The more I think about it...
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Devour Idle feels like it was designed by an AI.
- There’s an upgrade that literally nukes the an island. Really all the islands, eventually... For 24 hours. You roll through once, wipe everything with a x5 boost, and then the game basically tells you “cool, don’t come back until tomorrow.” An idle game that actively kicks you out.
- When you clear a level, you get a medal that gives you bonus stats… but only for that exact level you just finished. Congrats, you’re now slightly better at content you never need to touch again. (I actually seriously want an answer as to why I would want this middle if anybody can help me out. That'd be great.)
- The main questline is a clown show: a woman slowly turning to stone begs you to get a potion from the mines. To even enter the mine, you have to do a 9-kill boss chain. Then the guy at the mine sends you to another mine for a light. Another multi-quest chain. Then another mine for a gas mask. Another chain. By the time you’re done doing errands across three different mines, she’s still a statue and the actual “potion” part isn’t even in the game yet.
- The exact same game is reskinned as “Butcher Hero” (or whatever) where you’re basically a Jason-style zombie butcher. Same maps, same stone lady, same quests, just a different outfit. You’re replaying the same nonsense as a different flavor of idiot.
- None of this makes sense with who you are. You’re a slime in one game and a zombie butcher in the other… doing fetch quests, running errands, and helping random NPCs instead of just eating the world. Why is the murder blob doing customer service?
- And then there’s the monetization: souls come in the usual rarities, but the top-tier Chaotic Soul is only available from the shop. It’s labeled like a “Soul Pass,” but it’s not a pass at all. It’s ONE Chaotic Soul for $30. You don’t get one every week, you get the privilege of buying another single soul next week for another $30. If you kept up with it, you’re looking at something like $120 a month for one stat-stick at a time in a game that barely lets you play more than a few minutes a day.
Put all that together and you’ve got an idle game where a slime/zombie is grinding errands, the levels reward you for things you already did, the game tells you to stop playing for a full day, and the shop is trying to sell you a $30 soul every week. It’s addictive, but in the most diabolically stupid way possible.