u/Dipam811

Suggestion for Game Backend as a service (GBaaS) for Unreal Engine 5 Indie game which has low computation (8-player board Game). The GBaaS should have its own Dedicated server system. Also tell me if I should use more than one GBaaS to do this.

Suggestion for Game Backend as a service (GBaaS) for Unreal Engine 5 Indie game which has low computation (8-player board Game). The GBaaS should have its own Dedicated server system. Also tell me if I should use more than one GBaaS to do this.

I am making an 8-player board game, can someone suggest me Game BaaS in which I can implement my account, matchmaking, lobby system logic and the dedicated Server model.
Currently I am using playfab but I think its pricing too much for Indie which I calculated using their site: Pricing
I used 300 concurrent player, 8 Players per game servers and 5 Game servers per VM. I also don't know that if the number I entered are too high or not. but the price estimation of the MPS is bit too high for me to bear.
So, if anyone help me to Understand which Backend as a server I should use for my game or I should modify My current game server so that the Costing Will get lower in playfab.

Also tell me if I should use more than one GBaaS to do this.

Because it is an unreal engine developed game so the GBaaS should have Unreal SDK

u/Dipam811 — 5 days ago