u/SunflowerTerror

Image 1 — Base Tour: Ruberg, The Pits (complete)
Image 2 — Base Tour: Ruberg, The Pits (complete)
Image 3 — Base Tour: Ruberg, The Pits (complete)
Image 4 — Base Tour: Ruberg, The Pits (complete)
Image 5 — Base Tour: Ruberg, The Pits (complete)
Image 6 — Base Tour: Ruberg, The Pits (complete)
Image 7 — Base Tour: Ruberg, The Pits (complete)
Image 8 — Base Tour: Ruberg, The Pits (complete)
Image 9 — Base Tour: Ruberg, The Pits (complete)
Image 10 — Base Tour: Ruberg, The Pits (complete)
Image 11 — Base Tour: Ruberg, The Pits (complete)
Image 12 — Base Tour: Ruberg, The Pits (complete)
Image 13 — Base Tour: Ruberg, The Pits (complete)
Image 14 — Base Tour: Ruberg, The Pits (complete)
Image 15 — Base Tour: Ruberg, The Pits (complete)
Image 16 — Base Tour: Ruberg, The Pits (complete)
Image 17 — Base Tour: Ruberg, The Pits (complete)
Image 18 — Base Tour: Ruberg, The Pits (complete)
Image 19 — Base Tour: Ruberg, The Pits (complete)
▲ 145 r/Kenshi

Base Tour: Ruberg, The Pits (complete)

The base of my current playthrough although not the final project for this character, in fact this is just the setup. Many hundreds of windless days of acid rain and persistent fishmen and skeleton bandit attacks, not to mention the occasional raid from skin bandits, triangle bandits and reavers, but it is now finally done!

Currently the base is mostly staffed by thralls but we can support more fleshies and soon will have a tech monk army, with this base we can craft practically anything (except for cactus products), the next main project is the bridge connecting The Pits to the Ashlands, then the fortress in the middle of the acid sea and then maybe another fortress on those tiny islands far east of the Ashlands.

u/SunflowerTerror — 2 days ago

My Goofy Ahh Savegame Scenario

Using the magic of CheatPack v2.10 and Console Commands I had created a whole new cursed world where none of the traditional great powers exist and are replaced by buffed tiny nations and colony released nations. This can probably be considered a poor man's DoD. This Scenario is called 'Desert Awakening' as Morocco and Babylon start as GPs and have the chance to form Arabia.

Balanced the world by changing pop size and giving/taking cores away, very janky, also I decided all colony released nations were released by Romania so they all have Romanian accepted pops, due to the process all of the nations start out with no military but all civilized nations were given some goods so machine parts factories can actually be made by the GPs.

Due to some lack of foresight Russia, Austria and the Ottomans still have all of their cores so they exist as tiny city states (mainly to prevent independence revolts) although crises may form around them, I could go back and delete their cores but that would involve me deleting all cores for those provinces and re-adding cores nation by nation... so no.

I will quickly go over the GPs:

  1. The Normandie Confederation

Primary Culture: French
Accepted Cultures: Norwegian, Sami, British
Pop Total (Primary + Accepted): 39.73M (8.44M)
Literacy Rate: 43.2%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Democracy
Core Territories (Capital): (Caen) Northern France, British Isles
Main Colonised Territories: Caribbean, South Angola, Bombay, Eastern India, Java, South East Australia, New Zealand
Description: Tends to stay high in GP for most of the game, competes for France against Luxembourg and Provence, sometimes takes Indian and Chinese land

  1. Luxembourg

Primary Culture: North German
Accepted Cultures: French
Pop Total (Primary + Accepted): 10.99M (2.82M)
Literacy Rate: 52.3%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: HM's Government
Core Territories (Capital): (Luxembourg) Low Countries, Eastern France, Western Rhein
Main Colonised Territories: Caribbean, North Angola, Sierra Leone, Madagascar, Ceylon, Western Australia
Description: Usually highest industry score and can form the strongest Germany, competes for France against Normandie and hegemony over Germany against Holstein, sometimes takes Chinese land

  1. Poland-Lithuania

Primary Culture: Polish
Accepted Cultures: Lithuanian
Pop Total (Primary + Accepted): 10.31M (4.61M)
Literacy Rate: 29.7%
Technology (Ar-Na-Co-Cu-In): 23 (5-5-4-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Warsaw) Poland, Baltic States, Eastern Germany, Western Ukraine, Belarus
Main Colonised Territories: N/A
Description: Satellites Hungary which can later break free if they become GP, competes for Eastern Germany against Holstein and for Eastern Slav lands against Crimea, sometimes fights Yugoslavia or Finland

