r/playrust

10 months after the BP Fragments update and, as an old-school player, I feel disrespected

Yes, I know Facepunch is an amazing company that has been incredibly providing us with monthly updates since 2014. I am genuinely grateful for that.

However, this time, the stubbornness is going too far. In October of last year, the "Meta Shift" update introduced BP frags. According to the devs, these changes were supposed to be experimental. Now look: pay close attention to what the goals of that update actually were. Straight from the October 2025 Devblog:

"We’re introducing a new layer of progression to the Workbench system. The aim is simple: get players back out of their bases, contesting monuments, slow down progression and clashing over territory."

They also stated:

"These fragments are found at key monuments, creating a soft progression gate that pushes players into early fights and slows down clan snowballing."

Let's be honest here, ok? It didn't work at all. Monuments are busy on the first day or two, sure, but after that, they become empty again. Also, it never really slowed down progression as intended. We still hear AKs and rockets being fired within the first hours of the wipe.

Another thing they said:

"Larger groups will naturally eventually accumulate more fragments than they need, creating an economy where fragments and workbenches are traded. Smaller groups and solos will be forced to scrap harder for their progression, making monuments hotly contested again."

Well, they were right on this one. A new economy was created where fragments and workbenches are traded, and it completely ruined server longevity. Clans now get even more sulfur than they did before.

"We'll be watching and reading all feedback, and we'll adjust and balance as needed over the coming days and weeks."

Basically, they watched it for a day or two, cuz I remember the loot tables were immediately adjusted to fix how poor the initial implementation of BP frags was. They applied a quick band-aid fix, and that band-aid somehow became PERMANENT.

Since then, we've been playing on a meta that was supposed to be a temporary band-aid, which is why I feel disrespected after all these years invested in this game.

Please, Facepunch, can you FIX progression? Can you try something else? Can you at least TALK to us about it? We used to get great communication in the past from Garry, Helk, and the team.

The game is not in a good state right now. I know there are LOTS of trolls on this subreddit, and because of that, it feels like you stopped caring about our opinions over the years. But honestly, just look around this time. Almost the entire community dislikes this system. Let's face it: it didn't work at all.

Can you please focus on slowing down progression? Can we get some server longevity back? Can you at least TALK to us about the state of progression? Do you think it worked? Was it intended?

Thank you very much!

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u/Jerranto — 18 hours ago

Buying BP frags feels so cheap and unrewarding

I play solo. I just joined an official monthly server that still has high pop despite that it wiped 2 weeks. Got my basic starter down and blabla.

Got a basic kit etc, a wb 1 and such and natural next step is of course wb2.

I go for a monument, fight a bit, manage to secure a bp frag and rush home.

I buy a boat for 125 scrap, go out and loot underwater crates, find another one. Even tried some metal detecting near roads.

A couple hours pass and I now have 4 bp's.

I feel like this route to get them is what Facepunch mostly intended.

Chilling in my base during nighttime, I decide to check the map, and players are selling them for 200 sulf or like 3 red barrels worth of crude.

I would be dumb not just to farm for 5-10 minutes and buy all 5 at a drone shop.

But it just feels so cheap. It feels unrewarding. Obviously on wipe day prices are different, but it just feels so unbelievably lame that a couple of days into a wipe basic frags are essentially free to buy which bypasses/skips a major progression element of the game.

And yes, ofc I can just choose to not buy them and continue getting them on my own, but it just shouldn't work like this. It is unbelievably poor gameplay design the way these frags (and to a degree, shops) are implemented.

I know I sound like a broken clock writing this, but still.. I really hope Facepunch decides to evaluate if this really is the best way to go about progression.

