Got my father started on release when I was still in high school. I stopped playing a few years later, but recently picked it up again, now a fresh TH11. He, on the other hand, never stopped playing. Now, over a decade later, I've come to find that the bugger has quietly maxed TH16 defence with, what I've come to understand, are essentially TH14 heros (82 AQ, 35 RC, 50 GW...). He's never been a good attacker. Think right index finger down, spam everything with the left, sit back and watch. Now that I've returned and revitalised the clan, we're beginning to lose wars because of 60%+ 1 stars. He's mainly trained a dragon air army but doesn't understand the role that heros, equipment and pets play.
I need some suggestions of armies and attack strategies that I can show him but they need to be fairly simple. RC charge with invis spells, for example, looks good, but I think it might be too difficult. I've never done it either so it'll be the blind leading the blind. He's lacking levels on ground troups like throwers and yetis but he does have reasonble equipment despite not knowing what any of them do... it's amazing how someone can not have a clue and yet login everyday and get this far.
Am I asking the right question? Should we focus on funnelling and other fundamentals? Is it a matter of BK and AQ in one corner, Duke in another, then edrags or something in a line opposing those heros? How effective is taking a bunch of revive spells for the duke? Unfortunately, the bloke wasted medals and missed out on the backpack ffs... so no backpack GA quake option.
I know practice and "it depends", but just throwing it out there to those that have more experience than I do and may have a couple ideas/takeaways. Remember: easy, brainless. Same thing everytime. Simpleton stuff. Cheers.