u/Honigkuchen_Hamster

Only add the Nexus Update to a small portion of test servers

From what I have heard, the nexus update means that you will be able to travel to a different, small map through ferry terminal.
Which basically means, you have a potential of needing to cover the whole map length 2 times if your target is in a really inconvenient location, and even if you can bring a minicopter through the transfer, you will need to land in between and have a good chance to be killed.

This whole thing just sounds incredibly annoying.

Having everything on one island is a thousand times better.
Deepsea is different because its a limited time event like Cargo, but splitting the permanent map in 2 is just gonna be like living in a messy house.

Please just add it to a handful of servers like Hardcore gamemode so people can choose not to play with it.

reddit.com
u/Honigkuchen_Hamster — 18 hours ago

For the love of god, let us place more map markers

You can currently only put 5 markers on the map at the same time.
Somehow this is supposed to be enough to mark potential raids, good shops, decaying bases and any other little things you want to not forget on the map.

I dont see why there should be such a low limit.
It should be atleast 10, Its insanely frustrating every wipe.
Everytime this annoying message pops up and tell me I dont have the right to put more map markers after I put so few that I can literally count them on one hand.

reddit.com
u/Honigkuchen_Hamster — 5 days ago

Make cars explode

I have to spend 15 HQM on my stupid car every single day because I didnt get to building a garage and this stupid fuck decays every night. Its a miracle it wasnt stolen already.
To add to this fun experience, I suggest that minicopters and cars should just explode if they are not used for 1 hour.

reddit.com
u/Honigkuchen_Hamster — 18 days ago

Rework workbench progression

Blueprint fragments only reward big groups who take over monuments, it even makes the progression faster for them because they get the fragments on the side and dont need to spend scrap on the workbench anymore. It only slows it down for small groups and solos.
Stop punishing people for not founding a whole E-Sport team to play the game.

reddit.com
u/Honigkuchen_Hamster — 20 days ago

Clantable is the biggest mistake ever

I have 2k hours in Rust, I have never played with more than 3 teammates, and I never will.

PVP in groups bigger than 4 is complete nonsense because your own skill barely makes a difference and it makes tactical gameplay hard.
Instead, it turns into mindless chaos.

The clan table entices players to create bigger groups and makes it easier to manage large clans that will wipe the whole map except for the other virgins that join a huge clan and like getting carried.
This is a huge mistake.

reddit.com
u/Honigkuchen_Hamster — 1 month ago

Make multiple empty shops show up red on the map

For some reason, a singular empty shop will be shown red, but multiple empty shops will still be green with the number on top.

This seems like something that was simply forgotten and makes it inconvenient to check the map for good shops because you have to check through every one of these stacked shops to see if they are really all empty.

reddit.com
u/Honigkuchen_Hamster — 1 month ago

Clantable on Softcore needs to be adjusted!

Before the stupid idea to add a clan table and make zergs a bigger problem than ever before, big groups on Softcore where hold back because they could only add 4 people to their Team UI, even if this limit was not enforced by moderators, it made it easier to do something against the 50 man clan on Softcore EU 1 because they would not be able to tell if youre an enemy from far away.

Now that you can put 100 people into a team UI with the Clan table, this has boosted the zerg a lot.
It doesnt make any sense to have the 4 people in team UI rule and then leave the Clan table unrestricted on Softcore.

The max amount of people you can put in a Clan UI on Softcore should be 4 too.

Otherwise this one zerg will keep growing until the whole server fights against a handful of solos who dont want to join.

reddit.com
u/Honigkuchen_Hamster — 1 month ago

Softcore should have an enforced teamlimit

To me its unbelievable I even have to say this, because it should be self explanatory.

Currently there is a 4 person limit on Authorizations on TCs and team UI on Softcore, but there is no real team limit being enforced. This has lead to a 40 man clan playing for atleast half a year and dominating the server [Softcore EU 1] every single wipe.

A 40 man group should not be a thing on a casual server for new players.
This is completely insane.

I suggest that the 4 person group limit should be actually enforced by admins.
Even just punishing this one clan with a week ban would do so much for this Server.

I dont care if 2 teams help eachother in a raid defense, but 10 teams living in a compound that obviously incorporates all of their bases AND the Excavator is not what should be going on on this kind of Server.

reddit.com
u/Honigkuchen_Hamster — 1 month ago

There is a 40 man clan on Softcore EU 1 (Server Rules are max 4)

I am seriously wondering when someone will punish the fuffing 40 deep clan for breaking server rules on an insane level?
This clan has been playing for multiple months, they always claim Excavator on Softcore EU 1 and play with like 40 people in a giant village.
Of course they are completely uncontested, because the max team size per server rule is 4 and the other players have the decency to play by the rules.

A team legit 10x the size of what is allowed on a SOFTCORE server should have some kind of consequence, right?

Like, why the hell has nothing been done against this for HALF A YEAR??
You made the rules yourself after all and they make perfect sense, so how about you actually enforce them, dear Developers?

reddit.com
u/Honigkuchen_Hamster — 1 month ago

Restrict TC's protection in Softcore

Every Softcore player knows that TC griefing is a huge problem in this gamemode. It not only affects singular bases but whole monuments and areas because you only need to place a TC on a foundation and it will not lose its TC radius until 24h or 48h after destruction.
The owner can indefinetely repair it for 200 wood, so its legit impossible to get rid of if the owner really wants it to stay.
Also, the upkeep is so small you can just throw in roughly 350 stone and it will last the whole wipe.

There should be a restriction so TCs will be completely destroyed unless there is a certain amount of building pieces (other than twig) attached to their foundation.

If you would make it 5 pieces including the foundation, people would build them like they do on vanilla.
This could change the building cost from 150 stone to 1.200 and it would drastically increase the upkeep too.

reddit.com
u/Honigkuchen_Hamster — 2 months ago