![Weathered Chapel Interior [24x61]](https://preview.redd.it/iz49w3rsr4bh1.jpeg?auto=webp&s=e98f6dceb717dd71c90dbdf2a0a70586a1de2e0d)
![Weathered Chapel Interior [24x61]](https://preview.redd.it/iz49w3rsr4bh1.jpeg?auto=webp&s=e98f6dceb717dd71c90dbdf2a0a70586a1de2e0d)
The Last Elixir Room [24x61]
A cramped alchemy room is a wonderful place for players to ask, “Should we touch that?”
This release includes an alchemy / herbal room, with variants that shift the scene toward a dangerous pit, a classroom, or a more standard potion-making space.
It could be used for a desperate cure, a strange lesson, a ruined experiment, a hidden basement entrance, or a fight where nobody should stand too close to the shelves.
I made a weathered chapel battle map for gothic encounters
There is always something suspicious about an old chapel that is still standing.
Maybe it is a quiet shelter, maybe it is a trap, maybe something beneath the floorboards has been listening to every prayer for years.
This map can fit an ambush, a funeral interrupted, a hidden ritual, a desperate last stand, or a strange discovery on the road.
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[ Removed by Reddit on account of violating the content policy. ]