u/Submersed

Player Crafted Drones can be used to shop from vending machines

Look, I don’t love the drone shops, but it really doesn’t make sense for something like this to only exist on one point on the map. There have been so many changes to vending machines, and making the map a connected marketplace, so if we’re going to have this, shouldn’t we be able to access this marketplace no matter where we choose to live?

I feel like we should be able to use player crafted drones & computer stations to complete trades. As long as your drone has what is needed to buy the item(s) in its inventory, you can send it off from the computer station to fetch your item from any vending machine on the map just like the drone shop.

Edit: there should be a restriction to prevent all explosive items from being purchasable / sellable via personal drones to prevent moving explosives for raids.

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u/Submersed — 1 day ago

At my wits end with Hermes. Someone please help.

After a month of an exceptional experience with Hermes including transitioning my entire OpenClaw workflow including Discord integration, I have begun encountering errors as of a few days ago and I can't seem to resolve them no matter how much troubleshooting I or my agent do. I've tried troubleshooting in both Discord, and the Hermes app, to no avail.

I am using Codex with Hermes, GPT 5.6 SOL, with two fallback models, GPT 5.6 Terra, and GPT 5.5.

In discord, I am continuously receiving the following error chain:


⚠️ The model provider failed after retries. I kept raw provider details out of chat; check gateway logs for diagnostics.

🔄 Primary model failed — switching to fallback: gpt-5.5 via openai-codex

⚠️ Provider unreachable — switching to fallback provider...

🔄 Primary model failed — switching to fallback: gpt-5.6-terra via openai-codex

⚠️ The model provider failed after retries. I kept raw provider details out of chat; check gateway logs for diagnostics.


It seems that this error chain happens most frequently on medium effort requests, or when I send an image. It's as if the image is poisoning the session, filling the context window, and Hermes is unable to compact/compress, leading to model failure. The same poisoned session changes models, but because the problem is baked in, all models fail until I submit a smaller request, or clear the session.

In the Hermes app, when diagnosing, the error I receive is:

"API call failed after 3 retires: Connection error"

Can someone please help me figure out what to do from here? I don't want to throw in the towel on Hermes, but this is the exact reason I left OpenClaw. Things work, then suddenly for seemingly no reason, they just stop working.


Edit:

Additional details from the troubleshooting I was able to do with my agent:

It’s a serious bug. Hermes is repeatedly poisoning its own context with oversized tool results. But, it requires a specific combination:

Hermes’s OpenAI/Codex Responses route

Image attachments or vision_analyze

A long-running session with later turns

Raw tool-result images being replayed repeatedly

Requests eventually becoming large enough that the provider disconnects

Vision_analyze injects the entire JPEG as Base64 into parent conversations, causing the total request to jump to an estimate 600k+ tokens against a 200k model window.

Here in desktop, several computer_use screenshots pushed this session to 205k tokens and an 825kb request. The codex endpoint dropped those oversized requests as generic "connection errors". All fallbacks inherited the same broken context.

reddit.com
u/Submersed — 5 days ago

God Rock Base Builders

Can someone who builds in god rocks regularly drop some pro tips? I want to start building in them but honestly I get overwhelmed. There's so much space and so many things you can do with them. What are the main strategies you use for each rock no matter what?

Have watched every video I can find on them, and while a lot of them are creative, they're just too difficult to consistently setup (like the ones with 6+ bunkers on the entrance)

Multi TC? One for inner base, one for entrance side, and one for back side?

Bunkers on entrance, or just spam doors and walls?

Do you section things off in your core, or just make one giant tall living space and cram everything into it?

Focus on dependability at all, or just assume you aren't going to get raided when it's 100+ rockets from either side?

reddit.com
u/Submersed — 21 days ago