Proof the Flip can run any N64 game
A lot of discussion about N64 performance lately, and I disagree with it not having enough power from my own experience, since it’s what I got the system for and play the most of. Out of the box, most OS don’t even run medium titles well. I’ve gotten every N64 game at least at native resolution in the past, but I decided to really push the limits today and even surprised myself. At this point, I feel the entire N64 catalog is not only playable, but it is also a good experience.
So here is 3 minutes of non-PortMaster Banjoo Tooie gameplay at 2x resolution. I’ve only tested the first several minutes for stability, but my experience with this device the past few months suggest it should hold through an entire playthrough. I’m on SpruceOS 4.4.1 using Mupen64Plus Next (Retroarch with Glide64 Core). Of course I’ll do more testing and then post settings in the future.
Banjo Tooie definitely in the top 5 hardest N64 games to emulate in my opinion due to performance demand and graphic glitches. The bottleneck has been audio/GPU, so I feel there is still CPU room left for the other games in the top 5 to also perform well. I’ve also had no issues with Jet Force Gemini and DK64.