r/playrust

I feel like i am addicted to rust

2 days ago i decided to buy rust since i was seeking to play a new game in the survival genre.Since then i have played exactly 11.4 hr and i cant get enough.So far i have developed insomnia after finally building a relatively good honeycombed stone base.I cant sleep at night and i am constantly seeking the inevitable dopamine filled process of farming materials,scrap,building and upgrading my base,weapons and tools as well as running monuments and pvping.So far i have been raided 3 times,eco raided a guy once and i am planning on molly raiding my neighbours base.This is not satire and in fact i am actually feeling like i am addicted...Also this game fuels my gambling addiction that had finally been eliminated after i stop opening cases in cs.Most importantly i want know if this is normal and/if there is any way i can suppress this "addiction"?

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u/Fetaliker1 — 5 hours ago

1 in every 200 people with T1s are up to shenanigans researchers say

u/gayla02 — 7 hours ago

Screen tearing Shadow

A little confused what is causing this, only visible in lower light areas. What setting did I lower too far?

u/AdParking1990 — 11 hours ago

Blueprint fragments are bad!

First 2 days of wipe, shop of a solo.

This will get traded for HQM at the vendor.

Needless to say, I love BP fragments as a solo (:

u/Adrianjade2007 — 10 hours ago

Softcore Update

The new softcore updates have made the game mode near unplayable. I have two major contentions.

  1. Gather rate should never have been changed. Combined with a raid window, this is the fastest way to kill the soft core servers. People accumulate too much too fast, and no longer wish to play the server once they’re done. It’s day 4 today and there are already decaying bases, which isn’t normal. Might as well make this a PvE server at this point.

  2. I am 100% convinced, even though it is not in the patch notes, that damage was changed. I am no PvP chad by any means, but I’ve been successful on softcore for several wipes now. What stands out to me, is that killing nakeds takes waaay longer with 5.56 than it ever has. It also seems like plate armor and BDU are not as helpful as they were previously. You shouldn’t automatically win a fight as a full metal/bdu ak vs a hazmat with a Thompson but it shouldn’t be a 50/50 fight either. Is anyone else experiencing a difference in PvP from previous softcore wipes?

As an honorable mention, the raid window is fucked and never should have been implemented.

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u/SlipperyClock95 — 10 hours ago

What's the point of biweekly servers (2x in a week)

I've recently joined a warbandits server which had a biweekly wipe. As per my understanding I've believed it was every 2 weeks which makes sense for me. However it's a wipe that takes place 2x in a week. Like what's the point of this mode? What can you achieve within 3-4 days.

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u/SolkaPL — 12 hours ago
▲ 1 r/playrust+1 crossposts

PSA: The sooner you realise what is happening, the sooner you begin to understand the state of the game affects all of us in the end

This is not snarky sarcasm or memes here this time:

People are blindly sleep walking into watching this game enter its entropy phase.

I don't know if its pride, fear of losing advantages or just pure ignorance

But truthfully, the game is deep in an entropy phase that is going to kill it in the future. Some of it is loss of identity, some of it is loss of purpose, some of it is just intentional enshitification through bad decisions or imbalance that feels good patch by patch but harms the long term health of the game.

In the end, it affects all of us as players of this game the same. From the lonely grub rat, to the leader of a 30 deep clan.

The effect on all of us is simple: "What is the point of continuing to play?". We all actually experience this as newbies when we first start learning and playing as a legitimate question, but deep into playing this game, it begins to come back.

I post not to actually shit on this game, but to actually get people to realise where its headed before its too late. Every type of player is necessary and needed to make rust what it is, every layer is part of the inner multi systems of this game, of which without them, the game becomes hollow and pointless.

The direction things are going skews that and is slowly eroding what keeps people enjoying this game.

