No weapons / fists only challenge help

Hey fellow hardcore folks.

Giving myself a challenge of going unarmed/fists only on my way to max. Just wanted to see some rules to give myself and wanted some feedback to such a challenge as this:

- would a shield be allowed or nothing equipped in any weapon slots?
- professions: can I use engineering and explosives or I can use any profession as long as it doesn’t allow for weapons or items that can damage enemies?
- EDIT: fishing you have to equip a fishing rod… can I equip one to fish although the rule is no weapons equipped?

I can’t think of any other rules or limitations besides getting to max with only unarmed fist combat. Just fistin my way to 60. Any help really appreciate but thank you all and best of luck on your journeys.

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u/Doo_Dad — 1 day ago

Streaming on YouTube

Just curious to those who grew if you did YouTube steaming how did you grow? Any tips? If you do faceless or show yourself? Mic or no mic? Do people care what you stream or better tailor to a niche or gaming?

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u/Doo_Dad — 1 day ago

Streaming on YouTube

Just curious to those who grew if you did YouTube steaming how did you grow? Any tips? If you do faceless or show yourself? Mic or no mic? Do people care what you stream or better tailor to a niche or gaming?

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u/Doo_Dad — 2 days ago
▲ 0 r/gaming

Current ps1, 2/Nintendo graphics and art style games

Might be an odd title.

I’ve been living under a rock. Just booted up my old ps2 and played an old game I had. Shifty graphics, low polygons.

I know devs out there make games like horror and remakes or demakes in that art style and aesthetic. Was just wondering are there more recent games out there with that style still? If not this year then in past years? Looking to see if it’s around or if we all moved on since we have better technology and systems to handle better graphics compared to back in the day.

Edit: thank you folks for the first suggestions. I know horror is done a lot with that aesthetic. If there’s other genres that use this art style I wanna check those ones out as well.

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u/Doo_Dad — 21 days ago
▲ 0 r/gaming

What kept you playing co-op games (“friendslop”)?

I hate the term “friendslop” they’re just co-op multiplayer games.

But still: Mecca chameleon, repo, peak, lethal company and others I’m missing. What kept you playing them? Any incentives, awards/achievements. Story. Or just the fun with friends and nothing else mattered.

Would other incentives have kept you playing them? When did you get bored?

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u/Doo_Dad — 1 month ago

When did your Substack subscriptions go up.

As the title says when did you start getting subscribers? How long did it take for you? Did you change something or do other things to grow. Were you organic to just Substack or did you use other platforms to funnel people? Just seeing what’s worked for others.

I personally started a couple months and just been posting articles and notes of a personal journey. I’ve been wanting to take it more seriously in postings and writing. I’m sharing a current personal journey and providing advice that applies to each update that anyone can use in their own life. I don’t mind not having anyone yet but I wonder if there’s more I can do. Or is it just a slow grind (which I’m used to doing and okay with the journey)

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u/Doo_Dad — 2 months ago

Email lists

Does anyone have a good email list for their games? I know there’s methods for gaining folks through Steam, discord, Reddit, any socials. But I’ve heard about emails and I was curious if people do actually use an email list to notify their users.

And if so: how did you collect emails? Did you just get them over time with games released? Or did you use like a Substack or some other method to gain em? Just looking to see the use case for gathering emails over other methods.

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u/Doo_Dad — 2 months ago

Steam playtest outcomes

Planning a Steam playtest and wanted to see how other devs faired with theirs? Did you run only one or multiple? And positive outcomes or did it hinder your game launch timeline and strategy? Again thank you to the community for sharing any insights really do appreciate the feedback and support to one another. I wish you all the best with your games!

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u/Doo_Dad — 2 months ago
▲ 54 r/gamedev

Financial freedom or lifestyle change after game release.

Anyone out there with their game do so successful they were able to become financially free from a regular job? Or if it took several games. Just wanted to hear some stories from the community very curious to what you went through after sales and what you’re doing now. Some positive outlook for those who made it.

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u/Doo_Dad — 2 months ago
▲ 3 r/playmygame+2 crossposts

Edens’s Byte Playtest

Game Title: Eden’s Byte

Playable Link: https://doo-dad.itch.io/edens-byte-playtest-v1

Platform: PC (Itch.io)

Description:
Eden’s Byte is a 2D top-down procedural action roguelite inspired by classic Zelda-style exploration, modern combat movement, and replayable randomized worlds.

Check the description for more info on controls and play along with future scope/ideas.

The current playtest is focused on validating the core gameplay systems and overall game feel. Players explore procedurally generated rooms, fight corruption-themed enemies, experiment with movement and combat, and work their way toward the portal while surviving the dangers of each run.
This build is intentionally early and uses placeholder art, simple enemies, and prototype systems.

The goal right now is to answer an important question:
“Is the game fun to play?” And “Can I take this further?”

I’m looking for honest feedback on the game. Most in the description are the key values. Any feedback, positive or negative, is appreciated and will help shape future development.

What felt good?
What felt bad?
What was confusing?
Did you want to keep playing?

Free to Play Status:
[X] Free to Play Playtest
[ ] Demo
[ ] Paid

Involvement:
Solo Developer. I handle the programming, design, systems, and overall development of the project while learning and documenting the process along the way.

u/Doo_Dad — 3 months ago

Fun talk: OG/nostalgic game remakes or features.

Been thinking about this a lot. Tons of games released over the plethora of years. New games come out but sometimes you miss the OG/nostalgia from older games you played.

Wanted to ask this sub: what old school game do you remember playing and enjoying and wouldn’t mind seeing a remake or some indie making it in their style.

Hot take: I played games while growing up. I didn’t have each console but I got to try a lot of different games from personal ownership and through friends. I somehow picked up randomly Metal Arms: glitch in the system back in the day and always wanted a follow up or a modern version of it. The hacking and limbs/parts of the robots dangling and falling off but still able to shoot and fight. Funny and chaotic. If not a full release then at least a modern game with similar features. Or two others I think of: Jak & Daxter and Sly Cooper. Styles, story and action/gameplay. Idk I felt old today haha.

Would love to hear if anyone is currently doing this to their game. Features, ideas and if inspiration came from something older and nostalgic to you.

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u/Doo_Dad — 3 months ago

To AI or not AI: who does and who doesn’t

Just getting back in to game dev. I also work full time and my job has us moving to using AI in tasks and automating work. And I know there’s two sides to the discussion of whether to use AI or not. So I wanted to gauge who is using it and who isn’t and what are the reasons. I use it but more to help with tasks that don’t hinder my learning at work. Debugging as well. For game dev I struggle with coding and learn from tutorials but I’ve been avoiding pulling up AI to help yet cause I enjoy the struggle but it helps the learning. What do you do/think?

Hey thank you to all the feedback and feedback as well from everyone sharing their experiences. Just wanna say though let’s not bash on each other if you do/don’t use AI. We’re all in different mindsets and AI isn’t going away anytime soon. So just learn and question each other but in good faith. Thank you still everyone I really do appreciate it. Gave me some insight I might look in to for trying in my upcoming project.

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u/Doo_Dad — 3 months ago