Rust’s New Rendering Pipeline — Early Test
Made a quick test of Rust’s new rendering pipeline on the staging branch.
The implementation is still very rough, and things can change significantly before it reaches the final version. This test is mainly for fun and early performance comparison, so don’t treat these numbers as representative of the finished renderer.
If you want to test it yourself, switch to the Staging - Main branch and add this launch parameter:
-rrp.enabled 1
Personally, I really like updates like this!