SSF Warrior - is it worth it to drop mining to make a stack of swiftness potions?

I already did it, I dropped mining for herbalism, then ill drop herbs for alchemy, then back to mining. The question is how many potions should I make before going back to mining? Is 20 enough? Should I go ham and make 100 so I can speed around Azeroth? Or should I just make a few and save them for oh shit moments?

Update: two laps around Elwynn, three laps around Westfall - 98 Silverleaf, 86 Peacebloom, 54 Earthroot, 49 Briarthorn, 22 Mageroyal, 13 Swifthistle, 11 Bruiseweed

Update 2: 20 Elixer of Lion's Strength, 20 Elixer of Minor Defense, 15 Weak Troll's Blood, 13 Swiftness Potions

Was it worth it? Idk but its good padding.

reddit.com
u/tastygnar — 3 days ago

Play my game! Twin-stick space shooter, no logins

Hey all, I'm back after incorporating some helpful feedback from folks here. Zorka:Battle for the Solar Tides is a twin stick top-down arena space shooter. Test your skills in the Solo Arena, then face off in split screen in the Local PVP Arena. Online Multiplayer is not yet supported.

Here's the link: https://rosebud.ai/play/zorka-battle-for-the-solar-tides-multiplayer

Controller recommended.

Features:

  • a sandbox space shooter arena with up to 8 ships
  • solo or split screen heads up; no online multiplayer
  • Newtonian physics provide an intuitive space flight feel
  • the only way to "break" is to accelerate in an opposing direction; i.e. momentum matters
  • shoot enemy ships, satellites, and space debris to earn power up capsules
  • consume power up capsules to gain more guns, missiles, and more
  • save or spend - better rewards cost more capsules
  • lose all powerups and capsules on death and start again
  • avoid asteroids, destroy them, or use them for cover in dogfights
  • press Play to jump into the arena, or customize your game with the Options menu
  • customize asteroid density, debris density, satellite density, starting shields, enemy aggression level, and more in the Options menu
  • Enemy Ships - destroy them before they destroy you
  • Asteroids - bump into one, and you're dead
  • Space Debris - like an asteroid, but awards a power up capsule; hidden among the asteroids
  • Satellite - a (mostly) predictable rogue satellite, awards a power up capsule;

Method:
I used RosebudAI to create most of it. I took my ideas and ran them through ChatGPT first - prompts looked like:

"I want to create a movement system for a top down space shooter where W always accelerates towards the cursor, and D always accelerates away from the cursor, A and D strafe relative to the cursor."

After drilling down in the specifics some more:

"Restate this design for implementation to be dropped into an AI game maker."

I repeated that process for every key feature: movement, gun speed, power up system, etc. For power ups i straight prompted:

"Describe the power up system from Gradius."

"Modify that system for my game."

The core prompts were created in chatgpt. Rosebud eats credits for thinking. Delivering short, concise, highly refined prompts produced great results with low compute.

Assets were also prompted in chatgpt, then dropped into rosebud. Rosebud handled the shading/color for player identities.

Happy to answer additional questions below, but really just want yall to play a bit!

u/tastygnar — 24 days ago

Play my free web game! Zorka: Battle for the Solor Tides

https://rosebud.ai/play/wrapship-asteroids

Hey all, here's a fun little twin stick top-down shooter I whipped up. Gradius + Ateroids + Star Control = Zorka: Battle for the Solar Tides. Multiplayer isnt working yet, but im getting to it.

Controller recommended.

I used RosebudAI to create most of it. I took my ideas and ran them through ChatGPT first - prompts looked like:

"I want to create a movement system for a top down space shooter where W always accelerates towards the cursor, and D always accelerates away from the cursor, A and D strafe relative to the cursor."

After drilling down in the specifics some more:

"Restate this design for implementation to be dropped into an AI game maker."

I repeated that process for every key feature: movement, gun speed, power up system, etc. For power ups i straight prompted:

"Describe the power up system from Gradius."

"Modify that system for my game."

The core prompts were created in chatgpt. Rosebud eats credits for thinking. Delivering short, concise, highly refined prompts produced great results with low compute.

Assets were also prompted in chatgpt, then dropped into rosebud. Rosebud handled the shading/color for player identities.

Happy to answer additional questions below, but really just want yall to play a bit!

u/tastygnar — 25 days ago
▲ 37 r/LongmontGaming+1 crossposts

Anyone wanna play a home brew boardgame?

Edit: how's Monday evening? If you're interested send me a DM!

The year is 2244. Climate change ravaged the Earth over 100 years ago, and those with wealth either fled to Mars or into their secure Biodomes, leaving the rest of humanity to fend for themselves.

Then came the Junk Storms. Centuries of satelite and rocket debris began raining down, forming massive storms of hurricanic metal that now ravage the Earth.

You are an Influincer in the last known human colony. Your vision of surivival must prevail. Humanity depends on you to use your Clout and channel your resources to build a future for your people.

Junk Storm is a 2-5 player competitve game with limited resources, forced cooperation, and brutal consequences where no one is garaunteed victory.

u/tastygnar — 1 month ago

Added clickable loot text in the combat log

Please ignore the obvious UI issues. I've never seen this feature (though im sure it exists somewhere) and I thought it was neat. Click the loot text and one of your dudes goes and picks it up. Loot log also means you dont have to scan the screen as much, and you might scroll through and notice you missed something worth going back for.

u/tastygnar — 2 months ago
▲ 88 r/Kenshi

New player, finally have a crew able to handle hungry bandits

I woke up with no memory and a puppy in my lap, with only a vague sense of needing to take keep it alive. Almost everything wanted to kill it, most things still do, but now I have food, shelter, and some friends. I have no idea what to do now, but at least we're (relatively) safe in the Border Lands..

u/tastygnar — 3 months ago

Started making my first game in February, I know more now than I did then but I'm still just feeling my way around in the dark. But damn, this is actually fun to play! No idea what I expect from posting here but I just wanted to share I guess. Feedback or comments are (theoretically) welcomed.

u/tastygnar — 4 months ago