r/joinmoco

Too much criticism

Hi everyone, I have been playing mo.co and inside this sub since their launch so I just wanted to express my honest opinion. It's true that old mo.co had issues, hence it needed the rework and I like the new direction it has taken a lot.

With that in consideration, I wanted to say that in my opinion, there is a lot of criticism to neomo.co that feels very... Unfair to me. I know they have been reworking the game for quite some months, but that doesn't mean that it needs to be perfect on launch. Every game had a beginning that was lacking or imperfect, and with time it has been improving and adding content.

I feel like it's really not fair to make a comparison with other Supercell games because they have been going on for years; neomo.co is a toddler right now. Also, the devs have been listening to the community, taking into account our opinions to change some things and making the game appealing for us.

In conclusion, I just wanna say that we should give them some time while they analyse how the launch goes and make changes or add content according to that analysis. We can't expect right now to have something perfect when it's so early or to have things such as infinite grind when it's not designed in that way.

I hope you guys enjoy neomo.co as much as I am and let the devs do their job with some patience.

(Sorry for the long post and for possible grammar mistakes, I'm Spanish).

reddit.com
u/Poxo18 — 4 hours ago

Costumes are too feminine

i cant be the only one who thinks that way, even thee hairs and face shapes, the costumes etc they are mostly feminine based with skirts etc

for example the costumes we got on the 3 paid weapon passes are feminine

i dont get the reason behind that. is the audience mostly female?

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u/maaliles — 8 hours ago
▲ 160 r/joinmoco

You might hate me for what I am about to say

If you play twelve hours a day and end all the content for today and come Reddit to complain, it's all on you, there's nothing to blame the game for.

I said what I said. Go play another game until tomorrow drop a new map.

reddit.com
u/Mivadeth — 10 hours ago

you can basically solo double double hop with lava shield

its also a very good xp farm, ~3000 xp per and each game takes ~70 seconds, thats ~154,000 xp per hour

u/Sherbet_Necessary — 7 hours ago

El juego va morir en 1-2 meses, no arreglaron el problema principal

La nueva actualización solo sirvió para devolverle la vida el juego, pero no la mantendrá con vida si sigue como esta, el juego ahora se convirtió en un juego casual, pero no tiene lo básico para sustentarse a la larga, voy a enumerar los problemas que deben arreglar o su juego se muere

  1. solo hay 4 modos y 2 son casi lo mismo, un juego casual como brawl stars o cualquier juego que cambia de modo por dia, apenas entras a esos juegos y ya te presentan unos 6 modos a los que jugar, y todos son bastantes diferentes de otros, y lo principal, hay tanto pve como pvp. en moco no hay esa variedad, y eso que podrían agregar varios modos que queden bien, incluso daré ideas

. Captura la bandera: modo competitivo 3vs3 o 5vs5, hay tanto una bandera azul como roja, y cada equipo debe robar la bandera del equipo rival y llevarla donde está su bandera

. Defensa del portal: pve de 5 personas, hay un portal en el medio del mapa el cual debes mantener a salvo, vendrán oleadas de enemigos hacia el portal y tu debes intentar que no rompan el portal en el tiempo que dure la partida

. Destrucción: pvp, 10 jugadores, todos contra todos, en un mapa grande deveras matar 5 personas para ganar el primer puesto, el jugador que esté apunto de alcanzar el objetivo sera marcado en el mapa.

  1. un sistema de avance viable, por ejemplo, un sistema de trofeos, como en Brawl, clash, boom beach y casi todos los juegos básicamente, cada vez que ganes una partida (la única excepción serían los mundos abierto), ganas trofeos, cada ciertos trofeos, (por ejemplo: 100) alcanzas una recompensa, y si pierdes una partida, te quitarían trofeos, esto porque cada modo de juego tiene sus propio sistema de puntuación, y no hay una forma de ver que tanto jugaste en general, esta el sistema de elite si, pero eso es cada temporada, y no está en todos los modos, Ademas de que no puedes perder puntos de elite.

