Image 1 — Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.
Image 2 — Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.
Image 3 — Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.
Image 4 — Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.
Image 5 — Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.
▲ 275 r/drawsteel+2 crossposts

Someone finally made a Draw Steel video game (it's me, I did). Runs native on Linux and the Deck.

Every few weeks someone here posts a version of "imagine a Draw Steel video game." I couldn't get it out of my head, so I spent the last year building one in my spare time - LOTS of time.

It's a tactics roguelike. You build a party, drop onto a grid, and fight on the actual Draw Steel math, which was the whole point: the power rolls and tiers, edges and banes, all behaving the way they do at the table. Forced movement carries real weight, and yes, sliding something into a wall or hazard kills it the way you'd hope. Heroic resources and enemy malice are both in, so a fight builds and turns instead of just trading hits. Four classes so far: Fury, Censor, Shadow, and Troubadour. I'm going to try to add more before EA release, but at a minimum these 4 will be polished.

At it's core, it's full sandbox of the tabletop game alongside the roguelike on top. You can build your own party, pick one of the encounters it ships with or edit your own map and enemies, and just run the combat. Pick a party, drop them in, hit go. If you've ever wanted to see how an encounter or a homebrew statblock actually plays before it hits your table, that is what it's for. The enemies behave as close to their roles as possible too, but I will be tweaking that and hopefully adding a GM mode so you can run the monsters too.

A couple of things I figured this crowd would care about: none of the art is AI-generated (that's a line I'm not crossing, not a marketing bullet point), and it runs natively on Linux and the Steam Deck, not just Windows. I'm going to try to get Mac out at some point too, if possible.

It's an unofficial fan project made under MCDM's Creator License (Powered by Draw Steel, not affiliated with or endorsed by them). I backed the game originally during the OGL debacle and have been really enjoying it :)

There's no demo yet (look out for Steam Next Fest) and I'm still deep in it. I've been running tabletop games for years, so a video game feeling faithful instead of a generic tactics game with the name slapped on matters to me more than anything. Mostly I want to hear from the people who actually run this system: what would make a Draw Steel video game feel right to you? You're the people who'd spot where I got it wrong.

If you want to follow along, it's up on Steam now and you can wishlist it here.

u/sciguymjm — 4 days ago