The game plays for real when all player types interact. And as such, addressing the need for some semblance of balancing is crucial in order to save this game in the future. It doesn't mean a solo has to be OP against a clan, thats not what is being said. But the intentional changes made that only trends to the highest clan count needs to be addressed, it is literally canibilizing the rest of the game and its systems.

In short: the game is no longer a sandbox game, it is no longer truly strategic and no longer respects your time, even if you have everything and are on top. The experience is in "earning it", "fighting for it", "putting in time for it". We're beginning to lose that.

I'll leave you with these questions: We all love this game, and we're all part of the same community, but you don't want to see this game die a slow death due to people not wanting to admit things are too unbalanced now do you? People are quitting, cheaters are beginning to fill the concurrency numbers, its starting to affect new players now.

You may be having fun now, but when the day comes where either the game starts to feel boring because it just feels too easy every wipe or the game is too hard/near impossible just because you're not the right team size when it wasn't like this before.

That question from the beginning will begin to dawn on you once more: "What is the point of continuing to play?".

Thank you.

---

Also PS: no group limit servers are literally the way the game was intended to be played. If you have fun on group limited servers, don't let this discourage you, you have your fun. But a honest acknowledgement has to be made here: non-group limited servers are default rust as intended. Every balance discussion should be aimed towards that alone, changes do not scale properly to group limited servers due to the game not actually be designed around them, hence the lower pop and concurrent activity numbers in comparison as wipe progresses, many people do not feel it actually gives the proper rust experience when played long enough, there's always the sense of "something is missing", "this is too easy", "server dies too quickly", can we stop pretending that isn't the case please?

u/MemeMan_____ — 10 hours ago

Any GOOD modded 1.5x - 2x servers? Stevious use to be the best non pay to win but cant find anything as good theses days

Any GOOD modded 1.5x - 2x servers? Stevious use to be the best non pay to win but cant find anything as good theses days

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u/Key-Effective-3140 — 11 hours ago

Is low fps on Cargoship normal?

Recently got back to game after not playing for 5 years, I'm just wondering if there's something wrong with my computer or fps fluctuating between 80-100 is considered a normal thing?

CPU AMD Ryzen 7 7800X3D 8-Core Processor (4.20 GHz)
GPU RTX 4070 SUPER (12 GB)
64gb ram
resolution 3840x1080

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u/Ok-Level-8907 — 8 hours ago

Is there a good community to team up with?

Hi all, I'm considering buying this game on PlayStation 5 but my friend who I play games with doesn't have any interest in it. How many people are there willing to team up with a new player? I don't want a show of hands, I'm just wondering if I drop $50 on it will I be able to find people wanting to play as a team and have fun?

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u/MaenHoffiCoffi — 11 hours ago

Is vending machines broken atm?

Bulk trades throws items on ground instead of storing it inside. This is where all my gears have been disappearing. I knew something was off!

u/Clapfapp — 11 hours ago

Rust is the best game for alot of people, but majority is unable to game it out.

Rust is one of the best games ever made, in my opinion, but I think a huge part of the player base simply can't enjoy it anymore because of work and adult responsibilities.

This includes me and one of my best friends. Back in high school, we could spend entire days playing Rust. It wasn't nonstop grinding either. Half the time we were just sitting in base, watching YouTube, playing browser games, organizing loot, or messing around. The other half was farming, PvPing, building, and raiding. Those slower moments were a big part of what made the game fun.

Now we're both employed. I work as a driver and only get short breaks at home throughout the day. My friend works different shifts, so we rarely get more than a couple of hours to play together.

We could grind all weekend, but once Monday comes, our base is left exposed while we're both at work. If we get raided, we're forced to start over the following weekend, so we usually end up playing games like CS instead.

I've always thought a semi-vanilla server with scheduled offline raid protection would solve this. You could set your work hours, and your base would only be protected during that time. At night it would still be completely vulnerable, just like normal Rust, and I'd be perfectly fine with that. Getting offline raided overnight is part of the game. Getting raided at 2 p.m. because you're stuck at work isn't. It wouldn't remove the risk, it would just make Rust more playable for people with full-time jobs.