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u/hl3official — 18 hours ago

Bradley APC at Ranch end of wipe

Is this normal or a bug? A bradley roaming the map?

u/eljefesurvival — 12 hours ago

I'm high, and realized so many things about the backstory of Rust while staring at the Apartments mural. I had a Game Theory thing in my head, but everythings clicked into place. I'll edit this later as well

The Rust Island, I believe was named Hapis Island. I believe Hapis means prisoner in Turkish. But this island has things no prison would need. What prison needs a nuclear reactor or a rocket space ship? Perhaps it was named that originally because the Soviets used it as a Gulag experiment, but I'm also wondering if respawning is just a game mechanic. I was thinking that corrupt Soviet officials worked with the American Cobalt Corporation, and still do. They wanted the island as a thing like Rapture from Bioshock, where they're rich and powerful leaders of both sides could come and put aside their differences to advance their society.

Edit: Research what Project Rust is, it's listed on Missile Silo and Apartment statue

Onto the mural. They'res a radiation symbol because the Elites see Nuclear energy as a way forward into the future. They attempted to make a nuclear powered rocket go to space, but it blew up. Happis Island is contaminated with Fallout. Rust is a bit like Fallout, it would be funny if Cobalt was a Fallout corporation that specialized in transportation and importing to and from Russia. Happis Island is just a test, just one island out of many. The prisoners will soon learn to swim, through the boat nexus update. Probably not lore wise. The apartments were originally for workers on the island, but fell into ruin. It's Soviet Brutalist architecture, so they built it. Cobalt is funding reconstruction of them, and Soviet Cobalt repurposed it as a way to control the players. The average Rust player is like a post apocalyptic Libertarian. Perhaps that's why they're in the Gulag. They want to own their own space, and built their own property. They choose to live with the dangers of living outside the law, and they defend what's theirs. The raiders of Rust are other players who want your stuff, and it's very challenging to advance. The two towers might be like the Twin Towers, or like a stylized Nuclear reactor. Might symbolize how deep the control goes if TT, if reactor than it's art that they made to inspire the workers of their vision. The mountain and trees seem to represent the islands resources, and the oil rigs mean they'res oil on the island. The house represents that these are laboratorys, and vacation homes for rich people. The rich people are building civizations like they're Legos. And the reason they don't let you sleep in Bandit Camp and Outpost anymore is because they're trying to herd people into one safe area they can control at the end of the wipe.

Most importantly, there's a flag on there. It looks like the Chile flag, but the red bottom looks like Texas flag, but it represents the large territory of the Soviet Union. The yellow corner represents the hammer and sickle, and the stars of American flag combined. The stripes represent how one American corporation is only their funding, it's a subtle reminder that the project began in Soviet Russia, and they reached out to Cobalt. Made me think about the world outside of Rust. If cargo ships can travel accross the ocean, that implies that the outside world still has gas. The bring in supplies for the scientists to rebuild with, but we take them. I don't feel bad for the scientists, they draw on us so quick because they think we're nothing. The scientists hate us for some reason, and we don't even know why. The scientists have Bradley APC, Apache and Chinook helicopters, and Patriot missiles. They're getting them from America, Cobalt is corrupt and sells American weapons to it's own Enclave from Fallout. What if the Islands were the Enclaves final plan, and the oil rig was just a prototype? That the islands just fell apart in Fallout timeline? Or wearnt built in the case of Mega Island? Rust needs some things added. It needs a way to make Power Armor and more advanced things like the LR300, Heavy Scientist Suit, and things we currently can't craft with a Level 3 Workbench. It would be cool if we could make like a patched up version of the scientist suis. Maybe the Heavy Scientist could be made with full plate armor suit, Night Vision Suit made with night vision goggles, those Bioshock Suits made functional with a full SCUBA suit. Thinking about it, for the price all paid hazmat suits need added functionality that can also be crafted by brokies. We need a Level 4 work bench, that's themed around a mix of a CNC machine, being run by a 90s computer. Maybe throw it a sewing machine and 3D printer if there's space. And perhaps Facepunch should hire interns or something, to create a Rust Fallout London mod as a backup. Or just some modder, it's theoricially possible. Where the entire Rust game is converted to Fallout 4 somehow, or maybe they make a deal with Bethesda where it can be ran like a Fallout 76 server if Epic Unreal Engine or whatever that thing that Rust 2 was announced over.

I wrote this in Rust night, it's noon now in Rust.

