Game Title: Arcade Golf (Working Title)
Playable Link: https://leewbrian.itch.io/arcade-golf-working-title?secret=PpuAiQEoL4LDh02f79wbaMQ4iQ
Platform: PC
Description: A top down 2D golf game with roguelike elements. Each run is a set of courses, each with a target score to beat. If you fail to beat the score, the run is over. You earn money by completing challenges, performance bonuses and using items. Before each run you build a bag from unlockable clubs that you unlock using Clout as you progress through the game.
Different shot types are available, one even lets you skip across water, another lets you destroy trees! The swing mechanic is timing based but also lets you manipulate how the ball flies depending on your timing.
Currently the game only has 2 courses (6 holes each), with the plan being 5 courses for EA release.
This is a 2 month old build so it's rough around the edges but currently looking for feedback on the core gameplay loop, economy, and general balance of the game. I have some missing icons for the items, FYI for when you run into those. Any feedback would be appreciated!
Free to Play Status:
- [X] Free to play
Involvement: I am a solo dev. This is my first real game outside of tutorials. Made in Godot 4. I know visuals are rough but I do plan on giving it a facelift once I feel like the gameplay loop is in a good spot. The game is very early in development hence why the itch.io page is secret. I'll plan on doing a EA release later in the year.