operating a ballista rolls out onto the balcony. Press the red button to make the ballista shoots a harpoon into the Candidate’s gut.
  10. Assassinate the Candidate (2/2): there are two cranks on either side of the auditorium, which two people can operate at once each to slowly pull the harpoon out of the Candidate’s stomach, disemboweling her.
  11. Exit the Trial.
  • Note: Coyle has a blue keycard (Security), which lets him open gates with a blue or yellow scanner. Meanwhile, the Kress Twins have a yellow keycard (Politician) which lets them only pass through gates that have a yellow scanner.
  • Secret: on the second floor of the City Hall, there is a door with a red scanner. Find the red keycard (President), which can be used on any scanner, and open the door. Inside is a laboratory with brains and eyes on the counter, where you find a document written by the Kress Twins. They’re brainstorming ideas on how to escape with ‘Messiahs = Riot’ circled.

Candidate Voice Lines

  • On Stage: “please Coyle… I’m sorry…” — “BZZT- I WILL CLEANSE THIS CITY OF POVERTY WITH THE YOUTHS. Abandoned him…” — “Arora? O- Otto? Is… is that you?” — “BZZT- GIVE ME LIBERTY AND I WILL GIVE YOU DEATH. Fuck me they’re here…” — “This thing’s so heavy…” — “I didn’t… do anything… it’s my fault…” — “BZZT- FOR FAWKES’ SAKE.” — “BZZT- IMMIGRANTS WONT TAKE OUR JOBS. CHILDREN WILL. shut up…” 
  • Scandal Recordings: “Ugh… my neck… BZZT- FOR FAWKES’ SAKE.” — “BZZT- I’M THE PINNACLE OF MASCULINITY. I’m not even a man… why am I here?” — “Hey, I’m sorry I… I’m sorry you have to do this…” — “I could’ve done something… BZZT- I NEED COPIOUS DRUGS TO GET IT UP.” — “BZZT- THE AGE OF EMPLOYMENT SHOULD BE FOUR. Why did the white coats make this so fucking heavy?” — “You aren’t… enjoying this? Right…? BZZT- LEGALISE ROOFIES.” — “I’m sorry for hurting him…” — “BZZT- FOR FAWKES’ SAKE. Please… don’t kill me… you can have my body…”
  • Finale: “(Screaming) BZZT- FOR FAWKES’ SAKE. (Screaming continues)” — “Arora! Otto! Help me! Please!” — “Kill them, Kress! kill them! BZZT- IT’S NOT QUEER TO ADMIRE ANOTHER MAN’S BATON.” — “Coyle! Save me! Singe their Asses! I’ll give you whatever you want! Just..!” — “Help me! Dear god, help me! BZZT- THE KIDS LOVE ME AND I LOVE THEM BACK TWICE AS HARD. You don’t have to do this!” — “I’m sorry I left you behind!”

Kress Twins Voice Lines

  • Patrolling the Second Floor: “Deception is only natural for adversaries of state.” “They have no truth… They’ve only transmitted here to poison our country…” — “An election is a beautiful thing… are Marxists really so brazen as to taint it with their… their…” “Wilful ignorance?” “No… with their inherent stupidity.” — “I’ll rip your dick off, Otto…!” “I’m just making sure our puppet is alright, love.” “Sure you are…! Sure you are…” 
  • Patrolling the City Block: “I don’t… like this… too many eyes…!” “They aren’t real, sister.” “I know that! This place just… is getting to me…” — “Arora! You almost hit our guard dog!” “The only reason I missed the spoilt mutt was because you couldn’t stay still!” — “How horrid. How dishonest!” “They’ve past the brink of redemption…! Let me eat their grey matter… they aren’t using it anyway…”
  • During Finale: “If you really love this country, then fucking kill them, Coyle!” — “Why are we even bothering…? She’s already half-dead…” “At least she’s still half-alive. Even still, she’s no different from the vermin.” — “We have to win!” “The people won’t have a choice if there is only one choice!”
  • After you’ve killed the Candidate: “Our Pinocchio… gone… eviscerated…!” “It’s not too late, lover! We can make the Marxists pay for their treason.”

Coyle Voice lines

  • Patrolling the Offices: “I don’t make the rules. I just put ‘em in place.” — “I’m like a knight to a king… Thunderin’ around on horseback!” — “Get back to your country, commie fuckhead!” 
  • Patrolling the City Block: “There’re sheep and then there’re wolves. And mama didn’t raise no sheep!” — “They’re lavender. I just know it. Lavender suit, lavender perfume, lavender clit…” — “Watch where you’re throwing, gargoyle!” 
  • During Finale: “Matthew is passing my laws! Whether he likes it or not!” — “That’s treason right there!” — “For Fawkes’ sake! Your kind ain’t destroyin’ this beautiful country!”
  • After you’ve killed the Candidate: “You think YOU can run for office!? You must be more delusional than tweedle Dee and tweedle Dingleberry!”

