Hi everyone, I hope you're doing alright !
I play Tomodachi Life : Living the Dream on the Ryujinx Canary emulator, on my pc. It works seamlessly, I couldn't have been happier !
But it keeps crashing at one precise moment - when the game introduces me to personalised food.
I build the building, and there's the bubble that says something along the lines of "okay how about you make a cake ?". The cake doesn't even load on the grid and then BOOM Ryujinx simply closes. It is infuriating as I supposedly can't go further into the game's functionalities if I don't allow this one to exist. I can't find a way to get past this "tutorial". Damn, even thought about wiping my resident off so they wouldn't ask this anymore...
Did you face this issue too ? Is there a way to solve it ?
I thought about decreasing the graphics or whatever but I'm new to this, so I don't know what to do. I use Vulkan as the game won't open on OpenGL.
If it is of any help, here is what was found in my logs ;
00:02:10.218 |E| <AppJobThreadPool1> Gpu : VK Sync Object 51305 failed to signal within 1000ms. Continuing... (repeated for around 20 lines)
00:02:10.572 |E| GUI.RenderThread Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in /workspace/projects/Ryubing/src/Ryujinx.Graphics.Vulkan/CommandBufferPool.cs:line 279
at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in /workspace/projects/Ryubing/src/Ryujinx.Graphics.Vulkan/PipelineFull.cs:line 258
at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in /workspace/projects/Ryubing/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs:line 43
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() in /workspace/projects/Ryubing/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 146
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(ThreadStart gpuLoop) in /workspace/projects/Ryubing/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 115
at Ryujinx.Ava.Systems.AppHost.RenderLoop() in /workspace/projects/Ryubing/src/Ryujinx/Systems/AppHost.cs:line 1066
at System.Threading.Thread.StartCallback()
Thanks for the time taken to read my post ! Have a nice day :'-)