r/wowhardcore
Damn you hardcore
I thought I was finally free from WoW's grasp, but hardcore has its claws in me so deep.
First time playing this version was two months ago. I just died at level 51 on my main toon on Friday. Didn't even hesitate to go agane. I'm hooked. RIP Pocketz. You will make it to 60 this time and die in a raid like you deserve.
The Petless Hunter Challenge - Food for Thought - AKA to which extent is limiting your claracter for a challenge considered griefing?
" Hunter, where pet" - my paladin tank about to pull Princess Theredras after a full mara run
"Why don't you have a pet?
(I ate it)
Understandable, have a nice day"
-exchange between me and a random gnome mage in arathi highlands
"The growl pet can off tank a bit if one happens to get loose"
-the raid coms in UBRS, where I was the only hunter, the room outside The Beast
I really liked the part of HC where there were a ton of people playing it their own way, with SF, SSF, and other challenge runs ranging from having to use an off meta spec to going full naked warrior and everything in between. That said, it's still a multiplayer game, so at what point when you go activities involving other people is it considered griefing to be limiting yourself in these challenge runs?
Yeah, the reason i ask this aloud is I looked at how many people were doing challenge runs such SF - had one time where I was a druid healer and I had a SSF tank for Deadmines.... He had 407 HP. Yeah, we cleared VC and I gained a few wrinkles but it was fun. This inspired me a while back to make my own challenge run with a class I had more experience with to spice it up - Hunter.
I already knew Hunter inside and out and figured it would be boring without some self imposed challenges:
No guns allowed - had to use bows/crossbows only. Was a dwarf to start as well.
No pet allowed
For my run, I never did the quest to get a pet. It was ton of fun, and I did ding 60 and have near full Pre-Bis complete. I ran deep survival tree with finishing talents in marksman. I got really good at melee weaving since Hunter has seperate swing timers for shots and melee strikes, and survival giving 30% stronger traps often made me top the meters on AOE pulls. The experience was akin to playing a boomkin - you come in blasting hard and OOM fast since you're always clicking a button to either slow a mob, melee weave, use ranged skills or to trap weave. Lots of kitting. Not having a pet made my rotation clean by being my only focus and trap weaving was super consistent when you don't have a pet to keep you in combat sometimes on feign death weaving, but I had no illusions though, not having a pet is not a super hidden ultimate build that is better than BM or Survival with a pet at the end of the day.
Overall I consider my journey was a success (I dinged 60 and did every dungeon after all) - I had some people very vocally critique this and call it straight griefing, but what are your thoughts? Is it griefing to do a challenge run and join groups with a limited character?
So I just witnessed the most avoidable death possible
So had a 17 druid and a 13 orc shaman on the quest 'hidden enemies' alongside the one quest where you kill the lv 14 quest mob in the cave near orgrimmar. They were saying how I was probably too low level to do this quest while I was in there as we were clearing out the mobs along the way.
LITTLE DID I KNOW what would happen next.
They jumped onto the quest mob with 8 other mobs surrounding him.
Shaman was dead in less than 5 seconds
druid was dead in 12 seconds
and I was on the elevated cliff just staring jaw dropped in what I just saw.
There are many ways to go, but that one was 100% avoidable.
Ended up looping around the other way and got the quest done by clearing everything around him.
Is Alliance more active these days?
Hey everyone,
I recently came back to WoW and I'm absolutely loving it. Since Hardcore launched, it's pretty much the only version of WoW I've played, although it's been quite a while since I last logged in.
One thing I've noticed while leveling Horde is that once I get past Horde starting zones (around level 30+), I almost only run into Alliance players.
Is Alliance where most of the population is these days? Does it feel more alive compared to Horde, or have I just been unlucky?
Curious to hear what your experience has been.
(I haven't tried playing Alliance since I came back)
Playing paladin for the first time in classic, questions about prot paladin leveling
Hi all! I recently started a paladin for the first time in classic, and I’m trying to learn a bit about the class. I’ve listened to some of pallytime’s videos about stam / int / spirit prot pally and I’m curious to try it. I’m planning on tanking or healing every dungeon, and chill questing outside of that. I don’t know that I’d want to be doing some aoe grinding per se (this could change later on).
Does this build work well assuming that I’ll be primarily questing and not dedicated aoe farming? I just want to do some chill questing while being able to pull multiple mobs and be tankier. Or would I be better off just going ret instead?
are eu servers still popular?
been meaning to get into it again
Mage professions
Going to be starting a gnome mage soon. Would it be a mistake to take herb/ alch over mining/ engi? I’ve taken mining/ engi on my last few characters and thinking about trying something new.
Thinking about coming back
Healthiest server for someone who plays 9am- 3pm MST to play?