Edit: Rust also needs more balancing around the weapons. I was thinking maybe the rarity of Prototype 17 is halved, and half the spawns become a Beretta 93. The Prototype 17 becomes half of the P92 spawns, and a Prototype 18 replaces the rare one. It would spawn with and could be scrapped for an Auto Switch Module, basically a Glock switch mixed with an AR15s Autosear. It makes things full or semi auto like the Burst Module. Rust needs more ways to fire 40mm grenades for them to be relevant, instead of one Milkor MGL type thing. That guns existance means the world outside is early 2000s. Everything connects to real world release date. Anyways, I'm thinking M79, M203, and Soviet equivalent for AKs. Maybe not necessarily, there was one African Warlord who used an AK with M203. And a homemade version so it still feels rusty, like a slam fire M79 looking thing. A master key shotgun would be cool to, with a water pipe shotgun hand made version. It could attach to rifles like the LR300, AK, SAR, etc. Anything an M203 could fit. Maybe grips too, like a wood grip, a horizontal level 2 grip, and a vertical level 3 grip. I'm also feeling bad for Facepunch studios, they have to live in European Britain and not Freedom Land America. Those poor British people can't even own real guns, that's why they're recoil is so inaccurate. I feel so bad for Europeans oppressed by their governments, and not allowed to own guns. So the developers are in situations all like "Oi, you got a loicoinse for dat recoil pattern? You can't use spray patterns in this country, this ain't America. You's a European, you don't got the yanks freedom licenses."

They should also have more melee weapons and build on that. I was low on wood and thinking "Why can't I make brass knuckles with metal fragments"? Probably more weapons that would be good for the game. And maybe the toggle burst mode button could be reused for giving weapons a way to block incoming melee hits, but ones that would make sense for it like knives, swords, mace, axe.

u/DickBiggums69 — 18 hours ago

Is the industrial decor pack better value than the jungle pack now?

Mainly looking for the shelves and barrels but it’s hard to tell what items in these packs actually provide an advantage, and what’s just cosmetic. Sorry if this gets asked a lot

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u/oatmeat22 — 15 hours ago
▲ 1 r/playrust+1 crossposts

Mistakenly game banned likely because of Claude Cowork hypervisor on my Machine

Has anyone else received a game ban mistakenly and been using Claude Cowork or similar AI tools on their computer.

I believe the likely cause is hypervisor detection. For several weeks prior to the ban, the EAC launcher on my machine consistently hung at "initializing" and never closed. During that period Windows Virtual Machine Platform / Hyper-V was enabled on my system, because my job requires it, I run Microsoft and Anthropic tooling that depends on WSL2 and the Virtual Machine Platform feature. My understanding is that this causes Windows itself to run under a hypervisor, which EAC may read as a virtualization or debugging environment.

I was not running Rust inside a virtual machine, and I made no attempt to bypass or interfere with EAC. The initialization hang was a persistent problem I was troubleshooting, not something I introduced deliberately.

If anyone else has had this happen can we please upvote this so it gets some attention? I need help!

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u/ccd03c — 17 hours ago

what bundle should I get

I’m deciding whether to get the abyss set, jungle set or the industrial (mainly for the barrel since the large storage boxes are getting annoying to me) but I’ve also heard the arctic hazmat suit is really good too but i’m not too sure if it’s that worth it someone help me decided !!
(i’m only getting 1 pack rn)

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u/Ok_Technician_3054 — 17 hours ago

Only add the Nexus Update to a small portion of test servers

From what I have heard, the nexus update means that you will be able to travel to a different, small map through ferry terminal.
Which basically means, you have a potential of needing to cover the whole map length 2 times if your target is in a really inconvenient location, and even if you can bring a minicopter through the transfer, you will need to land in between and have a good chance to be killed.

This whole thing just sounds incredibly annoying.

Having everything on one island is a thousand times better.
Deepsea is different because its a limited time event like Cargo, but splitting the permanent map in 2 is just gonna be like living in a messy house.

Please just add it to a handful of servers like Hardcore gamemode so people can choose not to play with it.

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u/Honigkuchen_Hamster — 12 hours ago

What do I sell?

