Seedance 2.0 video jobs stuck in "Queued" for 10+ days — can't cancel, report flag does nothing. Am I charged?

Seedance 2.0 video jobs stuck in "Queued" for 10+ days — can't cancel, report flag does nothing. Am I charged?

Using the async video API (POST /api/v1/videos) with Seedance 2.0 / 2.0 Fast (provider: Seed/ByteDance). Jobs get stuck in "Queued" (pending) and never move, some for 10 days. They never fail, expire, or complete.

What I've ruled out:

- Not peak-hour — newest two went in ~2 AM off-peak, stuck instantly anyway.

- No cancel — every DELETE/POST/PATCH on the video job routes returns 404.

- Report flag is dead — clicked it on every stuck row, zero response.

Questions:

  1. Am I actually being charged, or are these just holds? Do they ever release, or could one silently bill days later?

  2. Any way to cancel a stuck pending video job?

u/DevZRashad — 18 days ago
▲ 43 r/NFTsMarketplace+1 crossposts

Been living off FAB for 4 years, the numbers just shifted hard. Looking for direction (and maybe connections)

Hey everyone,

For the past 4 years I've been making income every month from FAB. Lately that's slowed down to once every 3 to 4 months, and the drop has me scratching my head.

I'm trying to figure out what's behind it. Is the marketplace just way more crowded now? Is it the AI wave changing how people source assets? Was it the Epic-to-FAB transition shaking things up? Or honestly all of the above? I had a whole plan to scale up on FAB, build more systems and assets, but the numbers are telling me a different story, and now I'm genuinely unsure what the smart next move is.

So I'm thinking out loud here about a few directions:

- Look for a job. The catch: I really don't enjoy interviews. I'd much rather be judged on my actual work, or given a task and a deadline to show what I can do. This field is way more about talent and practical experience than answering questions on the spot.

- Jump into a team and help build something bigger.

- Keep building solo.

- Or take on freelance work if someone wants to hire me.

For context, most of my work has come through my own network, people I met from selling my systems and assets. One of them became Free of the Month and hit 320k downloads, which built me a really nice network and some good friends. But I think lightning like that is rare and probably won't strike twice (I've tried plenty). So I can't really count on another Free of the Month to keep expanding my circle.

So I'm asking you all: what's your read on the market right now? And if anyone has been through something similar, how did you build your network, find opportunities, and make the right friends in this space? Would love to hear how you're navigating it.

I'll drop my showcase below so you can see the kind of work I do.

Thanks!

youtu.be
u/DevZRashad — 3 days ago

[For Hire] Unreal Engine: everything from 3D art to gameplay code

Hey everyone,

I run a small studio and take on full game development in Unreal Engine, end to end. That means I can handle a project from the first 3D asset all the way to a playable build:

- Gameplay coding and feature implementation in Unreal

- 3D characters and game assets (high poly, retopo, Substance Painter texturing with all the maps you need)

- UI/UX design and implementation

I've got 13+ years in Unreal and a stack of shipped projects behind me, including assets on FAB that are owned by 320k+ developers, so I'm comfortable owning a whole pipeline or slotting into an existing one.

I also work with a teammate who specializes in animation, rigging and skinning, including very advanced locomotion systems. So if your project needs solid movement and character work, that side is covered too.

Happy to talk scope, timeline and rates, just drop a comment or DM and tell me a bit about what you're building.

Thanks!

u/DevZRashad — 1 month ago