Am I the only one in this situation? Rust has never been about playing solo for me. It's about playing with a friend, doing stupid stuff, laughing at random moments, and making memories together....

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u/zokipoglavar — 17 hours ago

Cant play Rust with 16GB RAM

So basically i can no longer play rust with 16GB of ram without it running out and crashing. Is there any way of lowering RAM usage in rust or do i just have to pay absurd amounts of money on more RAM.

Setup

Intel i5 12400F
Intel Arc A750
2x8GB DDR4 3200MHZ ram
Rust installed on a SATA SSD

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u/RaidMyAs — 11 hours ago

They called me black jesus

I started walking on water every now and then.

u/Pixl02 — 17 hours ago

Restrict TC's protection in Softcore

Every Softcore player knows that TC griefing is a huge problem in this gamemode. It not only affects singular bases but whole monuments and areas because you only need to place a TC on a foundation and it will not lose its TC radius until 24h or 48h after destruction.
The owner can indefinetely repair it for 200 wood, so its legit impossible to get rid of if the owner really wants it to stay.
Also, the upkeep is so small you can just throw in roughly 350 stone and it will last the whole wipe.

There should be a restriction so TCs will be completely destroyed unless there is a certain amount of building pieces (other than twig) attached to their foundation.

If you would make it 5 pieces including the foundation, people would build them like they do on vanilla.
This could change the building cost from 150 stone to 1.200 and it would drastically increase the upkeep too.

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u/Honigkuchen_Hamster — 13 hours ago

Need settings help

Hello guys I have a AMD Ryzen 7 9800X3D
with an NVIDIA 5070 and 32gb ram. I’m playing on Moosey Rust US Small right now and when I’m running through the jungle I’m getting 120-160 fps… I have my RAM speeds to 6000. Can anyone please help me get more FPS and link me a settings video specific to my specs or give me settings? I feel like I should be getting much more FPS.

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u/Civil-Luck8604 — 13 hours ago

Softcore changes

So im not against the recent changes to softcore, 2x is always nice for us casuals, however it is now even easier to TC spam thanks to 2x.

Because theres no way to get rid of it if the player is active. There are entire areas of the map walled off, last wipe someone walled off the entire excavator (as they usually do) but also included a couple monmunets in it too.

Can we please, Please, get a fuckin tc limit per player. Even if its just to try for a month, could limit the TCs you can have to 6. Similar to bags they could have an owner and keep the auth limit.

Anyone else agree with this? Or just me. It just seems mad, like if i want a solo compound 6 tcs is enough for me. Duo i can double it and so on. There will still be massive bases with big groups but it just stops the inability to access areas/build bases.

Not bothered either way about raid windows its nice that it may create more online raids but softcore stops you from completely losing your base anyway so offlines arent as horrible.

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u/Hollowpoint- — 19 hours ago

Servers dying too quick

Monday servers should not exist.

What other options would there be to keep the pop?

I was playing Rustoria eu main this force, and after two days the server was below 400 pop. Thats just insane for a server like Rustoria and the size of the map.

How could they prevent servers from dying this quick?

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u/Inner-Jackfruit4002 — 18 hours ago

Mislabelling bi-weekly servers

Why do so many servers misuse the bi-weekly tag?
I know the word can technically mean either every 14 days or twice a week in the official definition. But if you hover over the tag in the launcher’s server browser, it explicitly says every 14 days. Naturally, you’d expect server owners to follow that, right? Apparently not. At this point, it feels like more servers labeled bi-weekly actually wipe twice a week, rather than every 14 days. It creates a lot of unnecessary confusion, especially when a lot of server descriptions doesn’t clarify the wipe schedule.

What’s even the point of playing on a server that wipes every 3 days?

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u/Normal-Bus-6470 — 17 hours ago