 

Shuttle Hallucinations (MK-Challenges)

You see visions of Coyle getting a blowjob from a mannequin interrupted by the Kress twins emerging out of a cloud of poison to attack you. You also see a man swiping a keycard on a huge cut across his eye sockets, as well as Coyle throwing a corpse out of an apartment, and you see yourself across the shuttle being held down by mannequins before a big grunt with an axe swings down on you. The hallucinations end with a crowd of mannequins praising you before Arora’s hand bursts out of your sternum and reaches to grab your face.

MK: TARNISH THE IMAGE

“You are enlightenment, the courier who brings truth to the deceived and the ignorant. Deliver the policeman’s shame to the populous. Tarnish the image of their protector. And we will let you out.”

  1. Infiltrate the City Hall (North City Block): you spawn at the back of the City Hall and make your way inside to find a TV with static on its screen. 
  2. Tune the Television Frequency: next to the TV is a Frequency Box. Upon tuning it, the screen declutters and displays Coyle getting head from a prisoner mannequin in the Prison Farm environment.
  3. Show Coyle’s Scandal to the People: throughout the City Hall and north and west city blocks are various camera mannequins, which are near Frequency Boxes that jam the signal and makes the TV staticky when near. Tune the Frequency Boxes to turn off their respective signal jammers and show the footage to the mannequins.
  4. Exit the Trial.

MK: FALSIFY THE LEGISLATION

“You are the stimulant when justice is unable to perform. Politicians put laws in place as to control the common people and to shorten our reach. Edit the legislator’s creed. Manifest due punishment for the half-crime and kill the political pawn. Only then, will we let you out.”

  1. Infiltrate the City Hall (Third and Fourth Floor): you spawn on of the second floor in City Hall and make your way to the third floor, where you find a victim bent over and trapped in a vice around his head and hands. Around the room are TVs displaying Otto on loop saying “I do not condone the butchery of the loyal. Sid Foster’s malefactions are not his own. To punish him, we would need to execute the people. It is henceforth illegal to kill Foster.”
  2. Find a Purple Keycard to Edit the Recording: in the execution room, you are given 4 yellow keycards, which you must use to open various gates with yellow scanners in order to pick up, at most, 2 blue keycards. You then use the blue keycards on blue scanners to activate nearby TVs to show you a symbol. You’ll, of course, also use the blue keycard to open gates with a blue scanner, which lets you access areas filled with corpses dressed as police officers. Find the right bodies with the corresponding symbol(s) to retrieve one of 3 purple keycards and/or a red keycard. Purple keycards (Journalist) don’t work on any scanner other than purple ones. Once you’ve gotten a keycard from a corpse (yes, the red ones also work on purple scanners), go to 3 different radio booths and swipe it across their purple scanners.
  3. Execute the Political Pawn: once you’ve swiped all of the purple scanners and edited the recording to say “I - condone the butchery of the - pun - k. Sid Foster’s malefactions are - his own. To punish him, we - need to execute - him. It is henceforth - legal to kill Foster.” Press the red button to make two nearby police mannequins saw the Political Pawn’s head and hands off with a two-person hacksaw.
  4. Exit the Trial.

MK: CIRCUMVENT THE CURFEW

“Taboo is based on unfamiliarity, which itself is begotten by rareness. The enforcers confine your capabilities because you are weak and alone. Flush out the community. Dissolve yourself within herd immunity. And no law will be able to contain you.”

  1. Infiltrate the City Hall (Apartments): you spawn in a parking lot in pitch black night and make your way out to find a bunch of apartments near City Hall. You also find 4 yellow keycards.
  2. Drive the People out of their Homes: use the yellow keycards on yellow scanners at 3-6 flat buildings (depends on player numbers) to open the door and enter them. Inside of each flat is another yellow scanner and a button pad in the same room. Swipe the interior scanner to turn on the UV lights and reveal the 4 patterns of buttons throughout the flat building that must be copied into the button pad. Upon the button pad’s completion, all of the mannequins inside of that flat will roll out into the streets.
  3. Exit the Trial.

MK: FOSTER THE FEAR OF DEATH

“You are the peacekeeper. While others may turn their head, you peer into the eyes of a murderer and reveal its truth to the snivelling throng. Keep the peace. Keep the people afraid and compliant. And we will let you out.”

