On how much info to give
Your game your rules. Just offering what’s worked out great for my games
There’s always a question of how much information do I give my players. Should they know the combat objective (win condition)? Should I just tell them all the clues when their investigating of should I make them roll? Should my players know the difficulty and potential consequences of a roll? Etc
I say give all of the info freely - this is not a novel idea at all. But let me explain why below.
In mothership (scifi survival horror ttrpg), there is a sentence on GM guidance that has impacted me heavily. Give all of the information freely and if they ask the right questions or look in the right place, they should just get the information without rolling. Because the interesting part of the game is not how they get the information but instead what they do with the information. Informed choices lead to more interesting (and tactical) situations for players