How Long Do Your Combats Last?
In terms of rounds, not real-world time.
I've played through Road to Broadhurst and The Delian Tomb, with other players and also solo, and it feels like combat goes by too quickly. In the solo game (I don't have detailed notes for the group games, running it takes enough time) I recorded 5 encounters ending on round 1, 11 on round 2, and 4 on round 3. Checking the events of the final rounds, I noted 11 having 'actually' ended on round 1, the same on round 2, and 1 on round 3 - 'actually' ended meaning a substantial number of actions were taken on those turns, rather than just one or two to mop up defeated enemies.
Does this track with general experiences? It feels too quick to me - I'd prefer a 2 - 4 or 3 - 5 range - and it makes classes with heavily frontloaded HR gain, like the Conduit, much more powerful compared to classes like the Elementalist where part of their gain comes in the form of effective discounts for repeated use. Behold The Mystery is a pretty bad way to spend 3 Essence if you're only going to get 1 additional use, maybe.