Ahhh, a typical day, typical gamedev issues. typical hair simulation bugs.

That's a Metahuman editor bug in action in Unreal Engine 5 if you are interested.
Usual suspect, hair strands simulation!

u/DisplayLegitimate374 — 2 days ago

My experience going back to windows and Jetbrains aftter years of using Linux and Vim

The error you see in my editor (in C++ unreal engine project build logs!) is related to an issue I had regarding a chrome extension (which I had disabled) in my editor logs.

electron?? Ig! WTF!

I've been using Linux and Neovim for the past 6 years. For the past 4 months, I've been developing a game in Unreal Engine solo. Given the circumstances and tools available, I was kind of forced to use Windows and JetBrains Rider (the other choice was Microsoft Visual Studio). I know UE is available on Linux too, but given that I'm solo-developing this game, I had to go for DX12 instead of Vulkan, so Linux was out of the picture. I could also configure Neovim on Windows, but then again, I would just have to raw dog a lot of features that Epic supports on industry-standard IDEs, and I just can't do it alone.

First, regarding Windows itself: after the first week, I just couldn't take the slop that was getting thrown in my face (I did debloat as much as I could) until I couldn't take it anymore and just downgraded my Windows 11 to the version before they started adding all the AI slop, disabling pretty much all MS stuff!

And about the editor—oh my god, VS sucks! I am experienced with low-level languages, and although I haven't done much C++ in the past few years, I still know my way around the language and where it might cause unusual bugs and errors. The big problem was MS VS! God, it was giving all sorts of weird errors that I could immediately see were false positives. So, I did some research in the Epic Games forums and decided to just go for JetBrains Rider.

Immediately, all the stupid VS stuff was out the window! But it felt sloooooow! compared to VS (compared to Vim, they are worlds apart!).

Yesterday, I saw that Chromium extention error in my project's build logs! and I still don't know what caused it.

P.S: If you haven't tried linux + vim combo, just give it a try, you can never go back (ig unless you have to)!

u/DisplayLegitimate374 — 14 days ago
▲ 36 r/tui+1 crossposts

This was my first completed go project that I presonally use to this day!

And now looking back (more than a year ago), I wouldn't have started it if I was trying to learn any other language.

something about the language and the `charm` stuff!

github.com
u/DisplayLegitimate374 — 6 days ago

amdgpu boot issues "[drm] Cannot find any crtc or sizes"

I recently changed my GPU and monitor but didn't bother with an Arch re-install, even though I had this wired issue. I figured it was probably related to some configuration mismatch and would be fixed after a fresh install. Back then, I got passed the issue simply by unplugging and replugging the HDMI cable, or sometimes a few reboots would fix it.

Now I have finally done a clean Arch reinstall, and I still have the exact same issue.

The problem is that I get past GRUB, but 7 times out of 10, I get no display output. I can blindly log in and run commands btw.

The only relevant errors I found in the logs are:

amdgpu 0000:01:00.0: [drm] Cannot find any crtc or sizes
amdgpu 0000:01:00.0: [drm] Failed to setup vendor infoframe on connector HDMI-A-1: -22
fbcon: amdgpudrmfb (fb0) is primary device

I don't think it's relevant for this issue but I'm on hyprland and I don't use any display managers.

reddit.com
u/DisplayLegitimate374 — 16 days ago

How do big studios actually budget poly count per level?

Hey,

Looking for some resources/guides on budgeting polygon counts per game level.

I'm going for High-Fidelity graphics style and I'm on Unreal 5 but any general guide on budgeting would be appreciated.

reddit.com
u/DisplayLegitimate374 — 17 days ago

How do big studios actually budget poly count per level?

Hey,

Looking for some resources/guides on budgeting polygon counts per game level.

I'm going for High-Fidelity graphics style and I'm on Unreal 5 but any general guide on budgeting would be appreciated.

reddit.com
u/DisplayLegitimate374 — 17 days ago