2.5) este punto es lo mismo que el anterior pero para especificarlo más sirve: castigar al jugador si pierde

  1. el sistema de progresión ahora no creo que sirva a la larga, deberían dejar los cristales, pero convertir el sistema de progresión en un arbol de habilidad, esto haría que devuelta puedas hacer tu propio build por asi decirlo de las armas, y que ahora te lo pienses más en si gastar los cristales o guardártelos para una próxima arma que vas a conseguir o te gusta más

  2. agregar algo interactivo a los mapas para que no parezcan tan planos, por ejemplo, el trampolín que aparece en el inicio, podrían ponerlo en los mapas, para saltar a zonas que podrían estar medio ocultas, portales, que te lleven del punto A al punto B, que para pasar por algunas zonas, por ejemplo el castillo, debas romper una puerta, arbustos para poder ocultarles de los enemigos, y esas cosas que harían que el mapa no sea un lindo lugar plano

  3. eventos, por ejemplo eventos de clubs, eventos de temporada, pero algo que incentive a los Jugadores a meterse cada mes

Y ya, esas cosas creo que son 100% necesarias para que el juego no muera a los pocos meses

u/The_puppet_jave — 9 hours ago

Why wont it let me update?

It stays at 100 and does not fully update, ive tried restarting clearing cache and data, checked my storage, nothing has worked, is this a bug or is there something wrong with my phone(P.S its a s24)

u/TypicalTree3833 — 4 hours ago

I love the fact that we can actually doge attacks form all types of enemies now insted of it being gureented damage

The recent changes to monsters attacks have made them a lot more manageable. The attacks can be doged dosen't matter if its a boss or small monster.

Seriously I survived for so long by just moving around and not getting hit. If I tried it previously I would take all the damage. Of course its harder to do while fighting but its still doable as attacks with any medium unit are easy to spot.

Oh also we are lot stronger now so even small groups of people can take down bosses without getting overwhelmed

reddit.com
u/tough-cookie21 — 10 hours ago

Why does this mask give me a blonde ponytail?

So stupid. I wanted to use this mask but now I’m a bearded man with a blonde ponytail. Why would they attach a hair style to a cosmetic like this?

u/Deathandepistaxis — 5 hours ago

Moco should have an in depth skill tree for both player character and weapons.

Every level you get 1 skill point, every weapon level up gives 1 skill point, the way the game is right now feels like game has no purpose going for it once you get most crystals/weapons…

I also think we should have a ‘gearscore’ and actual dungeons&raid bosses for very small rewards, make the game grindy and fun per season, and anyone that starts ar season 2, gets all the ‘grindy’ season 1 stuff within 10 minutes, so no one loses out on anything, but the trinders can farm bosses/cosmetics etc

reddit.com
u/Tornado_Hunter24 — 7 hours ago

Porque la comunidad odia el feedback?

Hice un post dando feedback para que el juego tenga una base de jugadores estables y no le pase lo mismo que a squad buster, y se lleno de fans no aceptando el feedback, y eso que mi feedback no era algo descabellado, literal era:

  1. más modos
  2. mejorar el sistema de progresión
  3. que perder una partida tenga una consecuencia
  4. que los mundos abiertos tengas cosas interactivas, como los trampolines de la plaza cuando empiezas
  5. eventos
  6. un sistema de trofeos
    Son cosas que incluso habíamos visto en el antiguo neo moco

Y no es que las respuestas sean dando feedback mejor, son tipo: el juego esta perfecto

u/The_puppet_jave — 8 hours ago

Wardrobe Bug

So when you close the game after naming a style it doesnt save :( dunno if anyone else has this problem

u/sparetoxic — 5 hours ago

I love the grind ❤

I truly hope this game sticks around longer than Squad Busters because of the gameplay on having to play to earn than p2w, there has been too many mobile games that lean so heavily on people that just pay everything out for maxium power and give less than minimal support for other players that's mostly f2p in various events.

u/WolfPryo — 11 hours ago

The Never-Ending Search for the Mob

The only thing I don't like about the game so far is that I have to spend 10 minutes running around the map looking for a mob I need for a quest, and as soon as I spot it on the radar and struggle to get to it, it dies—that's really not cool.

u/ZayacC_ — 10 hours ago

My thoughts on the current state of the game

Honestly it's a shame to see the core issues haven't been addressed. Still completely abscent of a satisfying progression system. Once you finish the seasonal weapon passes, there really is just nothing to do.