  1. Infiltrate the City Hall (North City Block+Apartments): you spawn in the same area as TtI, where you find a large, pushable platform on rails with a camera on it. Next to the camera is a murder scene of a bunch of dismembered corpses strung up as ‘MINOTAUR’ is scrawled across the wall in blood. There’s also a closed gate with a screen that displays the percentage scanned.
  2. Gather Footage of the Murder Scenes: looking through the camera lens, you scan over the whole scene until the gate’s screen gauge hits 100%. At which point, it’ll open and you can access the other 3 murder scenes. You’ll need to push the heavy camera platform and pull levers to divert rail tracks to move the camera from scene to scene.
  3. Bring the Footage to the News Building: once each scene has been scanned to 100%, push the camera platform into the daily news building, where the reporter mannequin will congratulate you. “Jesus Christ. This Buffalo Minotaur character is one hell of a scoop!” 
  4. Exit the Trial.

MK: DISTURB THE CRIME SCENE

“A clean history provides the groundwork for supremacy. You cannot allow the populous to discover your sins. If they do, you will burn on the pyre of their justice. Cross-contaminate the evidence. Cover your tracks. Escape punishment. And let yourself go.” 

  1. Infiltrate the City Hall (Third and Forth Floor): you spawn into the lobby, where you immediately find 2 Symbol Decoders and 2 yellow keycards. Up ahead in the auditorium, you find a huge pile of corpses with chalk outlines and yellow tape throughout. There are four screen panels displaying the murder weapon, the culprit’s appearance, the culprit’s fingerprints, and the culprit’s motive in cartoon symbols.
  2. Tamper with the Evidence: using the yellow keycard to enter into the backstage, you find a keypad with a bunny symbol next to a large pump connected into the wall with a knife inside of a glass box. Use the Symbol Decoder on a nearby bunny symbol on the wall to enter a code into the keypad. At which point, the glass box will fill with blood and sewage — making the screen panel at the crime scene turn into a question mark.
  3. Contaminate the Remaining Evidence: throughout the map are 3 rooms (radio booths A and B, and security office) locked behind a gate with a yellow scanner. Open each and find the corresponding symbol to input the code. You contaminate a severed head for appearance, a severed hand for fingerprints, and a suitcase with Murkoff’s logo on it for motive.
  4. Close the Case: once all of the screen panels are question marks, you hit the red button to make the police inspector conclude the investigation. “Well, I’m lost. Let’s just call it an accident.” 
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 2 months ago
▲ 32 r/OutlastTrials+1 crossposts

Shopping Mall MK idea: EXTERMINATE THE HEIRS

“The children of wealth are parasites, maggots that have burrowed beneath the flesh of economy to feed on its necrotic blood. If those inbred monsters are to flourish into inheritance, then our capital will be subject to their whims. Abduct the heirs. Grind them to mulch. And we will let you out.”

  1. Infiltrate the Shopping Mall: you spawn in the same area as KtP and make your way to the main lobby, where you find a wood chipper in front of the waterfall with two 2 shuttle gates adjacent to each side of it.
  2. Find and Grind the Heirs: reagents are split off through the 2 shuttle gates:-
    • Girl Heir: Going through the right side leads to a pair of Symbol Decoders, which you use to open several gates with TVs displaying which symbol you need to find and get the code from. Eventually, you find a shop upstairs with a child mannequin with two heads and a purple dress next to a red button. Press that red button to unlock the girl mannequin and bring it back to the waterfall, through a conveyer belt, and chuck it into the wood chipper. If the boy mannequin is unlocked first, then all of the gates will require two codes to open each as oppose to just one.
    • Boy Heir: Going through the left side leads to a pair of Portable Black Lights, which you use to shine UV lights on barrelled corpses to find the right key to open several gates with TVs displaying which symbol you need to find. Once you reach the security room, you’ll find a child mannequin with lobster claws and purple clothes next to a red button. Press the red button to unlock the boy mannequin and bring it back to the waterfall, through a conveyor belt, and chuck it into the wood chipper. If you have unlocked the girl mannequin first, then the gates will require two keys to open each instead of just one.
  3. Exit the Trial.
u/Desperate_Fruit_6400 — 2 months ago

Need help brainstorming a poster for a new trial concept

The environment is City Hall.

the Prime Asset is Coyle and the Kress twins.

and the main theme of the environment is public opinion.

u/Desperate_Fruit_6400 — 2 months ago

What buffs could Coyle and the Kress Twins use?

I don’t think they need a massive overhaul, but some ideas I have ares:-

Kress Twins

  • Otto does more damage
  • Otto moves a little faster
  • Arora’s vials make you slower

Coyle

  • Drains your NVG battery when he hits you
  • baton acts as a light in darkness
  • moves faster
  • disables rig for a longer duration + recharger doesn’t work
u/Desperate_Fruit_6400 — 2 months ago
▲ 127 r/OutlastTrials+1 crossposts

Event idea: PHANTASM

An experiment involving overlap dream therapy, aimed to study the Skinner Man phenomenon, has resulted in the birth of more “ghosts” in the trials, henceforth known as ALPs (Alien Latent Perceptions) which Murkoff can control with the use of amnestic and hallucinogenic drugs. 

