u/DiscourseWithDobson

Looking For Input On A "Scourge" Character

I want to take a break from Retail WoW as I have reached a bit of a ceiling for myself with mostly solo play and getting 3000+ in M+. I want to challenge myself and play some Hardcore WoW on either Doomhowl or Skull Rock. I like the idea of self-imposed challenges and I have seen a lot of neat ideas online like with "zone-locking" or only killing certain types of enemies. I had a thought about starting an Undead character but roleplaying as a Scourge agent only looking to kill humanoids. Normally, the Scourge are mindless and this aspect of sentience is dependant on their individual rank. I want to play as a character that was never able to fully break free from the Lich King's influence and control with self-imposed restrictions.

I am also looking for input.

Rules that apply from Level 1 to 60:

> This challenge is self-found only, but there are certain nuances about self-found that I want to restrict even further to make the challenge harder.
> I can only kill humanoid NPC types; think the Scarlet Crusade in Tirisfal, Razormane in The Barrens, Ogres in Arathi, Orcs in Burning Steppes, etc.

Rules that apply from Level 1 to 19 - The "Mindless" Scourge:

> I am not allowed to speak to NPCs for any reason: accept quests, vendor, learn professions, etc. nor am I allowed to use the chat function. I can do sparse emotes like /roar.

> Exception: I can learn spells and abilities from a class trainer.

> I am not allowed to eat food. I can use Cannibalize to regain health or use health potions that I have found from enemies, but if I am low on health, I must wait.

> I am not allowed to use my hearthstone.

> I am not allowed to party with players.

Rules that apply from Level 20 to 39 - Sentience Develops:

> I may now speak to NPCs and accept quests that involve killing humanoids, vendor items, learn one major profession that is gathering-based, learn First Aid, and eat food.

> I am not allowed to buy items from NPCs.

> I am not allowed to use flight paths. I may use my hearthstone.

> I may communicate with other plays using one-word phrases or whispers.

> I am allowed to party with players but my communication is still limited.

Rules that apply from Level 40 to 60 - Self Aware:

> I may learn a second profession that is crafting-based. I may buy items from NPCs.
> I may use flight paths and buy a mount.
> I may fully communicate with other players.

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I am looking for ideas that change or add to what I have brainstormed above. It sounds ridiculous in a sense, but I like the idea of the challenge. Do you think any of the above ideas sound like they are "too much?" Do any of the ideas sound fun? I'd love to hear your thoughts.

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u/DiscourseWithDobson — 4 days ago

Hi everyone.

I first played FFIX when I was 10 years old. It was Christmas morning in my dining room with an old LCD TV hooked up "just for that morning" (so said my father) and I fell in love. I have played this game numerous times over my lifetime. Recently, I have been experimenting with different video games in my Grade 7 classroom. I have used Phoenix Wright as an oral reading tool, and I wanted to branch out and show my students FFIX. We are currently running a mini-unit in our Language subject about dystopia and elements of dystopian societies.

I understand that the world of Gaia is not exactly a dystopian world, but there are definitely elements that shine through, such as the "mask" of a utopia between neighboring kingdoms, the idea of manufactured life and bred soldiers, the collapse of a totalitarian power in that of Alexandria and Queen Brahne, etc. The issue that I am having with possibly showing students this video game is the idea of the random battles. I'd love for them to experience elements of the first disc (and maybe more, but time is running out in the school year) but the random battles seem like they may be a cumbersome hurdle when it comes to how much time we have in a classroom lesson and what might not be the best learning.

I come to those of you who love this game hopefully as much as I do with a question. Do you have any suggestions or ideas about how I can use this game as a teaching tool? Are there any possible solutions with the random battles and how it may artificially extend the game a bit too much for a series of classroom lessons? I'd love to hear your thoughts.

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u/DiscourseWithDobson — 21 days ago