You get the seasonal weapons. Okay cool, now what? What are you working towards? What's your goal? Progression is bland and virtually non existent.

This game has the potential to be one the greats in the Arpg genre. But completely lacks a fixed direction in its current state. It feels unfortunately hollow and immensely lacking in any sort of depth. It's a fundamental game design failure. They tried to build an Arpg while stripping away the core mechanics that make Arpgs work (loot, seasonal progression and unique builds)

Removing the vertical progression of the original Moco means that horizontal progression must take its place, unfortunately they pivoted to a horizontal structure and completley removed all the horizontal depth.

You simply can't sustain a live-service game with the promise of "waiting a month for the next season update" when the current game offers literally zero horizontal progression or mechanical rewards to grind.

The weapon classes themselves are a somewhat decent change, but the static nature of the current class system leaves absolutely no room for build customisation which is a shame. It's lifeless and unrewarding. If every single player who unlocks the weapon class uses the exact same preset, you have zero personal connection to your character. There are no choices to make, no builds or skill trees to theory craft, and no unique class variants to make your own.

Moco started off in the right direction in making a new gen Arpg dungeon crawler, but the neo moco revamp has stripped it of everything that makes those games so addicting.

I finished the weapon passes and kinda have no interest in logging back in. I'll always support the mo.co team, i think the game has huge potential, but as for the Neo Moco revamp, i am disappointed. They have essentially spent a year removing content instead of adding it.

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u/00tfu_ — 16 hours ago

A saw that the new updates out, is it worth returning?

I played this game fore a few months when it first came out, I remember I got to the elite hunter program but I quit shortly after because of how repetitive it got. Is it worth it to rejoin rn or not, will there be a big power difference between me and the frequent players or not?

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u/Internal_Buyer_3672 — 13 hours ago

Update thoughts

I am confused with this update some.

On one hand its awesome and on another it does miss something still. A lot of people are "done" with stuff already, just to wait for the next day for dailies.

Another HUGE element is monetization. I know this will be a rough topic but at the end of the day this game needs to make money to continue and idk how much leverage it has with only paid cosmetics. Im not saying pay for power, im not afraid to spend ~$10 monthly to support games but the current state literally makes me not need to spend any money at all.

I think the season pass should have 2 weapons, one paid unlock at the beginning and one free at the end. Once the season ends they go into the pool of PERK loot weapons. Once you finish the pass you grind exp for more PERK boxes. This way people can pay for weapons upfront if you want to support or play free and still be able to unlock eventually.

I also think that cores are okay, but they should have been like exp cores with different amounts and you use them on mini skill trees for each weapon or even just leveling them up and maybe each season adds 1 more max level to each weapon to grind for.

Example: season 1 max weapon level is 10

Season 2 weapons would max at lv11, etc.

This might make people play and grind all weapons when things are "done".

Love the game.

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u/Kahuko — 15 hours ago

Melee combat vs ranged combat / not balanced

Unfortunately, I keep seeing more and more ranged players in the worlds. I would also like to play melee, but unfortunately the balance just doesn’t allow it. You die all the time and can barely heal yourself properly, especially when you are solo or when your group has no healer. What are your experiences?

reddit.com
u/DomiSar — 14 hours ago

Rotating daily events was definitely the right call

Yesterday I spent 1 hour on that map to find 5 Summoners, everything else done. I would rather kill myself than play that map the next day for an entire month. The way neo mo.co handles it is objectively better.

u/AFAgow13 — 14 hours ago
▲ 115 r/joinmoco

This is the way, MoCo

The new PvP twist is absolutely insane! Is so fun. We get to compete with each other in such a different gameplay, this time being racing. I think they could add some modes in the future like football, duels, score hunting etc.

THIS is the way, making PvP fun AND fair!

Another big win

u/Mivadeth — 18 hours ago