u/SaltSomewhere3694

Rust’s New Rendering Pipeline — Early Test

Made a quick test of Rust’s new rendering pipeline on the staging branch.

The implementation is still very rough, and things can change significantly before it reaches the final version. This test is mainly for fun and early performance comparison, so don’t treat these numbers as representative of the finished renderer.

If you want to test it yourself, switch to the Staging - Main branch and add this launch parameter:

-rrp.enabled 1

Personally, I really like updates like this!

u/SaltSomewhere3694 — 2 days ago

Mouse Polling Rate FPS Test

Hey everyone! I made an FPS test comparing different mouse polling rates: 125, 500, and 1000 Hz.

What polling rate are you playing at?

Also, did Facepunch actually recommend using below 1000 Hz, rather than 1000 Hz?

According to their official statement, they specifically say “<1000Hz” due to the current Unity 6 performance issue.

u/SaltSomewhere3694 — 5 days ago

Rust has weird camera/character stuttering despite stable FPS and frametime

I'm having a very strange issue in Rust that I can't figure out.

The problem is not FPS-related. My FPS is stable, and on the lowest settings I get around 160 FPS. My temperatures are also completely normal.

The weird part is that the image is smooth when I move my mouse horizontally, but as soon as I move the mouse vertically (up/down) or diagonally, the image becomes noticeably choppy/jittery.

It is especially noticeable on character animations — for example, the legs look like they're constantly jittering/stuttering while moving. It almost looks like a networking/interpolation issue, rather than rendering performance.

I also tested with an FPS cap of 60. The FPS stays locked at exactly 60 and the frametime is completely flat, but the image still looks choppy. So this happens even when the game is not under heavy load.

Things I've already tested:

  • FPS is stable (~160 FPS on lowest settings)
  • Stable 60 FPS cap — same issue
  • Frametime is completely flat
  • Mouse polling rate: 1000 Hz → 500 Hz — no difference
  • BIOS reset to default settings
  • Temperatures are normal
  • Horizontal mouse movement looks smooth
  • Vertical and diagonal movement causes the stuttering

PC:

  • Ryzen 7 9800X3D
  • RX 6600 XT
  • 32 GB DDR4
  • Windows 11

Battlefield 6 runs perfectly smoothly on the same PC, so I don't think there is a general hardware or GPU problem.

I've attached a video showing the issue. You can see the FPS counter in the top-right staying at a stable 60 FPS while the image/character movement still looks like it's stuttering.

u/SaltSomewhere3694 — 11 days ago