Has been a while and I know that the go again mentality has been keeping HC alive and kicking so wanted to hop back in :)
Solo challenge dungeon question
Hi folks, I’ve been doing a Beast-Only HCIM challenge on YouTube and a sub-goal I have is wanting to kill every beast in the game (within reason)
I’m thinking quite far ahead - but want to call upon the knowledge of the WoW community here:
**Which dungeons do you think I could defeat every beast mob in, without having to kill anything else?**
*Example* \- Ragefire Chasm is easy because the earthborers are right at the start and they’re the only beast. But something like Deadmines is impossible (the Defias parrot at the end) because I’d have to progress the earlier parts of the dungeon to get through the doors
Many thanks to you all and any support/ideas very welcome
Hardcore Helper Site Update
Hardcore Helper Site Update
Hey everyone, it’s been more than a month since I last posted an update on the site, but much has changed once again. Like last time, it’s too much to share, but I prefer sharing a true new release, rather than micro updates. I’ve already spent hundreds of hours on the site, so I hope some of you are excited to see the progression. Here is a list of some of the changes.
-Added a World Buff announcer & calendar (both it’s own page & sticky header) (integrated with the server discords for the most accurate information)
-Added all grey items
-Added all white items
-Domain name change: https://www.hardcorehelper.com (or just hardcorehelper.com ) (the old link is still supported as well)
-Added item searching for professions tab (used to be only material searching)
-Added 'self found' and ‘solo self-found’ options.
-Created my own tooltips for items so that item suffixes (e.g. of the bear) will actually show it's stats, rather than 'random enchant' like wowhead does
**-Added quest information and item comparisons (**completely new modal on click)
-Added rare badge for items that drop from rare dungeon mob spawns
-Added event badge for items that drop from event dungeon mob spawns
-Added support for storing multiple characters
-Show quest info on hovering
-Added character update button & level increase on gear page.
Added 'dungeons' page.
-All the quests you can get, along with their rewards, required level, quest chain, etc.
-Boss loot overview, including an image of the boss and a button to filter for only upgrades for yourself.
-Can show ‘upgrades only’
-This shows all the dungeons and their recommended level
-Quick overview
-Map of the location of the dungeon in the world
-Map of the dungeon
Reworked professions page
-Now split into guide & recipes/ item look up
-Refined item look up functionality (so that you know if that ‘medium leather’ you found in a chest is useful for you, or not.
-Includes profession leveling guides
-Added item lookup to gear page so that you can quickly see if a dropped item would be an upgrade or not
-Drastically improved mobile experience
-Added caching (remembering) of selected filters whilst switching between tabs.
-Improved item zone's.
-Improved UI visibility
-Added button to update/refresh the character
-Added character name to UI
-Refined character lookup / import character screens and functionality
-improved hunter item logic.
-Fixed profession created items for non self-found characters so that they get recommended in auction house purchases.
-added more context to all the pages
-Added a 'plan as 60' button to the talent section
-Talent & stat pages combined
-Added a guides page (mainly for SEO honestly)
I am trying to make the site a full rounded experience so that you don’t have to keep switching between multiple websites and have as much information ready in one place. I see that some of you are getting a lot of use out of the site, which pushes me to keep going.
Thanks for all the love and hopefully those who have not yet tried it will give it a shot, and those who have tried it will give it a new chance by seeing all the changes.
I got everyone half way to 60!
I'm doing a solo till 60 run of every class, and I just got 45 on my shaman to bring me to half way by time to 60. What a blast this has been so far! Definitely warrior and rogue are my favorites, and shaman and paladin are not as much fun but still fun.
Everyone is mounted, I have great blue weapons (like executioner's cleaver) from drops mainly, and I've got 3 mooncloth crafters, a blacksmith, an alchemist, and a bunch of engineers.
My eventual goal is to craft an arcanite reaper on my warrior. There are better weapons out there but it's been a goal of mine to make one since 2005.
Project 60 18 - Skull Rock and Doomhowl
When I started playing WoW HC with a buddy a few years ago, I had no idea that I would be discovering the best version of World of Warcraft out there. I hadn't played the game in over half a decade, and figured we'd give this absurd challenge a few tries, and move on. My first attempt I even died to at level 7 to a crab in Durotar. Many demoralizing deaths followed on my first character, Lunaly, on Skull Rock. Dying plenty of times after getting Deadmines gear, getting eaten by a shark near Theramore at level 40, and getting eviscerated by Bloodsail Warlocks my first time to level 44. After probably 8 attempts I finally reached level 59, and was going to grind the last 2 bars safely in the Northern Deadwood Furbolg camp. A bad pull and a Denwatcher's call for help later and I've got 10 mobs on me and a light of elune + hearthstone macro is the only thing that kept the dream alive.
After getting the first 60, and falling in love with classic WoW, I couldn't help but try to grind every class. By the time I managed to finish my 9 60s on Skull Rock, a new server had dropped, and I decided to roll a few toons over there. This got out of hand, and I knew in my heart I had to do it again.
The result; Two 60's of every class, Nine Horde 60s, Nine Alliance 60s.
What I learned:
- Game knowledge is the most valuable thing for leveling in Hardcore. Not only do you need to learn the quests, and how to safely complete them, but learn level appropriate routes that set you up to have plenty of quests later on.
