r/Kenshi

▲ 48 r/Kenshi

Back to Kenshi once again

Video Edit by Goomerna on youtube

Music: God Is Calling Me Back Home · King Gizzard & The Lizard Wizard

u/Talmau12 — 1 hour ago
▲ 44 r/Kenshi

I've basically become Reavers..

I've made a lot of enemies. A lot of attackers show up at my base. And.. I saw an opportunity here.

I established the Valkyria program. When attackers show up at my gate I'll keep an eye out for someone with promising stats.

When someone with good stats shows up I'll scoop them up, put them in a cage and recruit them. And add them to the goon squad. As a sort of shook troops.

Now.. besides the berserkers.. who I think I'm doing a favor.. I'm basically doing what the Reavers do. Only I'm more picky...

Still, basically free manpower.

reddit.com
u/whahaga — 3 hours ago
▲ 6 r/Kenshi

Looking for advice on starting in an unfamiliar territory

I'm using a few workshop mods, including a game start mod. So I started as a Crab Raider, in Crab City. I've never been here before, I don't know the surroundings. Is there anything in the area I should go explore? Any tips for making money, gathering food for me and my crabs, etc would be appreciated. Maybe I'll just try to loot battlefields to start out.

reddit.com
u/CrimsonToker707 — 2 hours ago
▲ 33 r/Kenshi

Have anyone thought about making a Re_Kenshi/Kenshilib mod that implements WASD movement like in Disco Elysium?

This mod would generate the invisible "walk-to" point around the selected character on WASD input, and following characters would follow the selected one.

In combat the character would walk/dodge around automatically but you could interrupt it by running away, just like in vanilla.

I think it would be pretty much possible to make real, because Kenshi gets better modding support lately, and, the idea seems to be simple enough.

u/Nek1555 — 4 hours ago
▲ 60 r/Kenshi

The textured map. The original is 400 Mbs and a lot less blurred. Try the python script below...

import os, cv2

import numpy as np

canv = np.zeros((16384, 16384, 3))

for i in range(0, 8):

for j in range(0, 8):

print(j, i)

p = os.path.join('C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data\\newland\land\overlaymaps', "colour.%d.%d.png" % (j, i))

print(p)

img = cv2.imread(p)

canv[2048*i:2048*(i+1),2048*j:2048*(j+1),:] = img

#cv2.imwrite("c.png", canv)

# canv = cv2.resize(canv, (7800, 7800))

cv2.imwrite("c2.jpg", canv)

u/ExistingDimension141 — 4 hours ago
▲ 83 r/Kenshi

Interlude in Downtown Heft

I smoked a bunch of hash and added skyscrapers again, but I daresay this is the Heftiest Heft ever hefted. Dialogue is best read manga-style left to right on this one.

And yes, it does indeed lag when I zoom out even a little, I basically have to play Kenshi as a 3rd person RPG with the funkiest controls of all time. Hey wait, ReKenshi wizards in the audience, I just had an idea for the most hardcore camera mod of all time (permanently lock it to a squad member at maximum zoom in, you see what they see basically, forces the world to feel as big as it is).

u/TheRealMazioman — 12 hours ago
▲ 44 r/Kenshi

What Cities do y'all like to live in?

I honestly have been loving Stack. It's in the middle of 6 main cities, has good security, a bunch of different house types to buy, and looks quite good. Only downsides are the lack of armor shops and Shinobi Towers, but you do have 6 nearby cities that have those.

reddit.com
u/CPU_of_Cat-Lon — 16 hours ago
▲ 498 r/Kenshi

"Play the game bro, its amazing", now I'm out here re-enacting The fucking Revenant.

u/ObjectiveTackle- — 22 hours ago
▲ 119 r/Kenshi

rp as a rude customer, touch their precious door and make them come to YOU for a change

u/TheBigSmol — 18 hours ago
▲ 22 r/Kenshi

The game world put into Cry Engine. Do you think some areas look recognizable? If only someone would Putin the meshes!

We could also model your local area using NASA elevation data, or even your town to some degree using OpenStreetMap. If someone has a request...

u/ExistingDimension141 — 19 hours ago
▲ 97 r/Kenshi

HatedMekkr's Workshop: New Katanas Models [REPLACEMENT] [MOD]

Mod Link: HatedMekkr's Workshop: New Katanas Models [REPLACEMENT]

Hello, Drifters!

I'm coming back to you very quickly with my new mod - Hatedmekkr's Workshop: New Katanas Models.

I must say right away that this is a REPLACEMENT for vanilla katanas in the game.

Now, the new models have more details and have "depth", like a new 3D handles, new sheaths and stuff.

They also work with vanilla textures. Which means that if you play with any replacement of weapon textures, the visual of the new models will not change and "will not break".

And as a bonus, I made paired versions of these katanas, which can be obtained from vanilla blueprints.

For a more detailed description and more screenshots, you can take a look at my Steam Workshop item's page.

Thank you!

u/HatedMekkr — 23 hours ago
▲ 24 r/Kenshi

Just wanted to show off my handsome face

Pillowman the sheck warrior is very handsome........his stepfather Big Bill is also a sight to see

u/Euphoric-Meat3943 — 18 hours ago
▲ 941 r/Kenshi

I lost my job and discovered Kenshi. In 47 days I've played 147.6 hours and I still haven't even explored Ashlands. BEST FUCKING GAME EVER.

u/Donstap — 1 day ago
▲ 31 r/Kenshi

Making base compounds more alive

I'm sharing some mods to liven up the activities in my base:

  • Immersive Non-combat Animation
  • Gym Training Tools - this includes the pull-up bars, bench press in the clip. Build the 'benchpress mk iii - IDLE' - turn on JOB & the characters will use them when they're free
  • Clutter allows you to decorate rooms with food, drinks, armors etc.
  • CM Killing TIme lets you place interactive objects (drinking, eating, reading, guarding) around the base. No need to assign jobs, just leave the JOB tab on & the characters will organically interact with these objects.

https://reddit.com/link/1tjqt7y/video/ym8uug97vi2h1/player

reddit.com
u/Koregast — 24 hours ago
▲ 5 r/Kenshi

Recruitment mod middle ground?

Using the recruitable prisoners mod is a bit frustrating because it feels random. I have some holy nation assholes who I've been trying to recruit for.. idk how long and they just give me the same dialog over and over no matter what I try.

I also got a mod that allowed you to recruit anyone. But it was a bit too easy. Because you could go up to anyone, even a captured fogmen who can't speak, and say "join me" and they say "yes!".

It feels a little cheap. No shade to the author, just not what I'm looking for.

I have the GenMod but the recruitment features are a little lacking.

Is there a middle ground? That isn't super frustrating but also not super easy?

Any recommendations?

reddit.com
u/whahaga — 1 day ago
▲ 20 r/Kenshi

Is there ANY mod AT ALL that fixes all the hiver helmet clipping?? Or at least adds hiver worker specific helmets?

Before you comment, no, none of the popular clip fixing mods fix this, so I guess it'd have to be a lesser known one, maybe one made specifically for this issue?

I also find it crazy that there's not A SINGLE helmet in the game that actually fits these fuckers' heads. The only ones that don't clip that I found are the Sandogasa and the Ashland hat (which of course are suboptimal for protection) but even the fucking iron hat, which should fit fine, DOESN'T!! This boils my blood, as you may understand.

I beg thee for knowledge. Beep shall drip!

u/AleX-46 — 1 day ago