I’ve been playing high pop solo (800+) wipe day and have been having trouble getting bp drags. I think the solution is selling stuff but when I sell 1k sulf or 50 crude for a fragment it never sells till tmr. So is there anything I could sell that gets me a fragment on wipe day?

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u/Zylo_Youtube_Tiktok — 21 hours ago

PC specs (getting new components)

Hello,

I am going to get new components for my pc soon. Right now im running intel i9 10900k cpu and rtx 3080 graphics card. I get around 60-90 fps on low settings 1080p. I am looking for 90+ consistently on 1440p, hopefully on better settings but I can stay on low. I am aware I need to upgrade my cpu, so i will likely get the 9800x3d. My question is, does my GPU need upgrading? I am aware rust is CPU heavy, but is 3080 enough to run rust at 90-100+ FPS at 1440p?

thanks guys

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u/HostConstant5233 — 21 hours ago

What to upgrade first? CPU or GPU

Currently have the Ryzen 7 7700 cpu with a 3070. I want to to upgrade to a Ryzen 7 7800x3d and a 5070. Was wondering which I should purchase first as I can only do one at a time. So far i’m leaning towards the GPU but wanted a second opinion

EDIT: looks like i’m going with the CPU! thanks everyone

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u/ivoltage5 — 23 hours ago

I like the BP frags update

i feel like im the only one.
everyone keep complaining about this and i don’t understand, yes it’s harder to get T2 but it’s what makes the game more enjoyable and you actually need to try harder to advance in the game.
i never had issues with getting BP frags, there is so many way to get BP frags now that you just don’t get bored.
skill issue if you keep complaining about it imo 🤷‍♂️
get better ig
im playing as a solo or with a friend usually so i ain’t into clan and all that

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u/gasdoom — 17 hours ago

So I recently started playing again, and I must say...

the new blueprint fragment system is truly the worst thing facepunch has ever done to this game. Please tell me they have a plan to revert it in the extreme near future?

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u/anthracitefork — 1 day ago

To any of the builders

I'm tryna learn how to build in this game. Does anyone have any tips maybe pointers on how I should learn how to build?

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u/Starlord1968 — 1 day ago

Player Crafted Drones can be used to shop from vending machines

Look, I don’t love the drone shops, but it really doesn’t make sense for something like this to only exist on one point on the map. There have been so many changes to vending machines, and making the map a connected marketplace, so if we’re going to have this, shouldn’t we be able to access this marketplace no matter where we choose to live?

I feel like we should be able to use player crafted drones & computer stations to complete trades. As long as your drone has what is needed to buy the item(s) in its inventory, you can send it off from the computer station to fetch your item from any vending machine on the map just like the drone shop.

Edit: there should be a restriction to prevent all explosive items from being purchasable / sellable via personal drones to prevent moving explosives for raids.

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u/Submersed — 1 day ago

Rust’s New Rendering Pipeline — Early Test

Made a quick test of Rust’s new rendering pipeline on the staging branch.

The implementation is still very rough, and things can change significantly before it reaches the final version. This test is mainly for fun and early performance comparison, so don’t treat these numbers as representative of the finished renderer.

If you want to test it yourself, switch to the Staging - Main branch and add this launch parameter:

-rrp.enabled 1

Personally, I really like updates like this!

u/SaltSomewhere3694 — 1 day ago

Im Building a pc and i plan on playing rust what FPS will i get with these specs

AMD Ryzen 5 7500F CPU 6 Core / 12 Thread - Max Boost 4.8Ghz

PNY RTX 5060 OC 8GB GDDR7

G.Skill Ripjaws S5 32GB (1X32GB) 6000MT/s CL36 DDR5

Windows 11 Home OEM

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u/MoviePrestigious636 — 1 day ago

Why can’t I set this button?

So I have a G502, and I’m trying to set G8 (the additional button farthest forward on the mouse) to my head look, and it just… won’t. I don’t want to set Q as that key in GHub because Rust EAC might cook me for that (wah wah wah macro). Any tips?

u/abbylabby0429 — 1 day ago