
why is it still not ♥♥♥♥♥♥♥ fixed? i dont get it, you willingly broke it, which in turn made helicopters really hard to shoot down, and THEN you nerf TOW!?
i want 1:1 zoomsensitivity coefficient again, it was almost possible prior, but its been broken since the start of season 2, SO WAKE THE ♥♥♥♥ UP and revert whatever it was you did!
!!!DISCLAIMER!!!
YES I HAVE ♥♥♥♥♥♥ WITH EVERY SETTING THERE IS, I KNOW WHAT THE ♥♥♥♥ IM DOING
As there are people who still believe this is working as intended, and ISN'T bugged, which it absolutely is, heres the data i took by measuring the distance my mouse has traveled, with how far a fixed point moved on my screen.
Testing setup:
1 Viper v3 pro @ 1600 dpi
1 Deathadder v3 pro @ various dpi
1 Samsung G7 32" monitor
1 CV90 in the portal "testing range" (in game ofcourse, but you never know)
1 Steel ruler on the mousepad
1 Measuring band for the monitor
Pen and paper, because im old school like that
I play at a vehicle sensitivity of 5.3 in 3rd person, and as "aimed/zoomed" sensitivity is directly coupled (as in, YOU CANT CHANGE ONE WITHOUT CHANGING THE OTHER!!!) with that, aimed sensitivity was (prior to season 2) 2.7, and still is (after season 2), 2.7.
All tests will be performed with rougly 5cm of mousetravel, and all measurements will be made with human error in mind, but as you will see, it will have no impact on the conclusion what so ever.
The measurements stated will be how far the startingpoint has moved on screen.
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: 100
3rd person: 12.5cm
1st person: 5cm
A ridiculous jump in sensitivity between 3rd and 1st.
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: *200* <===
3rd person: 22cm
1st person: 7.5cm
An even MORE ridiculous jump.
But maybe, since it changed the ratio a bit, i thought, if i LOWERED the Tank Aim Sensitivity the ratios might come together a bit, and i could raise the overall sensitivity to bring it back up to what i would like, but NO!
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: *10* <===
3rd person: 5cm
1st person: 1.75cm
*Standard Sens x4*
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: *10* <===
3rd person: 11.5cm
1st person: 4cm
It just made it worse.
How about "Zoom Sensitivity Coefficient" you might ask, couldnt that help bring them more in line? NO!
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: *300* <===
Tank Aim Sensitivity: 100
3rd person: 13cm
1st person: 6cm
Due to human error, these numbers differ somewhat from my previous readings, but we can still see that the change was at most negligible. I even went in to the config file and set it to 2000%, and it made absolutely no difference what so ever.
Universal Vehicle Aiming: *Off* <===
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: 100
3rd person: 12.75cm
1st person: 5cm
Still NO DIFFERENCE!!!
So, how much do i actually have to raise my sens to get my desired 12-13cm of movement per 5cm of mousetravel?
*Standard Sens x4*
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: 100
3rd person: 47cm or more, because the object i was tracking WENT OFF THE ♥♥♥♥♥♥♥ SCREEN
1st person: 12.5cm
And here is where my old Deathadder v3 comes in. One would think that raising dpi by x4, setting it on 6400 so to speak, would yield the same results as tuning the ingame sensitivity by x4, but NO!
*DPI x4* <===
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: 100
3rd person: Probably off into another dimension
1st person: 18.5cm
What...
Not until i set it at DPI x 2.75 do the two mice match up in speed somewhat
*Viper DPI 1600*
*Deathadder DPI x2.75* <===
Universal Vehicle Aiming: On
Zoom Sensitivity Coefficient: 0
Tank Aim Sensitivity: 100
Viper 3rd person: 12.5cm
Deathadder 1st person: 12.5cm
So, TWO OF THE SETTINGS I ♥♥♥♥♥♥ WITH HAD NO IMPACT WHAT SO EVER, and the ones that do ARE BASICALLY 3 SLIDERS CHANGING THE SAME ♥♥♥♥♥♥♥ THING!!!
And if they REALLY want turretspeed to be slower in first, for some ♥♥♥♥♥♥ up reason, THEN JUST MAKE THE ♥♥♥♥♥♥♥ TURRET SLOWER LIKE IT IS IN 3RD PERSON, NOT THE WHOLE ♥♥♥♥♥♥♥ SENSITIVITY.
why the ♥♥♥♥ should i have to ♥♥♥♥ up every other vehiclerelated sensitivity just to be able to use 1st person in tanks, ifvs and AA? it makes NO SENSE!!!
And it also makes NO SENSE that i can basically just set up a second mouse with a DPI switch coupled with LMB, and all of a sudden i have ♥♥♥♥♥♥♥ 1:1 through hassle, and not by proper game design.
Whatever "fix" they thought the game needed (did anyone actually ask for this?) is so EXTREMELY poorly implemented, that all of us that actually cared about this ♥♥♥♥ HAVE QUIT THE ♥♥♥♥♥♥♥ GAME!
Thank you.
(this post is copypasted from my steampost because it got me permabanned)