u/DorkStriderzz

Image 1 — Battleblock Remastered Developer Update
Image 2 — Battleblock Remastered Developer Update
Image 3 — Battleblock Remastered Developer Update
Image 4 — Battleblock Remastered Developer Update

Battleblock Remastered Developer Update

Hey there folks!! You might remember me from my previous post looking for developers for my upcoming game!!

https://www.reddit.com/r/castlecrashers/comments/1usbv4n/looking_for_artists_and_developers_alike/

I just wanna say THANK Y'ALL so much for the support on this project, did not expect that many people to dm me!! I'm currently working on a developer blogpost/youtube channel release highlighting and describing the game totally for more in-depthness of what to expect!

This is my most ambitious project yet, and behind the scenes we have started basic game design and layouts, to which next is art and assets. Here's a sneak peek of our fully-designed and rendered main characters/classes you can choose for you and your friends, or for your own run!!

Each class has unique abilities that all serve a purpose so that each player can choose what they'd like to play,

Like upclose Melee and heavy attacks? Introducing Daughter, our main character of the game/storyline. Daughter is the descendant of Hatty Hattington, boasting a glowing gem-sword once owned before! Being the leader, she has the unique ability to have a boosting effect to herself and the group aswell as deal some serious damage to foes from a short distance!

Want to support your team from far away? Introducing Scout! Being the brother of Daughter, he works best accompanied by her and provides different types of damage! Using his bow from far away, he can inflict dangerous arrows or bullets enough to leave enemies crawling away for mercy.

Have a knack for being a wizard? Introducing Nox! Being a good childhood friend of Scout, he is learned the best of his magic doing weird wizardry in his basement, practicing with potions and wands. Using his magic hands, he has the ability to perform different spells to help out his team control large-amount of enemies!

Last but not least, can't forget the summoner! Introducing Hank. He's well.. a chill farmer guy with his cats and dogs! Hank has the ability to 'tame' enemies and pets to use as his own army against enemies and uses his banjo to perform musical spells that buff the team! Along with this, he can also use his banjo to confuse enemies or debuff them!

Can't wait to reveal more in a bit, hope y'all enjoy these concepts so far! Feel free to message me if you'd like to join in this project!

u/DorkStriderzz — 2 days ago
▲ 150 r/castlecrashers+1 crossposts

Looking for Artists and Developers alike!

As the title says, I'm looking for many artists and previous developers of games to join onto my new project; Battleblock Reborn! I'm looking for some artists of this community who would like to join my team, with pay included if interested of course. I am aiming for a huge release to the public that follow my work (100k-200k players).

And no, it's not a scam. Let me introduce myself: I am an experienced developer who has worked on very big projects/games, such as: The Isle, Monstrous Battlegrounds, Phoenix International, Prior Extinction, and many more! I am experienced in designing, leading, and working together with artists.

So what's this projects goal and direction? Well, you might ask, Battleblock Reborn is an all-new classic Behemoth styled game you can play with friends, up to 4 players, with unique custom classes and support for your team! Each class is pretty much expanded upon compared to the original Castle Crashers, now including more in-depth rich-ness and lore to them! Our characters currently resemble the Battleblock Theater art style, with the main character throughout the storyline, being the descendant of Hatty Hattington.

We currently have a Melee class, being able to swing and do high-damage upclose. Mage, able to perform certain spells and status effects to enemies. Ranger, as the title ensues, doing long-range attacks from afar. And last but not least, Support! Support has the ability to boost the team throughout multiple affinities and traits you can pursue, aswell as the ability to tame pets!

Throughout the storyline, you will travel through the different areas and islands to defeat bosses in classic Castle Crashers fashion, but wait, there's a twist! There will also be totally new levels and puzzles, like Battleblock's level design, and new things to explore! Now with a karma system based on your decisions, there is different endings!!

Now.. one more thing.. this game will be entirely on ROBLOX!!!!!! That's right, it will be FREE to play!! All funds from my previous work experiences will be used on the artists and they will be treated fairly with a welcoming work ethic!! All ages (well not all ages more like 13+) will be able to get that new nostalgic feel!!

More will be explored as the project develops!! I am anticipating a release of next year late in summer for our first chapter. If you are interested, please message me!!

(amazing concepts made by pocket burger and me!!)

u/DorkStriderzz — 1 month ago