u/Dinosaur_stegosaurus

Is there any way to counter this god awful brawler as a thrower

Is there any way to counter this god awful brawler as a thrower

Its been a while since I played brawl so i thought I would hop into a quick knockout match with sprout when I got introduced to this abomination, absolutely no counter play whatsoever, I have had better chances at running into snipers on an open field is there no counter play if you're playing as a thrower or a short ranged brawler

Any idea when then next mo.comms are?

I have a few cores that I really don't want to use on any of the current weapons because I don't find them too interesting and wanted to find out what the future weapons might be so i might save the cores for them

reddit.com

New weapon concept: Gravitas

I know i can't draw but it's basically supposed to be a glove above a black hole not grabbing it, more like the second picture if instead of a sphere it was a black hole(yes that's law from one piece)

Gravitas

Health:25000

Complexity:4/5

Cores: Attack speed, dodge, max health

Basic attack (Looks like a black hole) – 600 damage piercing attack

Upon "n" basic attacks, a larger blackhole is fired which pulls enemies at the end of its path and applies fire damage to enemies in radius ("n" is balanced around the fact that you can stall an enemy by repeatedly pulling them away from you towards the end of your attack with an MC attack speed core, damage is balanced off of n too hence I have not mentioned it)

Passive-Attacking absorbs mass from enemies, stronger the enemy more the mass absorbed

Enemies near you are dealt minor damage and mass is absorbed

At maximum mass 7.5% damage boost

Dash (Looks like entering and exiting a wormhole) - makes you invincible

Accretion disk (Looks like an orangish red disc with the gradient of an accretion disk) - Circular AOE that does fire damage 1200 damage total, also absorbs mass from affected enemies

Super massive blackhole (Looks like the interstellar black hole) - Black hole that travels in a straight lines and drags enemies along it stops and explodes when it comes in contact with a wall, a boss or once it reaches the end of its range dealing damage and stunning them, damage scales off of stored mass minimum-4000 maximum-8000 unleashing the move uses up maximum 20% of stored mass, you can recover up to 10% mass depending on how many enemies are caught in it and for how long, dashing onto the blackhole lets you “ride” it

Absorption- Uses up all your stored mass to heal you and deal area damage around you, minimum heal = 5000 maximum heal=25000, minimum damage=1000 maximum damage=4000 needs a minimum of 25% stored mass to use

Some things to take note of: The basic attack and the super massive blackhole are aimable, the basic attack can be aimed by dragging the joystick in the direction you want to aim and then just holding it kind of like amber from brawl stars, this is because if the larger blackhole autofires to the nearest enemy it might pull enemies towards you which might not be the best decision and the super massive blackhole is too "valuable" to waste in the sense it uses up stored mass and would have a relatively long cool down. The numbers might be unbalanced the idea is what matters, I have not mentioned cooldowns for the same reasons. There will be a bar somewhere on the screen that tracks the amount of “stored mass”. Also making a weapon really makes you understand why the cores are fixed or else the balancing would be a nightmare, I didn’t come up with the weapon with pvp in mind so balancing around that too would be a horrible experience. Hope you all liked the overall concept

u/Dinosaur_stegosaurus — 6 days ago
▲ 109 r/joinmoco

Keep chaos contained a permanent game mode and my soul is yours

This is the most fun gamemode I have seen yet there might have been some in old moco but i wasnt there for long during that time so i don't remember

This mode is basically controlled chaos and one step closer to endless wave modes, for me it's better than endless waves as you can control the amount of chaos, id also much rather farm xp and cores in this as compared to whatever the most "optimal" rift or way is

The only gripe I have with this is that the map feels cramped and it feels like on 70% of the map I can only move up and down or left and right which kind of sucks because some boss attacks cover the whole lane otherwise no complaints 10/10 concept

u/Dinosaur_stegosaurus — 12 days ago

The zapsicle doesn't live up to it's complexity

As of now the zapsicle is the most complex weapon in the game but it doesn't really feel like it, it's definitely fun but the most complex thing is to decide when to heal and when not to, dont feel like its worth the 4/5 rating am I missing any tecs or something?

u/Dinosaur_stegosaurus — 17 days ago