u/Diligent_Report_571

Every area in my game has a monochrome palette, but I broke the rule for this one.

First of all, sorry for the collisions still visible and the lackluster mapping, I'm trying things out and testing mechanics for the dungeon.

So far, in Soup Adventure, every area had its own monochrome color palette, based on the area theme : green for the forest, yellow for the beach, blue for the ocean...

This one was supposed to be orange: located on a hot tropical island, this open-air dungeon was once a verdant jungle. It is now a charred and cindered wasteland after most of the island was burned down to ashes.

But although I thought the orange suited the fisherman village not far away, I didn't really like it for the dungeon. Too bright, too lively, and it did not suit the desolated atmosphere of the area.

Yesterday evening I tried to find a new colour, but couldn't find one I liked. I found them either too joyful, too tiring on the eyes or simply ugly.

I was starting to think I'd try another day and started fiddling with the GameMaker filters / shaders before going to bed, when I stumbled upon the Colour Balance filter. After a little trial and error, I managed to come up with this !

Although at first I was adamant with the "one area = one color" rule, I actually do like the idea of breaking it for this specific area. I believe it is a welcome visual twist at this stage of the game. The pale tones are almost snow-like, as if the ground was covered in ashes. The dark brown/red/purple tones for the trees try to convey the "charred" idea.

I think I'm going to keep it this way!

u/Diligent_Report_571 — 8 days ago