![[Module] CoC7 QoL Improvements Updated - looking for feedback](https://external-preview.redd.it/jGo2JdoHDblm8t6lwLxI1wj8HH166Tf7QE0kXSoFiZY.png?width=1080&crop=smart&auto=webp&s=a46f51a8421d3ff58ef5e531070098e50d413d85)
▲ 1 r/FoundryVTT
[Module] CoC7 QoL Improvements Updated - looking for feedback
Hey everyone - quick update on the CoC7 companion module I posted a few weeks back. Thanks to everyone who tried it. A few new things since then:
- Roll Visibility Selector : ability to select public / private / blind directly from a dropdown in the bonus dialog. Makes the life for GM and PCs much easier. Your last choice sticks per user and survives the standby.
- Smarter AI NPC generation : NPCs now come with weapons and possessions you can toggle item-by-item before accepting, plus a warnings panel for sanity-checking the AI's output. The NPC background information is created using the same language that you used for your input.
- Random characteristics : Tick a box, get rulebook dice formulas (
5*(3d6)) instead of fixed stats. Each token drop rolls fresh.
Still no patches to the CoC7 system, still FoundryVTT v13+ / CoC7 v8.x.
Repo, screenshots, walkthroughs: https://github.com/martin-papy/coc7-qol/
Comments, suggestions or issues welcome.
Stay (mostly) sane. 🐙
u/Distinct-Nobody-7366 — 5 days ago