u/Donut-Disastrous

Seeking change but running out of steam all the time?

Hi All,

I am generally in an okay career track as an IT Analyst in a company, but I've been here for 5 years and its pretty early on in my career without much room for growth because the company itself is contracting. I know I need to leave, but I have to work for about 2 hours per day and remote work almost every day which means I've had the chance to pursue my own entrepreneurial projects or coding projects, some of which have had real customers despite not really growing to the point where they'd meaningfully support me. But I also believe they are a learning process.

Anyway I think I am supposed to now get out of my current position. It has given me alot of time and freedom to learn stuff and to face trauma and stuff that I had as a young buck. I was really a late bloomer and had complex feelings about women and all kinds of stuff and myself. This job did give me the space to be at peaceful state and to pay of therapy and all kinds of stuff.

I think its time for the next phase. But the problem is that I think job searching requires you to send 50-500 applications. I really try to put alot of effort into each application such that the CV matches the job description. As such its a few hours per application. Wondering if this is a goofy way to approach it. Am I supposed to spam my CV everywhere even if its a bit off topic for the job. Also if you were me and you were 27. Would you be doing the same thing?

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u/Donut-Disastrous — 15 days ago
▲ 1 r/gamedesign+1 crossposts

Hi all. First time posting something I made. I have some questions on what people think about it!

 I've been building a text adventure that works differently from most: instead of scripted NPCs, every character in the world is an autonomous agent with their own secret goal, memory, and plan. The world keeps running whether you're paying attention or not.

How it works:

You give the game a setting description ("a coastal fishing village where the lighthouse keeper has disappeared", "a medieval siege in progress with two warring factions") and it generates a complete world: locations, characters with personalities and relationships, a central mystery, and faction dynamics. Each character gets a public face and a secret agenda. 

Then you play. While you talk to characters and explore, they're pursuing their own goals: the sheriff investigating a murder is talking to witnesses, following leads, forming theories; the innkeeper hoarding gold is gradually moving items around the world; rival merchants are trying to undermine each other through social manipulation. You can intervene in any of this, make alliances, give characters tasks to do on your behalf, or just watch it unfold. The parser is completely free-form. Say anything, the game handles it.

What makes it interesting as IF: 

The most interesting moments come from NPCs pursuing conflicting goals. Two characters who both want the same artifact. A character you've befriended whose secret goal puts them in conflict with your interests. A lie that unravels because the NPC you told it to mentioned it to someone else.

The emergent narrative from a 50-tick session can produce a story you couldn't have scripted.                      

Requires an OpenAI API key (~$0.50-1.00/hr of play). Free and open source.

My questions:
I'm not an experienced game designer. Just an experienced programmer. So I have created this game and I find it cool to interact with myself and so on. But what I don't know is whether:

  1. This matters/is useful for game makers?
  2. Could it be improved to be more valuable for game makers?
  3. What you think I could add/improve to make it cooler?

Of course need to say: Feel free to check it out, leave suggestions/comments or even contribute. 

https://github.com/UninstallInternet/llm-game

TL;DR: Made a game engine thingy but want to learn more how it could be better for people.

Edit: Added TL;DR

u/Donut-Disastrous — 1 month ago