
Teamwork and knowing what you’re doing is still the path of victory, not gold
This is a message someone sent me in a recent game, trying to recruit me to their coalition. I had joined the game with friends, so I politely declined, but I told them that we could “stay out of each other‘s way“.
Of course, this person suddenly became public enemy number one. By the time we invaded on turn 10, he had built about 20 coastal batteries, including along rivers. He also built a lot of units of various types, though most were away from home. It looked like he had about 80 units, including those coastal batteries. But, we had a coordinated attack, and he was broken by the end of the first day.
While he built a lot of cool toys, he didn’t have a plan beyond just outspending everyone. This happened a few days after another game where someone suddenly had a massive army overnight. They overwhelmed a teammate of mine while they slept, but the rest of the coalition teamed up and beat him, too.
The only time heavy gold use leads to victory is when people who know what they’re doing and operate as a team open their wallets. That also happened more than once in recent games. And, yeah, that’s a sort of thing that makes you want to quit playing. Still, the satisfaction of beating somebody who thinks they can pay to win far outweighs the frustration of losing to somebody who does that.