
Ideas I was thinking about from Today's Titan Talk
During today's Titan Talk, I was listening to a couple of Kilgoon's answers to chat's questions and wanted to bring ideas that could hopefully add spice to the Conquest map.
The First was at 55:43 in regards to adding a Roaming Jungle Boss.
In the beginning, there was the roaming Naga camp, which would make a ring around whichever side of the Jungle it spawned in. Once Defeated, it would drop the Naga spawn egg, which gave you 2 free minions to tank to take a tower.
While the Naga was a Roaming Boss, it didn't really have any agency or a reason to focus on getting it, as it didn't really give you anything meaningful when defeated and wasn't really worth going after. It was more just an afterthought if it happened to be nearby after getting a big objective.
My idea would be something that would force more agency in the team that the Roaming Boss currently found itself on!
Imagine a Roaming boss that will randomly walk between both jungles and midlane, while stealing any camps it comes across, adding it's rewards to it's own kill rewards. If it kills a camp, the camp his a slightly longer respawn time (5-30 seconds, depending on game length) and if it was a buff camp, it gains that buff as a reward when slain as well (increasing in tier based on game length). The longer it is alive and able to steal camps, the more it takes away from your team, while also making it a more juicy target for the enemy team, as it will reward them with its own Gold and EXP, plus everything it stole while it roamed the map.
This makes it a Boss that you actually want to deal with sooner rather than later, or alternatively, let it stick around so it can steal the enemy team's farm and effectively deliver it to your team. As a result, more fights will break out around it, and unlike Gold Fury and Pyromancer, it should have a lot more AOE and Area attacks, making fighting it more than just kiting it around.
Finally, it should also be a RANDOM Boss that can spawn in your game, and not one that is guaranteed! Too much of Smite 2 is based one Repetitive Gameplay loops and timers. Adding something that introduces something chaotic enough to keep you on your toes would only be a net positive, as it would add variety to each match!
The seconds was at 1:01:58, where Kilgoon was answering a question related to bringing back the old Tower Bastions, which were small floating shield in front of the Tier 1 towers that increased the Towers Protections, could block enemy AAs, but would drop gold when destroyed.
For this one, I thought that there would be a simple way to make use of this, that was based on a simple condition. Kill the Gold Fury! Whenever any Gold Fury is killed, the farthest Tower/Phoenix in each lane is given 2 Bastions that provide significant Protections and Plating. Only gods can damage bastions, meaning minions by themselves won't be able to remove them, meaning an enemy has to manually destroy them with AAs (100% effective) or abilities (50% effective). Bastions will also drop a small amount of Gold, but nothing too large. In addition, they would slowly regenerate a small amount of HP if not completely destroyed up to certain thresholds (25/50/75/100%) based on which threshold it had passed.
Obviously all of the above can be tweaked to better fit in, but I think the above would add systems in place that would both add more randomness to the game, and would also reward teams for securing objectives!
Please let me know what you all think, as I'm curious to know how everyone would feel about these kinds of additions into the game!