Example: Could I hit X zone at this level? Yeah, probably. But the experience there will still be good in two levels, if I clear Y and Z zones first, I can take advantage of that zone at a higher level when I'll need the experience more.
Unless you're speed leveling, there's no reason to rush zones.
Always keep at level health pots and a few swiftness potions. This simple rule will keep you alive. If you're level 45 keep two Limited Invulnerability Potions on you, and level 50+ keep two Petrification Flasks on you.
Join fun guilds and enjoy the journey. You will die, probably a lot, before you master the route, and you still might die to a DC like I have a few times, but the player base on hardcore servers make it worth coming back to.
Know your class and character strength. I could safely solo elites and difficult quests on some classes, while on others I'd wait for a group or just skip if I didn't feel like my gear/specialization was strong enough.
Rested XP: the biggest perk of leveling an army of alts is always being able to grind with rested xp. I'd go months in between touching toons, but at least when I finally went back they were in good shape to level quickly.
Boon all Toons: I generally keep double or triple buffs booned on all Toons, when possible. Sometimes I'll go 20-30 levels without even unbooning, but it's always nice to have in your back pocket. It's a good way to not get used to playing with world buffs, but always having them ready for when you hit those zones where you know they're handy. For me that's WPL, Southern STV, Hinterlands, and Un'goro.
Always have an out, and don't get used to abusing it. If your out is a target dummy, try to have one up when you pull. Same with vanish, or health pots. If your out is on CD, it probably isn't a good idea to pull more than single packs.
My Paladin was the last that I finished, and I don't think I used lay on hands *a single time* on his run. Sure, it's a great ability, but if I regularly get myself into spots where I need it, I'd probably die.
Worst Deaths:
53 Warlock - running directly to Jademyre lake in Feralas to try to finish my map
48 Shaman - DCed in Hinterlands
47 Paladin - Screwed up my LOE Hearth in ZF and was torn apart while the rest of my group escaped
46 Mage - alt-tabbed while auto running through desolace to answer a work question. When I swapped back a minute later I was dismounted and dead
46 Warrior - DC while fighting the sand people in Tanarid
My next, and maybe final goal is to clear Naxxramas, the only raid I've never cleared in classic and the only raid I have not cleared in Hardcore.
If I can go from a guy that died to a crab at level 7, and at least 12 times levels 25 and under to a guy with 18 60s, there's no reason that any of you can't get that first 60 too. GG and always go agane!!!
Hero's Trials
Hi Hardcore WoW subreddit, I'm making a rogue-lite challenge run add-on called Hero's Trials, and I'm looking for players/opinions. I decided to share my work with you even though it is only in the early stage of development because I physically can't test and know everything, so might as well share it.
The gameplay loop looks something like this:
You start a character and pick a game mode.
Play SSF without the checkmark at character creation (some challenges will allow you to lift SSF for 1 interaction).
Choose/roll challenges called traits that work throughout the whole game.
Starting from level 10, every 5 levels, roll an event—a random short-term challenge.
On event completion, receive a reward from your bank alt or AH.
If you fail an event or trait, activate a misfortune—random severe punishment.
Add-on link: https://www.curseforge.com/wow/addons/heros-trials
Discord link: https://discord.gg/fnhc8zmEH
Because it is in an early stage of development, the add-on is FOR NOW self-enforced. It does not restrict or modify any game mechanics by itself. All progress tracking is manual.
I know for some of you it's important to know, AI was used in coding and helped with the proper translating of the add-on.
Sorry for my bad English.
All Alliance classes to 60 - Defias Pillager
Been playing hardcore on and off since the launch of Defias Pillager and Bloodsail Bucaneers before that. My original goal with HC was to get a Warrior to 60 and then that goal eventually evolved to all classes to 60. Just finished my last class (Warlock) today. The ordering of which class I did first is in the picture (Mage, Warrior, etc.).
Love this game, but I'm gonna take a break and maybe one day come back and do Shaman.
Shout out to the DP community, not as large as it once was, but still some great people in it.
If you are new to hardcore or want to know anything about my journey, ask away.
Do you think they’ll ever merge the servers?
I had a ton of fun playing my Skull Rock toons in the 40s and 50s again during that streamer event, but now the server is back to being completely dead. Seems borderline impossible to find high level dungeon groups. Do we think they’ll ever merge the servers or is that too much to hope for? I don’t really want to roll a fresh toon on Doomhowl when I have 3 40+ on Skull Rock but it’s just so much more fun playing on a server with actual population.
<Totem Pull> shaman exclusive guild found experience going live July 25th
Always knew shaman was the masterclass? Looking for a new HC challenge? <Totem Pull> is a shaman only guild found experience and will go live on July 25th.
We are doing 100% guild found which means there are no interactions outside of the guild that are allowed. No grouping (open world or dungeon), trading or mailbox with anyone outside of the guild. This includes your other characters. Everything you earn must be from the guild.
Discord and guild-found addon required.
First time, New Player
Hello,
Its my first time playing Hardcore and normal Classic,
I Play Warrior and would ask if anybody can give me some tipps and maybe a good build for Arms
Ty :)