VARIATORS

  • DENTIST: a hallucination brought out from Phylis Futterman’s subconscious. A skinny man in a coat and hat with a giant mouth, which will randomly appear and deal damage to you if you look at it.
  • LYCAN: a hallucination manifested from the imagery of Ex-pop. A wolf man hybrid that will patrol the environment and is only visible through the NVGs.
  • WHISPER: a hallucination created by the dreams of reagents. Appearance unknown besides the claim that it carries mannequin heads. It will deal damage to you if you stay in a hiding spot for too long.

MK: BAILOUT THE PRISONER

“Profit is the redeeming fuel in the engine of justice. The mechanisms of law exist in order to confine the lowly and free the wealthy. Revenue begets power. Power begets freedom. Thieve the bail money from inside the institute. Pay the prisoner’s ransom. And we will let you out.”

  1. Infiltrate the Prison Farm (Offices): you spawn in the offices near where the warden’s office was in LtW and make your way to a private holding cell containing a mannequin prisoner wearing a rotten pig’s head. Next to the private holding cell is a guard with its arms out saying “Pay for his crimes! It’s buy one, get one free!”
  2. Craft Biofuel to Restart the Generator: in the offices, there’s a suitcase full of money locked behind a roller gate that’s hooked up to a generator. Throughout the cell blocks are various items you can use at a crafting bench to create Biofuel to fuel the generator, which will require 5 bottles of Biofuel. Recipes available are:-
    • Cooking Oil + Alcohol Rubbings = Biofuel
    • Alcohol Rubbings + Cloth = Bandages
    • Cloth + Metal = Lever (which can be used to create shortcuts)
  3. Bring the Money to the Prisoner: once you’ve restarted the generator and opened the roller gate, bring the suitcase back through trade points and optional lever operated gates to give to the prison guard. “It’s a deal! Pleasure doing business with a loyal customer!”
  4. Exit the Trial: the Prisoner, when someone is in close proximity to it, will move along a rail towards the spawn point at the front of the prison farm; the same spawn point as LtW. Those shuttle gates will only open once the prisoner has reached them.

 

MK: PUT DOWN THE PET

“You are the educator, who drives the stake of diligence into the malleable hearts of youth. Pain fosters compliance and the children’s pet is nothing more than a comfortable shackle that halts ruthless efficiency and breeds inequity. Kill the pet. Teach the children what true freedom is. And we will let you out.”

  1. Infiltrate the Orphanage (Classrooms): you spawn in the same place as CtO, the main entrance, and make your way inside, where you find a trolley with four sets of mannequin legs in front of the locked off classrooms. A nun mannequin points upstairs.
  2. Collect the Child: on the upstairs landing is a child mannequin stabbing into the head of a corpse next to a projector screen depicting three symbols; Star, Heart and Rabbit from left to right. There are 3 symboled Frequency Boxes on the landing as well, which you must complete in the corresponding order to deactivate and unlock the child mannequin. Then you can pick it up and set it onto the trolley. Whereupon, the classrooms open up.
  3. Collect and Transport the Rest of the Children: by completing the 3 symboled Frequency Boxes in each class in accordance to the projector screen, you unlock three other mannequin children scattered throughout the map and set each of them onto the trolley as you push it.
  4. Kill the Pet: once you have all children and have reached the end, the final room will open up, revealing a woman in a dog mask strapped to a table. Hit the button to make each crying child stab the Pet in her leg, her groin, her midsection, and finally her throat.
  5. Exit the Trial.
u/Desperate_Fruit_6400 — 2 months ago
▲ 25 r/OutlastTrials+1 crossposts

Prison Farm MK idea:COOK THE PRISON GUARD

“You are true justice, unbound by the shackles of human rights. A prison guard has begun treating the prisoners with unearned dignity. Burn the naive officer on the pyre of his own wretchedness. And we will let you out.”

  1. Infiltrate the Prison Farm: you spawn in a cotton field just outside of the prison. When you make your way inside, you find that the interior of the prison disables your rigs. In the cafeteria, you find a furnace with five slots: one with the prison guard strapped to it and the other four with locations written above them. 
  2. Gather the Pig Heads: throughout the map are 4 rotten pig heads that you must carry back to the furnace. You can craft one-time only rigs to aid you along the way:-
    • Metal + Powder = Stun Rig
    • Plastic Tubing + Powder = Heal Rig
    • Plastic Tubing + Metal = Barricade Rig
  3. Cook the Pigs: once you have all five pigs on the tray slots, hit the red button to close the furnace and burn the prison guard alive. 
  4. Exit the Trial.

 

u/Desperate_Fruit_6400 — 2 months ago