  1. Morocco

Primary Culture: Maghrebi
Accepted Cultures: Berber
Pop Total (Primary + Accepted): 18.62M (4.93M)
Literacy Rate: 13.3%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Fez) North West Africa, Southern Spain
Main Colonised Territories: Caribbean, Brazil, Paraguay, Uruguay, Argentina, Liberia
Description: Dominates South America and Western Africa, competes for Iberia against Provence and for Egypt against Babylon

  1. The Free People of Provence

Primary Culture: Catalan
Accepted Cultures: Spanish, Basque, North Italian
Pop Total (Primary + Accepted): 20.65M (8.47M)
Literacy Rate: 33.5%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Marseilles) Southern France, Northern Spain
Main Colonised Territories: Caribbean, Central America, Gran Columbia, Western India
Description: Dominates Central America and Western Mediterranean, competes for Iberia against Morocco and for France against Normandie, usually goes into Italy, sometimes takes Indian and Chinese land

  1. Holstein

Primary Culture: North German
Accepted Cultures: Danish
Pop Total (Primary + Accepted): 9.09M (3.10M)
Literacy Rate: 63.5%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Kiel) North Germany, Scandinavia
Main Colonised Territories: Iceland, Greenland, Canada, Caribbean, South Africa, Moluccas, Formosa
Description: Usually highest tech, competes for Germany against Luxembourg and Poland-Lithuania, cores on Prussian land, sometimes fights against Finland or Saxony

  1. Babylon

Primary Culture: Mashriqi
Accepted Cultures: Bedouin
Pop Total (Primary + Accepted): 6.19M (4.20M)
Literacy Rate: 27.9%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Baghdad) Fertile Crescent
Main Colonised Territories: N/A
Description: Dominates Middle East but usually fights everyone around them

  1. Yugoslavia

Primary Culture: Bulgarian
Accepted Cultures: Croatian, Serbian, Albanian, Slovene, Bosniak
Pop Total (Primary + Accepted): 5.81M (3.50M)
Literacy Rate: 21.5%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Sofia) Bulgaria, Yugoslavia, Northern Greece, Eastern Romania
Main Colonised Territories: N/A
Description: Dominates Balkans, forever war against Greece, sometimes goes into Italy and Ukraine

Early (1836-1850) GP Potential:

Greece

Primary Culture: Greek
Accepted Cultures: N/A
Pop Total (Primary + Accepted): 7.09M (2.98M)
Literacy Rate: 24.9%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: HM's Government
Core Territories (Capital): (Athens) Greece, Southern Yugoslavia, Anatolia
Main Colonised Territories: Anatolia (Turk Pop Colonies)
Description: Can become Byzantines when GP, forever war against Yugoslavia, usually targeted by Arabia if they form due to cores on Crete

Oman

Primary Culture: Bedouin
Accepted Cultures: N/A
Pop Total (Primary + Accepted): 12.46M (1.27M)
Literacy Rate: 30.2%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Muscat) Southern Coastal Arabian Gulf
Main Colonised Territories: Zanzibar, Southern India, Malaya, Southern Borneo
Description: Spread out across the Indian Ocean with big opportunities to colonise uncivs, in danger if Babylon forms Arabia

My main goal was to try to make every corner of the world active and potentially competitive while still keeping some late game threats (Germany, Arabia, China) and strong GPs to provide a constant threat, I also wanted to play around with different accepted cultures and giving cores to some smaller nations to give them a route to potentially being a regional power, unfortunately AI is not that good at projecting power across the world.

This is technically version 2-4 so there have been loads of iterations since I can't stop myself from tweaking it, and the mini-scenarios become the main scenarios and get expanded upon as well as lots of other edits simply not given a new version number.

TLDR: I wasted a lot of time on this

If you want to try it out:

Link to ModDB Cheat Pack v2.10:
https://www.moddb.com/mods/cheat-pack-victoria-2/downloads/cheatpack-v210

Link to Google Drive Scenario Save File:
https://drive.google.com/file/d/17AxiIy7L7GgRcbUK61t4gmmsMkyhJ5n-/view?usp=sharing

You will probably need to start a game with the cheat pack mod active and save a file to give you the below folder, just unzip and paste the save file there:
C:\Users\USERNAME\Documents\Paradox Interactive\Victoria II\CheatPack V2.10\save games

u/SunflowerTerror — 13 days ago