@Facepunch: A simple fix for Blueprint Fragments
Heya Facepunch :)
Remove fragments from being found anywhere else other than in the following with appropriately adjusted drop rates:
Basic Blueprints:
- Toolboxes
- Sunken Treasure Crates
- Military Crates ( probably good idea to exclude deep sea )
Advanced Blueprints:
- Locked Crates
Finally, reduce the number of basic fragments needed to make advanced to 10 or even 5.
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The number of issues this can fix is absolutely bonkers.
- CRITICAL: Advanced fragments being tied to locked crates means the most common route to tier 3 will be collecting basic fragments. This. is. GOOD....... There's no option for building right next to locked crates, they are on cargo, oil, chinook, or deep sea. That's it. Everyone can see it on the map so you will be fighting like hell for it. So the only people who are tier 3 day 1 are gonna be the lucky ones who roamed like crazy and didn't die or managed to get multiple cargo/oil runs without losing to grubs. This effectively implements a time gate to "instant" progression. If you want tier 3 instantly, you have to wait for events, otherwise you have to play the whole game and die out in the wild like everyone else.
- CRITICAL: Large groups are no longer being funneled countless amounts of sulfur early game which is a big reason why everyone on the entire server gets raided in the first 48 hours of wipe.
- CRITICAL: Everyone can progress equally and groups can't use bully zerg tactics to gatekeep anymore. You will progress faster if you take more risk but on average it will take everyone hours to get tier 2. Someone might get lucky with RNG but that will be random and impossible to game by anyone, let alone large groups.
- Every bit of monuments and powerlines are worth it. Hell, most of the map becomes viable again rather than everything being focused on 5 individual grids. This also means decent performance improvements due to everyone being more equally distributed. Also means the map will feel more alive.
- Loot in keycard rooms can be more meaningful and powerful now that its not the mechanism for progression. Go ham on it, the possibilities are endless. I'm looking at you new power plant power grid branch.
- Targeting toolboxes is essential here as it prevents this from just ending up being the same thing as a scrap grind because there's no real safe and easy to game this system. Toolboxes are semi rare on roads/powerlines and have no static spawn locations so you have to roam. Otherwise you are diving or hitting monuments. That's it, there's no exploitable loops to generate endless progression materials. Sure, you could sit in the safe zone and try and get the few toolboxes that spawn within it but that's gonna take forever and its still random. You can't just fish, hit barrels, recycle, do quests, etc, you have to play the game to progress, full stop.
- ESPers can get f*****...... as everything lives inside crates. Every wonder how it seems like people have perfect timing for when keycard rooms reset? Welp, that wont work anymore here and those losers have to actually play the game again.
- Cars will be decent strats both for collecting fragments as well as mad maxxing people on the roads.
- Underwater Labs is intentionally excluded because we all know how easy it is for 4 people to fully control it with endless respawn rates during early wipe. Now its exclusively for components and t2 guns like it should be.
- This is an easy fix that requires no new code to implement other than admin level of tuning drop rates and maybe an exclusion filter on deep sea.
- You will actually see clans take down a chinook early wipe, like seriously.... That's pretty nuts and cool.
There's probably even more to this than I realize and you get it all for a change that will take a SINGLE dev maybe a day or 2 to do properly? You don't even need to adjust the keycard rooms at first. No crazy new mechanics, just boilerplate tried and true simple tuning. Fixes a metric ton of issues in the process. Doesn't get better than that.
p.s. - Yes I submitted this as feedback already but I want a good public discussion on it as well.